This commit is contained in:
xucong053
2022-07-25 21:15:03 +08:00
committed by 徐聪
parent ab91feedbc
commit ae8fc70ff6
7 changed files with 278 additions and 215 deletions
+196 -135
View File
@@ -57,82 +57,106 @@ func (l *Loop) increaseFinishedCount() {
atomic.AddInt64(&l.finishedCount, 1)
}
type SpawnInfo struct {
mutex sync.RWMutex
spawnCount int64 // target clients to spawn
acquiredCount int64 // count acquired of workers
spawnRate float64
spawnDone chan struct{}
type Controller struct {
mutex sync.RWMutex
once sync.Once
currentClientsNum int64 // current clients count
spawnCount int64 // target clients to spawn
spawnRate float64
spawnDone chan struct{}
tasks []*Task
}
func (s *SpawnInfo) setSpawn(spawnCount int64, spawnRate float64) {
s.mutex.Lock()
defer s.mutex.Unlock()
func (c *Controller) setSpawn(spawnCount int64, spawnRate float64) {
c.mutex.Lock()
defer c.mutex.Unlock()
if spawnCount > 0 {
atomic.StoreInt64(&s.spawnCount, spawnCount)
atomic.StoreInt64(&c.spawnCount, spawnCount)
}
if spawnRate > 0 {
s.spawnRate = spawnRate
c.spawnRate = spawnRate
}
}
func (s *SpawnInfo) getSpawnCount() int64 {
s.mutex.RLock()
defer s.mutex.RUnlock()
return atomic.LoadInt64(&s.spawnCount)
func (c *Controller) setSpawnCount(spawnCount int64) {
if spawnCount > 0 {
atomic.StoreInt64(&c.spawnCount, spawnCount)
}
}
func (s *SpawnInfo) getSpawnRate() float64 {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.spawnRate
func (c *Controller) setSpawnRate(spawnRate float64) {
c.mutex.Lock()
defer c.mutex.Unlock()
if spawnRate > 0 {
c.spawnRate = spawnRate
}
}
func (s *SpawnInfo) getSpawnDone() chan struct{} {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.spawnDone
func (c *Controller) getSpawnCount() int64 {
c.mutex.RLock()
defer c.mutex.RUnlock()
return atomic.LoadInt64(&c.spawnCount)
}
func (s *SpawnInfo) done() {
close(s.spawnDone)
func (c *Controller) getSpawnRate() float64 {
c.mutex.RLock()
defer c.mutex.RUnlock()
return c.spawnRate
}
func (s *SpawnInfo) isFinished() bool {
func (c *Controller) getSpawnDone() chan struct{} {
c.mutex.RLock()
defer c.mutex.RUnlock()
return c.spawnDone
}
func (c *Controller) getCurrentClientsNum() int64 {
c.mutex.RLock()
defer c.mutex.RUnlock()
return atomic.LoadInt64(&c.currentClientsNum)
}
func (c *Controller) spawnCompete() {
close(c.spawnDone)
}
func (c *Controller) isFinished() bool {
// return true when workers acquired
return atomic.LoadInt64(&s.acquiredCount) == atomic.LoadInt64(&s.spawnCount)
return atomic.LoadInt64(&c.currentClientsNum) == atomic.LoadInt64(&c.spawnCount)
}
func (s *SpawnInfo) acquire() bool {
func (c *Controller) acquire() bool {
// get one ticket when there are still remaining spawn count to test
// return true when getting ticket successfully
if atomic.LoadInt64(&s.acquiredCount) < atomic.LoadInt64(&s.spawnCount) {
atomic.AddInt64(&s.acquiredCount, 1)
if atomic.LoadInt64(&c.currentClientsNum) < atomic.LoadInt64(&c.spawnCount) {
atomic.AddInt64(&c.currentClientsNum, 1)
return true
}
return false
}
func (s *SpawnInfo) erase() bool {
func (c *Controller) erase() bool {
// return true if acquiredCount > spawnCount
if atomic.LoadInt64(&s.acquiredCount) > atomic.LoadInt64(&s.spawnCount) {
atomic.AddInt64(&s.acquiredCount, -1)
if atomic.LoadInt64(&c.currentClientsNum) > atomic.LoadInt64(&c.spawnCount) {
atomic.AddInt64(&c.currentClientsNum, -1)
return true
}
return false
}
func (s *SpawnInfo) increaseFinishedCount() {
atomic.AddInt64(&s.acquiredCount, -1)
func (c *Controller) increaseFinishedCount() {
atomic.AddInt64(&c.currentClientsNum, -1)
}
func (s *SpawnInfo) reset() {
s.mutex.Lock()
defer s.mutex.Unlock()
s.spawnCount = 0
s.spawnRate = 0
s.acquiredCount = 0
s.spawnDone = make(chan struct{})
func (c *Controller) reset() {
c.mutex.Lock()
defer c.mutex.Unlock()
c.spawnCount = 0
c.spawnRate = 0
c.currentClientsNum = 0
c.spawnDone = make(chan struct{})
c.tasks = []*Task{}
c.once = sync.Once{}
}
type runner struct {
@@ -146,9 +170,11 @@ type runner struct {
rateLimitEnabled bool
stats *requestStats
currentClientsNum int32 // current clients count
spawn *SpawnInfo
loop *Loop // specify loop count for testcase, count = loopCount * spawnCount
spawnCount int64 // target clients to spawn
spawnRate float64
controller *Controller
loop *Loop // specify loop count for testcase, count = loopCount * spawnCount
// when this channel is closed, all statistics are reported successfully
reportedChan chan bool
@@ -168,6 +194,28 @@ type runner struct {
once *sync.Once
}
func (r *runner) setSpawnRate(spawnRate float64) {
r.mutex.Lock()
defer r.mutex.Unlock()
if spawnRate > 0 {
r.spawnRate = spawnRate
}
}
func (r *runner) getSpawnRate() float64 {
r.mutex.RLock()
defer r.mutex.RUnlock()
return r.spawnRate
}
func (r *runner) getSpawnCount() int64 {
return atomic.LoadInt64(&r.spawnCount)
}
func (r *runner) setSpawnCount(spawnCount int64) {
atomic.StoreInt64(&r.spawnCount, spawnCount)
}
// safeRun runs fn and recovers from unexpected panics.
// it prevents panics from Task.Fn crashing boomer.
func (r *runner) safeRun(fn func()) {
@@ -239,7 +287,7 @@ func (r *runner) outputOnStop() {
func (r *runner) reportStats() {
data := r.stats.collectReportData()
data["user_count"] = atomic.LoadInt32(&r.currentClientsNum)
data["user_count"] = r.controller.getCurrentClientsNum()
data["state"] = atomic.LoadInt32(&r.state)
r.outputOnEvent(data)
}
@@ -255,7 +303,7 @@ func (r *runner) reportTestResult() {
currentTime := time.Now()
println(fmt.Sprint("=========================================== Statistics Summary =========================================="))
println(fmt.Sprintf("Current time: %s, Users: %v, Duration: %v, Accumulated Transactions: %d Passed, %d Failed",
currentTime.Format("2006/01/02 15:04:05"), atomic.LoadInt32(&r.currentClientsNum), duration, r.stats.transactionPassed, r.stats.transactionFailed))
currentTime.Format("2006/01/02 15:04:05"), r.controller.getCurrentClientsNum(), duration, r.stats.transactionPassed, r.stats.transactionFailed))
table := tablewriter.NewWriter(os.Stdout)
table.SetHeader([]string{"Name", "# requests", "# fails", "Median", "Average", "Min", "Max", "Content Size", "# reqs/sec", "# fails/sec"})
row := make([]string, 10)
@@ -274,11 +322,13 @@ func (r *runner) reportTestResult() {
println()
}
func (r *runner) startSpawning(spawnCount int64, spawnRate float64, spawnCompleteFunc func()) {
r.spawn.reset()
atomic.StoreInt32(&r.currentClientsNum, 0)
go r.spawnWorkers(spawnCount, spawnRate, r.stopChan, spawnCompleteFunc)
func (r *runner) reset() {
r.updateState(StateInit)
r.controller.reset()
r.stats.clearAll()
r.rebalance = make(chan bool)
r.stopChan = make(chan bool)
r.reportedChan = make(chan bool)
}
func (r *runner) spawnWorkers(spawnCount int64, spawnRate float64, quit chan bool, spawnCompleteFunc func()) {
@@ -287,7 +337,7 @@ func (r *runner) spawnWorkers(spawnCount int64, spawnRate float64, quit chan boo
Float64("spawnRate", spawnRate).
Msg("Spawning workers")
r.spawn.setSpawn(spawnCount, spawnRate)
r.controller.setSpawn(spawnCount, spawnRate)
r.updateState(StateSpawning)
for {
@@ -297,23 +347,21 @@ func (r *runner) spawnWorkers(spawnCount int64, spawnRate float64, quit chan boo
log.Info().Msg("Quitting spawning workers")
return
default:
if r.isStarted() && r.spawn.acquire() {
if r.isStarted() && r.controller.acquire() {
// spawn workers with rate limit
sleepTime := time.Duration(1000000/r.spawn.getSpawnRate()) * time.Microsecond
sleepTime := time.Duration(1000000/r.controller.getSpawnRate()) * time.Microsecond
time.Sleep(sleepTime)
// loop count per worker
var workerLoop *Loop
if r.loop != nil {
workerLoop = &Loop{loopCount: atomic.LoadInt64(&r.loop.loopCount) / r.spawn.spawnCount}
workerLoop = &Loop{loopCount: atomic.LoadInt64(&r.loop.loopCount) / r.controller.spawnCount}
}
atomic.AddInt32(&r.currentClientsNum, 1)
go func() {
for {
select {
case <-quit:
atomic.AddInt64(&r.spawn.acquiredCount, -1)
atomic.AddInt32(&r.currentClientsNum, -1)
atomic.AddInt64(&r.controller.currentClientsNum, -1)
return
default:
if workerLoop != nil && !workerLoop.acquire() {
@@ -336,25 +384,31 @@ func (r *runner) spawnWorkers(spawnCount int64, spawnRate float64, quit chan boo
workerLoop.increaseFinishedCount()
if r.loop.isFinished() {
r.stop()
close(r.rebalance)
}
}
if r.spawn.erase() {
atomic.AddInt32(&r.currentClientsNum, -1)
if r.controller.erase() {
return
}
}
}
}()
} else if r.getState() == StateSpawning {
continue
}
r.controller.once.Do(func() {
// spawning compete
r.spawn.done()
r.controller.spawnCompete()
if spawnCompleteFunc != nil {
spawnCompleteFunc()
}
r.updateState(StateRunning)
} else {
// continue if rebalance
<-r.rebalance
})
<-r.rebalance
if r.isStarted() {
// rebalance spawn count
r.controller.setSpawn(r.getSpawnCount(), r.getSpawnRate())
}
}
}
@@ -425,6 +479,7 @@ func (r *runner) statsStart() {
// close reportedChan and return if the last stats is reported successfully
if !r.isStarted() {
close(r.reportedChan)
log.Info().Msg("Quitting statsStart")
return
}
}
@@ -460,38 +515,28 @@ type localRunner struct {
func newLocalRunner(spawnCount int, spawnRate float64) *localRunner {
return &localRunner{
runner: runner{
state: StateInit,
stats: newRequestStats(),
outputs: make([]Output, 0),
spawn: &SpawnInfo{
spawnCount: int64(spawnCount),
spawnRate: spawnRate,
spawnDone: make(chan struct{}),
},
reportedChan: make(chan bool),
stopChan: make(chan bool),
closeChan: make(chan bool),
once: &sync.Once{},
state: StateInit,
stats: newRequestStats(),
spawnCount: int64(spawnCount),
spawnRate: spawnRate,
controller: &Controller{},
outputs: make([]Output, 0),
closeChan: make(chan bool),
once: &sync.Once{},
},
}
}
func (r *localRunner) start() {
// init state
r.updateState(StateInit)
atomic.StoreInt32(&r.currentClientsNum, 0)
r.stats.clearAll()
// init localRunner
r.reset()
// start rate limiter
if r.rateLimitEnabled {
r.rateLimiter.Start()
}
r.stopChan = make(chan bool)
r.reportedChan = make(chan bool)
r.rebalance = make(chan bool)
go r.spawnWorkers(r.spawn.spawnCount, r.spawn.spawnRate, r.stopChan, nil)
r.spawnWorkers(r.getSpawnCount(), r.getSpawnRate(), r.stopChan, nil)
// output setup
r.outputOnStart()
@@ -548,12 +593,10 @@ type workerRunner struct {
func newWorkerRunner(masterHost string, masterPort int) (r *workerRunner) {
r = &workerRunner{
runner: runner{
stats: newRequestStats(),
spawn: &SpawnInfo{
spawnDone: make(chan struct{}),
},
closeChan: make(chan bool),
once: &sync.Once{},
stats: newRequestStats(),
controller: &Controller{},
closeChan: make(chan bool),
once: &sync.Once{},
},
masterHost: masterHost,
masterPort: masterPort,
@@ -566,7 +609,7 @@ func newWorkerRunner(masterHost string, masterPort int) (r *workerRunner) {
func (r *workerRunner) spawnComplete() {
data := make(map[string]int64)
data["count"] = r.spawn.getSpawnCount()
data["count"] = r.controller.getSpawnCount()
r.client.sendChannel() <- newGenericMessage("spawning_complete", data, r.nodeID)
}
@@ -574,11 +617,11 @@ func (r *workerRunner) onSpawnMessage(msg *genericMessage) {
r.client.sendChannel() <- newGenericMessage("spawning", nil, r.nodeID)
spawnCount, ok := msg.Data["spawn_count"]
if ok {
r.spawn.setSpawn(spawnCount, -1)
r.setSpawnCount(spawnCount)
}
spawnRate, ok := msg.Data["spawn_rate"]
if ok {
r.spawn.setSpawn(-1, float64(spawnRate))
r.setSpawnRate(float64(spawnRate))
}
if msg.Tasks != nil {
r.testCaseBytes <- msg.Tasks
@@ -586,6 +629,19 @@ func (r *workerRunner) onSpawnMessage(msg *genericMessage) {
log.Info().Msg("on spawn message successful")
}
func (r *workerRunner) onRebalanceMessage(msg *genericMessage) {
spawnCount, ok := msg.Data["spawn_count"]
if ok {
r.setSpawnCount(spawnCount)
}
spawnRate, ok := msg.Data["spawn_rate"]
if ok {
r.setSpawnRate(float64(spawnRate))
}
r.rebalance <- true
log.Info().Msg("on rebalance message successful")
}
// Runner acts as a state machine.
func (r *workerRunner) onMessage(msg *genericMessage) {
switch r.getState() {
@@ -602,7 +658,8 @@ func (r *workerRunner) onMessage(msg *genericMessage) {
switch msg.Type {
case "spawn":
r.onSpawnMessage(msg)
r.rebalance <- true
case "rebalance":
r.onRebalanceMessage(msg)
case "stop":
r.stop()
log.Info().Msg("Recv stop message from master, all the goroutines are stopped")
@@ -679,7 +736,7 @@ func (r *workerRunner) run() {
data := map[string]int64{
"state": int64(r.getState()),
"current_cpu_usage": int64(CPUUsage),
"spawn_count": int64(atomic.LoadInt32(&r.currentClientsNum)),
"spawn_count": r.controller.getCurrentClientsNum(),
}
r.client.sendChannel() <- newGenericMessage("heartbeat", data, r.nodeID)
case <-r.closeChan:
@@ -692,23 +749,19 @@ func (r *workerRunner) run() {
// start load test
func (r *workerRunner) start() {
r.stats.clearAll()
r.reset()
// start rate limiter
if r.rateLimitEnabled {
r.rateLimiter.Start()
}
r.stopChan = make(chan bool)
r.reportedChan = make(chan bool)
r.rebalance = make(chan bool)
r.once.Do(r.outputOnStart)
r.startSpawning(r.spawn.getSpawnCount(), r.spawn.getSpawnRate(), r.spawnComplete)
r.spawnWorkers(r.getSpawnCount(), r.getSpawnRate(), r.stopChan, r.spawnComplete)
// start stats report
go r.runner.statsStart()
go r.statsStart()
<-r.reportedChan
@@ -718,12 +771,8 @@ func (r *workerRunner) start() {
func (r *workerRunner) stop() {
if r.isStarted() {
close(r.stopChan)
r.runner.stop()
close(r.rebalance)
// stop rate limiter
if r.rateLimitEnabled {
r.rateLimiter.Stop()
}
r.updateState(StateStopped)
}
}
@@ -763,24 +812,19 @@ type masterRunner struct {
expectWorkersMaxWait int
parseTestCasesChan chan bool
startFlag bool
testCaseBytes chan []byte
}
func newMasterRunner(masterBindHost string, masterBindPort int) *masterRunner {
return &masterRunner{
runner: runner{
state: StateInit,
spawn: &SpawnInfo{
spawnDone: make(chan struct{}),
},
state: StateInit,
closeChan: make(chan bool),
},
masterBindHost: masterBindHost,
masterBindPort: masterBindPort,
server: newServer(masterBindHost, masterBindPort),
parseTestCasesChan: make(chan bool),
startFlag: false,
testCaseBytes: make(chan []byte),
}
}
@@ -946,15 +990,15 @@ func (r *masterRunner) start() error {
if numWorkers == 0 {
return errors.New("current workers: 0")
}
workerSpawnRate := r.spawn.spawnRate / float64(numWorkers)
workerSpawnCount := r.spawn.getSpawnCount() / int64(numWorkers)
workerSpawnRate := r.getSpawnRate() / float64(numWorkers)
workerSpawnCount := r.getSpawnCount() / int64(numWorkers)
log.Info().Msg("send spawn data to worker")
r.updateState(StateSpawning)
// waitting to fetch testcase
testcase, ok := r.fetchTestCase()
if !ok {
return errors.New("starting, do not retry frequently")
testcase, err := r.fetchTestCase()
if err != nil {
return err
}
r.server.sendChannel() <- newSpawnMessageToWorker("spawn", map[string]int64{
"spawn_count": workerSpawnCount,
@@ -965,27 +1009,44 @@ func (r *masterRunner) start() error {
return nil
}
func (r *masterRunner) fetchTestCase() ([]byte, bool) {
if r.startFlag {
return nil, false
}
r.startFlag = true
defer func() {
r.startFlag = false
}()
r.parseTestCasesChan <- true
return <-r.testCaseBytes, true
}
func (r *masterRunner) rebalance() error {
return r.start()
numWorkers := r.server.getClientsLength()
if numWorkers == 0 {
return errors.New("current workers: 0")
}
workerSpawnRate := r.getSpawnRate() / float64(numWorkers)
workerSpawnCount := r.getSpawnCount() / int64(numWorkers)
r.server.sendChannel() <- newSpawnMessageToWorker("rebalance", map[string]int64{
"spawn_count": workerSpawnCount,
"spawn_rate": int64(workerSpawnRate),
}, nil)
println("send rebalance data to worker successful")
return nil
}
func (r *masterRunner) stop() {
func (r *masterRunner) fetchTestCase() ([]byte, error) {
ticker := time.NewTicker(30 * time.Second)
if len(r.testCaseBytes) > 0 {
<-r.testCaseBytes
}
r.parseTestCasesChan <- true
select {
case <-ticker.C:
return nil, errors.New("parse testcases timeout")
case tcb := <-r.testCaseBytes:
return tcb, nil
}
}
func (r *masterRunner) stop() error {
if r.isStarted() {
r.updateState(StateStopping)
r.server.sendChannel() <- &genericMessage{Type: "stop", Data: map[string]int64{}}
r.updateState(StateStopped)
return nil
} else {
return errors.New("already stopped")
}
}