Files
MyGoNavi/internal/app/window_translucency_darwin.go
Syngnat 8df9ea717c 🔧 fix(ci-release-duckdb): 修复 DuckDB 导致的多平台打包失败并统一发布命名与更新匹配
- DuckDB 驱动迁移至官方 duckdb-go/v2 并按平台条件编译
- 修复 Windows/arm64 与 macOS/arm64 的构建失败链路
- 修复 macOS 10.13 下窗口材质可用性告警导致的打包问题
- 统一发布包命名规则(去掉版本前缀 v,架构统一 Amd64/Arm64)
- Windows 同时产出 exe/zip,在线更新优先匹配 exe 并保留 zip 兼容
2026-02-12 10:37:00 +08:00

122 lines
3.6 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//go:build darwin
package app
/*
#cgo CFLAGS: -x objective-c -fblocks
#cgo LDFLAGS: -framework Cocoa
#import <Cocoa/Cocoa.h>
#import <dispatch/dispatch.h>
static void gonaviTuneWindowTranslucency(NSWindow *window) {
if (window == nil) {
return;
}
CGFloat cornerRadius = 14.0;
[window setOpaque:NO];
[window setBackgroundColor:[NSColor clearColor]];
[window setHasShadow:YES];
[window setMovableByWindowBackground:YES];
NSView *contentView = [window contentView];
if (contentView == nil) {
return;
}
[contentView setWantsLayer:YES];
[[contentView layer] setBackgroundColor:[[NSColor clearColor] CGColor]];
[[contentView layer] setCornerRadius:cornerRadius];
[[contentView layer] setMasksToBounds:YES];
NSVisualEffectView *effectView = nil;
for (NSView *subview in [contentView subviews]) {
if ([subview isKindOfClass:[NSVisualEffectView class]]) {
effectView = (NSVisualEffectView *)subview;
break;
}
}
if (effectView == nil) {
effectView = [[NSVisualEffectView alloc] initWithFrame:[contentView bounds]];
[effectView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[contentView addSubview:effectView positioned:NSWindowBelow relativeTo:nil];
[effectView release];
}
if (@available(macOS 10.14, *)) {
[effectView setMaterial:NSVisualEffectMaterialHUDWindow];
}
[effectView setBlendingMode:NSVisualEffectBlendingModeBehindWindow];
[effectView setState:NSVisualEffectStateActive];
// 默认 alpha=0不可见由前端根据用户外观设置动态启用
[effectView setAlphaValue:0.0];
[effectView setWantsLayer:YES];
[[effectView layer] setCornerRadius:cornerRadius];
[[effectView layer] setMasksToBounds:YES];
}
static void gonaviApplyWindowTranslucencyFix() {
// 启动时应用窗口透明度修复,减少重试次数以降低启动期 GPU 负载
for (int i = 0; i < 8; i++) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(i * 250 * NSEC_PER_MSEC)), dispatch_get_main_queue(), ^{
for (NSWindow *window in [NSApp windows]) {
gonaviTuneWindowTranslucency(window);
}
});
}
}
// 动态设置 NSVisualEffectView 的透明度和窗口不透明标志。
// alpha <= 0 时窗口标记为 opaqueGPU 不再持续计算窗口背后的模糊效果。
static void gonaviSetEffectViewAlpha(double alpha) {
dispatch_async(dispatch_get_main_queue(), ^{
for (NSWindow *window in [NSApp windows]) {
NSView *contentView = [window contentView];
if (contentView == nil) {
continue;
}
for (NSView *subview in [contentView subviews]) {
if ([subview isKindOfClass:[NSVisualEffectView class]]) {
NSVisualEffectView *effectView = (NSVisualEffectView *)subview;
[effectView setAlphaValue:alpha];
break;
}
}
if (alpha <= 0.01) {
[window setOpaque:YES];
} else {
[window setOpaque:NO];
[window setBackgroundColor:[NSColor clearColor]];
}
}
});
}
*/
import "C"
func applyMacWindowTranslucencyFix() {
C.gonaviApplyWindowTranslucencyFix()
}
// setMacWindowTranslucency 根据用户外观设置动态调整 macOS 窗口透明度。
// opacity=1.0 且 blur=0 时关闭 NSVisualEffectViewalpha=0窗口标记为 opaque
// GPU 不再持续计算窗口背后的模糊合成,显著降低 CPU/GPU 温度。
func setMacWindowTranslucency(opacity float64, blur float64) {
if opacity >= 0.999 && blur <= 0 {
C.gonaviSetEffectViewAlpha(C.double(0.0))
} else {
// 半透明模式NSVisualEffectView alpha 根据透明度动态映射
alpha := (1.0 - opacity) * 1.2
if alpha < 0.3 {
alpha = 0.3
}
if alpha > 0.85 {
alpha = 0.85
}
C.gonaviSetEffectViewAlpha(C.double(alpha))
}
}