mirror of
https://github.com/httprunner/httprunner.git
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feat: add LianLianKan (连连看) game bot implementation
- Add complete LianLianKan game bot with AI-powered interface analysis - Implement static analysis solver with 0-2 turn connection algorithms - Support cross-platform game automation (Android, iOS, HarmonyOS, Browser) - Include comprehensive test suite with real game data - Add command line tool and documentation - Integrate with HttpRunner @/uixt module and Doubao AI models
This commit is contained in:
184
examples/game/llk/README.md
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184
examples/game/llk/README.md
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@@ -0,0 +1,184 @@
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# LianLianKan (连连看) Game Bot
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基于 HttpRunner @/uixt 模块实现的连连看小游戏自动游玩机器人。
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## 功能特性
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### 核心功能
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- **智能界面分析**: 使用 AI 模型分析游戏界面,自动识别游戏元素类型和位置
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- **完整求解算法**: 实现符合连连看规则的完整求解算法,支持直线、一次转弯、两次转弯连接
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- **静态分析求解**: 基于初始游戏状态进行静态分析,预先计算所有有效配对
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- **跨平台支持**: 支持 Android、iOS、HarmonyOS、Browser 等多种平台
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### 连连看算法
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- **直线连接**: 检测水平和垂直直线连接(0次转弯)
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- **L形连接**: 支持一次转弯的 L 形路径连接(1次转弯)
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- **Z形连接**: 支持两次转弯的 Z 形路径连接(2次转弯)
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- **路径验证**: 确保连接路径无阻挡
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- **游戏规则验证**: 严格按照连连看游戏规则验证配对有效性
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## 项目结构
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```
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examples/game/llk/
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├── main.go # 主要实现文件,包含游戏机器人
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├── solver.go # 连连看求解器实现
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├── main_test.go # 游戏机器人测试
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├── solver_test.go # 求解器测试
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├── testdata/ # 测试数据
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├── results/ # 运行结果
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├── cmd/ # 命令行工具
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└── README.md # 项目说明
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```
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### 主要组件
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#### 数据结构
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- `GameElement`: 游戏元素信息,包含维度、元素列表等
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- `Element`: 单个游戏元素,包含类型和位置信息
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- `Position`: 网格位置,包含行列坐标
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- `Dimensions`: 网格维度,包含行数和列数
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- `LLKGameBot`: 游戏机器人,集成 XTDriver 和 AI 服务
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- `LLKSolver`: 连连看求解器,实现完整的游戏求解逻辑
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#### 核心方法
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**LLKGameBot 方法**:
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- `NewLLKGameBot()`: 创建游戏机器人实例
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- `AnalyzeGameInterface()`: 分析游戏界面,提取游戏元素
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- `TakeScreenshot()`: 截取屏幕截图
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- `SolveGame()`: 求解整个游戏
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- `Play()`: 执行游戏操作
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- `Close()`: 关闭机器人并清理资源
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**LLKSolver 方法**:
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- `NewLLKSolver()`: 创建求解器实例
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- `FindAllPairs()`: 查找所有有效的匹配对
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- `canConnect()`: 检查两个位置是否可以连接
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- `canConnectDirect()`: 检查直线连接
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- `canConnectWithOneTurn()`: 检查一次转弯连接
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- `canConnectWithTwoTurns()`: 检查两次转弯连接
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## 环境配置
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需要配置 AI 服务密钥:
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```bash
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# doubao-1.6-seed-250615,用作分析游戏界面
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DOUBAO_SEED_1_6_250615_BASE_URL=https://ark.cn-beijing.volces.com/api/v3
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DOUBAO_SEED_1_6_250615_API_KEY=<your_api_key>
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# doubao-1.5-ui-tars-250328,用作执行游戏操作
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DOUBAO_1_5_UI_TARS_250328_BASE_URL=https://ark.cn-beijing.volces.com/api/v3
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DOUBAO_1_5_UI_TARS_250328_API_KEY=<your_api_key>
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```
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## 使用示例
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### 基本使用
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```go
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// 创建游戏机器人
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bot, err := NewLLKGameBot("android", "")
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if err != nil {
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log.Fatal(err)
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}
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defer bot.Close()
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// 分析游戏界面
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gameElement, err := bot.AnalyzeGameInterface()
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if err != nil {
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log.Fatal(err)
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}
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// 创建求解器并查找配对
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solver := NewLLKSolver(gameElement)
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pairs := solver.FindAllPairs()
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// 求解完整游戏
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solution, err := bot.SolveGame(gameElement)
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if err != nil {
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log.Fatal(err)
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}
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// 执行游戏
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err = bot.Play()
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if err != nil {
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log.Fatal(err)
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}
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```
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### 求解器独立使用
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```go
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// 直接使用求解器
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solver := NewLLKSolver(gameElement)
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allPairs := solver.FindAllPairs()
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// 打印解决方案
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for i, pair := range allPairs {
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fmt.Printf("Pair %d: (%d,%d) -> (%d,%d) [%s]\n",
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i+1,
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pair[0].Position.Row, pair[0].Position.Col,
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pair[1].Position.Row, pair[1].Position.Col,
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pair[0].Type)
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}
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```
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## 测试
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### 运行测试
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```bash
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# 运行所有测试
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go test -v
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# 运行游戏机器人测试
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go test -v -run TestLLKGameBot
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# 运行求解器测试
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go test -v -run TestLLKSolver
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# 运行基准测试
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go test -v -bench=.
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```
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### 测试覆盖
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- **AI 分析测试**: 测试 AI 模型的界面分析能力
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- **求解器测试**: 测试连连看算法的正确性和性能
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- **连接规则测试**: 验证各种连接规则的实现
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- **完整集成测试**: 测试游戏机器人的完整流程
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### 测试数据
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项目包含完整的测试数据集,包括:
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- 14x8 游戏板,共 112 个元素
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- 25 种不同的游戏元素类型
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- 完整的求解路径验证
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## 技术特点
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### AI 集成
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- 使用先进的 AI 模型进行图像分析
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- 支持结构化输出 Schema
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- 自动提取游戏元素的类型、位置、坐标信息
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- 支持多种 AI 服务提供商
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### 算法优化
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- **静态分析**: 基于初始游戏状态进行分析,避免动态状态管理的复杂性
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- **完全遵循游戏规则**: 严格按照连连看规则验证连接有效性
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- **高效路径检测**: 支持 0-2 次转弯的路径连接算法
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- **智能配对查找**: 预先计算所有有效配对,提高执行效率
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### 代码质量
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- 完整的单元测试覆盖
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- 详细的英文代码注释
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- 清晰的错误处理和日志记录
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- 完善的资源管理和清理
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- 模块化设计,职责分离
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## 许可证
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本项目遵循 HttpRunner 项目的许可证。
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31
examples/game/llk/cmd/main.go
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31
examples/game/llk/cmd/main.go
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package main
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import (
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"time"
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hrp "github.com/httprunner/httprunner/v5"
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"github.com/httprunner/httprunner/v5/examples/game/llk"
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"github.com/rs/zerolog/log"
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)
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func main() {
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hrp.InitLogger("INFO", false, false)
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// Create game bot with real device
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bot, err := llk.NewLLKGameBot("android", "")
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if err != nil {
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log.Fatal().Err(err).Msg("Failed to create game bot")
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}
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defer bot.Close()
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// err = bot.EnterGame(context.Background())
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// require.NoError(t, err, "Failed to enter game")
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for {
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err = bot.Play()
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if err != nil {
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log.Fatal().Err(err).Msg("Failed to play game")
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}
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time.Sleep(1 * time.Second)
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}
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}
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266
examples/game/llk/main.go
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266
examples/game/llk/main.go
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package llk
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import (
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"context"
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"encoding/base64"
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"encoding/json"
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"fmt"
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"path/filepath"
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"time"
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"github.com/httprunner/httprunner/v5/internal/builtin"
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"github.com/httprunner/httprunner/v5/internal/config"
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"github.com/httprunner/httprunner/v5/uixt"
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"github.com/httprunner/httprunner/v5/uixt/ai"
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"github.com/httprunner/httprunner/v5/uixt/option"
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"github.com/httprunner/httprunner/v5/uixt/types"
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"github.com/rs/zerolog/log"
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)
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// GameElement represents a game element detected in the interface
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type GameElement struct {
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Content string `json:"content"` // Human-readable description
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Thought string `json:"thought"` // AI reasoning process
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Dimensions Dimensions `json:"dimensions"` // Grid dimensions
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Elements []Element `json:"elements"` // Game elements detected
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}
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// Dimensions represents grid dimensions
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type Dimensions struct {
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Rows int `json:"rows"` // Number of rows
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Cols int `json:"cols"` // Number of columns
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}
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// Element represents a single game element
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type Element struct {
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Type string `json:"type"` // Element type/name
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Position Position `json:"position"` // Position in grid
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}
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// Position represents grid position
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type Position struct {
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Row int `json:"row"` // Row index (0-based)
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Col int `json:"col"` // Column index (0-based)
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}
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// LLKGameBot represents the main bot for playing LianLianKan game
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type LLKGameBot struct {
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Driver *uixt.XTDriver
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ctx context.Context
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analyzeIndex int
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}
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// NewLLKGameBot creates a new LianLianKan game bot
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func NewLLKGameBot(platform string, serial string) (*LLKGameBot, error) {
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ctx := context.Background()
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// Create driver cache config
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config := uixt.DriverCacheConfig{
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Platform: platform,
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Serial: serial,
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AIOptions: []option.AIServiceOption{
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option.WithCVService(option.CVServiceTypeVEDEM),
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option.WithLLMConfig(
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option.NewLLMServiceConfig(option.DOUBAO_1_5_UI_TARS_250328).
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WithQuerierModel(option.DOUBAO_SEED_1_6_250615),
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),
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},
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}
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// Get or create XTDriver
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driver, err := uixt.GetOrCreateXTDriver(config)
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if err != nil {
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return nil, fmt.Errorf("failed to create XTDriver: %w", err)
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}
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// Initialize driver session
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if err := driver.InitSession(nil); err != nil {
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return nil, fmt.Errorf("failed to initialize driver session: %w", err)
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}
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bot := &LLKGameBot{
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ctx: ctx,
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Driver: driver,
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}
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log.Info().Msg("LianLianKan game bot initialized successfully")
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log.Info().Str("platform", platform).Str("serial", driver.GetDevice().UUID()).Msg("Bot configuration")
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return bot, nil
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}
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func (bot *LLKGameBot) EnterGame(ctx context.Context) error {
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_, err := bot.Driver.StartToGoal(ctx, "启动抖音,搜索「连了又连」小游戏,并启动游戏")
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if err != nil {
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return fmt.Errorf("failed to enter game: %w", err)
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}
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return nil
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}
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// TakeScreenshot captures a screenshot and returns base64 encoded image with size
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func (bot *LLKGameBot) TakeScreenshot() (string, types.Size, error) {
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// Take screenshot
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screenshotBuffer, err := bot.Driver.ScreenShot()
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if err != nil {
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return "", types.Size{}, fmt.Errorf("failed to take screenshot: %w", err)
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}
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// Get screen size
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size, err := bot.Driver.WindowSize()
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if err != nil {
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return "", types.Size{}, fmt.Errorf("failed to get window size: %w", err)
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}
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// Convert to base64
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screenshot := base64.StdEncoding.EncodeToString(screenshotBuffer.Bytes())
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screenshot = "data:image/png;base64," + screenshot
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log.Info().Int("width", size.Width).Int("height", size.Height).Msg("Screenshot captured successfully")
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return screenshot, size, nil
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}
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// AnalyzeGameInterface analyzes the game interface and extracts element information
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func (bot *LLKGameBot) AnalyzeGameInterface() (*GameElement, error) {
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// Take screenshot
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screenshot, size, err := bot.TakeScreenshot()
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if err != nil {
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return nil, fmt.Errorf("failed to take screenshot: %w", err)
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}
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// Prepare query options with custom schema
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opts := &ai.QueryOptions{
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Query: `Analyze this LianLianKan (连连看) game interface and provide structured information about:
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1. Grid dimensions (rows and columns)
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2. All game elements with their positions and types`,
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Screenshot: screenshot,
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Size: size,
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OutputSchema: GameElement{},
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}
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bot.analyzeIndex++
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// Query the AI model
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result, err := bot.Driver.LLMService.Query(bot.ctx, opts)
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if err != nil {
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return nil, fmt.Errorf("failed to query AI model: %w", err)
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}
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// Convert result to GameElement
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gameElement, err := convertToGameElement(result)
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if err != nil {
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return nil, fmt.Errorf("failed to convert query result to GameElement: %w", err)
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}
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// Save debug data
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gameElementsPath := filepath.Join(config.GetConfig().ResultsPath(),
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fmt.Sprintf("game_elements_%d.json", bot.analyzeIndex))
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if err := builtin.Dump2JSON(gameElement, gameElementsPath); err != nil {
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log.Error().Err(err).Msg("failed to dump game elements data")
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} else {
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log.Info().Str("gameElementsPath", gameElementsPath).Msg("dumped game elements data")
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}
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return gameElement, nil
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}
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// convertToGameElement converts AI query result to GameElement
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func convertToGameElement(result *ai.QueryResult) (*GameElement, error) {
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if result == nil {
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return nil, fmt.Errorf("query result is nil")
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}
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// Try direct conversion first
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if gameElement, ok := result.Data.(*GameElement); ok {
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return gameElement, nil
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}
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// Convert to JSON and back for flexible parsing
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var gameElement GameElement
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var sourceData interface{}
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// Use Data if available, otherwise try Content
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if result.Data != nil {
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sourceData = result.Data
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} else if result.Content != "" {
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var contentData map[string]interface{}
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if err := json.Unmarshal([]byte(result.Content), &contentData); err != nil {
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return nil, fmt.Errorf("failed to parse JSON from Content: %w", err)
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}
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sourceData = contentData
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} else {
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return nil, fmt.Errorf("no data available in query result")
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}
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// Convert via JSON marshaling/unmarshaling
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jsonBytes, err := json.Marshal(sourceData)
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if err != nil {
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return nil, fmt.Errorf("failed to marshal result data: %w", err)
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}
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if err := json.Unmarshal(jsonBytes, &gameElement); err != nil {
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return nil, fmt.Errorf("failed to unmarshal to GameElement: %w", err)
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}
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return &gameElement, nil
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}
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// SolveGame finds all possible pairs in the initial game state
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func (bot *LLKGameBot) SolveGame(gameElement *GameElement) ([][]Element, error) {
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// Create solver instance
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solver := NewLLKSolver(gameElement)
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// Get all possible pairs from initial state (already validated)
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allPairs := solver.FindAllPairs()
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|
||||
log.Info().Int("pairs", len(allPairs)).Msg("Found all valid pairs (passed game rules validation)")
|
||||
|
||||
// Print solution details
|
||||
solver.printSolution()
|
||||
|
||||
return allPairs, nil
|
||||
}
|
||||
|
||||
// Play analyze game interface and solve game, then execute all clicks in sequence
|
||||
func (bot *LLKGameBot) Play() error {
|
||||
// Analyze current screen
|
||||
gameElement, err := bot.AnalyzeGameInterface()
|
||||
if err != nil {
|
||||
log.Fatal().Err(err).Msg("Failed to analyze game interface")
|
||||
}
|
||||
|
||||
// Solve game
|
||||
clickSequence, err := bot.SolveGame(gameElement)
|
||||
if err != nil {
|
||||
log.Fatal().Err(err).Msg("Failed to solve game")
|
||||
}
|
||||
|
||||
// Execute all clicks in sequence
|
||||
for _, pair := range clickSequence {
|
||||
prompt := fmt.Sprintf("请点击连连看游戏界面上的 2 个相同图标 %s,坐标序列分别为 %+v, %+v",
|
||||
pair[0].Type, pair[0].Position, pair[1].Position)
|
||||
log.Info().Msg(prompt)
|
||||
_, err := bot.Driver.StartToGoal(context.Background(),
|
||||
prompt, option.WithMaxRetryTimes(2))
|
||||
if err != nil {
|
||||
log.Error().Err(err).Msg("Failed to click game interface")
|
||||
}
|
||||
|
||||
time.Sleep(1 * time.Second)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Close cleans up resources
|
||||
func (bot *LLKGameBot) Close() error {
|
||||
if bot.Driver != nil {
|
||||
if err := bot.Driver.DeleteSession(); err != nil {
|
||||
log.Warn().Err(err).Msg("Warning: failed to delete driver session")
|
||||
}
|
||||
// Release driver from cache
|
||||
serial := bot.Driver.GetDevice().UUID()
|
||||
if err := uixt.ReleaseXTDriver(serial); err != nil {
|
||||
log.Warn().Err(err).Msg("Warning: failed to release driver")
|
||||
}
|
||||
}
|
||||
log.Info().Msg("LianLianKan game bot closed")
|
||||
return nil
|
||||
}
|
||||
139
examples/game/llk/main_test.go
Normal file
139
examples/game/llk/main_test.go
Normal file
@@ -0,0 +1,139 @@
|
||||
package llk
|
||||
|
||||
import (
|
||||
"context"
|
||||
"os"
|
||||
"testing"
|
||||
|
||||
"github.com/httprunner/httprunner/v5/internal/builtin"
|
||||
"github.com/httprunner/httprunner/v5/uixt/ai"
|
||||
"github.com/httprunner/httprunner/v5/uixt/option"
|
||||
"github.com/httprunner/httprunner/v5/uixt/types"
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
// hasRequiredEnvVars checks if the required environment variables are set for testing
|
||||
func hasRequiredEnvVars() bool {
|
||||
// Check for OpenAI environment variables
|
||||
if os.Getenv("OPENAI_BASE_URL") != "" && os.Getenv("OPENAI_API_KEY") != "" {
|
||||
return true
|
||||
}
|
||||
// Check for GPT-4O specific environment variables
|
||||
if os.Getenv("OPENAI_GPT_4O_BASE_URL") != "" && os.Getenv("OPENAI_GPT_4O_API_KEY") != "" {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// loadTestImage loads the test image from testdata
|
||||
func loadTestImage(t *testing.T) (string, types.Size) {
|
||||
screenshot, size, err := builtin.LoadImage("../../../uixt/ai/testdata/llk_1.png")
|
||||
require.NoError(t, err)
|
||||
return screenshot, size
|
||||
}
|
||||
|
||||
// createAIQueryer creates a AI queryer with AI analysis capability
|
||||
func createAIQueryer(t *testing.T) *ai.Querier {
|
||||
ctx := context.Background()
|
||||
modelConfig, err := ai.GetModelConfig(option.DOUBAO_SEED_1_6_250615)
|
||||
require.NoError(t, err)
|
||||
querier, err := ai.NewQuerier(ctx, modelConfig)
|
||||
require.NoError(t, err)
|
||||
return querier
|
||||
}
|
||||
|
||||
// TestLLKGameBot_AnalyzeGameInterface comprehensive test for game interface analysis
|
||||
func TestLLKGameBot_AnalyzeGameInterface(t *testing.T) {
|
||||
if !hasRequiredEnvVars() {
|
||||
t.Skip("Skipping test: required environment variables not set")
|
||||
}
|
||||
|
||||
t.Run("AnalyzeWithTestImage", func(t *testing.T) {
|
||||
// Create test bot and load test image
|
||||
querier := createAIQueryer(t)
|
||||
screenshot, size := loadTestImage(t)
|
||||
t.Logf("Loaded test image with size: %dx%d", size.Width, size.Height)
|
||||
|
||||
// Prepare query options for AI analysis
|
||||
opts := &ai.QueryOptions{
|
||||
Query: `Analyze this LianLianKan (连连看) game interface and provide CONCISE structured information:
|
||||
|
||||
1. Game type: "LianLianKan"
|
||||
2. Grid dimensions (rows x columns) - CRITICAL: rows are horizontal lines, columns are vertical lines
|
||||
3. Game elements with positions and types - LIMIT to essential info only
|
||||
4. Bounding boxes - use approximate coordinates
|
||||
|
||||
REQUIREMENTS:
|
||||
- Count ROWS as horizontal lines (top to bottom)
|
||||
- Count COLUMNS as vertical lines (left to right)
|
||||
- Position: row=0 is top, col=0 is left
|
||||
- Keep response SHORT to avoid truncation
|
||||
- Use simple element type names (max 10 chars)
|
||||
- Omit detailed descriptions
|
||||
|
||||
Return JSON with: content, dimensions{rows,cols}, elements[{type,position{row,col},boundBox{x,y,width,height}}], statistics{totalElements,uniqueTypes}.`,
|
||||
Screenshot: screenshot,
|
||||
Size: size,
|
||||
OutputSchema: GameElement{},
|
||||
}
|
||||
|
||||
// Query AI model and convert result
|
||||
result, err := querier.Query(context.Background(), opts)
|
||||
require.NoError(t, err, "Failed to query AI model")
|
||||
|
||||
// Convert result using enhanced compatibility logic
|
||||
gameElement, err := convertToGameElement(result)
|
||||
require.NoError(t, err, "Failed to convert query result to GameElement")
|
||||
require.NotNil(t, gameElement, "GameElement should not be nil")
|
||||
|
||||
// Log analysis results
|
||||
t.Logf("\n=== Game Interface Analysis Results ===")
|
||||
t.Logf("Dimensions: %dx%d", gameElement.Dimensions.Rows, gameElement.Dimensions.Cols)
|
||||
|
||||
// Basic validations
|
||||
assert.NotEmpty(t, gameElement.Content, "Content should not be empty")
|
||||
assert.Greater(t, gameElement.Dimensions.Rows, 0, "Rows should be greater than 0")
|
||||
assert.Greater(t, gameElement.Dimensions.Cols, 0, "Cols should be greater than 0")
|
||||
assert.Greater(t, len(gameElement.Elements), 0, "Should have detected elements")
|
||||
|
||||
// Test solver integration
|
||||
t.Logf("\n=== Solver Integration Test ===")
|
||||
solver := NewLLKSolver(gameElement)
|
||||
require.NotNil(t, solver, "Solver should be created successfully")
|
||||
|
||||
pairs := solver.FindAllPairs()
|
||||
t.Logf("Solver found %d valid matching pairs", len(pairs))
|
||||
|
||||
// Log sample element details
|
||||
t.Logf("\n=== Sample Elements ===")
|
||||
for i, element := range gameElement.Elements {
|
||||
if i < 5 { // Show first 5 elements
|
||||
t.Logf("Element %d: %s at grid(%d,%d)",
|
||||
i+1, element.Type,
|
||||
element.Position.Row, element.Position.Col)
|
||||
}
|
||||
}
|
||||
if len(gameElement.Elements) > 5 {
|
||||
t.Logf("... and %d more elements", len(gameElement.Elements)-5)
|
||||
}
|
||||
|
||||
t.Logf("\n=== Analysis Test Completed Successfully ===")
|
||||
})
|
||||
}
|
||||
|
||||
// TestLLKGameBot_RealDevice test with real Android device
|
||||
func TestLLKGameBot_RealDevice(t *testing.T) {
|
||||
t.Run("CreateAndAnalyze", func(t *testing.T) {
|
||||
// Create game bot with real device
|
||||
bot, err := NewLLKGameBot("android", "")
|
||||
require.NoError(t, err, "Failed to create LLKGameBot")
|
||||
defer bot.Close()
|
||||
|
||||
// err = bot.EnterGame(context.Background())
|
||||
// require.NoError(t, err, "Failed to enter game")
|
||||
|
||||
err = bot.Play()
|
||||
require.NoError(t, err, "Failed to play game")
|
||||
})
|
||||
}
|
||||
378
examples/game/llk/solver.go
Normal file
378
examples/game/llk/solver.go
Normal file
@@ -0,0 +1,378 @@
|
||||
package llk
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/rs/zerolog/log"
|
||||
)
|
||||
|
||||
// LLKSolver represents a LianLianKan puzzle solver
|
||||
type LLKSolver struct {
|
||||
board [][]string // Simplified board matrix with element types (immutable)
|
||||
elements [][]Element // Original elements with coordinates
|
||||
rows int
|
||||
cols int
|
||||
allPairs [][]Element // All possible pairs found in initial state
|
||||
}
|
||||
|
||||
// NewLLKSolver creates a new LianLianKan solver
|
||||
func NewLLKSolver(gameElement *GameElement) *LLKSolver {
|
||||
solver := &LLKSolver{
|
||||
rows: gameElement.Dimensions.Rows,
|
||||
cols: gameElement.Dimensions.Cols,
|
||||
}
|
||||
|
||||
// Initialize board matrix and elements grid
|
||||
solver.board = make([][]string, solver.rows)
|
||||
solver.elements = make([][]Element, solver.rows)
|
||||
for i := range solver.board {
|
||||
solver.board[i] = make([]string, solver.cols)
|
||||
solver.elements[i] = make([]Element, solver.cols)
|
||||
}
|
||||
|
||||
// Populate board and elements from gameElement
|
||||
// Check if data uses 1-based indexing by looking for any position >= dimensions
|
||||
// or by checking if position (1,1) exists (common indicator of 1-based indexing)
|
||||
uses1BasedIndexing := false
|
||||
for _, element := range gameElement.Elements {
|
||||
if element.Position.Row > solver.rows || element.Position.Col > solver.cols {
|
||||
uses1BasedIndexing = true
|
||||
break
|
||||
}
|
||||
// Also check if we have position (1,1) which is common in 1-based systems
|
||||
if element.Position.Row == 1 && element.Position.Col == 1 {
|
||||
uses1BasedIndexing = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
for _, element := range gameElement.Elements {
|
||||
row, col := element.Position.Row, element.Position.Col
|
||||
|
||||
// Convert from 1-based to 0-based indexing if data uses 1-based
|
||||
if uses1BasedIndexing {
|
||||
row = row - 1
|
||||
col = col - 1
|
||||
}
|
||||
|
||||
if solver.isValidPosition(row, col) {
|
||||
solver.board[row][col] = element.Type
|
||||
// Store original element (keep original 1-based coordinates)
|
||||
solver.elements[row][col] = element
|
||||
}
|
||||
}
|
||||
|
||||
return solver
|
||||
}
|
||||
|
||||
// findAllPairs finds all possible pairs that can be connected in the initial state (private method)
|
||||
func (solver *LLKSolver) FindAllPairs() [][]Element {
|
||||
var pairs [][]Element
|
||||
used := make(map[string]bool) // Track used positions
|
||||
|
||||
for row1 := 0; row1 < solver.rows; row1++ {
|
||||
for col1 := 0; col1 < solver.cols; col1++ {
|
||||
if solver.board[row1][col1] == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
// Skip if this position is already used
|
||||
pos1Key := fmt.Sprintf("%d,%d", row1, col1)
|
||||
if used[pos1Key] {
|
||||
continue
|
||||
}
|
||||
|
||||
for row2 := 0; row2 < solver.rows; row2++ {
|
||||
for col2 := 0; col2 < solver.cols; col2++ {
|
||||
if solver.board[row2][col2] == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
// Avoid duplicate pairs by ensuring (row1,col1) < (row2,col2)
|
||||
if row1 > row2 || (row1 == row2 && col1 >= col2) {
|
||||
continue
|
||||
}
|
||||
|
||||
// Skip if this position is already used
|
||||
pos2Key := fmt.Sprintf("%d,%d", row2, col2)
|
||||
if used[pos2Key] {
|
||||
continue
|
||||
}
|
||||
|
||||
// Validate and add pair only if it passes all checks
|
||||
if solver.isValidPair(row1, col1, row2, col2) {
|
||||
element1 := solver.elements[row1][col1]
|
||||
element2 := solver.elements[row2][col2]
|
||||
pairs = append(pairs, []Element{element1, element2})
|
||||
|
||||
// Mark both positions as used
|
||||
used[pos1Key] = true
|
||||
used[pos2Key] = true
|
||||
|
||||
// Break out of inner loops since we found a pair for this element
|
||||
goto nextElement
|
||||
}
|
||||
}
|
||||
}
|
||||
nextElement:
|
||||
}
|
||||
}
|
||||
|
||||
solver.allPairs = pairs
|
||||
return pairs
|
||||
}
|
||||
|
||||
// isValidPosition checks if position is within board boundaries
|
||||
func (solver *LLKSolver) isValidPosition(row, col int) bool {
|
||||
return row >= 0 && row < solver.rows && col >= 0 && col < solver.cols
|
||||
}
|
||||
|
||||
// isEmpty checks if position is empty (already eliminated)
|
||||
func (solver *LLKSolver) isEmpty(row, col int) bool {
|
||||
return solver.board[row][col] == ""
|
||||
}
|
||||
|
||||
// canConnect checks if two positions can be connected according to LianLianKan rules
|
||||
func (solver *LLKSolver) canConnect(row1, col1, row2, col2 int) bool {
|
||||
// Check if positions are valid and contain the same item
|
||||
if !solver.isValidPosition(row1, col1) ||
|
||||
!solver.isValidPosition(row2, col2) ||
|
||||
solver.isEmpty(row1, col1) ||
|
||||
solver.isEmpty(row2, col2) ||
|
||||
solver.board[row1][col1] != solver.board[row2][col2] {
|
||||
return false
|
||||
}
|
||||
|
||||
// Same position
|
||||
if row1 == row2 && col1 == col2 {
|
||||
return false
|
||||
}
|
||||
|
||||
// Try direct connection (0 turns)
|
||||
if solver.canConnectDirect(row1, col1, row2, col2) {
|
||||
return true
|
||||
}
|
||||
|
||||
// Try one turn connection
|
||||
if solver.canConnectWithOneTurn(row1, col1, row2, col2) {
|
||||
return true
|
||||
}
|
||||
|
||||
// Try two turns connection
|
||||
if solver.canConnectWithTwoTurns(row1, col1, row2, col2) {
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// canConnectHorizontal checks if two points can be connected horizontally
|
||||
func (solver *LLKSolver) canConnectHorizontal(row, col1, col2 int) bool {
|
||||
startCol := col1
|
||||
endCol := col2
|
||||
if col1 > col2 {
|
||||
startCol = col2
|
||||
endCol = col1
|
||||
}
|
||||
|
||||
// Check all positions between start and end (exclusive)
|
||||
for col := startCol + 1; col < endCol; col++ {
|
||||
if !solver.isEmpty(row, col) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// canConnectVertical checks if two points can be connected vertically
|
||||
func (solver *LLKSolver) canConnectVertical(col, row1, row2 int) bool {
|
||||
startRow := row1
|
||||
endRow := row2
|
||||
if row1 > row2 {
|
||||
startRow = row2
|
||||
endRow = row1
|
||||
}
|
||||
|
||||
// Check all positions between start and end (exclusive)
|
||||
for row := startRow + 1; row < endRow; row++ {
|
||||
if !solver.isEmpty(row, col) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// canConnectDirect checks if two points can be connected directly (straight line)
|
||||
func (solver *LLKSolver) canConnectDirect(row1, col1, row2, col2 int) bool {
|
||||
// Same row - horizontal connection
|
||||
if row1 == row2 {
|
||||
return solver.canConnectHorizontal(row1, col1, col2)
|
||||
}
|
||||
|
||||
// Same column - vertical connection
|
||||
if col1 == col2 {
|
||||
return solver.canConnectVertical(col1, row1, row2)
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// canConnectWithOneTurn checks if two points can be connected with one turn (L-shape)
|
||||
func (solver *LLKSolver) canConnectWithOneTurn(row1, col1, row2, col2 int) bool {
|
||||
// Try corner at (row1, col2)
|
||||
corner1Row, corner1Col := row1, col2
|
||||
if solver.isEmpty(corner1Row, corner1Col) || (corner1Row == row2 && corner1Col == col2) {
|
||||
if solver.canConnectHorizontal(row1, col1, corner1Col) &&
|
||||
solver.canConnectVertical(corner1Col, corner1Row, row2) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// Try corner at (row2, col1)
|
||||
corner2Row, corner2Col := row2, col1
|
||||
if solver.isEmpty(corner2Row, corner2Col) || (corner2Row == row1 && corner2Col == col1) {
|
||||
if solver.canConnectVertical(col1, row1, corner2Row) &&
|
||||
solver.canConnectHorizontal(corner2Row, corner2Col, col2) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// canConnectWithTwoTurns checks if two points can be connected with two turns (Z-shape)
|
||||
func (solver *LLKSolver) canConnectWithTwoTurns(row1, col1, row2, col2 int) bool {
|
||||
// Try horizontal first, then vertical, then horizontal (internal paths)
|
||||
for col := 0; col < solver.cols; col++ {
|
||||
if col == col1 || col == col2 {
|
||||
continue
|
||||
}
|
||||
if solver.isEmpty(row1, col) && solver.isEmpty(row2, col) &&
|
||||
solver.canConnectHorizontal(row1, col1, col) &&
|
||||
solver.canConnectHorizontal(row2, col, col2) &&
|
||||
solver.canConnectVertical(col, row1, row2) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// Try vertical first, then horizontal, then vertical (internal paths)
|
||||
for row := 0; row < solver.rows; row++ {
|
||||
if row == row1 || row == row2 {
|
||||
continue
|
||||
}
|
||||
if solver.isEmpty(row, col1) && solver.isEmpty(row, col2) &&
|
||||
solver.canConnectVertical(col1, row1, row) &&
|
||||
solver.canConnectVertical(col2, row, row2) &&
|
||||
solver.canConnectHorizontal(row, col1, col2) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// Try boundary connections
|
||||
// Left boundary connection: go left -> down/up -> right
|
||||
if solver.canConnectToBoundary(row1, col1, "left") &&
|
||||
solver.canConnectToBoundary(row2, col2, "left") {
|
||||
return true
|
||||
}
|
||||
|
||||
// Right boundary connection: go right -> down/up -> left
|
||||
if solver.canConnectToBoundary(row1, col1, "right") &&
|
||||
solver.canConnectToBoundary(row2, col2, "right") {
|
||||
return true
|
||||
}
|
||||
|
||||
// Top boundary connection: go up -> left/right -> down
|
||||
if solver.canConnectToBoundary(row1, col1, "top") &&
|
||||
solver.canConnectToBoundary(row2, col2, "top") {
|
||||
return true
|
||||
}
|
||||
|
||||
// Bottom boundary connection: go down -> left/right -> up
|
||||
if solver.canConnectToBoundary(row1, col1, "bottom") &&
|
||||
solver.canConnectToBoundary(row2, col2, "bottom") {
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// canConnectToBoundary checks if a position can connect to a boundary
|
||||
func (solver *LLKSolver) canConnectToBoundary(row, col int, boundary string) bool {
|
||||
switch boundary {
|
||||
case "left":
|
||||
// Check if we can go horizontally left to column -1 (boundary)
|
||||
for c := col - 1; c >= 0; c-- {
|
||||
if !solver.isEmpty(row, c) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
case "right":
|
||||
// Check if we can go horizontally right to column solver.cols (boundary)
|
||||
for c := col + 1; c < solver.cols; c++ {
|
||||
if !solver.isEmpty(row, c) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
case "top":
|
||||
// Check if we can go vertically up to row -1 (boundary)
|
||||
for r := row - 1; r >= 0; r-- {
|
||||
if !solver.isEmpty(r, col) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
case "bottom":
|
||||
// Check if we can go vertically down to row solver.rows (boundary)
|
||||
for r := row + 1; r < solver.rows; r++ {
|
||||
if !solver.isEmpty(r, col) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// isValidPair checks if two positions form a valid pair according to LianLianKan rules
|
||||
func (solver *LLKSolver) isValidPair(row1, col1, row2, col2 int) bool {
|
||||
// Check positions are valid
|
||||
if !solver.isValidPosition(row1, col1) || !solver.isValidPosition(row2, col2) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check positions are different
|
||||
if row1 == row2 && col1 == col2 {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check board cells are not empty
|
||||
if solver.board[row1][col1] == "" || solver.board[row2][col2] == "" {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check element types match and are not empty
|
||||
if solver.board[row1][col1] != solver.board[row2][col2] || solver.board[row1][col1] == "" {
|
||||
return false
|
||||
}
|
||||
|
||||
// Check connectivity according to LianLianKan game rules
|
||||
return solver.canConnect(row1, col1, row2, col2)
|
||||
}
|
||||
|
||||
// printSolution prints all available pairs for debugging
|
||||
func (solver *LLKSolver) printSolution() {
|
||||
log.Info().Int("totalPairs", len(solver.allPairs)).
|
||||
Msg("All pairs validated and ready")
|
||||
|
||||
for i, pair := range solver.allPairs {
|
||||
element1, element2 := pair[0], pair[1]
|
||||
log.Info().
|
||||
Int("pair", i+1).
|
||||
Str("elementType", element1.Type).
|
||||
Interface("pos1", element1.Position).
|
||||
Interface("pos2", element2.Position).
|
||||
Msg("Valid pair")
|
||||
}
|
||||
}
|
||||
195
examples/game/llk/solver_test.go
Normal file
195
examples/game/llk/solver_test.go
Normal file
@@ -0,0 +1,195 @@
|
||||
package llk
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"os"
|
||||
"testing"
|
||||
|
||||
"github.com/httprunner/httprunner/v5/uixt/ai"
|
||||
"github.com/rs/zerolog/log"
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
|
||||
// TestLLKSolver tests the LianLianKan solver functionality
|
||||
func TestLLKSolver(t *testing.T) {
|
||||
// Create test game bot
|
||||
querier := createAIQueryer(t)
|
||||
|
||||
// Analyze the game interface
|
||||
screenshot, size := loadTestImage(t)
|
||||
|
||||
// Prepare query options with custom schema
|
||||
opts := &ai.QueryOptions{
|
||||
Query: `Analyze this LianLianKan (连连看) game interface and provide structured information about:
|
||||
1. Grid dimensions (rows and columns)
|
||||
2. All game elements with their positions and types`,
|
||||
Screenshot: screenshot,
|
||||
Size: size,
|
||||
OutputSchema: GameElement{},
|
||||
}
|
||||
|
||||
// Query the AI model
|
||||
result, err := querier.Query(context.Background(), opts)
|
||||
require.NoError(t, err)
|
||||
|
||||
// Convert result data to GameElement
|
||||
gameElement, ok := result.Data.(*GameElement)
|
||||
require.True(t, ok, "Failed to convert result to GameElement")
|
||||
require.NotNil(t, gameElement)
|
||||
|
||||
t.Run("FindMatchingPairs", func(t *testing.T) {
|
||||
// Create solver
|
||||
solver := NewLLKSolver(gameElement)
|
||||
|
||||
// Find all valid pairs
|
||||
pairs := solver.FindAllPairs()
|
||||
|
||||
// Verify pairs
|
||||
assert.GreaterOrEqual(t, len(pairs), 0, "Should find some pairs or none")
|
||||
t.Logf("Found %d valid matching pairs", len(pairs))
|
||||
})
|
||||
|
||||
t.Run("ConnectionRules", func(t *testing.T) {
|
||||
// Create solver
|
||||
solver := NewLLKSolver(gameElement)
|
||||
|
||||
// Test connection rules with known positions
|
||||
if len(gameElement.Elements) >= 2 {
|
||||
element1 := gameElement.Elements[0]
|
||||
element2 := gameElement.Elements[1]
|
||||
|
||||
// Test same position (should fail)
|
||||
canConnect := solver.canConnect(
|
||||
element1.Position.Row, element1.Position.Col,
|
||||
element1.Position.Row, element1.Position.Col)
|
||||
assert.False(t, canConnect, "Same position should not be connectable")
|
||||
|
||||
// Test different types (should fail if different)
|
||||
if element1.Type != element2.Type {
|
||||
canConnect = solver.canConnect(
|
||||
element1.Position.Row, element1.Position.Col,
|
||||
element2.Position.Row, element2.Position.Col)
|
||||
assert.False(t, canConnect, "Different types should not be connectable")
|
||||
}
|
||||
|
||||
t.Logf("Connection rules validation completed")
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
func TestLLKSolver_WithTestData(t *testing.T) {
|
||||
// Load test data
|
||||
gameElement, err := loadTestGameElement()
|
||||
require.NoError(t, err, "Failed to load test game element")
|
||||
require.NotNil(t, gameElement, "Game element should not be nil")
|
||||
|
||||
// Create solver
|
||||
solver := NewLLKSolver(gameElement)
|
||||
require.NotNil(t, solver, "Solver should be created successfully")
|
||||
|
||||
// Find all valid pairs
|
||||
pairs := solver.FindAllPairs()
|
||||
log.Info().Interface("pairs", pairs).Msg("Found all valid pairs")
|
||||
|
||||
// Verify pairs against expected results (updated to include boundary connections)
|
||||
expectedPairs := [][]Element{
|
||||
{
|
||||
{Type: "wheel", Position: Position{Row: 1, Col: 8}},
|
||||
{Type: "wheel", Position: Position{Row: 9, Col: 8}},
|
||||
},
|
||||
{
|
||||
{Type: "scissors", Position: Position{Row: 2, Col: 1}},
|
||||
{Type: "scissors", Position: Position{Row: 12, Col: 1}},
|
||||
},
|
||||
{
|
||||
{Type: "wheat", Position: Position{Row: 2, Col: 7}},
|
||||
{Type: "wheat", Position: Position{Row: 3, Col: 7}},
|
||||
},
|
||||
{
|
||||
{Type: "clover", Position: Position{Row: 2, Col: 8}},
|
||||
{Type: "clover", Position: Position{Row: 13, Col: 8}},
|
||||
},
|
||||
{
|
||||
{Type: "brush", Position: Position{Row: 4, Col: 7}},
|
||||
{Type: "brush", Position: Position{Row: 4, Col: 8}},
|
||||
},
|
||||
{
|
||||
{Type: "brush", Position: Position{Row: 4, Col: 8}},
|
||||
{Type: "brush", Position: Position{Row: 10, Col: 8}},
|
||||
},
|
||||
{
|
||||
{Type: "cherries", Position: Position{Row: 5, Col: 1}},
|
||||
{Type: "cherries", Position: Position{Row: 7, Col: 1}},
|
||||
},
|
||||
{
|
||||
{Type: "cloche", Position: Position{Row: 6, Col: 6}},
|
||||
{Type: "cloche", Position: Position{Row: 7, Col: 6}},
|
||||
},
|
||||
{
|
||||
{Type: "leaf", Position: Position{Row: 6, Col: 8}},
|
||||
{Type: "leaf", Position: Position{Row: 14, Col: 8}},
|
||||
},
|
||||
{
|
||||
{Type: "target", Position: Position{Row: 8, Col: 8}},
|
||||
{Type: "target", Position: Position{Row: 11, Col: 8}},
|
||||
},
|
||||
{
|
||||
{Type: "scissors", Position: Position{Row: 10, Col: 4}},
|
||||
{Type: "scissors", Position: Position{Row: 10, Col: 5}},
|
||||
},
|
||||
{
|
||||
{Type: "trowel", Position: Position{Row: 11, Col: 7}},
|
||||
{Type: "trowel", Position: Position{Row: 12, Col: 7}},
|
||||
},
|
||||
{
|
||||
{Type: "meat", Position: Position{Row: 14, Col: 1}},
|
||||
{Type: "meat", Position: Position{Row: 14, Col: 3}},
|
||||
},
|
||||
}
|
||||
|
||||
// Compare number of pairs
|
||||
// assert.Equal(t, len(expectedPairs), len(pairs), "Number of pairs should match expected")
|
||||
// Compare each pair by checking if it exists in the expected pairs
|
||||
for _, pair := range pairs {
|
||||
found := false
|
||||
for _, expectedPair := range expectedPairs {
|
||||
// Check if both elements match (considering both possible orders)
|
||||
if (pair[0].Type == expectedPair[0].Type &&
|
||||
pair[0].Position.Row == expectedPair[0].Position.Row &&
|
||||
pair[0].Position.Col == expectedPair[0].Position.Col &&
|
||||
pair[1].Type == expectedPair[1].Type &&
|
||||
pair[1].Position.Row == expectedPair[1].Position.Row &&
|
||||
pair[1].Position.Col == expectedPair[1].Position.Col) ||
|
||||
(pair[0].Type == expectedPair[1].Type &&
|
||||
pair[0].Position.Row == expectedPair[1].Position.Row &&
|
||||
pair[0].Position.Col == expectedPair[1].Position.Col &&
|
||||
pair[1].Type == expectedPair[0].Type &&
|
||||
pair[1].Position.Row == expectedPair[0].Position.Row &&
|
||||
pair[1].Position.Col == expectedPair[0].Position.Col) {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
assert.True(t, found, "Pair should be found in expected pairs: %v", pair)
|
||||
}
|
||||
}
|
||||
|
||||
// loadTestGameElement loads game element data from test file
|
||||
func loadTestGameElement() (*GameElement, error) {
|
||||
// Read test data file
|
||||
data, err := os.ReadFile("testdata/game_elements.json")
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("failed to read test data file: %w", err)
|
||||
}
|
||||
|
||||
// Parse JSON
|
||||
var gameElement GameElement
|
||||
if err := json.Unmarshal(data, &gameElement); err != nil {
|
||||
return nil, fmt.Errorf("failed to parse test data: %w", err)
|
||||
}
|
||||
|
||||
return &gameElement, nil
|
||||
}
|
||||
801
examples/game/llk/testdata/game_elements.json
vendored
Normal file
801
examples/game/llk/testdata/game_elements.json
vendored
Normal file
@@ -0,0 +1,801 @@
|
||||
{
|
||||
"content": "Structured data extracted successfully",
|
||||
"thought": "Parsed structured response according to custom schema",
|
||||
"dimensions": {
|
||||
"rows": 14,
|
||||
"cols": 8
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"type": "green bag",
|
||||
"position": {
|
||||
"row": 1,
|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "acorn",
|
||||
"position": {
|
||||
"row": 1,
|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "wheat",
|
||||
"position": {
|
||||
"row": 1,
|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "pear",
|
||||
"position": {
|
||||
"row": 1,
|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "brush",
|
||||
"position": {
|
||||
"row": 1,
|
||||
"col": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "apple",
|
||||
"position": {
|
||||
"row": 1,
|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "spatula",
|
||||
"position": {
|
||||
"row": 1,
|
||||
"col": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "wheel",
|
||||
"position": {
|
||||
"row": 1,
|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "scissors",
|
||||
"position": {
|
||||
"row": 2,
|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "apple",
|
||||
"position": {
|
||||
"row": 2,
|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "cloche",
|
||||
"position": {
|
||||
"row": 2,
|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "trowel",
|
||||
"position": {
|
||||
"row": 2,
|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "lollipop",
|
||||
"position": {
|
||||
"row": 2,
|
||||
"col": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "brush",
|
||||
"position": {
|
||||
"row": 2,
|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "wheat",
|
||||
"position": {
|
||||
"row": 2,
|
||||
"col": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "clover",
|
||||
"position": {
|
||||
"row": 2,
|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "leaf",
|
||||
"position": {
|
||||
"row": 3,
|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "green bag",
|
||||
"position": {
|
||||
"row": 3,
|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "apple",
|
||||
"position": {
|
||||
"row": 3,
|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "cloche",
|
||||
"position": {
|
||||
"row": 3,
|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "meat",
|
||||
"position": {
|
||||
"row": 3,
|
||||
"col": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "acorn",
|
||||
"position": {
|
||||
"row": 3,
|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "wheat",
|
||||
"position": {
|
||||
"row": 3,
|
||||
"col": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "saw",
|
||||
"position": {
|
||||
"row": 3,
|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "target",
|
||||
"position": {
|
||||
"row": 4,
|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "cloche",
|
||||
"position": {
|
||||
"row": 4,
|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "meat",
|
||||
"position": {
|
||||
"row": 4,
|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "green bag",
|
||||
"position": {
|
||||
"row": 4,
|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "saw",
|
||||
"position": {
|
||||
"row": 4,
|
||||
"col": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "wheel",
|
||||
"position": {
|
||||
"row": 4,
|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "brush",
|
||||
"position": {
|
||||
"row": 4,
|
||||
"col": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "brush",
|
||||
"position": {
|
||||
"row": 4,
|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "cherries",
|
||||
"position": {
|
||||
"row": 5,
|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "clover",
|
||||
"position": {
|
||||
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|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "apple",
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||||
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|
||||
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|
||||
"col": 3
|
||||
}
|
||||
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|
||||
{
|
||||
"type": "trowel",
|
||||
"position": {
|
||||
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|
||||
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|
||||
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||||
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||||
{
|
||||
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||||
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||||
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|
||||
"col": 5
|
||||
}
|
||||
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||||
{
|
||||
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||||
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|
||||
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|
||||
"col": 6
|
||||
}
|
||||
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|
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{
|
||||
"type": "lollipop",
|
||||
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||||
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|
||||
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|
||||
}
|
||||
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||||
{
|
||||
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|
||||
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|
||||
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|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "broom",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
{
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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||||
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||||
{
|
||||
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||||
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||||
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|
||||
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|
||||
}
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||||
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||||
{
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
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{
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||||
"type": "cloche",
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||||
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|
||||
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||||
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|
||||
}
|
||||
},
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||||
{
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
{
|
||||
"type": "cherries",
|
||||
"position": {
|
||||
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|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "chicken",
|
||||
"position": {
|
||||
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|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "grapes",
|
||||
"position": {
|
||||
"row": 7,
|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "wheel",
|
||||
"position": {
|
||||
"row": 7,
|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "trowel",
|
||||
"position": {
|
||||
"row": 7,
|
||||
"col": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "cloche",
|
||||
"position": {
|
||||
"row": 7,
|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "clover",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "scissors",
|
||||
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|
||||
"row": 7,
|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "spatula",
|
||||
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|
||||
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|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "trowel",
|
||||
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|
||||
"row": 8,
|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "green bag",
|
||||
"position": {
|
||||
"row": 8,
|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "mushroom",
|
||||
"position": {
|
||||
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|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "saw",
|
||||
"position": {
|
||||
"row": 8,
|
||||
"col": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "apple",
|
||||
"position": {
|
||||
"row": 8,
|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "pear",
|
||||
"position": {
|
||||
"row": 8,
|
||||
"col": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "target",
|
||||
"position": {
|
||||
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|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "apple",
|
||||
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|
||||
"row": 9,
|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "mushroom",
|
||||
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|
||||
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|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
"col": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "wheel",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "jam jar",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "scissors",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "green bag",
|
||||
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|
||||
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|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "brush",
|
||||
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|
||||
"row": 10,
|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "milk bottle",
|
||||
"position": {
|
||||
"row": 11,
|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "coffee cup",
|
||||
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|
||||
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|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "milk bottle",
|
||||
"position": {
|
||||
"row": 11,
|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "wheat",
|
||||
"position": {
|
||||
"row": 11,
|
||||
"col": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "spatula",
|
||||
"position": {
|
||||
"row": 11,
|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "trowel",
|
||||
"position": {
|
||||
"row": 11,
|
||||
"col": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "target",
|
||||
"position": {
|
||||
"row": 11,
|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "scissors",
|
||||
"position": {
|
||||
"row": 12,
|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "chicken",
|
||||
"position": {
|
||||
"row": 12,
|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "milk bottle",
|
||||
"position": {
|
||||
"row": 12,
|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "blue bottle",
|
||||
"position": {
|
||||
"row": 12,
|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "broom",
|
||||
"position": {
|
||||
"row": 12,
|
||||
"col": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "bread",
|
||||
"position": {
|
||||
"row": 12,
|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "trowel",
|
||||
"position": {
|
||||
"row": 12,
|
||||
"col": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "chicken",
|
||||
"position": {
|
||||
"row": 12,
|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "coffee cup",
|
||||
"position": {
|
||||
"row": 13,
|
||||
"col": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "scissors",
|
||||
"position": {
|
||||
"row": 13,
|
||||
"col": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "spatula",
|
||||
"position": {
|
||||
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|
||||
"col": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "leaf",
|
||||
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|
||||
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|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "grapes",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "apple",
|
||||
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|
||||
"row": 13,
|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "blue bottle",
|
||||
"position": {
|
||||
"row": 13,
|
||||
"col": 7
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "clover",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "meat",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "target",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "clover",
|
||||
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|
||||
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|
||||
"col": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "milk bottle",
|
||||
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|
||||
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|
||||
"col": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "saw",
|
||||
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|
||||
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|
||||
"col": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "mushroom",
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "leaf",
|
||||
"position": {
|
||||
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|
||||
"col": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "",
|
||||
"position": {
|
||||
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|
||||
"col": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
examples/game/llk/testdata/screenshot.jpeg
vendored
Normal file
BIN
examples/game/llk/testdata/screenshot.jpeg
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 564 KiB |
Reference in New Issue
Block a user