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fix: broadcast to all rendezvous at once when spawn done
Change-Id: Ic04bc2f56aa40c2af42a1fdb3c261a10e8346033
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@@ -128,8 +128,8 @@ func (b *Boomer) Quit() {
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b.localRunner.stop()
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}
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func (b *Boomer) IsSpawnDone() bool {
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return b.localRunner.isSpawnDone
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func (b *Boomer) GetSpawnDoneChan() chan struct{} {
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return b.localRunner.spawnDone
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}
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func (b *Boomer) GetSpawnCount() int {
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