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fix: unittest
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@@ -383,7 +383,6 @@ func (r *runner) spawnWorkers(spawnCount int64, spawnRate float64, quit chan boo
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// spawn workers with rate limit
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sleepTime := time.Duration(1000000/r.controller.getSpawnRate()) * time.Microsecond
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time.Sleep(sleepTime)
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// loop count per worker
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var workerLoop *Loop
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if r.loop != nil {
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