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https://github.com/DullJZ/s3-balance.git
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package balancer
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import (
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"crypto/md5"
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"encoding/binary"
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"fmt"
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"math/rand"
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"sort"
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"sync"
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"sync/atomic"
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"github.com/DullJZ/s3-balance/internal/bucket"
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"github.com/DullJZ/s3-balance/internal/config"
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)
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// Strategy 负载均衡策略接口
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type Strategy interface {
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SelectBucket(buckets []*bucket.BucketInfo, key string, size int64) (*bucket.BucketInfo, error)
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Name() string
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}
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// Balancer 负载均衡器
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type Balancer struct {
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manager *bucket.Manager
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strategy Strategy
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config *config.BalancerConfig
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}
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// NewBalancer 创建新的负载均衡器
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func NewBalancer(manager *bucket.Manager, cfg *config.BalancerConfig) (*Balancer, error) {
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var strategy Strategy
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switch cfg.Strategy {
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case "round-robin":
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strategy = NewRoundRobinStrategy()
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case "least-space":
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strategy = NewLeastSpaceStrategy()
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case "weighted":
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strategy = NewWeightedStrategy()
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case "consistent-hash":
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strategy = NewConsistentHashStrategy()
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default:
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return nil, fmt.Errorf("unknown balancer strategy: %s", cfg.Strategy)
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}
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return &Balancer{
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manager: manager,
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strategy: strategy,
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config: cfg,
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}, nil
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}
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// SelectBucket 选择一个存储桶
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func (b *Balancer) SelectBucket(key string, size int64) (*bucket.BucketInfo, error) {
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// 获取所有可用的存储桶
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buckets := b.manager.GetAvailableBuckets()
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if len(buckets) == 0 {
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return nil, fmt.Errorf("no available buckets")
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}
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// 过滤出有足够空间的存储桶
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var availableBuckets []*bucket.BucketInfo
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for _, bucket := range buckets {
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if bucket.GetAvailableSpace() >= size {
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availableBuckets = append(availableBuckets, bucket)
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}
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}
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if len(availableBuckets) == 0 {
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return nil, fmt.Errorf("no bucket has enough space for %d bytes", size)
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}
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// 使用策略选择存储桶
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selected, err := b.strategy.SelectBucket(availableBuckets, key, size)
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if err != nil {
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return nil, err
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}
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return selected, nil
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}
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// GetStrategy 获取当前策略名称
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func (b *Balancer) GetStrategy() string {
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return b.strategy.Name()
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}
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// RoundRobinStrategy 轮询策略
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type RoundRobinStrategy struct {
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counter uint64
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}
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// NewRoundRobinStrategy 创建轮询策略
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func NewRoundRobinStrategy() *RoundRobinStrategy {
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return &RoundRobinStrategy{}
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}
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// SelectBucket 选择存储桶(轮询)
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func (s *RoundRobinStrategy) SelectBucket(buckets []*bucket.BucketInfo, key string, size int64) (*bucket.BucketInfo, error) {
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if len(buckets) == 0 {
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return nil, fmt.Errorf("no buckets available")
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}
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index := atomic.AddUint64(&s.counter, 1) % uint64(len(buckets))
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return buckets[index], nil
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}
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// Name 返回策略名称
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func (s *RoundRobinStrategy) Name() string {
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return "round-robin"
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}
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// LeastSpaceStrategy 最少使用空间策略
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type LeastSpaceStrategy struct{}
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// NewLeastSpaceStrategy 创建最少使用空间策略
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func NewLeastSpaceStrategy() *LeastSpaceStrategy {
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return &LeastSpaceStrategy{}
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}
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// SelectBucket 选择存储桶(选择使用空间最少的)
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func (s *LeastSpaceStrategy) SelectBucket(buckets []*bucket.BucketInfo, key string, size int64) (*bucket.BucketInfo, error) {
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if len(buckets) == 0 {
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return nil, fmt.Errorf("no buckets available")
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}
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// 按可用空间排序(从大到小)
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sort.Slice(buckets, func(i, j int) bool {
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return buckets[i].GetAvailableSpace() > buckets[j].GetAvailableSpace()
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})
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return buckets[0], nil
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}
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// Name 返回策略名称
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func (s *LeastSpaceStrategy) Name() string {
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return "least-space"
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}
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// WeightedStrategy 加权策略
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type WeightedStrategy struct {
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mu sync.RWMutex
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}
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// NewWeightedStrategy 创建加权策略
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func NewWeightedStrategy() *WeightedStrategy {
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return &WeightedStrategy{}
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}
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// SelectBucket 选择存储桶(基于权重)
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func (s *WeightedStrategy) SelectBucket(buckets []*bucket.BucketInfo, key string, size int64) (*bucket.BucketInfo, error) {
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if len(buckets) == 0 {
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return nil, fmt.Errorf("no buckets available")
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}
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// 计算总权重
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totalWeight := 0
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for _, b := range buckets {
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totalWeight += b.Config.Weight
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}
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if totalWeight == 0 {
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// 如果所有权重都是0,则随机选择
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return buckets[rand.Intn(len(buckets))], nil
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}
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// 根据权重随机选择
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randomWeight := rand.Intn(totalWeight)
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currentWeight := 0
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for _, b := range buckets {
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currentWeight += b.Config.Weight
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if randomWeight < currentWeight {
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return b, nil
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}
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}
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// 不应该到达这里,但为了安全返回最后一个
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return buckets[len(buckets)-1], nil
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}
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// Name 返回策略名称
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func (s *WeightedStrategy) Name() string {
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return "weighted"
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}
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// ConsistentHashStrategy 一致性哈希策略
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type ConsistentHashStrategy struct {
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replicas int
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ring map[uint32]*bucket.BucketInfo
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nodes []uint32
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mu sync.RWMutex
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}
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// NewConsistentHashStrategy 创建一致性哈希策略
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func NewConsistentHashStrategy() *ConsistentHashStrategy {
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return &ConsistentHashStrategy{
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replicas: 100, // 每个节点的虚拟节点数
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ring: make(map[uint32]*bucket.BucketInfo),
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}
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}
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// SelectBucket 选择存储桶(基于一致性哈希)
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func (s *ConsistentHashStrategy) SelectBucket(buckets []*bucket.BucketInfo, key string, size int64) (*bucket.BucketInfo, error) {
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if len(buckets) == 0 {
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return nil, fmt.Errorf("no buckets available")
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}
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// 更新哈希环
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s.updateRing(buckets)
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// 计算key的哈希值
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hash := s.hash(key)
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// 在环上找到第一个大于等于hash的节点
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s.mu.RLock()
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defer s.mu.RUnlock()
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idx := sort.Search(len(s.nodes), func(i int) bool {
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return s.nodes[i] >= hash
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})
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// 如果没找到,返回第一个节点(环形结构)
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if idx == len(s.nodes) {
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idx = 0
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}
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return s.ring[s.nodes[idx]], nil
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}
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// updateRing 更新哈希环
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func (s *ConsistentHashStrategy) updateRing(buckets []*bucket.BucketInfo) {
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s.mu.Lock()
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defer s.mu.Unlock()
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// 清空现有环
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s.ring = make(map[uint32]*bucket.BucketInfo)
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s.nodes = nil
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// 为每个存储桶添加虚拟节点
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for _, b := range buckets {
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for i := 0; i < s.replicas; i++ {
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virtualKey := fmt.Sprintf("%s-%d", b.Config.Name, i)
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hash := s.hash(virtualKey)
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s.ring[hash] = b
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s.nodes = append(s.nodes, hash)
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}
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}
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// 排序节点
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sort.Slice(s.nodes, func(i, j int) bool {
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return s.nodes[i] < s.nodes[j]
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})
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}
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// hash 计算哈希值
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func (s *ConsistentHashStrategy) hash(key string) uint32 {
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h := md5.Sum([]byte(key))
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return binary.BigEndian.Uint32(h[:4])
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}
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// Name 返回策略名称
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func (s *ConsistentHashStrategy) Name() string {
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return "consistent-hash"
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}
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