mirror of
https://github.com/jxxghp/MoviePilot-Frontend.git
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feat(Workflow): add modules
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120
src/@core/utils/workflow.ts
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120
src/@core/utils/workflow.ts
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import { useVueFlow } from '@vue-flow/core'
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import { ref, watch } from 'vue'
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let id = 0
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/**
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* @returns {string} - A unique id.
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*/
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function getId() {
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return `dndnode_${id++}`
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}
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/**
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* In a real world scenario you'd want to avoid creating refs in a global scope like this as they might not be cleaned up properly.
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* @type {{draggedType: Ref<string|null>, isDragOver: Ref<boolean>, isDragging: Ref<boolean>}}
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*/
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const state = {
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/**
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* The type of the node being dragged.
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*/
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draggedType: ref(null),
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isDragOver: ref(false),
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isDragging: ref(false),
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}
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export default function useDragAndDrop() {
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const { draggedType, isDragOver, isDragging } = state
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const { addNodes, screenToFlowCoordinate, onNodesInitialized, updateNode } = useVueFlow()
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watch(isDragging, dragging => {
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document.body.style.userSelect = dragging ? 'none' : ''
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})
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function onDragStart(event: any, type: any) {
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if (event.dataTransfer) {
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event.dataTransfer.setData('application/vueflow', type)
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event.dataTransfer.effectAllowed = 'move'
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}
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draggedType.value = type
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isDragging.value = true
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document.addEventListener('drop', onDragEnd)
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}
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/**
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* Handles the drag over event.
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*
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* @param {DragEvent} event
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*/
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function onDragOver(event: any) {
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event.preventDefault()
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if (draggedType.value) {
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isDragOver.value = true
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if (event.dataTransfer) {
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event.dataTransfer.dropEffect = 'move'
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}
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}
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}
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function onDragLeave() {
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isDragOver.value = false
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}
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function onDragEnd() {
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isDragging.value = false
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isDragOver.value = false
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draggedType.value = null
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document.removeEventListener('drop', onDragEnd)
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}
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/**
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* Handles the drop event.
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*
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* @param {DragEvent} event
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*/
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function onDrop(event: any) {
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const position = screenToFlowCoordinate({
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x: event.clientX,
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y: event.clientY,
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})
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const nodeId = getId()
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const newNode = {
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id: nodeId,
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type: draggedType.value || undefined,
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position,
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data: { label: nodeId },
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}
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/**
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* Align node position after drop, so it's centered to the mouse
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*
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* We can hook into events even in a callback, and we can remove the event listener after it's been called.
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*/
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const { off } = onNodesInitialized(() => {
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updateNode(nodeId, node => ({
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position: { x: node.position.x - node.dimensions.width / 2, y: node.position.y - node.dimensions.height / 2 },
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}))
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off()
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})
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addNodes(newNode)
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}
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return {
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draggedType,
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isDragOver,
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isDragging,
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onDragStart,
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onDragLeave,
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onDragOver,
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onDrop,
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}
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}
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