mirror of
https://github.com/httprunner/httprunner.git
synced 2026-08-16 02:54:19 +08:00
- Add new AI Querier module for structured information extraction from screenshots - Support custom output schema for structured data response - Implement automatic type conversion and data validation - Add comprehensive test suite with various data structure examples - Refactor callModelWithLogging to utils.go as shared function for planner, asserter, and querier - Eliminate code duplication across AI modules (30+ lines of repeated code) - Improve maintainability with unified logging and timing logic - Add environment variable checks in test setup to handle missing API keys gracefully Key features: - Custom output schema support with JSON Schema generation - Automatic data type conversion with reflection - Fallback mechanisms for robust parsing - Comprehensive documentation and usage examples - Backward compatibility with existing functionality
618 lines
19 KiB
Go
618 lines
19 KiB
Go
package ai
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import (
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"context"
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"fmt"
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"testing"
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"github.com/httprunner/httprunner/v5/internal/builtin"
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"github.com/httprunner/httprunner/v5/uixt/option"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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// Data structures for testing custom output schemas
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// GameIcon represents a single icon in the game grid
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type GameIcon struct {
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Name string `json:"name"` // Icon name (e.g., "beach_ball", "glove")
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Row int `json:"row"` // Row position (0-based)
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Col int `json:"col"` // Column position (0-based)
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}
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// GameGrid represents the complete game grid
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type GameGrid struct {
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Grid [][]GameIcon `json:"grid"` // 2D array of game icons
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Rows int `json:"rows"` // Number of rows
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Cols int `json:"cols"` // Number of columns
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Icons []string `json:"icons"` // List of unique icon names
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}
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// LianliankanResponse represents the structured response for lianliankan game analysis
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type LianliankanResponse struct {
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Content string `json:"content"` // Description of the analysis
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Thought string `json:"thought"` // Reasoning process
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Data GameGrid `json:"data"` // Structured game grid data
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}
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// SimpleGameInfo represents basic game information
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type SimpleGameInfo struct {
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Content string `json:"content"` // Description
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Thought string `json:"thought"` // Reasoning
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Rows int `json:"rows"` // Number of rows
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Cols int `json:"cols"` // Number of columns
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IconTypes []string `json:"iconTypes"` // List of icon types
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TotalIcons int `json:"totalIcons"` // Total number of icons
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}
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// Additional data structures for comprehensive testing
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// GameAnalysisResult represents structured analysis of a game interface
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type GameAnalysisResult struct {
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Content string `json:"content"` // Human-readable description
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Thought string `json:"thought"` // AI reasoning process
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GameType string `json:"gameType"` // Type of game detected
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Dimensions Dimensions `json:"dimensions"` // Grid dimensions
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Elements []Element `json:"elements"` // Game elements detected
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Statistics Statistics `json:"statistics"` // Game statistics
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}
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type Dimensions struct {
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Rows int `json:"rows"` // Number of rows
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Cols int `json:"cols"` // Number of columns
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}
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type Element struct {
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Type string `json:"type"` // Element type/name
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Position Position `json:"position"` // Position in grid
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BoundBox BoundingBox `json:"boundBox"` // Pixel coordinates
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}
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type Position struct {
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Row int `json:"row"` // Row index (0-based)
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Col int `json:"col"` // Column index (0-based)
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}
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type BoundingBox struct {
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X int `json:"x"` // Left coordinate
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Y int `json:"y"` // Top coordinate
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Width int `json:"width"` // Width in pixels
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Height int `json:"height"` // Height in pixels
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}
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type Statistics struct {
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TotalElements int `json:"totalElements"` // Total number of elements
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UniqueTypes int `json:"uniqueTypes"` // Number of unique element types
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TypeCounts []TypeCount `json:"typeCounts"` // Count of each type
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}
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type TypeCount struct {
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Type string `json:"type"` // Element type
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Count int `json:"count"` // Number of occurrences
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}
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// UIElementsResult represents structured analysis of UI elements
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type UIElementsResult struct {
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Content string `json:"content"` // Description
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Thought string `json:"thought"` // Reasoning
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Elements []UIElement `json:"elements"` // UI elements found
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Categories []string `json:"categories"` // Categories of elements
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}
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type UIElement struct {
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Type string `json:"type"` // Element type (button, text, image, etc.)
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Text string `json:"text"` // Text content if any
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Description string `json:"description"` // Element description
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BoundBox BoundingBox `json:"boundBox"` // Pixel coordinates
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Clickable bool `json:"clickable"` // Whether element is clickable
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Visible bool `json:"visible"` // Whether element is visible
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}
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// Test functions
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func TestParseQueryResult(t *testing.T) {
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tests := []struct {
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name string
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content string
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expected *QueryResult
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}{
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{
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name: "valid JSON response",
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content: `{
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"content": "这是一个14行8列的连连看游戏界面,包含25种不同的图案",
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"thought": "通过分析图片,我识别出了游戏界面的结构和图案类型"
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}`,
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expected: &QueryResult{
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Content: "这是一个14行8列的连连看游戏界面,包含25种不同的图案",
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Thought: "通过分析图片,我识别出了游戏界面的结构和图案类型",
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},
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},
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{
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name: "JSON in markdown",
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content: "```json\n{\n \"content\": \"游戏界面分析结果\",\n \"thought\": \"分析过程\"\n}\n```",
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expected: &QueryResult{
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Content: "游戏界面分析结果",
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Thought: "分析过程",
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},
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},
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{
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name: "plain text response",
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content: "这是一个连连看游戏界面,包含多种图案。",
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expected: &QueryResult{
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Content: "这是一个连连看游戏界面,包含多种图案。",
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Thought: "Direct response from model",
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},
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},
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{
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name: "invalid JSON",
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content: `{"content": "incomplete json", "missing_closing_brace": true`,
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expected: &QueryResult{
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Content: `{"content": "incomplete json", "missing_closing_brace": true`,
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Thought: "Direct response from model",
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},
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},
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{
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name: "malformed JSON that can be extracted but not parsed",
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content: `{"content": "test", "invalid": }`,
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expected: &QueryResult{
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Content: `{"content": "test", "invalid": }`,
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Thought: "Failed to parse as JSON, returning raw content",
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},
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},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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result, err := parseQueryResult(tt.content)
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assert.NoError(t, err)
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assert.Equal(t, tt.expected.Content, result.Content)
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assert.Equal(t, tt.expected.Thought, result.Thought)
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})
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}
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}
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func setupTestQuerier(t *testing.T) *Querier {
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ctx := context.Background()
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modelConfig, err := GetModelConfig(option.OPENAI_GPT_4O)
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require.NoError(t, err)
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querier, err := NewQuerier(ctx, modelConfig)
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require.NoError(t, err)
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return querier
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}
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// TestQueryBasicUsage demonstrates basic query functionality without custom schema
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func TestQueryBasicUsage(t *testing.T) {
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querier := setupTestQuerier(t)
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// Load screenshot
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screenshot, size, err := builtin.LoadImage("testdata/llk_1.png")
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require.NoError(t, err)
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// Prepare query options
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opts := &QueryOptions{
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Query: "这是一张连连看小游戏的界面,请将其转换为一个二维数组,数组中的每个元素包含图案名称及其坐标",
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Screenshot: screenshot,
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Size: size,
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}
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// Perform query
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result, err := querier.Query(context.Background(), opts)
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assert.NoError(t, err)
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assert.NotNil(t, result)
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assert.NotEmpty(t, result.Content)
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assert.NotEmpty(t, result.Thought)
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assert.Nil(t, result.Data) // Should be nil for standard query
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t.Logf("Query Result:")
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t.Logf("Content: %s", result.Content)
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t.Logf("Thought: %s", result.Thought)
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}
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// TestQueryWithCustomSchema tests the query functionality with custom output schema
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func TestQueryWithCustomSchema(t *testing.T) {
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querier := setupTestQuerier(t)
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// Load test image
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screenshot, size, err := builtin.LoadImage("testdata/llk_1.png")
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require.NoError(t, err)
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// Define custom output schema for lianliankan game
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outputSchema := LianliankanResponse{}
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// Prepare query options with custom schema
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opts := &QueryOptions{
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Query: `这是一张连连看小游戏的界面,请分析游戏界面并返回结构化数据:
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1. 游戏网格的行数和列数
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2. 每个位置的图案名称和坐标
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3. 所有不同类型的图案列表
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请将结果组织成二维数组格式,每个元素包含图案名称及其坐标位置。`,
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Screenshot: screenshot,
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Size: size,
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OutputSchema: outputSchema,
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}
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// Perform query
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result, err := querier.Query(context.Background(), opts)
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assert.NoError(t, err)
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assert.NotNil(t, result)
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assert.NotEmpty(t, result.Content)
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assert.NotEmpty(t, result.Thought)
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assert.NotNil(t, result.Data)
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t.Logf("Query result content: %s", result.Content)
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t.Logf("Query result thought: %s", result.Thought)
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t.Logf("Structured data: %+v", result.Data)
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// Try to parse the structured data
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if dataMap, ok := result.Data.(map[string]interface{}); ok {
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if gridData, exists := dataMap["data"]; exists {
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t.Logf("Game grid data: %+v", gridData)
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}
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if rows, exists := dataMap["rows"]; exists {
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t.Logf("Rows: %v", rows)
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}
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if cols, exists := dataMap["cols"]; exists {
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t.Logf("Cols: %v", cols)
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}
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if icons, exists := dataMap["icons"]; exists {
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t.Logf("Icon Types: %v", icons)
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}
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}
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}
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// TestQueryWithSimpleSchema tests with a simpler custom schema
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func TestQueryWithSimpleSchema(t *testing.T) {
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querier := setupTestQuerier(t)
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// Load test image
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screenshot, size, err := builtin.LoadImage("testdata/llk_1.png")
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require.NoError(t, err)
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outputSchema := SimpleGameInfo{}
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// Prepare query options
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opts := &QueryOptions{
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Query: "请分析这个连连看游戏界面,告诉我有多少行多少列,有哪些不同类型的图案,总共有多少个图标",
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Screenshot: screenshot,
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Size: size,
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OutputSchema: outputSchema,
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}
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// Perform query
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result, err := querier.Query(context.Background(), opts)
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assert.NoError(t, err)
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assert.NotNil(t, result)
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assert.NotEmpty(t, result.Content)
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assert.NotEmpty(t, result.Thought)
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assert.NotNil(t, result.Data)
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t.Logf("Simple schema result: %+v", result)
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}
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// TestQueryWithGameAnalysisSchema tests with comprehensive game analysis schema
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func TestQueryWithGameAnalysisSchema(t *testing.T) {
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querier := setupTestQuerier(t)
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// Load test image
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screenshot, size, err := builtin.LoadImage("testdata/llk_1.png")
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require.NoError(t, err)
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outputSchema := GameAnalysisResult{}
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// Prepare query options
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opts := &QueryOptions{
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Query: `Analyze this game interface and provide structured information about:
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1. The type of game
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2. Grid dimensions (rows and columns)
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3. All game elements with their positions and types
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4. Statistics about element distribution`,
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Screenshot: screenshot,
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Size: size,
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OutputSchema: outputSchema,
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}
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// Perform query
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result, err := querier.Query(context.Background(), opts)
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assert.NoError(t, err)
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assert.NotNil(t, result)
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assert.NotEmpty(t, result.Content)
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assert.NotEmpty(t, result.Thought)
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assert.NotNil(t, result.Data)
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t.Logf("Game analysis result: %+v", result)
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}
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// TestQueryWithUIElementsSchema tests UI elements analysis
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func TestQueryWithUIElementsSchema(t *testing.T) {
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querier := setupTestQuerier(t)
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// Load test image
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screenshot, size, err := builtin.LoadImage("testdata/llk_1.png")
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require.NoError(t, err)
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outputSchema := UIElementsResult{}
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// Prepare query options
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opts := &QueryOptions{
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Query: `Analyze this interface and identify all UI elements including:
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1. Buttons and their text
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2. Text labels and content
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3. Images and icons
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4. Interactive elements
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5. Their positions and properties`,
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Screenshot: screenshot,
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Size: size,
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OutputSchema: outputSchema,
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}
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// Perform query
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result, err := querier.Query(context.Background(), opts)
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assert.NoError(t, err)
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assert.NotNil(t, result)
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assert.NotEmpty(t, result.Content)
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assert.NotEmpty(t, result.Thought)
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assert.NotNil(t, result.Data)
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t.Logf("UI elements analysis result: %+v", result)
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}
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// TestQuerySchemaComparison compares standard vs custom schema queries
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func TestQuerySchemaComparison(t *testing.T) {
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querier := setupTestQuerier(t)
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screenshot, size, err := builtin.LoadImage("testdata/llk_1.png")
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require.NoError(t, err)
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query := "请分析这个连连看游戏界面的基本信息"
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// Standard query (without custom schema)
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t.Run("StandardQuery", func(t *testing.T) {
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standardOpts := &QueryOptions{
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Query: query,
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Screenshot: screenshot,
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Size: size,
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// No OutputSchema specified
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}
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standardResult, err := querier.Query(context.Background(), standardOpts)
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assert.NoError(t, err)
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assert.NotNil(t, standardResult)
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assert.NotEmpty(t, standardResult.Content)
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assert.NotEmpty(t, standardResult.Thought)
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assert.Nil(t, standardResult.Data) // Should be nil for standard query
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t.Logf("Standard Query Result:")
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t.Logf("Content: %s", standardResult.Content)
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t.Logf("Thought: %s", standardResult.Thought)
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t.Logf("Data: %+v", standardResult.Data)
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})
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// Custom schema query
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t.Run("CustomSchemaQuery", func(t *testing.T) {
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type GameInfo struct {
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Content string `json:"content"`
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Thought string `json:"thought"`
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Rows int `json:"rows"`
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Cols int `json:"cols"`
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Icons []string `json:"icons"`
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}
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customOpts := &QueryOptions{
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Query: query,
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Screenshot: screenshot,
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Size: size,
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OutputSchema: GameInfo{},
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}
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customResult, err := querier.Query(context.Background(), customOpts)
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assert.NoError(t, err)
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assert.NotNil(t, customResult)
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assert.NotEmpty(t, customResult.Content)
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assert.NotEmpty(t, customResult.Thought)
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assert.NotNil(t, customResult.Data) // Should contain structured data
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t.Logf("Custom Schema Query Result:")
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t.Logf("Content: %s", customResult.Content)
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t.Logf("Thought: %s", customResult.Thought)
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t.Logf("Structured Data: %+v", customResult.Data)
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})
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}
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// TestQueryWithDifferentPrompts tests various types of queries on the same screenshot
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func TestQueryWithDifferentPrompts(t *testing.T) {
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querier := setupTestQuerier(t)
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// Load screenshot
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screenshot, size, err := builtin.LoadImage("testdata/llk_1.png")
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require.NoError(t, err)
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// Example queries
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queries := []string{
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"请描述这张图片中的内容",
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"这个游戏界面有多少行多少列?",
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"请识别图片中所有不同类型的图案",
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"请找出可以消除的图案对",
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}
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for i, query := range queries {
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t.Run(fmt.Sprintf("Query_%d", i+1), func(t *testing.T) {
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opts := &QueryOptions{
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Query: query,
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Screenshot: screenshot,
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Size: size,
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}
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result, err := querier.Query(context.Background(), opts)
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assert.NoError(t, err)
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assert.NotNil(t, result)
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assert.NotEmpty(t, result.Content)
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assert.NotEmpty(t, result.Thought)
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t.Logf("Query %d: %s", i+1, query)
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t.Logf("Answer: %s", result.Content)
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t.Logf("Reasoning: %s", result.Thought)
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})
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}
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}
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// TestConvertQueryResultData tests the type conversion functionality
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func TestConvertQueryResultData(t *testing.T) {
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// Test data structure
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type TestSchema struct {
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Content string `json:"content"`
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Thought string `json:"thought"`
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Count int `json:"count"`
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Items []string `json:"items"`
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}
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// Create a QueryResult with structured data
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testData := &TestSchema{
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Content: "Test content",
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Thought: "Test thought",
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Count: 5,
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Items: []string{"item1", "item2", "item3"},
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}
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result := &QueryResult{
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Content: "Test content",
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Thought: "Test thought",
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Data: testData,
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}
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// Test type conversion
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converted, err := ConvertQueryResultData[TestSchema](result)
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assert.NoError(t, err)
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assert.NotNil(t, converted)
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assert.Equal(t, "Test content", converted.Content)
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assert.Equal(t, "Test thought", converted.Thought)
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assert.Equal(t, 5, converted.Count)
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assert.Equal(t, []string{"item1", "item2", "item3"}, converted.Items)
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t.Logf("Successfully converted data: %+v", converted)
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}
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// TestQueryResultDataConsistency tests that QueryResult.Data matches OutputSchema
|
||
func TestQueryResultDataConsistency(t *testing.T) {
|
||
querier := setupTestQuerier(t)
|
||
|
||
// Load test image
|
||
screenshot, size, err := builtin.LoadImage("testdata/llk_1.png")
|
||
require.NoError(t, err)
|
||
|
||
// Define a simple test schema
|
||
type TestGameInfo struct {
|
||
Content string `json:"content"`
|
||
Thought string `json:"thought"`
|
||
Rows int `json:"rows"`
|
||
Cols int `json:"cols"`
|
||
Icons []string `json:"icons"`
|
||
}
|
||
|
||
outputSchema := TestGameInfo{}
|
||
|
||
// Prepare query options
|
||
opts := &QueryOptions{
|
||
Query: "请分析这个连连看游戏界面,告诉我有多少行多少列,有哪些不同类型的图案",
|
||
Screenshot: screenshot,
|
||
Size: size,
|
||
OutputSchema: outputSchema,
|
||
}
|
||
|
||
// Perform query
|
||
result, err := querier.Query(context.Background(), opts)
|
||
assert.NoError(t, err)
|
||
assert.NotNil(t, result)
|
||
assert.NotNil(t, result.Data)
|
||
gameInfo, ok := result.Data.(*TestGameInfo)
|
||
assert.True(t, ok)
|
||
assert.NotNil(t, gameInfo)
|
||
|
||
// Verify that the converted data has the expected structure
|
||
assert.NotEmpty(t, gameInfo.Content)
|
||
assert.NotEmpty(t, gameInfo.Thought)
|
||
assert.NotEmpty(t, gameInfo.Rows)
|
||
assert.NotEmpty(t, gameInfo.Cols)
|
||
assert.NotEmpty(t, gameInfo.Icons)
|
||
}
|
||
|
||
// TestAutoTypeConversion tests that QueryResult.Data is automatically converted to the correct type
|
||
func TestAutoTypeConversion(t *testing.T) {
|
||
// Test data structure
|
||
type TestSchema struct {
|
||
Content string `json:"content"`
|
||
Thought string `json:"thought"`
|
||
Count int `json:"count"`
|
||
Items []string `json:"items"`
|
||
}
|
||
|
||
// Simulate a JSON response from the model
|
||
jsonResponse := `{
|
||
"content": "Test content from model",
|
||
"thought": "Test reasoning process",
|
||
"count": 42,
|
||
"items": ["apple", "banana", "cherry"]
|
||
}`
|
||
|
||
// Test the parseCustomSchemaResult function directly
|
||
result, err := parseCustomSchemaResult(jsonResponse, TestSchema{})
|
||
assert.NoError(t, err)
|
||
assert.NotNil(t, result)
|
||
assert.NotNil(t, result.Data)
|
||
|
||
// Verify that Data is automatically converted to the correct type
|
||
typedData, ok := result.Data.(*TestSchema)
|
||
assert.True(t, ok, "Data should be automatically converted to *TestSchema")
|
||
assert.NotNil(t, typedData)
|
||
|
||
// Verify the content
|
||
assert.Equal(t, "Test content from model", typedData.Content)
|
||
assert.Equal(t, "Test reasoning process", typedData.Thought)
|
||
assert.Equal(t, 42, typedData.Count)
|
||
assert.Equal(t, []string{"apple", "banana", "cherry"}, typedData.Items)
|
||
|
||
// Verify that QueryResult fields are also populated
|
||
assert.Equal(t, "Test content from model", result.Content)
|
||
assert.Equal(t, "Test reasoning process", result.Thought)
|
||
|
||
t.Logf("Auto-converted data: %+v", typedData)
|
||
}
|
||
|
||
// TestDirectTypeAssertion tests that users can directly use type assertion on QueryResult.Data
|
||
func TestDirectTypeAssertion(t *testing.T) {
|
||
// Test data structure
|
||
type GameInfo struct {
|
||
Content string `json:"content"`
|
||
Thought string `json:"thought"`
|
||
Rows int `json:"rows"`
|
||
Cols int `json:"cols"`
|
||
Icons []string `json:"icons"`
|
||
}
|
||
|
||
// Simulate a JSON response
|
||
jsonResponse := `{
|
||
"content": "Game analysis complete",
|
||
"thought": "Analyzed the game grid structure",
|
||
"rows": 8,
|
||
"cols": 10,
|
||
"icons": ["apple", "banana", "cherry", "grape"]
|
||
}`
|
||
|
||
// Test the parseCustomSchemaResult function
|
||
result, err := parseCustomSchemaResult(jsonResponse, GameInfo{})
|
||
assert.NoError(t, err)
|
||
assert.NotNil(t, result)
|
||
assert.NotNil(t, result.Data)
|
||
|
||
// Users can now directly use type assertion
|
||
if gameInfo, ok := result.Data.(*GameInfo); ok {
|
||
assert.Equal(t, "Game analysis complete", gameInfo.Content)
|
||
assert.Equal(t, "Analyzed the game grid structure", gameInfo.Thought)
|
||
assert.Equal(t, 8, gameInfo.Rows)
|
||
assert.Equal(t, 10, gameInfo.Cols)
|
||
assert.Equal(t, []string{"apple", "banana", "cherry", "grape"}, gameInfo.Icons)
|
||
t.Logf("Direct type assertion successful: %+v", gameInfo)
|
||
} else {
|
||
t.Fatalf("Type assertion failed, Data type: %T", result.Data)
|
||
}
|
||
}
|