Files
MoviePilot/app/application/messaging/router.py
T
jxxghp dd38c16400 refactor(messaging): 拆分用户交互模块到 application/messaging 层
- 新增 application/messaging 交互层:router.py 统一会话优先级与回调分发,
  site/subscribe/skill/media/plugin 各交互状态与视图从 Chain 迁出
- MessageChain 改为通过 InteractionRouter 派发文本会话与按钮回调,
  新增结构化 callback_data 通道(兼容 CALLBACK: 文本前缀)
- Transfer 失败重试/AI 接管回调归入 TransferChain
- MediaInteractionChain 拆出为 app/chain/interaction.py(旧路径保留兼容别名)
- WebAgent Endpoint 去重,统一使用 agent.py 回调协议函数
- 删除 app/chain/skills.py(交互逻辑并入 SkillInteractionHandler)
- 同步更新架构文档与测试,全量 4476 通过
2026-08-15 16:36:39 +08:00

122 lines
4.5 KiB
Python

"""
交互路由层:统一选择活动文本会话,并按固定顺序派发按钮回调。
文本会话候选覆盖 Site、Subscribe、Skill、Media 四类,
按会话创建时间选择最近激活的一条,避免旧会话抢占新会话的输入。
"""
from dataclasses import dataclass
from typing import Any, Callable, Optional, Sequence, Union
from app.application.messaging.interaction import (
InteractionContext,
InteractionDispatch,
)
from app.application.messaging.media import media_interaction_manager
from app.application.messaging.site import site_interaction_manager
from app.application.messaging.skill import skill_interaction_manager
from app.application.messaging.subscribe import subscribe_interaction_manager
@dataclass(frozen=True, slots=True)
class SessionRoute:
"""描述一种可继续接收文本的交互会话。"""
# 会话名称,与对应 Slash 命令一致
name: str
# 返回用户当前待处理会话对象(含 created_at),无会话返回 None
get_pending: Callable[[Union[str, int]], Optional[Any]]
# 将一条文本派发给该会话,返回是否已消费
handle_text: Callable[[InteractionContext, str], bool]
@dataclass(frozen=True, slots=True)
class CallbackRoute:
"""描述一种按钮回调的匹配和处理方式。"""
# 路由名称,用于日志和排查
name: str
# 按回调内容判断是否归本路由处理
matches: Callable[[str], bool]
# 执行回调处理并返回派发结果
dispatch: Callable[[str, InteractionContext], InteractionDispatch]
class InteractionRouter:
"""统一选择活动文本会话并按顺序派发按钮回调。"""
def __init__(
self,
session_routes: Sequence[SessionRoute],
callback_routes: Sequence[CallbackRoute],
):
"""按注册顺序保存会话路由和回调路由,回调顺序即优先级。"""
self._session_routes = list(session_routes)
self._callback_routes = list(callback_routes)
def latest_session(self, user_id: Union[str, int]) -> Optional[SessionRoute]:
"""返回最近创建的待处理文本会话路由,无会话返回 None。"""
best_route: Optional[SessionRoute] = None
best_created_at = None
for route in self._session_routes:
pending = route.get_pending(user_id)
if pending is None:
continue
created_at = getattr(pending, "created_at", None)
# 缺少时间戳的会话视为最早,保证有时间戳的新会话优先
if best_route is None or (
created_at is not None
and (best_created_at is None or created_at > best_created_at)
):
best_route = route
best_created_at = created_at
return best_route
def has_pending(self, user_id: Union[str, int]) -> bool:
"""判断用户是否存在任意待处理文本会话。"""
return any(
route.get_pending(user_id) is not None
for route in self._session_routes
)
def dispatch_active_text(
self,
context: InteractionContext,
text: str,
) -> bool:
"""把文本派发给最近活动的会话,返回是否被消费。"""
route = self.latest_session(context.user_id)
if route is None:
return False
return route.handle_text(context, text)
def dispatch_callback(
self,
context: InteractionContext,
callback_data: str,
) -> InteractionDispatch:
"""按注册顺序匹配并派发按钮回调,均不匹配时返回未处理。
匹配到的路由未消费回调(handled=False)时继续尝试后续路由,
与既有顺序式派发的行为保持一致。
"""
for route in self._callback_routes:
if route.matches(callback_data):
result = route.dispatch(callback_data, context)
if result.handled:
return result
return InteractionDispatch(handled=False)
def has_pending_interaction(user_id: Union[str, int]) -> bool:
"""供 WebAgent 判断用户是否处于传统交互会话。"""
return any(
manager.get_by_user(user_id) is not None
for manager in (
site_interaction_manager,
subscribe_interaction_manager,
skill_interaction_manager,
media_interaction_manager,
)
)