chore: 删除 ffmpeg 二进制文件并更新 .gitignore

移除错误提交的 301MB ffmpeg 构建文件,并在 .gitignore 中添加 ffmpeg*/ 规则防止再次提交

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
huangjianwu
2026-03-23 18:31:32 +08:00
parent 0e10a3d906
commit 341d3ded06
46 changed files with 5 additions and 259539 deletions

6
.gitignore vendored
View File

@@ -322,4 +322,8 @@ cython_debug/
/backend/config/*
/backend/vector_db/
/BiliNote_frontend/.idea/*
/BiliNote_frontend/src-tauri/bin/
/BiliNote_frontend/src-tauri/bin/
# FFmpeg 构建文件(不应该提交到仓库)
ffmpeg*/
ffmpg*/

View File

@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -1,824 +0,0 @@
FFmpeg 64-bit static Windows build from www.gyan.dev
Version: 2026-02-04-git-627da1111c-essentials_build-www.gyan.dev
License: GPL v3
Source Code: https://github.com/FFmpeg/FFmpeg/commit/627da1111c
git-essentials build configuration:
ARCH x86 (generic)
big-endian no
runtime cpu detection yes
standalone assembly yes
x86 assembler nasm
MMX enabled yes
MMXEXT enabled yes
SSE enabled yes
SSSE3 enabled yes
AESNI enabled yes
CLMUL enabled yes
AVX enabled yes
AVX2 enabled yes
AVX-512 enabled yes
AVX-512ICL enabled yes
XOP enabled yes
FMA3 enabled yes
FMA4 enabled yes
i686 features enabled yes
CMOV is fast yes
EBX available yes
EBP available yes
debug symbols yes
strip symbols yes
optimize for size no
optimizations yes
static yes
shared no
network support yes
threading support pthreads
safe bitstream reader yes
texi2html enabled no
perl enabled yes
pod2man enabled yes
makeinfo enabled yes
makeinfo supports HTML yes
experimental features yes
xmllint enabled yes
External libraries:
avisynth libmp3lame libvorbis
bzlib libopencore_amrnb libvpx
cairo libopencore_amrwb libwebp
gmp libopenjpeg libx264
gnutls libopenmpt libx265
iconv libopus libxml2
libaom librubberband libxvid
libass libspeex libzimg
libfontconfig libsrt libzmq
libfreetype libssh lzma
libfribidi libtheora mediafoundation
libgme libvidstab openal
libgsm libvmaf sdl2
libharfbuzz libvo_amrwbenc zlib
External libraries providing hardware acceleration:
amf d3d12va nvdec
cuda dxva2 nvenc
cuda_llvm ffnvcodec vaapi
cuvid libmfx
d3d11va libvpl
Libraries:
avcodec avformat swscale
avdevice avutil
avfilter swresample
Programs:
ffmpeg ffplay ffprobe
Enabled decoders:
aac flashsv pdv
aac_fixed flashsv2 pfm
aac_latm flic pgm
aasc flv pgmyuv
ac3 fmvc pgssub
ac3_fixed fourxm pgx
acelp_kelvin fraps phm
adpcm_4xm frwu photocd
adpcm_adx ftr pictor
adpcm_afc g2m pixlet
adpcm_agm g723_1 pjs
adpcm_aica g728 png
adpcm_argo g729 ppm
adpcm_circus gdv prores
adpcm_ct gem prores_raw
adpcm_dtk gif prosumer
adpcm_ea gremlin_dpcm psd
adpcm_ea_maxis_xa gsm ptx
adpcm_ea_r1 gsm_ms qcelp
adpcm_ea_r2 h261 qdm2
adpcm_ea_r3 h263 qdmc
adpcm_ea_xas h263i qdraw
adpcm_g722 h263p qoa
adpcm_g726 h264 qoi
adpcm_g726le h264_amf qpeg
adpcm_ima_acorn h264_cuvid qtrle
adpcm_ima_alp h264_qsv r10k
adpcm_ima_amv hap r210
adpcm_ima_apc hca ra_144
adpcm_ima_apm hcom ra_288
adpcm_ima_cunning hdr ralf
adpcm_ima_dat4 hevc rasc
adpcm_ima_dk3 hevc_amf rawvideo
adpcm_ima_dk4 hevc_cuvid realtext
adpcm_ima_ea_eacs hevc_qsv rka
adpcm_ima_ea_sead hnm4_video rl2
adpcm_ima_escape hq_hqa roq
adpcm_ima_hvqm2 hqx roq_dpcm
adpcm_ima_hvqm4 huffyuv rpza
adpcm_ima_iss hymt rscc
adpcm_ima_magix iac rtv1
adpcm_ima_moflex idcin rv10
adpcm_ima_mtf idf rv20
adpcm_ima_oki iff_ilbm rv30
adpcm_ima_pda ilbc rv40
adpcm_ima_qt imc rv60
adpcm_ima_rad imm4 s302m
adpcm_ima_smjpeg imm5 sami
adpcm_ima_ssi indeo2 sanm
adpcm_ima_wav indeo3 sbc
adpcm_ima_ws indeo4 scpr
adpcm_ima_xbox indeo5 screenpresso
adpcm_ms interplay_acm sdx2_dpcm
adpcm_mtaf interplay_dpcm sga
adpcm_n64 interplay_video sgi
adpcm_psx ipu sgirle
adpcm_psxc jacosub sheervideo
adpcm_sanyo jpeg2000 shorten
adpcm_sbpro_2 jpegls simbiosis_imx
adpcm_sbpro_3 jv sipr
adpcm_sbpro_4 kgv1 siren
adpcm_swf kmvc smackaud
adpcm_thp lagarith smacker
adpcm_thp_le lead smc
adpcm_vima libaom_av1 smvjpeg
adpcm_xa libgsm snow
adpcm_xmd libgsm_ms sol_dpcm
adpcm_yamaha libopencore_amrnb sonic
adpcm_zork libopencore_amrwb sp5x
agm libopus speedhq
ahx libspeex speex
aic libvorbis srgc
alac libvpx_vp8 srt
alias_pix libvpx_vp9 ssa
als loco stl
amrnb lscr subrip
amrwb m101 subviewer
amv mace3 subviewer1
anm mace6 sunrast
ansi magicyuv svq1
anull mdec svq3
apac media100 tak
ape metasound targa
apng microdvd targa_y216
aptx mimic tdsc
aptx_hd misc4 text
apv mjpeg theora
arbc mjpeg_cuvid thp
argo mjpeg_qsv tiertexseqvideo
ass mjpegb tiff
asv1 mlp tmv
asv2 mmvideo truehd
atrac1 mobiclip truemotion1
atrac3 motionpixels truemotion2
atrac3al movtext truemotion2rt
atrac3p mp1 truespeech
atrac3pal mp1float tscc
atrac9 mp2 tscc2
aura mp2float tta
aura2 mp3 twinvq
av1 mp3adu txd
av1_amf mp3adufloat ulti
av1_cuvid mp3float utvideo
av1_qsv mp3on4 v210
avrn mp3on4float v210x
avrp mpc7 v308
avs mpc8 v408
avui mpeg1_cuvid v410
bethsoftvid mpeg1video vb
bfi mpeg2_cuvid vble
bink mpeg2_qsv vbn
binkaudio_dct mpeg2video vc1
binkaudio_rdft mpeg4 vc1_cuvid
bintext mpeg4_cuvid vc1_qsv
bitpacked mpegvideo vc1image
bmp mpl2 vcr1
bmv_audio msa1 vmdaudio
bmv_video mscc vmdvideo
bonk msmpeg4v1 vmix
brender_pix msmpeg4v2 vmnc
c93 msmpeg4v3 vnull
cavs msnsiren vorbis
cbd2_dpcm msp2 vp3
ccaption msrle vp4
cdgraphics mss1 vp5
cdtoons mss2 vp6
cdxl msvideo1 vp6a
cfhd mszh vp6f
cinepak mts2 vp7
clearvideo mv30 vp8
cljr mvc1 vp8_cuvid
cllc mvc2 vp8_qsv
comfortnoise mvdv vp9
cook mvha vp9_amf
cpia mwsc vp9_cuvid
cri mxpeg vp9_qsv
cscd nellymoser vplayer
cyuv notchlc vqa
dca nuv vqc
dds on2avc vvc
derf_dpcm opus vvc_qsv
dfa osq wady_dpcm
dfpwm paf_audio wavarc
dirac paf_video wavpack
dnxhd pam wbmp
dolby_e pbm wcmv
dpx pcm_alaw webp
dsd_lsbf pcm_bluray webvtt
dsd_lsbf_planar pcm_dvd wmalossless
dsd_msbf pcm_f16le wmapro
dsd_msbf_planar pcm_f24le wmav1
dsicinaudio pcm_f32be wmav2
dsicinvideo pcm_f32le wmavoice
dss_sp pcm_f64be wmv1
dst pcm_f64le wmv2
dvaudio pcm_lxf wmv3
dvbsub pcm_mulaw wmv3image
dvdsub pcm_s16be wnv1
dvvideo pcm_s16be_planar wrapped_avframe
dxa pcm_s16le ws_snd1
dxtory pcm_s16le_planar xan_dpcm
dxv pcm_s24be xan_wc3
eac3 pcm_s24daud xan_wc4
eacmv pcm_s24le xbin
eamad pcm_s24le_planar xbm
eatgq pcm_s32be xface
eatgv pcm_s32le xl
eatqi pcm_s32le_planar xma1
eightbps pcm_s64be xma2
eightsvx_exp pcm_s64le xpm
eightsvx_fib pcm_s8 xsub
escape124 pcm_s8_planar xwd
escape130 pcm_sga y41p
evrc pcm_u16be ylc
exr pcm_u16le yop
fastaudio pcm_u24be yuv4
ffv1 pcm_u24le zero12v
ffvhuff pcm_u32be zerocodec
ffwavesynth pcm_u32le zlib
fic pcm_u8 zmbv
fits pcm_vidc
flac pcx
Enabled encoders:
a64multi hevc_amf pcm_u16le
a64multi5 hevc_d3d12va pcm_u24be
aac hevc_mf pcm_u24le
aac_mf hevc_nvenc pcm_u32be
ac3 hevc_qsv pcm_u32le
ac3_fixed hevc_vaapi pcm_u8
ac3_mf huffyuv pcm_vidc
adpcm_adx jpeg2000 pcx
adpcm_argo jpegls pfm
adpcm_g722 libaom_av1 pgm
adpcm_g726 libgsm pgmyuv
adpcm_g726le libgsm_ms phm
adpcm_ima_alp libmp3lame png
adpcm_ima_amv libopencore_amrnb ppm
adpcm_ima_apm libopenjpeg prores
adpcm_ima_qt libopus prores_aw
adpcm_ima_ssi libspeex prores_ks
adpcm_ima_wav libtheora qoi
adpcm_ima_ws libvo_amrwbenc qtrle
adpcm_ms libvorbis r10k
adpcm_swf libvpx_vp8 r210
adpcm_yamaha libvpx_vp9 ra_144
alac libwebp rawvideo
alias_pix libwebp_anim roq
amv libx264 roq_dpcm
anull libx264rgb rpza
apng libx265 rv10
aptx libxvid rv20
aptx_hd ljpeg s302m
ass magicyuv sbc
asv1 mjpeg sgi
asv2 mjpeg_qsv smc
av1_amf mjpeg_vaapi snow
av1_d3d12va mlp speedhq
av1_mf movtext srt
av1_nvenc mp2 ssa
av1_qsv mp2fixed subrip
av1_vaapi mp3_mf sunrast
avrp mpeg1video svq1
avui mpeg2_qsv targa
bitpacked mpeg2_vaapi text
bmp mpeg2video tiff
cfhd mpeg4 truehd
cinepak msmpeg4v2 tta
cljr msmpeg4v3 ttml
comfortnoise msrle utvideo
dca msvideo1 v210
dfpwm nellymoser v308
dnxhd opus v408
dpx pam v410
dvbsub pbm vbn
dvdsub pcm_alaw vc2
dvvideo pcm_bluray vnull
dxv pcm_dvd vorbis
eac3 pcm_f32be vp8_vaapi
exr pcm_f32le vp9_qsv
ffv1 pcm_f64be vp9_vaapi
ffvhuff pcm_f64le wavpack
fits pcm_mulaw wbmp
flac pcm_s16be webvtt
flashsv pcm_s16be_planar wmav1
flashsv2 pcm_s16le wmav2
flv pcm_s16le_planar wmv1
g723_1 pcm_s24be wmv2
gif pcm_s24daud wrapped_avframe
h261 pcm_s24le xbm
h263 pcm_s24le_planar xface
h263p pcm_s32be xsub
h264_amf pcm_s32le xwd
h264_d3d12va pcm_s32le_planar y41p
h264_mf pcm_s64be yuv4
h264_nvenc pcm_s64le zlib
h264_qsv pcm_s8 zmbv
h264_vaapi pcm_s8_planar
hdr pcm_u16be
Enabled hwaccels:
av1_d3d11va hevc_nvdec vc1_nvdec
av1_d3d11va2 hevc_vaapi vc1_vaapi
av1_d3d12va mjpeg_nvdec vp8_nvdec
av1_dxva2 mjpeg_vaapi vp8_vaapi
av1_nvdec mpeg1_nvdec vp9_d3d11va
av1_vaapi mpeg2_d3d11va vp9_d3d11va2
h263_vaapi mpeg2_d3d11va2 vp9_d3d12va
h264_d3d11va mpeg2_d3d12va vp9_dxva2
h264_d3d11va2 mpeg2_dxva2 vp9_nvdec
h264_d3d12va mpeg2_nvdec vp9_vaapi
h264_dxva2 mpeg2_vaapi vvc_vaapi
h264_nvdec mpeg4_nvdec wmv3_d3d11va
h264_vaapi mpeg4_vaapi wmv3_d3d11va2
hevc_d3d11va vc1_d3d11va wmv3_d3d12va
hevc_d3d11va2 vc1_d3d11va2 wmv3_dxva2
hevc_d3d12va vc1_d3d12va wmv3_nvdec
hevc_dxva2 vc1_dxva2 wmv3_vaapi
Enabled parsers:
aac dvdsub mpegvideo
aac_latm evc opus
ac3 ffv1 png
adx flac pnm
ahx ftr prores
amr g723_1 prores_raw
apv g729 qoi
av1 gif rv34
avs2 gsm sbc
avs3 h261 sipr
bmp h263 tak
cavsvideo h264 vc1
cook hdr vorbis
cri hevc vp3
dca ipu vp8
dirac jpeg2000 vp9
dnxhd jpegxl vvc
dnxuc jpegxs webp
dolby_e misc4 xbm
dpx mjpeg xma
dvaudio mlp xwd
dvbsub mpeg4video
dvd_nav mpegaudio
Enabled demuxers:
aa ico pcm_f64be
aac idcin pcm_f64le
aax idf pcm_mulaw
ac3 iff pcm_s16be
ac4 ifv pcm_s16le
ace ilbc pcm_s24be
acm image2 pcm_s24le
act image2_alias_pix pcm_s32be
adf image2_brender_pix pcm_s32le
adp image2pipe pcm_s8
ads image_bmp_pipe pcm_u16be
adx image_cri_pipe pcm_u16le
aea image_dds_pipe pcm_u24be
afc image_dpx_pipe pcm_u24le
aiff image_exr_pipe pcm_u32be
aix image_gem_pipe pcm_u32le
alp image_gif_pipe pcm_u8
amr image_hdr_pipe pcm_vidc
amrnb image_j2k_pipe pdv
amrwb image_jpeg_pipe pjs
anm image_jpegls_pipe pmp
apac image_jpegxl_pipe pp_bnk
apc image_jpegxs_pipe pva
ape image_pam_pipe pvf
apm image_pbm_pipe qcp
apng image_pcx_pipe qoa
aptx image_pfm_pipe r3d
aptx_hd image_pgm_pipe rawvideo
apv image_pgmyuv_pipe rcwt
aqtitle image_pgx_pipe realtext
argo_asf image_phm_pipe redspark
argo_brp image_photocd_pipe rka
argo_cvg image_pictor_pipe rl2
asf image_png_pipe rm
asf_o image_ppm_pipe roq
ass image_psd_pipe rpl
ast image_qdraw_pipe rsd
au image_qoi_pipe rso
av1 image_sgi_pipe rtp
avi image_sunrast_pipe rtsp
avisynth image_svg_pipe s337m
avr image_tiff_pipe sami
avs image_vbn_pipe sap
avs2 image_webp_pipe sbc
avs3 image_xbm_pipe sbg
bethsoftvid image_xpm_pipe scc
bfi image_xwd_pipe scd
bfstm imf sdns
bink ingenient sdp
binka ipmovie sdr2
bintext ipu sds
bit ircam sdx
bitpacked iss segafilm
bmv iv8 ser
boa ivf sga
bonk ivr shorten
brstm jacosub siff
c93 jpegxl_anim simbiosis_imx
caf jv sln
cavsvideo kux smacker
cdg kvag smjpeg
cdxl laf smush
cine lc3 sol
codec2 libgme sox
codec2raw libopenmpt spdif
concat live_flv srt
dash lmlm4 stl
data loas str
daud lrc subviewer
dcstr luodat subviewer1
derf lvf sup
dfa lxf svag
dfpwm m4v svs
dhav matroska swf
dirac mca tak
dnxhd mcc tedcaptions
dsf mgsts thp
dsicin microdvd threedostr
dss mjpeg tiertexseq
dts mjpeg_2000 tmv
dtshd mlp truehd
dv mlv tta
dvbsub mm tty
dvbtxt mmf txd
dxa mods ty
ea moflex usm
ea_cdata mov v210
eac3 mp3 v210x
epaf mpc vag
evc mpc8 vc1
ffmetadata mpegps vc1t
filmstrip mpegts vividas
fits mpegtsraw vivo
flac mpegvideo vmd
flic mpjpeg vobsub
flv mpl2 voc
fourxm mpsub vpk
frm msf vplayer
fsb msnwc_tcp vqf
fwse msp vvc
g722 mtaf w64
g723_1 mtv wady
g726 musx wav
g726le mv wavarc
g728 mvi wc3
g729 mxf webm_dash_manifest
gdv mxg webvtt
genh nc wsaud
gif nistsphere wsd
gsm nsp wsvqa
gxf nsv wtv
h261 nut wv
h263 nuv wve
h264 obu xa
hca ogg xbin
hcom oma xmd
hevc osq xmv
hls paf xvag
hnm pcm_alaw xwma
hxvs pcm_f32be yop
iamf pcm_f32le yuv4mpegpipe
Enabled muxers:
a64 h263 pcm_s16le
ac3 h264 pcm_s24be
ac4 hash pcm_s24le
adts hds pcm_s32be
adx hevc pcm_s32le
aea hls pcm_s8
aiff iamf pcm_u16be
alp ico pcm_u16le
amr ilbc pcm_u24be
amv image2 pcm_u24le
apm image2pipe pcm_u32be
apng ipod pcm_u32le
aptx ircam pcm_u8
aptx_hd ismv pcm_vidc
apv ivf psp
argo_asf jacosub rawvideo
argo_cvg kvag rcwt
asf latm rm
asf_stream lc3 roq
ass lrc rso
ast m4v rtp
au matroska rtp_mpegts
avi matroska_audio rtsp
avif mcc sap
avm2 md5 sbc
avs2 microdvd scc
avs3 mjpeg segafilm
bit mkvtimestamp_v2 segment
caf mlp smjpeg
cavsvideo mmf smoothstreaming
codec2 mov sox
codec2raw mp2 spdif
crc mp3 spx
dash mp4 srt
data mpeg1system stream_segment
daud mpeg1vcd streamhash
dfpwm mpeg1video sup
dirac mpeg2dvd swf
dnxhd mpeg2svcd tee
dts mpeg2video tg2
dv mpeg2vob tgp
eac3 mpegts truehd
evc mpjpeg tta
f4v mxf ttml
ffmetadata mxf_d10 uncodedframecrc
fifo mxf_opatom vc1
filmstrip null vc1t
fits nut voc
flac obu vvc
flv oga w64
framecrc ogg wav
framehash ogv webm
framemd5 oma webm_chunk
g722 opus webm_dash_manifest
g723_1 pcm_alaw webp
g726 pcm_f32be webvtt
g726le pcm_f32le whip
gif pcm_f64be wsaud
gsm pcm_f64le wtv
gxf pcm_mulaw wv
h261 pcm_s16be yuv4mpegpipe
Enabled protocols:
async http rtmpe
cache httpproxy rtmps
concat https rtmpt
concatf icecast rtmpte
crypto ipfs_gateway rtmpts
data ipns_gateway rtp
dtls libsrt srtp
fd libssh subfile
ffrtmpcrypt libzmq tcp
ffrtmphttp md5 tee
file mmsh tls
ftp mmst udp
gopher pipe udplite
gophers prompeg
hls rtmp
Enabled filters:
a3dscope dblur pan
aap dcshift perlin
abench dctdnoiz perms
abitscope ddagrab perspective
acompressor deband phase
acontrast deblock photosensitivity
acopy decimate pixdesctest
acrossfade deconvolve pixelize
acrossover dedot pixscope
acrusher deesser pp7
acue deflate premultiply
addroi deflicker premultiply_dynamic
adeclick deinterlace_qsv prewitt
adeclip deinterlace_vaapi procamp_vaapi
adecorrelate dejudder pseudocolor
adelay delogo psnr
adenorm denoise_vaapi pullup
aderivative deshake qp
adrawgraph despill random
adrc detelecine readeia608
adynamicequalizer dialoguenhance readvitc
adynamicsmooth dilation realtime
aecho displace remap
aemphasis doubleweave removegrain
aeval drawbox removelogo
aevalsrc drawbox_vaapi repeatfields
aexciter drawgraph replaygain
afade drawgrid reverse
afdelaysrc drawtext rgbashift
afftdn drawvg rgbtestsrc
afftfilt drmeter roberts
afir dynaudnorm rotate
afireqsrc earwax rubberband
afirsrc ebur128 sab
aformat edgedetect scale
afreqshift elbg scale2ref
afwtdn entropy scale_cuda
agate epx scale_d3d11
agraphmonitor eq scale_d3d12
ahistogram equalizer scale_qsv
aiir erosion scale_vaapi
aintegral estdif scdet
ainterleave exposure scharr
alatency extractplanes scroll
alimiter extrastereo segment
allpass fade select
allrgb feedback selectivecolor
allyuv fftdnoiz sendcmd
aloop fftfilt separatefields
alphaextract field setdar
alphamerge fieldhint setfield
amerge fieldmatch setparams
ametadata fieldorder setpts
amf_capture fillborders setrange
amix find_rect setsar
amovie firequalizer settb
amplify flanger sharpness_vaapi
amultiply floodfill shear
anequalizer format showcqt
anlmdn fps showcwt
anlmf framepack showfreqs
anlms framerate showinfo
anoisesrc framestep showpalette
anull freezedetect showspatial
anullsink freezeframes showspectrum
anullsrc fspp showspectrumpic
apad fsync showvolume
aperms gblur showwaves
aphasemeter geq showwavespic
aphaser gfxcapture shuffleframes
aphaseshift gradfun shufflepixels
apsnr gradients shuffleplanes
apsyclip graphmonitor sidechaincompress
apulsator grayworld sidechaingate
arealtime greyedge sidedata
aresample guided sierpinski
areverse haas signalstats
arls haldclut signature
arnndn haldclutsrc silencedetect
asdr hdcd silenceremove
asegment headphone sinc
aselect hflip sine
asendcmd highpass siti
asetnsamples highshelf smartblur
asetpts hilbert smptebars
asetrate histeq smptehdbars
asettb histogram sobel
ashowinfo hqdn3d spectrumsynth
asidedata hqx speechnorm
asisdr hstack split
asoftclip hstack_qsv spp
aspectralstats hstack_vaapi sr_amf
asplit hsvhold ssim
ass hsvkey ssim360
astats hue stereo3d
astreamselect huesaturation stereotools
asubboost hwdownload stereowiden
asubcut hwmap streamselect
asupercut hwupload subtitles
asuperpass hwupload_cuda super2xsai
asuperstop hysteresis superequalizer
atadenoise identity surround
atempo idet swaprect
atilt il swapuv
atrim inflate tblend
avectorscope interlace telecine
avgblur interleave testsrc
avsynctest join testsrc2
axcorrelate kerndeint thistogram
azmq kirsch threshold
backgroundkey lagfun thumbnail
bandpass latency thumbnail_cuda
bandreject lenscorrection tile
bass libvmaf tiltandshift
bbox life tiltshelf
bench limitdiff tinterlace
bilateral limiter tlut2
bilateral_cuda loop tmedian
biquad loudnorm tmidequalizer
bitplanenoise lowpass tmix
blackdetect lowshelf tonemap
blackframe lumakey tonemap_vaapi
blend lut tpad
blockdetect lut1d transpose
blurdetect lut2 transpose_vaapi
bm3d lut3d treble
boxblur lutrgb tremolo
bwdif lutyuv trim
bwdif_cuda mandelbrot unpremultiply
cas maskedclamp unsharp
ccrepack maskedmax untile
cellauto maskedmerge uspp
channelmap maskedmin v360
channelsplit maskedthreshold vaguedenoiser
chorus maskfun varblur
chromahold mcdeint vectorscope
chromakey mcompand vflip
chromakey_cuda median vfrdet
chromanr mergeplanes vibrance
chromashift mestimate vibrato
ciescope mestimate_d3d12 vidstabdetect
codecview metadata vidstabtransform
color midequalizer vif
colorbalance minterpolate vignette
colorchannelmixer mix virtualbass
colorchart monochrome vmafmotion
colorcontrast morpho volume
colorcorrect movie volumedetect
colordetect mpdecimate vpp_amf
colorhold mptestsrc vpp_qsv
colorize msad vstack
colorkey multiply vstack_qsv
colorlevels negate vstack_vaapi
colormap nlmeans w3fdif
colormatrix nnedi waveform
colorspace noformat weave
colorspace_cuda noise xbr
colorspectrum normalize xcorrelate
colortemperature null xfade
compand nullsink xmedian
compensationdelay nullsrc xpsnr
concat oscilloscope xstack
convolution overlay xstack_qsv
convolve overlay_cuda xstack_vaapi
copy overlay_qsv yadif
corr overlay_vaapi yadif_cuda
cover_rect owdenoise yaepblur
crop pad yuvtestsrc
cropdetect pad_cuda zmq
crossfeed pad_vaapi zoneplate
crystalizer pal100bars zoompan
cue pal75bars zscale
curves palettegen
datascope paletteuse
Enabled bsfs:
aac_adtstoasc h264_metadata pgs_frame_merge
ahx_to_mp2 h264_mp4toannexb prores_metadata
apv_metadata h264_redundant_pps remove_extradata
av1_frame_merge hapqa_extract setts
av1_frame_split hevc_metadata showinfo
av1_metadata hevc_mp4toannexb smpte436m_to_eia608
chomp imx_dump_header text2movsub
dca_core media100_to_mjpegb trace_headers
dovi_rpu mjpeg2jpeg truehd_core
dts2pts mjpega_dump_header vp9_metadata
dump_extradata mov2textsub vp9_raw_reorder
dv_error_marker mpeg2_metadata vp9_superframe
eac3_core mpeg4_unpack_bframes vp9_superframe_split
eia608_to_smpte436m noise vvc_metadata
evc_frame_merge null vvc_mp4toannexb
extract_extradata opus_metadata
filter_units pcm_rechunk
Enabled indevs:
dshow lavfi vfwcap
gdigrab openal
Enabled outdevs:
git-essentials external libraries' versions:
AMF v1.5.0-1-gd0b3e6d
aom v3.13.1-217-g29e0f9faea
AviSynthPlus v3.7.5-184-g777cae44
cairo 1.18.5
ffnvcodec n13.0.19.0-2-g876af32
gsm 1.0.23
lame 3.100
libgme 0.6.4
libopencore-amrnb 0.1.6
libopencore-amrwb 0.1.6
libssh 0.11.3
libtheora v1.2.0
libwebp v1.6.0-148-g4510224
openal-soft latest
openmpt libopenmpt-0.6.26-13-gd6ed539ce
opus v1.6.1-6-ga3f0ec02
rubberband v1.8.1
SDL release-2.32.0-157-g99eca2ca0
speex Speex-1.2.1-51-g0589522
srt v1.5.5-rc.0a-11-g2220de50
VAAPI 2.24.0.
vidstab v1.1.1-24-g92bc0b0
vmaf v3.0.0-124-g332dde62
vo-amrwbenc 0.1.3
vorbis v1.3.7-22-g2d79800b
VPL 2.16
vpx v1.16.0-30-g53b5de7d7
x264 v0.165.3223
x265 4.1-223-gafa0028dd
xvid v1.3.7
zeromq 4.3.5
zimg release-3.0.6-211-gdf9c147

File diff suppressed because one or more lines are too long

View File

@@ -1,227 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Community
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Community
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Organisation" href="#Organisation-1">1 Organisation</a></li>
<li><a id="toc-General-Assembly" href="#General-Assembly-1">2 General Assembly</a></li>
<li><a id="toc-Voting" href="#Voting-1">3 Voting</a></li>
<li><a id="toc-Technical-Committee" href="#Technical-Committee-1">4 Technical Committee</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Resolution-Process" href="#Resolution-Process-1">4.1 Resolution Process</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Seizing" href="#Seizing">4.1.1 Seizing</a></li>
<li><a id="toc-Announcement" href="#Announcement">4.1.2 Announcement</a></li>
<li><a id="toc-RFC-call" href="#RFC-call">4.1.3 RFC call</a></li>
<li><a id="toc-Within-TC" href="#Within-TC">4.1.4 Within TC</a></li>
<li><a id="toc-Decisions" href="#Decisions">4.1.5 Decisions</a></li>
</ul></li>
</ul></li>
<li><a id="toc-Community-Committee" href="#Community-Committee-1">5 Community Committee</a></li>
<li><a id="toc-Code-of-Conduct" href="#Code-of-Conduct-1">6 Code of Conduct</a></li>
</ul>
</div>
</div>
<a class="anchor" id="Organisation"></a><a name="Organisation-1"></a>
<h2 class="chapter">1 Organisation<span class="pull-right"><a class="anchor hidden-xs" href="#Organisation" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Organisation" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg project is organized through a community working on global consensus.
</p>
<p>Decisions are taken by the ensemble of active members, through voting and are aided by two committees.
</p>
<a class="anchor" id="General-Assembly"></a><a name="General-Assembly-1"></a>
<h2 class="chapter">2 General Assembly<span class="pull-right"><a class="anchor hidden-xs" href="#General-Assembly" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-General-Assembly" aria-hidden="true">TOC</a></span></h2>
<p>The ensemble of active members is called the General Assembly (GA).
</p>
<p>The General Assembly is sovereign and legitimate for all its decisions regarding the FFmpeg project.
</p>
<p>The General Assembly is made up of active contributors.
</p>
<p>Contributors are considered &quot;active contributors&quot; if they have authored more than 20 patches in the last 36 months in the main FFmpeg repository, or if they have been voted in by the GA.
</p>
<p>The list of active contributors is updated twice each year, on 1st January and 1st July, 0:00 UTC.
</p>
<p>Additional members are added to the General Assembly through a vote after proposal by a member of the General Assembly. They are part of the GA for two years, after which they need a confirmation by the GA.
</p>
<p>A script to generate the current members of the general assembly (minus members voted in) can be found in &lsquo;tools/general_assembly.pl&lsquo;.
</p>
<a class="anchor" id="Voting"></a><a name="Voting-1"></a>
<h2 class="chapter">3 Voting<span class="pull-right"><a class="anchor hidden-xs" href="#Voting" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Voting" aria-hidden="true">TOC</a></span></h2>
<p>Voting is done using a ranked voting system, currently running on https://vote.ffmpeg.org/ .
</p>
<p>Majority vote means more than 50% of the expressed ballots.
</p>
<a class="anchor" id="Technical-Committee"></a><a name="Technical-Committee-1"></a>
<h2 class="chapter">4 Technical Committee<span class="pull-right"><a class="anchor hidden-xs" href="#Technical-Committee" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Technical-Committee" aria-hidden="true">TOC</a></span></h2>
<p>The Technical Committee (TC) is here to arbitrate and make decisions when technical conflicts occur in the project. They will consider the merits of all the positions, judge them and make a decision.
</p>
<p>The TC resolves technical conflicts but is not a technical steering committee.
</p>
<p>Decisions by the TC are binding for all the contributors.
</p>
<p>Decisions made by the TC can be re-opened after 1 year or by a majority vote of the General Assembly, requested by one of the member of the GA.
</p>
<p>The TC is elected by the General Assembly for a duration of 1 year, and is composed of 5 members. Members can be re-elected if they wish. A majority vote in the General Assembly can trigger a new election of the TC.
</p>
<p>The members of the TC can be elected from outside of the GA. Candidates for election can either be suggested or self-nominated.
</p>
<p>The conflict resolution process is detailed in the resolution process document.
</p>
<p>The TC can be contacted at &lt;tc@ffmpeg&gt;.
</p>
<a class="anchor" id="Resolution-Process"></a><a name="Resolution-Process-1"></a>
<h3 class="section">4.1 Resolution Process<span class="pull-right"><a class="anchor hidden-xs" href="#Resolution-Process" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Resolution-Process" aria-hidden="true">TOC</a></span></h3>
<p>The Technical Committee (TC) is here to arbitrate and make decisions when technical conflicts occur in the project.
</p>
<p>The TC main role is to resolve technical conflicts. It is therefore not a technical steering committee, but it is understood that some decisions might impact the future of the project.
</p>
<a name="Seizing"></a>
<h4 class="subsection">4.1.1 Seizing<span class="pull-right"><a class="anchor hidden-xs" href="#Seizing" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Seizing" aria-hidden="true">TOC</a></span></h4>
<p>The TC can take possession of any technical matter that it sees fit.
</p>
<p>To involve the TC in a matter, email tc&nbsp;or CC them on an ongoing discussion.
</p>
<p>As members of TC are developers, they also can email tc&nbsp;to raise an issue.
</p><a name="Announcement"></a>
<h4 class="subsection">4.1.2 Announcement<span class="pull-right"><a class="anchor hidden-xs" href="#Announcement" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Announcement" aria-hidden="true">TOC</a></span></h4>
<p>The TC, once seized, must announce itself on the main mailing list, with a [TC] tag.
</p>
<p>The TC has 2 modes of operation: a RFC one and an internal one.
</p>
<p>If the TC thinks it needs the input from the larger community, the TC can call for a RFC. Else, it can decide by itself.
</p>
<p>The decision to use a RFC process or an internal discussion is a discretionary decision of the TC.
</p>
<p>The TC can also reject a seizure for a few reasons such as: the matter was not discussed enough previously; it lacks expertise to reach a beneficial decision on the matter; or the matter is too trivial.
</p><a name="RFC-call"></a>
<h4 class="subsection">4.1.3 RFC call<span class="pull-right"><a class="anchor hidden-xs" href="#RFC-call" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-RFC-call" aria-hidden="true">TOC</a></span></h4>
<p>In the RFC mode, one person from the TC posts on the mailing list the technical question and will request input from the community.
</p>
<p>The mail will have the following specification:
</p>
<p>a precise title
a specific tag [TC RFC]
a top-level email
contain a precise question that does not exceed 100 words and that is answerable by developers
may have an extra description, or a link to a previous discussion, if deemed necessary,
contain a precise end date for the answers.
</p>
<p>The answers from the community must be on the main mailing list and must have the following specification:
</p>
<p>keep the tag and the title unchanged
limited to 400 words
a first-level, answering directly to the main email
answering to the question.
</p>
<p>Further replies to answers are permitted, as long as they conform to the community standards of politeness, they are limited to 100 words, and are not nested more than once. (max-depth=2)
</p>
<p>After the end-date, mails on the thread will be ignored.
</p>
<p>Violations of those rules will be escalated through the Community Committee.
</p>
<p>After all the emails are in, the TC has 96 hours to give its final decision. Exceptionally, the TC can request an extra delay, that will be notified on the mailing list.
</p><a name="Within-TC"></a>
<h4 class="subsection">4.1.4 Within TC<span class="pull-right"><a class="anchor hidden-xs" href="#Within-TC" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Within-TC" aria-hidden="true">TOC</a></span></h4>
<p>In the internal case, the TC has 96 hours to give its final decision. Exceptionally, the TC can request an extra delay.
</p><a name="Decisions"></a>
<h4 class="subsection">4.1.5 Decisions<span class="pull-right"><a class="anchor hidden-xs" href="#Decisions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Decisions" aria-hidden="true">TOC</a></span></h4>
<p>The decisions from the TC will be sent on the mailing list, with the [TC] tag.
</p>
<p>Internally, the TC should take decisions with a majority, or using ranked-choice voting.
</p>
<p>Each TC member must vote on such decision according to what is, in their view, best for the project.
</p>
<p>If a TC member feels they are affected by a conflict of interest with regards to the case, they should announce it and recuse themselves from the TC
discussion and vote.
</p>
<p>A conflict of interest is presumed to occur when a TC member has a personal interest (e.g. financial) in a specific outcome of the case.
</p>
<p>The decision from the TC should be published with a summary of the reasons that lead to this decision.
</p>
<p>The decisions from the TC are final, until the matters are reopened after no less than one year.
</p>
<a class="anchor" id="Community-Committee"></a><a name="Community-Committee-1"></a>
<h2 class="chapter">5 Community Committee<span class="pull-right"><a class="anchor hidden-xs" href="#Community-Committee" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Community-Committee" aria-hidden="true">TOC</a></span></h2>
<p>The Community Committee (CC) is here to arbitrage and make decisions when inter-personal conflicts occur in the project. It will decide quickly and take actions, for the sake of the project.
</p>
<p>The CC can remove privileges of offending members, including removal of commit access and temporary ban from the community.
</p>
<p>Decisions made by the CC can be re-opened after 1 year or by a majority vote of the General Assembly. Indefinite bans from the community must be confirmed by the General Assembly, in a majority vote.
</p>
<p>The CC is elected by the General Assembly for a duration of 1 year, and is composed of 5 members. Members can be re-elected if they wish. A majority vote in the General Assembly can trigger a new election of the CC.
</p>
<p>The members of the CC can be elected from outside of the GA. Candidates for election can either be suggested or self-nominated.
</p>
<p>The CC is governed by and responsible for enforcing the Code of Conduct.
</p>
<p>The CC can be contacted at &lt;cc@ffmpeg&gt;.
</p>
<a class="anchor" id="Code-of-Conduct"></a><a name="Code-of-Conduct-1"></a>
<h2 class="chapter">6 Code of Conduct<span class="pull-right"><a class="anchor hidden-xs" href="#Code-of-Conduct" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Code-of-Conduct" aria-hidden="true">TOC</a></span></h2>
<p>Be friendly and respectful towards others and third parties.
Treat others the way you yourself want to be treated.
</p>
<p>Be considerate. Not everyone shares the same viewpoint and priorities as you do.
Different opinions and interpretations help the project.
Looking at issues from a different perspective assists development.
</p>
<p>Do not assume malice for things that can be attributed to incompetence. Even if
it is malice, it&rsquo;s rarely good to start with that as initial assumption.
</p>
<p>Stay friendly even if someone acts contrarily. Everyone has a bad day
once in a while.
If you yourself have a bad day or are angry then try to take a break and reply
once you are calm and without anger if you have to.
</p>
<p>Try to help other team members and cooperate if you can.
</p>
<p>The goal of software development is to create technical excellence, not for any
individual to be better and &quot;win&quot; against the others. Large software projects
are only possible and successful through teamwork.
</p>
<p>If someone struggles do not put them down. Give them a helping hand
instead and point them in the right direction.
</p>
<p>Finally, keep in mind the immortal words of Bill and Ted,
&quot;Be excellent to each other.&quot;
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,165 +0,0 @@
a.summary-letter {
text-decoration: none;
}
a {
color: #2D6198;
}
a:visited {
color: #884488;
}
#banner {
background-color: white;
position: relative;
text-align: center;
}
#banner img {
margin-bottom: 1px;
margin-top: 5px;
}
#body {
margin-left: 1em;
margin-right: 1em;
}
body {
background-color: #313131;
margin: 0;
text-align: justify;
}
.center {
margin-left: auto;
margin-right: auto;
text-align: center;
}
#container {
background-color: white;
color: #202020;
margin-left: 1em;
margin-right: 1em;
}
#footer {
text-align: center;
}
h1 a, h2 a, h3 a, h4 a {
text-decoration: inherit;
color: inherit;
}
h1, h2, h3, h4 {
padding-left: 0.4em;
border-radius: 4px;
padding-bottom: 0.25em;
padding-top: 0.25em;
border: 1px solid #6A996A;
}
h1 {
background-color: #7BB37B;
color: #151515;
font-size: 1.2em;
padding-bottom: 0.3em;
padding-top: 0.3em;
}
h2 {
color: #313131;
font-size: 1.0em;
background-color: #ABE3AB;
}
h3 {
color: #313131;
font-size: 0.9em;
margin-bottom: -6px;
background-color: #BBF3BB;
}
h4 {
color: #313131;
font-size: 0.8em;
margin-bottom: -8px;
background-color: #D1FDD1;
}
img {
border: 0;
}
#navbar {
background-color: #738073;
border-bottom: 1px solid #5C665C;
border-top: 1px solid #5C665C;
margin-top: 12px;
padding: 0.3em;
position: relative;
text-align: center;
}
#navbar a, #navbar_secondary a {
color: white;
padding: 0.3em;
text-decoration: none;
}
#navbar a:hover, #navbar_secondary a:hover {
background-color: #313131;
color: white;
text-decoration: none;
}
#navbar_secondary {
background-color: #738073;
border-bottom: 1px solid #5C665C;
border-left: 1px solid #5C665C;
border-right: 1px solid #5C665C;
padding: 0.3em;
position: relative;
text-align: center;
}
p {
margin-left: 1em;
margin-right: 1em;
}
pre {
margin-left: 3em;
margin-right: 3em;
padding: 0.3em;
border: 1px solid #bbb;
background-color: #f7f7f7;
}
dl dt {
font-weight: bold;
}
#proj_desc {
font-size: 1.2em;
}
#repos {
margin-left: 1em;
margin-right: 1em;
border-collapse: collapse;
border: solid 1px #6A996A;
}
#repos th {
background-color: #7BB37B;
border: solid 1px #6A996A;
}
#repos td {
padding: 0.2em;
border: solid 1px #6A996A;
}

View File

@@ -1,821 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
FFmpeg FAQ
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
FFmpeg FAQ
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-General-Questions" href="#General-Questions">1 General Questions</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" href="#Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f">1.1 Why doesn&rsquo;t FFmpeg support feature [xyz]?</a></li>
<li><a id="toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" href="#FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?</a></li>
<li><a id="toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" href="#I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e">1.3 I cannot read this file although this format seems to be supported by ffmpeg.</a></li>
<li><a id="toc-Which-codecs-are-supported-by-Windows_003f" href="#Which-codecs-are-supported-by-Windows_003f">1.4 Which codecs are supported by Windows?</a></li>
</ul></li>
<li><a id="toc-Compilation" href="#Compilation">2 Compilation</a>
<ul class="toc-numbered-mark">
<li><a id="toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" href="#error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027">2.1 <code class="code">error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code></a></li>
<li><a id="toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" href="#I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f">2.2 I have installed this library with my distro&rsquo;s package manager. Why does <code class="command">configure</code> not see it?</a></li>
<li><a id="toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f" href="#How-do-I-make-pkg_002dconfig-find-my-libraries_003f">2.3 How do I make <code class="command">pkg-config</code> find my libraries?</a></li>
<li><a id="toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" href="#How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f">2.4 How do I use <code class="command">pkg-config</code> when cross-compiling?</a></li>
</ul></li>
<li><a id="toc-Usage" href="#Usage">3 Usage</a>
<ul class="toc-numbered-mark">
<li><a id="toc-ffmpeg-does-not-work_003b-what-is-wrong_003f" href="#ffmpeg-does-not-work_003b-what-is-wrong_003f">3.1 ffmpeg does not work; what is wrong?</a></li>
<li><a id="toc-How-do-I-encode-single-pictures-into-movies_003f" href="#How-do-I-encode-single-pictures-into-movies_003f">3.2 How do I encode single pictures into movies?</a></li>
<li><a id="toc-How-do-I-encode-movie-to-single-pictures_003f" href="#How-do-I-encode-movie-to-single-pictures_003f">3.3 How do I encode movie to single pictures?</a></li>
<li><a id="toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" href="#Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?</a></li>
<li><a id="toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" href="#How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f">3.5 How can I read from the standard input or write to the standard output?</a></li>
<li><a id="toc-_002df-jpeg-doesn_0027t-work_002e" href="#g_t_002df-jpeg-doesn_0027t-work_002e">3.6 -f jpeg doesn&rsquo;t work.</a></li>
<li><a id="toc-Why-can-I-not-change-the-frame-rate_003f" href="#Why-can-I-not-change-the-frame-rate_003f">3.7 Why can I not change the frame rate?</a></li>
<li><a id="toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" href="#How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f">3.8 How do I encode Xvid or DivX video with ffmpeg?</a></li>
<li><a id="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f">3.9 Which are good parameters for encoding high quality MPEG-4?</a></li>
<li><a id="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?</a></li>
<li><a id="toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" href="#Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?</a></li>
<li><a id="toc-How-can-I-read-DirectShow-files_003f" href="#How-can-I-read-DirectShow-files_003f">3.12 How can I read DirectShow files?</a></li>
<li><a id="toc-How-can-I-join-video-files_003f" href="#How-can-I-join-video-files_003f">3.13 How can I join video files?</a></li>
<li><a id="toc-How-can-I-concatenate-video-files_003f" href="#How-can-I-concatenate-video-files_003f">3.14 How can I concatenate video files?</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Concatenating-using-the-concat-filter" href="#Concatenating-using-the-concat-filter">3.14.1 Concatenating using the concat <em class="emph">filter</em></a></li>
<li><a id="toc-Concatenating-using-the-concat-demuxer" href="#Concatenating-using-the-concat-demuxer">3.14.2 Concatenating using the concat <em class="emph">demuxer</em></a></li>
<li><a id="toc-Concatenating-using-the-concat-protocol-_0028file-level_0029" href="#Concatenating-using-the-concat-protocol-_0028file-level_0029">3.14.3 Concatenating using the concat <em class="emph">protocol</em> (file level)</a></li>
<li><a id="toc-Concatenating-using-raw-audio-and-video" href="#Concatenating-using-raw-audio-and-video">3.14.4 Concatenating using raw audio and video</a></li>
</ul></li>
<li><a id="toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" href="#Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e">3.15 Using <samp class="option">-f lavfi</samp>, audio becomes mono for no apparent reason.</a></li>
<li><a id="toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" href="#Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f">3.16 Why does FFmpeg not see the subtitles in my VOB file?</a></li>
<li><a id="toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" href="#Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f">3.17 Why was the <code class="command">ffmpeg</code> <samp class="option">-sameq</samp> option removed? What to use instead?</a></li>
<li><a id="toc-I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f" href="#I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f">3.18 I have a stretched video, why does scaling not fix it?</a></li>
<li><a id="toc-How-do-I-run-ffmpeg-as-a-background-task_003f" href="#How-do-I-run-ffmpeg-as-a-background-task_003f">3.19 How do I run ffmpeg as a background task?</a></li>
<li><a id="toc-How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" href="#How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f">3.20 How do I prevent ffmpeg from suspending with a message like <em class="emph">suspended (tty output)</em>?</a></li>
</ul></li>
<li><a id="toc-Development" href="#Development">4 Development</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" href="#Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?</a></li>
<li><a id="toc-Can-you-support-my-C-compiler-XXX_003f" href="#Can-you-support-my-C-compiler-XXX_003f">4.2 Can you support my C compiler XXX?</a></li>
<li><a id="toc-Is-Microsoft-Visual-C_002b_002b-supported_003f" href="#Is-Microsoft-Visual-C_002b_002b-supported_003f">4.3 Is Microsoft Visual C++ supported?</a></li>
<li><a id="toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f" href="#Can-you-add-automake_002c-libtool-or-autoconf-support_003f">4.4 Can you add automake, libtool or autoconf support?</a></li>
<li><a id="toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" href="#Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f">4.5 Why not rewrite FFmpeg in object-oriented C++?</a></li>
<li><a id="toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" href="#Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f">4.6 Why are the ffmpeg programs devoid of debugging symbols?</a></li>
<li><a id="toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" href="#I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f">4.7 I do not like the LGPL, can I contribute code under the GPL instead?</a></li>
<li><a id="toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" href="#I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e">4.8 I&rsquo;m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.</a></li>
<li><a id="toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" href="#I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e">4.9 I&rsquo;m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.</a></li>
<li><a id="toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" href="#I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope">4.10 I&rsquo;m using libavutil from within my C++ application but the compiler complains about &rsquo;UINT64_C&rsquo; was not declared in this scope</a></li>
<li><a id="toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" href="#I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?</a></li>
<li><a id="toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" href="#Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?</a></li>
<li><a id="toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" href="#How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?</a></li>
<li><a id="toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" href="#AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.</a></li>
<li><a id="toc-Why-is-make-fate-not-running-all-tests_003f" href="#Why-is-make-fate-not-running-all-tests_003f">4.15 Why is <code class="code">make fate</code> not running all tests?</a></li>
<li><a id="toc-Why-is-make-fate-not-finding-the-samples_003f" href="#Why-is-make-fate-not-finding-the-samples_003f">4.16 Why is <code class="code">make fate</code> not finding the samples?</a></li>
</ul></li>
</ul>
</div>
</div>
<a name="General-Questions"></a>
<h2 class="chapter">1 General Questions<span class="pull-right"><a class="anchor hidden-xs" href="#General-Questions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-General-Questions" aria-hidden="true">TOC</a></span></h2>
<a name="Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f"></a>
<h3 class="section">1.1 Why doesn&rsquo;t FFmpeg support feature [xyz]?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" aria-hidden="true">TOC</a></span></h3>
<p>Because no one has taken on that task yet. FFmpeg development is
driven by the tasks that are important to the individual developers.
If there is a feature that is important to you, the best way to get
it implemented is to undertake the task yourself or sponsor a developer.
</p>
<a name="FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f"></a>
<h3 class="section">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?<span class="pull-right"><a class="anchor hidden-xs" href="#FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" aria-hidden="true">TOC</a></span></h3>
<p>No. Windows DLLs are not portable, bloated and often slow.
Moreover FFmpeg strives to support all codecs natively.
A DLL loader is not conducive to that goal.
</p>
<a name="I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e"></a>
<h3 class="section">1.3 I cannot read this file although this format seems to be supported by ffmpeg.<span class="pull-right"><a class="anchor hidden-xs" href="#I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" aria-hidden="true">TOC</a></span></h3>
<p>Even if ffmpeg can read the container format, it may not support all its
codecs. Please consult the supported codec list in the ffmpeg
documentation.
</p>
<a name="Which-codecs-are-supported-by-Windows_003f"></a>
<h3 class="section">1.4 Which codecs are supported by Windows?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-codecs-are-supported-by-Windows_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-codecs-are-supported-by-Windows_003f" aria-hidden="true">TOC</a></span></h3>
<p>Windows does not support standard formats like MPEG very well, unless you
install some additional codecs.
</p>
<p>The following list of video codecs should work on most Windows systems:
</p><dl class="table">
<dt><samp class="option">msmpeg4v2</samp></dt>
<dd><p>.avi/.asf
</p></dd>
<dt><samp class="option">msmpeg4</samp></dt>
<dd><p>.asf only
</p></dd>
<dt><samp class="option">wmv1</samp></dt>
<dd><p>.asf only
</p></dd>
<dt><samp class="option">wmv2</samp></dt>
<dd><p>.asf only
</p></dd>
<dt><samp class="option">mpeg4</samp></dt>
<dd><p>Only if you have some MPEG-4 codec like ffdshow or Xvid installed.
</p></dd>
<dt><samp class="option">mpeg1video</samp></dt>
<dd><p>.mpg only
</p></dd>
</dl>
<p>Note, ASF files often have .wmv or .wma extensions in Windows. It should also
be mentioned that Microsoft claims a patent on the ASF format, and may sue
or threaten users who create ASF files with non-Microsoft software. It is
strongly advised to avoid ASF where possible.
</p>
<p>The following list of audio codecs should work on most Windows systems:
</p><dl class="table">
<dt><samp class="option">adpcm_ima_wav</samp></dt>
<dt><samp class="option">adpcm_ms</samp></dt>
<dt><samp class="option">pcm_s16le</samp></dt>
<dd><p>always
</p></dd>
<dt><samp class="option">libmp3lame</samp></dt>
<dd><p>If some MP3 codec like LAME is installed.
</p></dd>
</dl>
<a name="Compilation"></a>
<h2 class="chapter">2 Compilation<span class="pull-right"><a class="anchor hidden-xs" href="#Compilation" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Compilation" aria-hidden="true">TOC</a></span></h2>
<a name="error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027"></a>
<h3 class="section">2.1 <code class="code">error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code><span class="pull-right"><a class="anchor hidden-xs" href="#error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" aria-hidden="true">TOC</a></span></h3>
<p>This is a bug in gcc. Do not report it to us. Instead, please report it to
the gcc developers. Note that we will not add workarounds for gcc bugs.
</p>
<p>Also note that (some of) the gcc developers believe this is not a bug or
not a bug they should fix:
<a class="url" href="https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203">https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203</a>.
Then again, some of them do not know the difference between an undecidable
problem and an NP-hard problem...
</p>
<a name="I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f"></a>
<h3 class="section">2.2 I have installed this library with my distro&rsquo;s package manager. Why does <code class="command">configure</code> not see it?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" aria-hidden="true">TOC</a></span></h3>
<p>Distributions usually split libraries in several packages. The main package
contains the files necessary to run programs using the library. The
development package contains the files necessary to build programs using the
library. Sometimes, docs and/or data are in a separate package too.
</p>
<p>To build FFmpeg, you need to install the development package. It is usually
called <samp class="file">libfoo-dev</samp> or <samp class="file">libfoo-devel</samp>. You can remove it after the
build is finished, but be sure to keep the main package.
</p>
<a name="How-do-I-make-pkg_002dconfig-find-my-libraries_003f"></a>
<h3 class="section">2.3 How do I make <code class="command">pkg-config</code> find my libraries?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-make-pkg_002dconfig-find-my-libraries_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f" aria-hidden="true">TOC</a></span></h3>
<p>Somewhere along with your libraries, there is a <samp class="file">.pc</samp> file (or several)
in a <samp class="file">pkgconfig</samp> directory. You need to set environment variables to
point <code class="command">pkg-config</code> to these files.
</p>
<p>If you need to <em class="emph">add</em> directories to <code class="command">pkg-config</code>&rsquo;s search list
(typical use case: library installed separately), add it to
<code class="code">$PKG_CONFIG_PATH</code>:
</p>
<div class="example">
<pre class="example-preformatted">export PKG_CONFIG_PATH=/opt/x264/lib/pkgconfig:/opt/opus/lib/pkgconfig
</pre></div>
<p>If you need to <em class="emph">replace</em> <code class="command">pkg-config</code>&rsquo;s search list
(typical use case: cross-compiling), set it in
<code class="code">$PKG_CONFIG_LIBDIR</code>:
</p>
<div class="example">
<pre class="example-preformatted">export PKG_CONFIG_LIBDIR=/home/me/cross/usr/lib/pkgconfig:/home/me/cross/usr/local/lib/pkgconfig
</pre></div>
<p>If you need to know the library&rsquo;s internal dependencies (typical use: static
linking), add the <code class="code">--static</code> option to <code class="command">pkg-config</code>:
</p>
<div class="example">
<pre class="example-preformatted">./configure --pkg-config-flags=--static
</pre></div>
<a name="How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f"></a>
<h3 class="section">2.4 How do I use <code class="command">pkg-config</code> when cross-compiling?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" aria-hidden="true">TOC</a></span></h3>
<p>The best way is to install <code class="command">pkg-config</code> in your cross-compilation
environment. It will automatically use the cross-compilation libraries.
</p>
<p>You can also use <code class="command">pkg-config</code> from the host environment by
specifying explicitly <code class="code">--pkg-config=pkg-config</code> to <code class="command">configure</code>.
In that case, you must point <code class="command">pkg-config</code> to the correct directories
using the <code class="code">PKG_CONFIG_LIBDIR</code>, as explained in the previous entry.
</p>
<p>As an intermediate solution, you can place in your cross-compilation
environment a script that calls the host <code class="command">pkg-config</code> with
<code class="code">PKG_CONFIG_LIBDIR</code> set. That script can look like that:
</p>
<div class="example">
<pre class="example-preformatted">#!/bin/sh
PKG_CONFIG_LIBDIR=/path/to/cross/lib/pkgconfig
export PKG_CONFIG_LIBDIR
exec /usr/bin/pkg-config &quot;$@&quot;
</pre></div>
<a name="Usage"></a>
<h2 class="chapter">3 Usage<span class="pull-right"><a class="anchor hidden-xs" href="#Usage" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Usage" aria-hidden="true">TOC</a></span></h2>
<a name="ffmpeg-does-not-work_003b-what-is-wrong_003f"></a>
<h3 class="section">3.1 ffmpeg does not work; what is wrong?<span class="pull-right"><a class="anchor hidden-xs" href="#ffmpeg-does-not-work_003b-what-is-wrong_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-ffmpeg-does-not-work_003b-what-is-wrong_003f" aria-hidden="true">TOC</a></span></h3>
<p>Try a <code class="code">make distclean</code> in the ffmpeg source directory before the build.
If this does not help see
(<a class="url" href="https://ffmpeg.org/bugreports.html">https://ffmpeg.org/bugreports.html</a>).
</p>
<a name="How-do-I-encode-single-pictures-into-movies_003f"></a>
<h3 class="section">3.2 How do I encode single pictures into movies?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-single-pictures-into-movies_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-single-pictures-into-movies_003f" aria-hidden="true">TOC</a></span></h3>
<p>First, rename your pictures to follow a numerical sequence.
For example, img1.jpg, img2.jpg, img3.jpg,...
Then you may run:
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -f image2 -i img%d.jpg /tmp/a.mpg
</pre></div>
<p>Notice that &lsquo;<samp class="samp">%d</samp>&rsquo; is replaced by the image number.
</p>
<p><samp class="file">img%03d.jpg</samp> means the sequence <samp class="file">img001.jpg</samp>, <samp class="file">img002.jpg</samp>, etc.
</p>
<p>Use the <samp class="option">-start_number</samp> option to declare a starting number for
the sequence. This is useful if your sequence does not start with
<samp class="file">img001.jpg</samp> but is still in a numerical order. The following
example will start with <samp class="file">img100.jpg</samp>:
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -f image2 -start_number 100 -i img%d.jpg /tmp/a.mpg
</pre></div>
<p>If you have large number of pictures to rename, you can use the
following command to ease the burden. The command, using the bourne
shell syntax, symbolically links all files in the current directory
that match <code class="code">*jpg</code> to the <samp class="file">/tmp</samp> directory in the sequence of
<samp class="file">img001.jpg</samp>, <samp class="file">img002.jpg</samp> and so on.
</p>
<div class="example">
<pre class="example-preformatted">x=1; for i in *jpg; do counter=$(printf %03d $x); ln -s &quot;$i&quot; /tmp/img&quot;$counter&quot;.jpg; x=$(($x+1)); done
</pre></div>
<p>If you want to sequence them by oldest modified first, substitute
<code class="code">$(ls -r -t *jpg)</code> in place of <code class="code">*jpg</code>.
</p>
<p>Then run:
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -f image2 -i /tmp/img%03d.jpg /tmp/a.mpg
</pre></div>
<p>The same logic is used for any image format that ffmpeg reads.
</p>
<p>You can also use <code class="command">cat</code> to pipe images to ffmpeg:
</p>
<div class="example">
<pre class="example-preformatted">cat *.jpg | ffmpeg -f image2pipe -c:v mjpeg -i - output.mpg
</pre></div>
<a name="How-do-I-encode-movie-to-single-pictures_003f"></a>
<h3 class="section">3.3 How do I encode movie to single pictures?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-movie-to-single-pictures_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-movie-to-single-pictures_003f" aria-hidden="true">TOC</a></span></h3>
<p>Use:
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -i movie.mpg movie%d.jpg
</pre></div>
<p>The <samp class="file">movie.mpg</samp> used as input will be converted to
<samp class="file">movie1.jpg</samp>, <samp class="file">movie2.jpg</samp>, etc...
</p>
<p>Instead of relying on file format self-recognition, you may also use
</p><dl class="table">
<dt><samp class="option">-c:v ppm</samp></dt>
<dt><samp class="option">-c:v png</samp></dt>
<dt><samp class="option">-c:v mjpeg</samp></dt>
</dl>
<p>to force the encoding.
</p>
<p>Applying that to the previous example:
</p><div class="example">
<pre class="example-preformatted">ffmpeg -i movie.mpg -f image2 -c:v mjpeg menu%d.jpg
</pre></div>
<p>Beware that there is no &quot;jpeg&quot; codec. Use &quot;mjpeg&quot; instead.
</p>
<a name="Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f"></a>
<h3 class="section">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" aria-hidden="true">TOC</a></span></h3>
<p>For multithreaded MPEG* encoding, the encoded slices must be independent,
otherwise thread n would practically have to wait for n-1 to finish, so it&rsquo;s
quite logical that there is a small reduction of quality. This is not a bug.
</p>
<a name="How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f"></a>
<h3 class="section">3.5 How can I read from the standard input or write to the standard output?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" aria-hidden="true">TOC</a></span></h3>
<p>Use <samp class="file">-</samp> as file name.
</p>
<a name="g_t_002df-jpeg-doesn_0027t-work_002e"></a>
<h3 class="section">3.6 -f jpeg doesn&rsquo;t work.<span class="pull-right"><a class="anchor hidden-xs" href="#_002df-jpeg-doesn_0027t-work_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-_002df-jpeg-doesn_0027t-work_002e" aria-hidden="true">TOC</a></span></h3>
<p>Try &rsquo;-f image2 test%d.jpg&rsquo;.
</p>
<a name="Why-can-I-not-change-the-frame-rate_003f"></a>
<h3 class="section">3.7 Why can I not change the frame rate?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-can-I-not-change-the-frame-rate_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-can-I-not-change-the-frame-rate_003f" aria-hidden="true">TOC</a></span></h3>
<p>Some codecs, like MPEG-1/2, only allow a small number of fixed frame rates.
Choose a different codec with the -c:v command line option.
</p>
<a name="How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f"></a>
<h3 class="section">3.8 How do I encode Xvid or DivX video with ffmpeg?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" aria-hidden="true">TOC</a></span></h3>
<p>Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4
standard (note that there are many other coding formats that use this
same standard). Thus, use &rsquo;-c:v mpeg4&rsquo; to encode in these formats. The
default fourcc stored in an MPEG-4-coded file will be &rsquo;FMP4&rsquo;. If you want
a different fourcc, use the &rsquo;-vtag&rsquo; option. E.g., &rsquo;-vtag xvid&rsquo; will
force the fourcc &rsquo;xvid&rsquo; to be stored as the video fourcc rather than the
default.
</p>
<a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f"></a>
<h3 class="section">3.9 Which are good parameters for encoding high quality MPEG-4?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" aria-hidden="true">TOC</a></span></h3>
<p>&rsquo;-mbd rd -flags +mv4+aic -trellis 2 -cmp 2 -subcmp 2 -g 300 -pass 1/2&rsquo;,
things to try: &rsquo;-bf 2&rsquo;, &rsquo;-mpv_flags qp_rd&rsquo;, &rsquo;-mpv_flags mv0&rsquo;, &rsquo;-mpv_flags skip_rd&rsquo;.
</p>
<a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f"></a>
<h3 class="section">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" aria-hidden="true">TOC</a></span></h3>
<p>&rsquo;-mbd rd -trellis 2 -cmp 2 -subcmp 2 -g 100 -pass 1/2&rsquo;
but beware the &rsquo;-g 100&rsquo; might cause problems with some decoders.
Things to try: &rsquo;-bf 2&rsquo;, &rsquo;-mpv_flags qp_rd&rsquo;, &rsquo;-mpv_flags mv0&rsquo;, &rsquo;-mpv_flags skip_rd&rsquo;.
</p>
<a name="Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f"></a>
<h3 class="section">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?<span class="pull-right"><a class="anchor hidden-xs" href="#Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" aria-hidden="true">TOC</a></span></h3>
<p>You should use &rsquo;-flags +ilme+ildct&rsquo; and maybe &rsquo;-flags +alt&rsquo; for interlaced
material, and try &rsquo;-top 0/1&rsquo; if the result looks really messed-up.
</p>
<a name="How-can-I-read-DirectShow-files_003f"></a>
<h3 class="section">3.12 How can I read DirectShow files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-read-DirectShow-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-read-DirectShow-files_003f" aria-hidden="true">TOC</a></span></h3>
<p>If you have built FFmpeg with <code class="code">./configure --enable-avisynth</code>
(only possible on MinGW/Cygwin platforms),
then you may use any file that DirectShow can read as input.
</p>
<p>Just create an &quot;input.avs&quot; text file with this single line ...
</p><div class="example">
<pre class="example-preformatted">DirectShowSource(&quot;C:\path to your file\yourfile.asf&quot;)
</pre></div>
<p>... and then feed that text file to ffmpeg:
</p><div class="example">
<pre class="example-preformatted">ffmpeg -i input.avs
</pre></div>
<p>For ANY other help on AviSynth, please visit the
<a class="uref" href="http://www.avisynth.org/">AviSynth homepage</a>.
</p>
<a name="How-can-I-join-video-files_003f"></a>
<h3 class="section">3.13 How can I join video files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-join-video-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-join-video-files_003f" aria-hidden="true">TOC</a></span></h3>
<p>To &quot;join&quot; video files is quite ambiguous. The following list explains the
different kinds of &quot;joining&quot; and points out how those are addressed in
FFmpeg. To join video files may mean:
</p>
<ul class="itemize mark-bullet">
<li>To put them one after the other: this is called to <em class="emph">concatenate</em> them
(in short: concat) and is addressed
<a class="ref" href="#How-can-I-concatenate-video-files">in this very faq</a>.
</li><li>To put them together in the same file, to let the user choose between the
different versions (example: different audio languages): this is called to
<em class="emph">multiplex</em> them together (in short: mux), and is done by simply
invoking ffmpeg with several <samp class="option">-i</samp> options.
</li><li>For audio, to put all channels together in a single stream (example: two
mono streams into one stereo stream): this is sometimes called to
<em class="emph">merge</em> them, and can be done using the
<a class="url" href="ffmpeg-filters.html#amerge"><code class="code">amerge</code></a> filter.
</li><li>For audio, to play one on top of the other: this is called to <em class="emph">mix</em>
them, and can be done by first merging them into a single stream and then
using the <a class="url" href="ffmpeg-filters.html#pan"><code class="code">pan</code></a> filter to mix
the channels at will.
</li><li>For video, to display both together, side by side or one on top of a part of
the other; it can be done using the
<a class="url" href="ffmpeg-filters.html#overlay"><code class="code">overlay</code></a> video filter.
</li></ul>
<a class="anchor" id="How-can-I-concatenate-video-files"></a><a name="How-can-I-concatenate-video-files_003f"></a>
<h3 class="section">3.14 How can I concatenate video files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-concatenate-video-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-concatenate-video-files_003f" aria-hidden="true">TOC</a></span></h3>
<p>There are several solutions, depending on the exact circumstances.
</p>
<a name="Concatenating-using-the-concat-filter"></a>
<h4 class="subsection">3.14.1 Concatenating using the concat <em class="emph">filter</em><span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-filter" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-filter" aria-hidden="true">TOC</a></span></h4>
<p>FFmpeg has a <a class="url" href="ffmpeg-filters.html#concat"><code class="code">concat</code></a> filter designed specifically for that, with examples in the
documentation. This operation is recommended if you need to re-encode.
</p>
<a name="Concatenating-using-the-concat-demuxer"></a>
<h4 class="subsection">3.14.2 Concatenating using the concat <em class="emph">demuxer</em><span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-demuxer" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-demuxer" aria-hidden="true">TOC</a></span></h4>
<p>FFmpeg has a <a class="url" href="ffmpeg-formats.html#concat"><code class="code">concat</code></a> demuxer which you can use when you want to avoid a re-encode and
your format doesn&rsquo;t support file level concatenation.
</p>
<a name="Concatenating-using-the-concat-protocol-_0028file-level_0029"></a>
<h4 class="subsection">3.14.3 Concatenating using the concat <em class="emph">protocol</em> (file level)<span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-protocol-_0028file-level_0029" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-protocol-_0028file-level_0029" aria-hidden="true">TOC</a></span></h4>
<p>FFmpeg has a <a class="url" href="ffmpeg-protocols.html#concat"><code class="code">concat</code></a> protocol designed specifically for that, with examples in the
documentation.
</p>
<p>A few multimedia containers (MPEG-1, MPEG-2 PS, DV) allow one to concatenate
video by merely concatenating the files containing them.
</p>
<p>Hence you may concatenate your multimedia files by first transcoding them to
these privileged formats, then using the humble <code class="code">cat</code> command (or the
equally humble <code class="code">copy</code> under Windows), and finally transcoding back to your
format of choice.
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
cat intermediate1.mpg intermediate2.mpg &gt; intermediate_all.mpg
ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
</pre></div>
<p>Additionally, you can use the <code class="code">concat</code> protocol instead of <code class="code">cat</code> or
<code class="code">copy</code> which will avoid creation of a potentially huge intermediate file.
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
ffmpeg -i concat:&quot;intermediate1.mpg|intermediate2.mpg&quot; -c copy intermediate_all.mpg
ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
</pre></div>
<p>Note that you may need to escape the character &quot;|&quot; which is special for many
shells.
</p>
<p>Another option is usage of named pipes, should your platform support it:
</p>
<div class="example">
<pre class="example-preformatted">mkfifo intermediate1.mpg
mkfifo intermediate2.mpg
ffmpeg -i input1.avi -qscale:v 1 -y intermediate1.mpg &lt; /dev/null &amp;
ffmpeg -i input2.avi -qscale:v 1 -y intermediate2.mpg &lt; /dev/null &amp;
cat intermediate1.mpg intermediate2.mpg |\
ffmpeg -f mpeg -i - -c:v mpeg4 -c:a libmp3lame output.avi
</pre></div>
<a name="Concatenating-using-raw-audio-and-video"></a>
<h4 class="subsection">3.14.4 Concatenating using raw audio and video<span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-raw-audio-and-video" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-raw-audio-and-video" aria-hidden="true">TOC</a></span></h4>
<p>Similarly, the yuv4mpegpipe format, and the raw video, raw audio codecs also
allow concatenation, and the transcoding step is almost lossless.
When using multiple yuv4mpegpipe(s), the first line needs to be discarded
from all but the first stream. This can be accomplished by piping through
<code class="code">tail</code> as seen below. Note that when piping through <code class="code">tail</code> you
must use command grouping, <code class="code">{ ;}</code>, to background properly.
</p>
<p>For example, let&rsquo;s say we want to concatenate two FLV files into an
output.flv file:
</p>
<div class="example">
<pre class="example-preformatted">mkfifo temp1.a
mkfifo temp1.v
mkfifo temp2.a
mkfifo temp2.v
mkfifo all.a
mkfifo all.v
ffmpeg -i input1.flv -vn -f u16le -c:a pcm_s16le -ac 2 -ar 44100 - &gt; temp1.a &lt; /dev/null &amp;
ffmpeg -i input2.flv -vn -f u16le -c:a pcm_s16le -ac 2 -ar 44100 - &gt; temp2.a &lt; /dev/null &amp;
ffmpeg -i input1.flv -an -f yuv4mpegpipe - &gt; temp1.v &lt; /dev/null &amp;
{ ffmpeg -i input2.flv -an -f yuv4mpegpipe - &lt; /dev/null | tail -n +2 &gt; temp2.v ; } &amp;
cat temp1.a temp2.a &gt; all.a &amp;
cat temp1.v temp2.v &gt; all.v &amp;
ffmpeg -f u16le -c:a pcm_s16le -ac 2 -ar 44100 -i all.a \
-f yuv4mpegpipe -i all.v \
-y output.flv
rm temp[12].[av] all.[av]
</pre></div>
<a name="Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e"></a>
<h3 class="section">3.15 Using <samp class="option">-f lavfi</samp>, audio becomes mono for no apparent reason.<span class="pull-right"><a class="anchor hidden-xs" href="#Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" aria-hidden="true">TOC</a></span></h3>
<p>Use <samp class="option">-dumpgraph -</samp> to find out exactly where the channel layout is
lost.
</p>
<p>Most likely, it is through <code class="code">auto-inserted aresample</code>. Try to understand
why the converting filter was needed at that place.
</p>
<p>Just before the output is a likely place, as <samp class="option">-f lavfi</samp> currently
only support packed S16.
</p>
<p>Then insert the correct <code class="code">aformat</code> explicitly in the filtergraph,
specifying the exact format.
</p>
<div class="example">
<pre class="example-preformatted">aformat=sample_fmts=s16:channel_layouts=stereo
</pre></div>
<a name="Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f"></a>
<h3 class="section">3.16 Why does FFmpeg not see the subtitles in my VOB file?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" aria-hidden="true">TOC</a></span></h3>
<p>VOB and a few other formats do not have a global header that describes
everything present in the file. Instead, applications are supposed to scan
the file to see what it contains. Since VOB files are frequently large, only
the beginning is scanned. If the subtitles happen only later in the file,
they will not be initially detected.
</p>
<p>Some applications, including the <code class="code">ffmpeg</code> command-line tool, can only
work with streams that were detected during the initial scan; streams that
are detected later are ignored.
</p>
<p>The size of the initial scan is controlled by two options: <code class="code">probesize</code>
(default ~5&nbsp;Mo) and <code class="code">analyzeduration</code> (default 5,000,000&nbsp;µs = 5&nbsp;s). For
the subtitle stream to be detected, both values must be large enough.
</p>
<a name="Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f"></a>
<h3 class="section">3.17 Why was the <code class="command">ffmpeg</code> <samp class="option">-sameq</samp> option removed? What to use instead?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" aria-hidden="true">TOC</a></span></h3>
<p>The <samp class="option">-sameq</samp> option meant &quot;same quantizer&quot;, and made sense only in a
very limited set of cases. Unfortunately, a lot of people mistook it for
&quot;same quality&quot; and used it in places where it did not make sense: it had
roughly the expected visible effect, but achieved it in a very inefficient
way.
</p>
<p>Each encoder has its own set of options to set the quality-vs-size balance,
use the options for the encoder you are using to set the quality level to a
point acceptable for your tastes. The most common options to do that are
<samp class="option">-qscale</samp> and <samp class="option">-qmax</samp>, but you should peruse the documentation
of the encoder you chose.
</p>
<a name="I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f"></a>
<h3 class="section">3.18 I have a stretched video, why does scaling not fix it?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f" aria-hidden="true">TOC</a></span></h3>
<p>A lot of video codecs and formats can store the <em class="emph">aspect ratio</em> of the
video: this is the ratio between the width and the height of either the full
image (DAR, display aspect ratio) or individual pixels (SAR, sample aspect
ratio). For example, EGA screens at resolution 640×350 had 4:3 DAR and 35:48
SAR.
</p>
<p>Most still image processing work with square pixels, i.e. 1:1 SAR, but a lot
of video standards, especially from the analogic-numeric transition era, use
non-square pixels.
</p>
<p>Most processing filters in FFmpeg handle the aspect ratio to avoid
stretching the image: cropping adjusts the DAR to keep the SAR constant,
scaling adjusts the SAR to keep the DAR constant.
</p>
<p>If you want to stretch, or “unstretch”, the image, you need to override the
information with the
<a class="url" href="ffmpeg-filters.html#setdar_002c-setsar"><code class="code">setdar or setsar filters</code></a>.
</p>
<p>Do not forget to examine carefully the original video to check whether the
stretching comes from the image or from the aspect ratio information.
</p>
<p>For example, to fix a badly encoded EGA capture, use the following commands,
either the first one to upscale to square pixels or the second one to set
the correct aspect ratio or the third one to avoid transcoding (may not work
depending on the format / codec / player / phase of the moon):
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -i ega_screen.nut -vf scale=640:480,setsar=1 ega_screen_scaled.nut
ffmpeg -i ega_screen.nut -vf setdar=4/3 ega_screen_anamorphic.nut
ffmpeg -i ega_screen.nut -aspect 4/3 -c copy ega_screen_overridden.nut
</pre></div>
<a class="anchor" id="background-task"></a><a name="How-do-I-run-ffmpeg-as-a-background-task_003f"></a>
<h3 class="section">3.19 How do I run ffmpeg as a background task?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-run-ffmpeg-as-a-background-task_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-run-ffmpeg-as-a-background-task_003f" aria-hidden="true">TOC</a></span></h3>
<p>ffmpeg normally checks the console input, for entries like &quot;q&quot; to stop
and &quot;?&quot; to give help, while performing operations. ffmpeg does not have a way of
detecting when it is running as a background task.
When it checks the console input, that can cause the process running ffmpeg
in the background to suspend.
</p>
<p>To prevent those input checks, allowing ffmpeg to run as a background task,
use the <a class="url" href="ffmpeg.html#stdin-option"><code class="code">-nostdin</code> option</a>
in the ffmpeg invocation. This is effective whether you run ffmpeg in a shell
or invoke ffmpeg in its own process via an operating system API.
</p>
<p>As an alternative, when you are running ffmpeg in a shell, you can redirect
standard input to <code class="code">/dev/null</code> (on Linux and macOS)
or <code class="code">NUL</code> (on Windows). You can do this redirect either
on the ffmpeg invocation, or from a shell script which calls ffmpeg.
</p>
<p>For example:
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -nostdin -i INPUT OUTPUT
</pre></div>
<p>or (on Linux, macOS, and other UNIX-like shells):
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -i INPUT OUTPUT &lt;/dev/null
</pre></div>
<p>or (on Windows):
</p>
<div class="example">
<pre class="example-preformatted">ffmpeg -i INPUT OUTPUT &lt;NUL
</pre></div>
<a name="How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f"></a>
<h3 class="section">3.20 How do I prevent ffmpeg from suspending with a message like <em class="emph">suspended (tty output)</em>?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" aria-hidden="true">TOC</a></span></h3>
<p>If you run ffmpeg in the background, you may find that its process suspends.
There may be a message like <em class="emph">suspended (tty output)</em>. The question is how
to prevent the process from being suspended.
</p>
<p>For example:
</p>
<div class="example">
<pre class="example-preformatted">% ffmpeg -i INPUT OUTPUT &amp;&gt; ~/tmp/log.txt &amp;
[1] 93352
%
[1] + suspended (tty output) ffmpeg -i INPUT OUTPUT &amp;&gt;
</pre></div>
<p>The message &quot;tty output&quot; notwithstanding, the problem here is that
ffmpeg normally checks the console input when it runs. The operating system
detects this, and suspends the process until you can bring it to the
foreground and attend to it.
</p>
<p>The solution is to use the right techniques to tell ffmpeg not to consult
console input. You can use the
<a class="url" href="ffmpeg.html#stdin-option"><code class="code">-nostdin</code> option</a>,
or redirect standard input with <code class="code">&lt; /dev/null</code>.
See FAQ
<a class="ref" href="#background-task"><em class="emph">How do I run ffmpeg as a background task?</em></a>
for details.
</p>
<a name="Development"></a>
<h2 class="chapter">4 Development<span class="pull-right"><a class="anchor hidden-xs" href="#Development" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Development" aria-hidden="true">TOC</a></span></h2>
<a name="Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f"></a>
<h3 class="section">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?<span class="pull-right"><a class="anchor hidden-xs" href="#Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" aria-hidden="true">TOC</a></span></h3>
<p>Yes. Check the <samp class="file">doc/examples</samp> directory in the source
repository, also available online at:
<a class="url" href="https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples">https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples</a>.
</p>
<p>Examples are also installed by default, usually in
<code class="code">$PREFIX/share/ffmpeg/examples</code>.
</p>
<p>Also you may read the Developers Guide of the FFmpeg documentation. Alternatively,
examine the source code for one of the many open source projects that
already incorporate FFmpeg at (<a class="url" href="projects.html">projects.html</a>).
</p>
<a name="Can-you-support-my-C-compiler-XXX_003f"></a>
<h3 class="section">4.2 Can you support my C compiler XXX?<span class="pull-right"><a class="anchor hidden-xs" href="#Can-you-support-my-C-compiler-XXX_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Can-you-support-my-C-compiler-XXX_003f" aria-hidden="true">TOC</a></span></h3>
<p>It depends. If your compiler is C99-compliant, then patches to support
it are likely to be welcome if they do not pollute the source code
with <code class="code">#ifdef</code>s related to the compiler.
</p>
<a name="Is-Microsoft-Visual-C_002b_002b-supported_003f"></a>
<h3 class="section">4.3 Is Microsoft Visual C++ supported?<span class="pull-right"><a class="anchor hidden-xs" href="#Is-Microsoft-Visual-C_002b_002b-supported_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Is-Microsoft-Visual-C_002b_002b-supported_003f" aria-hidden="true">TOC</a></span></h3>
<p>Yes. Please see the <a class="uref" href="platform.html">Microsoft Visual C++</a>
section in the FFmpeg documentation.
</p>
<a name="Can-you-add-automake_002c-libtool-or-autoconf-support_003f"></a>
<h3 class="section">4.4 Can you add automake, libtool or autoconf support?<span class="pull-right"><a class="anchor hidden-xs" href="#Can-you-add-automake_002c-libtool-or-autoconf-support_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f" aria-hidden="true">TOC</a></span></h3>
<p>No. These tools are too bloated and they complicate the build.
</p>
<a name="Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f"></a>
<h3 class="section">4.5 Why not rewrite FFmpeg in object-oriented C++?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg is already organized in a highly modular manner and does not need to
be rewritten in a formal object language. Further, many of the developers
favor straight C; it works for them. For more arguments on this matter,
read <a class="uref" href="https://web.archive.org/web/20111004021423/http://kernel.org/pub/linux/docs/lkml/#s15">&quot;Programming Religion&quot;</a>.
</p>
<a name="Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f"></a>
<h3 class="section">4.6 Why are the ffmpeg programs devoid of debugging symbols?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" aria-hidden="true">TOC</a></span></h3>
<p>The build process creates <code class="command">ffmpeg_g</code>, <code class="command">ffplay_g</code>, etc. which
contain full debug information. Those binaries are stripped to create
<code class="command">ffmpeg</code>, <code class="command">ffplay</code>, etc. If you need the debug information, use
the *_g versions.
</p>
<a name="I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f"></a>
<h3 class="section">4.7 I do not like the LGPL, can I contribute code under the GPL instead?<span class="pull-right"><a class="anchor hidden-xs" href="#I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" aria-hidden="true">TOC</a></span></h3>
<p>Yes, as long as the code is optional and can easily and cleanly be placed
under #if CONFIG_GPL without breaking anything. So, for example, a new codec
or filter would be OK under GPL while a bug fix to LGPL code would not.
</p>
<a name="I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e"></a>
<h3 class="section">4.8 I&rsquo;m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg builds static libraries by default. In static libraries, dependencies
are not handled. That has two consequences. First, you must specify the
libraries in dependency order: <code class="code">-lavdevice</code> must come before
<code class="code">-lavformat</code>, <code class="code">-lavutil</code> must come after everything else, etc.
Second, external libraries that are used in FFmpeg have to be specified too.
</p>
<p>An easy way to get the full list of required libraries in dependency order
is to use <code class="code">pkg-config</code>.
</p>
<div class="example">
<pre class="example-preformatted">c99 -o program program.c $(pkg-config --cflags --libs libavformat libavcodec)
</pre></div>
<p>See <samp class="file">doc/example/Makefile</samp> and <samp class="file">doc/example/pc-uninstalled</samp> for
more details.
</p>
<a name="I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e"></a>
<h3 class="section">4.9 I&rsquo;m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg is a pure C project, so to use the libraries within your C++ application
you need to explicitly state that you are using a C library. You can do this by
encompassing your FFmpeg includes using <code class="code">extern &quot;C&quot;</code>.
</p>
<p>See <a class="url" href="http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3">http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3</a>
</p>
<a name="I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope"></a>
<h3 class="section">4.10 I&rsquo;m using libavutil from within my C++ application but the compiler complains about &rsquo;UINT64_C&rsquo; was not declared in this scope<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg is a pure C project using C99 math features, in order to enable C++
to use them you have to append -D__STDC_CONSTANT_MACROS to your CXXFLAGS
</p>
<a name="I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f"></a>
<h3 class="section">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" aria-hidden="true">TOC</a></span></h3>
<p>You have to create a custom AVIOContext using <code class="code">avio_alloc_context</code>,
see <samp class="file">libavformat/aviobuf.c</samp> in FFmpeg and <samp class="file">libmpdemux/demux_lavf.c</samp> in MPlayer or MPlayer2 sources.
</p>
<a name="Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f"></a>
<h3 class="section">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?<span class="pull-right"><a class="anchor hidden-xs" href="#Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" aria-hidden="true">TOC</a></span></h3>
<p>see <a class="url" href="https://www.ffmpeg.org/~michael/">https://www.ffmpeg.org/~michael/</a>
</p>
<a name="How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f"></a>
<h3 class="section">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" aria-hidden="true">TOC</a></span></h3>
<p>Even if peculiar since it is network oriented, RTP is a container like any
other. You have to <em class="emph">demux</em> RTP before feeding the payload to libavcodec.
In this specific case please look at RFC 4629 to see how it should be done.
</p>
<a name="AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e"></a>
<h3 class="section">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.<span class="pull-right"><a class="anchor hidden-xs" href="#AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" aria-hidden="true">TOC</a></span></h3>
<p><code class="code">r_frame_rate</code> is NOT the average frame rate, it is the smallest frame rate
that can accurately represent all timestamps. So no, it is not
wrong if it is larger than the average!
For example, if you have mixed 25 and 30 fps content, then <code class="code">r_frame_rate</code>
will be 150 (it is the least common multiple).
If you are looking for the average frame rate, see <code class="code">AVStream.avg_frame_rate</code>.
</p>
<a name="Why-is-make-fate-not-running-all-tests_003f"></a>
<h3 class="section">4.15 Why is <code class="code">make fate</code> not running all tests?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-make-fate-not-running-all-tests_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-make-fate-not-running-all-tests_003f" aria-hidden="true">TOC</a></span></h3>
<p>Make sure you have the fate-suite samples and the <code class="code">SAMPLES</code> Make variable
or <code class="code">FATE_SAMPLES</code> environment variable or the <code class="code">--samples</code>
<code class="command">configure</code> option is set to the right path.
</p>
<a name="Why-is-make-fate-not-finding-the-samples_003f"></a>
<h3 class="section">4.16 Why is <code class="code">make fate</code> not finding the samples?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-make-fate-not-finding-the-samples_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-make-fate-not-finding-the-samples_003f" aria-hidden="true">TOC</a></span></h3>
<p>Do you happen to have a <code class="code">~</code> character in the samples path to indicate a
home directory? The value is used in ways where the shell cannot expand it,
causing FATE to not find files. Just replace <code class="code">~</code> by the full path.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,416 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
FFmpeg Automated Testing Environment
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
FFmpeg Automated Testing Environment
</h1>
<a name="Top"></a>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Introduction" href="#Introduction">1 Introduction</a></li>
<li><a id="toc-Using-FATE-from-your-FFmpeg-source-directory" href="#Using-FATE-from-your-FFmpeg-source-directory">2 Using FATE from your FFmpeg source directory</a></li>
<li><a id="toc-Submitting-the-results-to-the-FFmpeg-result-aggregation-server" href="#Submitting-the-results-to-the-FFmpeg-result-aggregation-server">3 Submitting the results to the FFmpeg result aggregation server</a></li>
<li><a id="toc-Uploading-new-samples-to-the-fate-suite" href="#Uploading-new-samples-to-the-fate-suite">4 Uploading new samples to the fate suite</a></li>
<li><a id="toc-FATE-makefile-targets-and-variables" href="#FATE-makefile-targets-and-variables">5 FATE makefile targets and variables</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Makefile-targets" href="#Makefile-targets">5.1 Makefile targets</a></li>
<li><a id="toc-Makefile-variables" href="#Makefile-variables">5.2 Makefile variables</a></li>
<li><a id="toc-Examples" href="#Examples">5.3 Examples</a></li>
</ul></li>
</ul>
</div>
</div>
<a name="Introduction"></a>
<h2 class="chapter">1 Introduction<span class="pull-right"><a class="anchor hidden-xs" href="#Introduction" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Introduction" aria-hidden="true">TOC</a></span></h2>
<p>FATE is an extended regression suite on the client-side and a means
for results aggregation and presentation on the server-side.
</p>
<p>The first part of this document explains how you can use FATE from
your FFmpeg source directory to test your ffmpeg binary. The second
part describes how you can run FATE to submit the results to FFmpeg&rsquo;s
FATE server.
</p>
<p>In any way you can have a look at the publicly viewable FATE results
by visiting this website:
</p>
<p><a class="url" href="http://fate.ffmpeg.org/">http://fate.ffmpeg.org/</a>
</p>
<p>This is especially recommended for all people contributing source
code to FFmpeg, as it can be seen if some test on some platform broke
with their recent contribution. This usually happens on the platforms
the developers could not test on.
</p>
<p>The second part of this document describes how you can run FATE to
submit your results to FFmpeg&rsquo;s FATE server. If you want to submit your
results be sure to check that your combination of CPU, OS and compiler
is not already listed on the above mentioned website.
</p>
<p>In the third part you can find a comprehensive listing of FATE makefile
targets and variables.
</p>
<a name="Using-FATE-from-your-FFmpeg-source-directory"></a>
<h2 class="chapter">2 Using FATE from your FFmpeg source directory<span class="pull-right"><a class="anchor hidden-xs" href="#Using-FATE-from-your-FFmpeg-source-directory" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Using-FATE-from-your-FFmpeg-source-directory" aria-hidden="true">TOC</a></span></h2>
<p>If you want to run FATE on your machine, FFmpeg needs to be configured first.
You may specify the location of samples during configuration by adding the
argument <code class="code">--samples=/path/to/fate-suite</code>.
</p>
<div class="example">
<pre class="example-preformatted">./configure --enable-somelib --samples=/path/to/fate-suite
</pre></div>
<p>After successful configuration, you need to add and/or update the samples in place:
</p>
<div class="example">
<pre class="example-preformatted">make fate-rsync
</pre></div>
<p>Now you are ready to run FATE:
</p>
<div class="example">
<pre class="example-preformatted">make fate
</pre></div>
<p>See <a class="ref" href="#makefile-variables">makefile variables</a> for a list of arguments that can be added.
</p>
<p>If you did not set the samples path during configuration, or if you wish to
override it just before starting FATE, you can do so in one of three ways.
</p>
<p>Either by setting a make variable:
</p>
<div class="example">
<pre class="example-preformatted">make fate-rsync SAMPLES=/path/to/fate-suite
make fate SAMPLES=/path/to/fate-suite
</pre></div>
<p>or by setting an environment variable for the current session:
</p>
<div class="example">
<pre class="example-preformatted">export FATE_SAMPLES=/path/to/fate-suite
make fate-rsync
make fate
</pre></div>
<p>or in isolation for a single command by prepending it:
</p>
<div class="example">
<pre class="example-preformatted">FATE_SAMPLES=/path/to/fate-suite make fate-rsync
FATE_SAMPLES=/path/to/fate-suite make fate
</pre></div>
<p>This variable can also be set in your shell profile to make it permanent.
</p>
<div class="info">
<p>Do not put a &rsquo;~&rsquo; character in the samples path to indicate a home
directory. Because of shell nuances, this will cause FATE to fail.
Also, on Windows the path has to be relative to the build path
which in this case is the FFmpeg source directory.
</p></div>
<p>Beware that some assertions are disabled by default, so mind setting
<samp class="option">--assert-level=&lt;level&gt;</samp> at configuration time, e.g. when seeking
the highest possible test coverage:
</p><div class="example">
<pre class="example-preformatted">./configure --assert-level=2
</pre></div>
<p>Note that raising the assert level could have a performance impact.
</p>
<p>To get the complete list of tests, run the command:
</p><div class="example">
<pre class="example-preformatted">make fate-list
</pre></div>
<p>You can specify a subset of tests to run by specifying the
corresponding elements from the list with the <code class="code">fate-</code> prefix,
e.g. as in:
</p><div class="example">
<pre class="example-preformatted">make fate-ffprobe_compact fate-ffprobe_xml
</pre></div>
<p>This makes it easier to run a few tests in case of failure without
running the complete test suite.
</p>
<p>To use a custom wrapper to run the test, pass <samp class="option">--target-exec</samp> to
<code class="command">configure</code> or set the <var class="var">TARGET_EXEC</var> Make variable.
</p>
<a name="Submitting-the-results-to-the-FFmpeg-result-aggregation-server"></a>
<h2 class="chapter">3 Submitting the results to the FFmpeg result aggregation server<span class="pull-right"><a class="anchor hidden-xs" href="#Submitting-the-results-to-the-FFmpeg-result-aggregation-server" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Submitting-the-results-to-the-FFmpeg-result-aggregation-server" aria-hidden="true">TOC</a></span></h2>
<p>To submit your results to the server you should run fate through the
shell script <samp class="file">tests/fate.sh</samp> from the FFmpeg sources. This script needs
to be invoked with a configuration file as its first argument.
</p>
<div class="example">
<pre class="example-preformatted">tests/fate.sh /path/to/fate_config
</pre></div>
<p>A configuration file template with comments describing the individual
configuration variables can be found at <samp class="file">doc/fate_config.sh.template</samp>.
</p>
<p>The mentioned configuration template is also available here:
</p><pre class="verbatim">slot= # some unique identifier
repo=https://git.ffmpeg.org/ffmpeg.git # the source repository
#branch=release/2.6 # the branch to test
samples= # path to samples directory
workdir= # directory in which to do all the work
#fate_recv=&quot;ssh -T fate@fate.ffmpeg.org&quot; # command to submit report
comment= # optional description
build_only= # set to &quot;yes&quot; for a compile-only instance that skips tests
skip_clean= # set to &quot;yes&quot; to preserve build/install directories
ignore_tests=
# the following are optional and map to configure options
arch=
cpu=
toolchain=
cross_prefix=
ar=
as=
cc=
cxx=
ld=
nm=
target_os=
sysroot=
target_exec=
target_path=
target_samples=
extra_cflags=
extra_cxxflags=
extra_objcflags=
extra_ldflags=
extra_libs=
extra_conf= # extra configure options not covered above
#make= # name of GNU make if not 'make'
makeopts= # extra options passed to 'make'
#makeopts_fate= # extra options passed to 'make' when running tests,
# defaulting to makeopts above if this is not set
#tar= # command to create a tar archive from its arguments on stdout,
# defaults to 'tar c'
#fate_targets= # targets to make when running fate; defaults to &quot;fate&quot;,
# can be set to run a subset of tests, e.g. &quot;fate-checkasm&quot;.
#fate_environments= # a list of names of configurations to run tests for;
# each round is run with variables from ${${name}_env} set.
# One example of using fate_environments:
# target_exec=&quot;qemu-aarch64-static&quot;
# fate_targets=&quot;fate-checkasm fate-cpu&quot;
# fate_environments=&quot;sve128 sve256&quot;
# sve128_env=&quot;QEMU_CPU=max,sve128=on&quot;
# sve256_env=&quot;QEMU_CPU=max,sve256=on&quot;
# The variables set by fate_environments can also be used explicitly
# by target_exec, e.g. like this:
# target_exec=&quot;qemu-aarch64-static -cpu \$(MY_CPU)&quot;
# fate_targets=&quot;fate-checkasm fate-cpu&quot;
# fate_environments=&quot;sve128 sve256&quot;
# sve128_env=&quot;MY_CPU=max,sve128=on&quot;
# sve256_env=&quot;MY_CPU=max,sve256=on&quot;
</pre>
<p>Create a configuration that suits your needs, based on the configuration
template. The <code class="env">slot</code> configuration variable can be any string that is not
yet used, but it is suggested that you name it adhering to the following
pattern &lsquo;<samp class="samp"><var class="var">arch</var>-<var class="var">os</var>-<var class="var">compiler</var>-<var class="var">compiler version</var></samp>&rsquo;. The
configuration file itself will be sourced in a shell script, therefore all
shell features may be used. This enables you to setup the environment as you
need it for your build.
</p>
<p>For your first test runs the <code class="env">fate_recv</code> variable should be empty or
commented out. This will run everything as normal except that it will omit
the submission of the results to the server. The following files should be
present in $workdir as specified in the configuration file:
</p>
<ul class="itemize mark-bullet">
<li>configure.log
</li><li>compile.log
</li><li>test.log
</li><li>report
</li><li>version
</li></ul>
<p>When you have everything working properly you can create an SSH key pair
and send the public key to the FATE server administrator who can be contacted
at the email address <a class="email" href="mailto:fate-admin@ffmpeg.org">fate-admin@ffmpeg.org</a>.
</p>
<p>Configure your SSH client to use public key authentication with that key
when connecting to the FATE server. Also do not forget to check the identity
of the server and to accept its host key. This can usually be achieved by
running your SSH client manually and killing it after you accepted the key.
The FATE server&rsquo;s fingerprint is:
</p>
<dl class="table">
<dt>&lsquo;<samp class="samp">RSA</samp>&rsquo;</dt>
<dd><p>d3:f1:83:97:a4:75:2b:a6:fb:d6:e8:aa:81:93:97:51
</p></dd>
<dt>&lsquo;<samp class="samp">ECDSA</samp>&rsquo;</dt>
<dd><p>76:9f:68:32:04:1e:d5:d4:ec:47:3f:dc:fc:18:17:86
</p></dd>
</dl>
<p>If you have problems connecting to the FATE server, it may help to try out
the <code class="command">ssh</code> command with one or more <samp class="option">-v</samp> options. You should
get detailed output concerning your SSH configuration and the authentication
process.
</p>
<p>The only thing left is to automate the execution of the fate.sh script and
the synchronisation of the samples directory.
</p>
<a name="Uploading-new-samples-to-the-fate-suite"></a>
<h2 class="chapter">4 Uploading new samples to the fate suite<span class="pull-right"><a class="anchor hidden-xs" href="#Uploading-new-samples-to-the-fate-suite" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Uploading-new-samples-to-the-fate-suite" aria-hidden="true">TOC</a></span></h2>
<p>If you need a sample uploaded send a mail to samples-request.
</p>
<p>This is for developers who have an account on the fate suite server.
If you upload new samples, please make sure they are as small as possible,
space on each client, network bandwidth and so on benefit from smaller test cases.
Also keep in mind older checkouts use existing sample files, that means in
practice generally do not replace, remove or overwrite files as it likely would
break older checkouts or releases.
Also all needed samples for a commit should be uploaded, ideally 24
hours, before the push.
If you need an account for frequently uploading samples or you wish to help
others by doing that send a mail to ffmpeg-devel.
</p>
<div class="example">
<pre class="example-preformatted">#First update your local samples copy:
rsync -vauL --chmod=Dg+s,Duo+x,ug+rw,o+r,o-w,+X fate-suite.ffmpeg.org:/home/samples/fate-suite/ ~/fate-suite
#Then do a dry run checking what would be uploaded:
rsync -vanL --no-g --chmod=Dg+s,Duo+x,ug+rw,o+r,o-w,+X ~/fate-suite/ fate-suite.ffmpeg.org:/home/samples/fate-suite
#Upload the files:
rsync -vaL --no-g --chmod=Dg+s,Duo+x,ug+rw,o+r,o-w,+X ~/fate-suite/ fate-suite.ffmpeg.org:/home/samples/fate-suite
</pre></div>
<a name="FATE-makefile-targets-and-variables"></a>
<h2 class="chapter">5 FATE makefile targets and variables<span class="pull-right"><a class="anchor hidden-xs" href="#FATE-makefile-targets-and-variables" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-FATE-makefile-targets-and-variables" aria-hidden="true">TOC</a></span></h2>
<a name="Makefile-targets"></a>
<h3 class="section">5.1 Makefile targets<span class="pull-right"><a class="anchor hidden-xs" href="#Makefile-targets" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Makefile-targets" aria-hidden="true">TOC</a></span></h3>
<dl class="table">
<dt><samp class="option">fate-rsync</samp></dt>
<dd><p>Download/synchronize sample files to the configured samples directory.
</p>
</dd>
<dt><samp class="option">fate-list</samp></dt>
<dd><p>Will list all fate/regression test targets.
</p>
</dd>
<dt><samp class="option">fate-list-failing</samp></dt>
<dd><p>List the fate tests that failed the last time they were executed.
</p>
</dd>
<dt><samp class="option">fate-clear-reports</samp></dt>
<dd><p>Remove the test reports from previous test executions (getting rid of
potentially stale results from fate-list-failing).
</p>
</dd>
<dt><samp class="option">fate</samp></dt>
<dd><p>Run the FATE test suite (requires the fate-suite dataset).
</p></dd>
</dl>
<a name="Makefile-variables"></a>
<h3 class="section">5.2 Makefile variables<span class="pull-right"><a class="anchor hidden-xs" href="#Makefile-variables" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Makefile-variables" aria-hidden="true">TOC</a></span></h3>
<a class="anchor" id="makefile-variables"></a>
<dl class="table">
<dt><code class="env">V</code></dt>
<dd><p>Verbosity level, can be set to 0, 1 or 2.
</p><ul class="itemize mark-bullet">
<li>0: show just the test arguments
</li><li>1: show just the command used in the test
</li><li>2: show everything
</li></ul>
</dd>
<dt><code class="env">SAMPLES</code></dt>
<dd><p>Specify or override the path to the FATE samples at make time, it has a
meaning only while running the regression tests.
</p>
</dd>
<dt><code class="env">THREADS</code></dt>
<dd><p>Specify how many threads to use while running regression tests, it is
quite useful to detect thread-related regressions.
</p>
<p>This variable may be set to the string &quot;random&quot;, optionally followed by a
number, like &quot;random99&quot;, This will cause each test to use a random number of
threads. If a number is specified, it is used as a maximum number of threads,
otherwise 16 is the maximum.
</p>
<p>In case a test fails, the thread count used for it will be written into the
errfile.
</p>
</dd>
<dt><code class="env">THREAD_TYPE</code></dt>
<dd><p>Specify which threading strategy test, either &lsquo;<samp class="samp">slice</samp>&rsquo; or &lsquo;<samp class="samp">frame</samp>&rsquo;,
by default &lsquo;<samp class="samp">slice+frame</samp>&rsquo;
</p>
</dd>
<dt><code class="env">CPUFLAGS</code></dt>
<dd><p>Specify CPU flags.
</p>
</dd>
<dt><code class="env">TARGET_EXEC</code></dt>
<dd><p>Specify or override the wrapper used to run the tests.
The <code class="env">TARGET_EXEC</code> option provides a way to run FATE wrapped in
<code class="command">valgrind</code>, <code class="command">qemu-user</code> or <code class="command">wine</code> or on remote targets
through <code class="command">ssh</code>.
</p>
</dd>
<dt><code class="env">GEN</code></dt>
<dd><p>Set to &lsquo;<samp class="samp">1</samp>&rsquo; to generate the missing or mismatched references.
</p>
</dd>
<dt><code class="env">HWACCEL</code></dt>
<dd><p>Specify which hardware acceleration to use while running regression tests,
by default &lsquo;<samp class="samp">none</samp>&rsquo; is used.
</p>
</dd>
<dt><code class="env">KEEP</code></dt>
<dd><p>Set to &lsquo;<samp class="samp">1</samp>&rsquo; to keep temp files generated by fate test(s) when test is successful.
Default is &lsquo;<samp class="samp">0</samp>&rsquo;, which removes these files. Files are always kept when a test
fails.
</p>
</dd>
</dl>
<a name="Examples"></a>
<h3 class="section">5.3 Examples<span class="pull-right"><a class="anchor hidden-xs" href="#Examples" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Examples" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">make V=1 SAMPLES=/var/fate/samples THREADS=2 CPUFLAGS=mmx fate
</pre></div>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,350 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
FFmpeg Resampler Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
FFmpeg Resampler Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-Resampler-Options" href="#Resampler-Options">2 Resampler Options</a></li>
<li><a id="toc-See-Also" href="#See-Also">3 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">4 Authors</a></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg resampler provides a high-level interface to the
libswresample library audio resampling utilities. In particular it
allows one to perform audio resampling, audio channel layout rematrixing,
and convert audio format and packing layout.
</p>
<a name="Resampler-Options"></a>
<h2 class="chapter">2 Resampler Options<span class="pull-right"><a class="anchor hidden-xs" href="#Resampler-Options" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Resampler-Options" aria-hidden="true">TOC</a></span></h2>
<p>The audio resampler supports the following named options.
</p>
<p>Options may be set by specifying -<var class="var">option</var> <var class="var">value</var> in the
FFmpeg tools, <var class="var">option</var>=<var class="var">value</var> for the aresample filter,
by setting the value explicitly in the
<code class="code">SwrContext</code> options or using the <samp class="file">libavutil/opt.h</samp> API for
programmatic use.
</p>
<dl class="table">
<dt><samp class="option">uchl, used_chlayout</samp></dt>
<dd><p>Set used input channel layout. Default is unset. This option is
only used for special remapping.
</p>
</dd>
<dt><samp class="option">isr, in_sample_rate</samp></dt>
<dd><p>Set the input sample rate. Default value is 0.
</p>
</dd>
<dt><samp class="option">osr, out_sample_rate</samp></dt>
<dd><p>Set the output sample rate. Default value is 0.
</p>
</dd>
<dt><samp class="option">isf, in_sample_fmt</samp></dt>
<dd><p>Specify the input sample format. It is set by default to <code class="code">none</code>.
</p>
</dd>
<dt><samp class="option">osf, out_sample_fmt</samp></dt>
<dd><p>Specify the output sample format. It is set by default to <code class="code">none</code>.
</p>
</dd>
<dt><samp class="option">tsf, internal_sample_fmt</samp></dt>
<dd><p>Set the internal sample format. Default value is <code class="code">none</code>.
This will automatically be chosen when it is not explicitly set.
</p>
</dd>
<dt><samp class="option">ichl, in_chlayout</samp></dt>
<dt><samp class="option">ochl, out_chlayout</samp></dt>
<dd><p>Set the input/output channel layout.
</p>
<p>See <a data-manual="ffmpeg-utils" href="./ffmpeg-utils.html#channel-layout-syntax">the Channel Layout section in the ffmpeg-utils(1) manual</a>
for the required syntax.
</p>
</dd>
<dt><samp class="option">clev, center_mix_level</samp></dt>
<dd><p>Set the center mix level. It is a value expressed in deciBel, and must be
in the interval [-32,32].
</p>
</dd>
<dt><samp class="option">slev, surround_mix_level</samp></dt>
<dd><p>Set the surround mix level. It is a value expressed in deciBel, and must
be in the interval [-32,32].
</p>
</dd>
<dt><samp class="option">lfe_mix_level</samp></dt>
<dd><p>Set LFE mix into non LFE level. It is used when there is a LFE input but no
LFE output. It is a value expressed in deciBel, and must
be in the interval [-32,32].
</p>
</dd>
<dt><samp class="option">rmvol, rematrix_volume</samp></dt>
<dd><p>Set rematrix volume. Default value is 1.0.
</p>
</dd>
<dt><samp class="option">rematrix_maxval</samp></dt>
<dd><p>Set maximum output value for rematrixing.
This can be used to prevent clipping vs. preventing volume reduction.
A value of 1.0 prevents clipping.
</p>
</dd>
<dt><samp class="option">flags, swr_flags</samp></dt>
<dd><p>Set flags used by the converter. Default value is 0.
</p>
<p>It supports the following individual flags:
</p><dl class="table">
<dt><samp class="option">res</samp></dt>
<dd><p>force resampling, this flag forces resampling to be used even when the
input and output sample rates match.
</p></dd>
</dl>
</dd>
<dt><samp class="option">dither_scale</samp></dt>
<dd><p>Set the dither scale. Default value is 1.
</p>
</dd>
<dt><samp class="option">dither_method</samp></dt>
<dd><p>Set dither method. Default value is 0.
</p>
<p>Supported values:
</p><dl class="table">
<dt>&lsquo;<samp class="samp">rectangular</samp>&rsquo;</dt>
<dd><p>select rectangular dither
</p></dd>
<dt>&lsquo;<samp class="samp">triangular</samp>&rsquo;</dt>
<dd><p>select triangular dither
</p></dd>
<dt>&lsquo;<samp class="samp">triangular_hp</samp>&rsquo;</dt>
<dd><p>select triangular dither with high pass
</p></dd>
<dt>&lsquo;<samp class="samp">lipshitz</samp>&rsquo;</dt>
<dd><p>select Lipshitz noise shaping dither.
</p></dd>
<dt>&lsquo;<samp class="samp">shibata</samp>&rsquo;</dt>
<dd><p>select Shibata noise shaping dither.
</p></dd>
<dt>&lsquo;<samp class="samp">low_shibata</samp>&rsquo;</dt>
<dd><p>select low Shibata noise shaping dither.
</p></dd>
<dt>&lsquo;<samp class="samp">high_shibata</samp>&rsquo;</dt>
<dd><p>select high Shibata noise shaping dither.
</p></dd>
<dt>&lsquo;<samp class="samp">f_weighted</samp>&rsquo;</dt>
<dd><p>select f-weighted noise shaping dither
</p></dd>
<dt>&lsquo;<samp class="samp">modified_e_weighted</samp>&rsquo;</dt>
<dd><p>select modified-e-weighted noise shaping dither
</p></dd>
<dt>&lsquo;<samp class="samp">improved_e_weighted</samp>&rsquo;</dt>
<dd><p>select improved-e-weighted noise shaping dither
</p>
</dd>
</dl>
</dd>
<dt><samp class="option">resampler</samp></dt>
<dd><p>Set resampling engine. Default value is swr.
</p>
<p>Supported values:
</p><dl class="table">
<dt>&lsquo;<samp class="samp">swr</samp>&rsquo;</dt>
<dd><p>select the native SW Resampler; filter options precision and cheby are not
applicable in this case.
</p></dd>
<dt>&lsquo;<samp class="samp">soxr</samp>&rsquo;</dt>
<dd><p>select the SoX Resampler (where available); compensation, and filter options
filter_size, phase_shift, exact_rational, filter_type &amp; kaiser_beta, are not
applicable in this case.
</p></dd>
</dl>
</dd>
<dt><samp class="option">filter_size</samp></dt>
<dd><p>For swr only, set resampling filter size, default value is 32.
</p>
</dd>
<dt><samp class="option">phase_shift</samp></dt>
<dd><p>For swr only, set resampling phase shift, default value is 10, and must be in
the interval [0,30].
</p>
</dd>
<dt><samp class="option">linear_interp</samp></dt>
<dd><p>Use linear interpolation when enabled (the default). Disable it if you want
to preserve speed instead of quality when exact_rational fails.
</p>
</dd>
<dt><samp class="option">exact_rational</samp></dt>
<dd><p>For swr only, when enabled, try to use exact phase_count based on input and
output sample rate. However, if it is larger than <code class="code">1 &lt;&lt; phase_shift</code>,
the phase_count will be <code class="code">1 &lt;&lt; phase_shift</code> as fallback. Default is enabled.
</p>
</dd>
<dt><samp class="option">cutoff</samp></dt>
<dd><p>Set cutoff frequency (swr: 6dB point; soxr: 0dB point) ratio; must be a float
value between 0 and 1. Default value is 0.97 with swr, and 0.91 with soxr
(which, with a sample-rate of 44100, preserves the entire audio band to 20kHz).
</p>
</dd>
<dt><samp class="option">precision</samp></dt>
<dd><p>For soxr only, the precision in bits to which the resampled signal will be
calculated. The default value of 20 (which, with suitable dithering, is
appropriate for a destination bit-depth of 16) gives SoX&rsquo;s &rsquo;High Quality&rsquo;; a
value of 28 gives SoX&rsquo;s &rsquo;Very High Quality&rsquo;.
</p>
</dd>
<dt><samp class="option">cheby</samp></dt>
<dd><p>For soxr only, selects passband rolloff none (Chebyshev) &amp; higher-precision
approximation for &rsquo;irrational&rsquo; ratios. Default value is 0.
</p>
</dd>
<dt><samp class="option">async</samp></dt>
<dd><p>For swr only, simple 1 parameter audio sync to timestamps using stretching,
squeezing, filling and trimming. Setting this to 1 will enable filling and
trimming, larger values represent the maximum amount in samples that the data
may be stretched or squeezed for each second.
Default value is 0, thus no compensation is applied to make the samples match
the audio timestamps.
</p>
</dd>
<dt><samp class="option">first_pts</samp></dt>
<dd><p>For swr only, assume the first pts should be this value. The time unit is 1 / sample rate.
This allows for padding/trimming at the start of stream. By default, no
assumption is made about the first frame&rsquo;s expected pts, so no padding or
trimming is done. For example, this could be set to 0 to pad the beginning with
silence if an audio stream starts after the video stream or to trim any samples
with a negative pts due to encoder delay.
</p>
</dd>
<dt><samp class="option">min_comp</samp></dt>
<dd><p>For swr only, set the minimum difference between timestamps and audio data (in
seconds) to trigger stretching/squeezing/filling or trimming of the
data to make it match the timestamps. The default is that
stretching/squeezing/filling and trimming is disabled
(<samp class="option">min_comp</samp> = <code class="code">FLT_MAX</code>).
</p>
</dd>
<dt><samp class="option">min_hard_comp</samp></dt>
<dd><p>For swr only, set the minimum difference between timestamps and audio data (in
seconds) to trigger adding/dropping samples to make it match the
timestamps. This option effectively is a threshold to select between
hard (trim/fill) and soft (squeeze/stretch) compensation. Note that
all compensation is by default disabled through <samp class="option">min_comp</samp>.
The default is 0.1.
</p>
</dd>
<dt><samp class="option">comp_duration</samp></dt>
<dd><p>For swr only, set duration (in seconds) over which data is stretched/squeezed
to make it match the timestamps. Must be a non-negative double float value,
default value is 1.0.
</p>
</dd>
<dt><samp class="option">max_soft_comp</samp></dt>
<dd><p>For swr only, set maximum factor by which data is stretched/squeezed to make it
match the timestamps. Must be a non-negative double float value, default value
is 0.
</p>
</dd>
<dt><samp class="option">matrix_encoding</samp></dt>
<dd><p>Select matrixed stereo encoding.
</p>
<p>It accepts the following values:
</p><dl class="table">
<dt>&lsquo;<samp class="samp">none</samp>&rsquo;</dt>
<dd><p>select none
</p></dd>
<dt>&lsquo;<samp class="samp">dolby</samp>&rsquo;</dt>
<dd><p>select Dolby
</p></dd>
<dt>&lsquo;<samp class="samp">dplii</samp>&rsquo;</dt>
<dd><p>select Dolby Pro Logic II
</p></dd>
</dl>
<p>Default value is <code class="code">none</code>.
</p>
</dd>
<dt><samp class="option">filter_type</samp></dt>
<dd><p>For swr only, select resampling filter type. This only affects resampling
operations.
</p>
<p>It accepts the following values:
</p><dl class="table">
<dt>&lsquo;<samp class="samp">cubic</samp>&rsquo;</dt>
<dd><p>select cubic
</p></dd>
<dt>&lsquo;<samp class="samp">blackman_nuttall</samp>&rsquo;</dt>
<dd><p>select Blackman Nuttall windowed sinc
</p></dd>
<dt>&lsquo;<samp class="samp">kaiser</samp>&rsquo;</dt>
<dd><p>select Kaiser windowed sinc
</p></dd>
</dl>
</dd>
<dt><samp class="option">kaiser_beta</samp></dt>
<dd><p>For swr only, set Kaiser window beta value. Must be a double float value in the
interval [2,16], default value is 9.
</p>
</dd>
<dt><samp class="option">output_sample_bits</samp></dt>
<dd><p>For swr only, set number of used output sample bits for dithering. Must be an integer in the
interval [0,64], default value is 0, which means it&rsquo;s not used.
</p>
</dd>
</dl>
<a name="See-Also"></a>
<h2 class="chapter">3 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffplay.html">ffplay</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="libswresample.html">libswresample</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">4 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,263 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
FFmpeg Scaler Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
FFmpeg Scaler Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-Scaler-Options" href="#Scaler-Options">2 Scaler Options</a></li>
<li><a id="toc-See-Also" href="#See-Also">3 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">4 Authors</a></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg rescaler provides a high-level interface to the libswscale
library image conversion utilities. In particular it allows one to perform
image rescaling and pixel format conversion.
</p>
<a class="anchor" id="scaler_005foptions"></a><a name="Scaler-Options"></a>
<h2 class="chapter">2 Scaler Options<span class="pull-right"><a class="anchor hidden-xs" href="#Scaler-Options" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Scaler-Options" aria-hidden="true">TOC</a></span></h2>
<p>The video scaler supports the following named options.
</p>
<p>Options may be set by specifying -<var class="var">option</var> <var class="var">value</var> in the
FFmpeg tools, with a few API-only exceptions noted below.
For programmatic use, they can be set explicitly in the
<code class="code">SwsContext</code> options or through the <samp class="file">libavutil/opt.h</samp> API.
</p>
<dl class="table">
<dd>
<a class="anchor" id="sws_005fflags"></a></dd>
<dt><samp class="option">sws_flags</samp></dt>
<dd><p>Set the scaler flags. This is also used to set the scaling
algorithm. Only a single algorithm should be selected. Default
value is &lsquo;<samp class="samp">bicubic</samp>&rsquo;.
</p>
<p>It accepts the following values:
</p><dl class="table">
<dt>&lsquo;<samp class="samp">fast_bilinear</samp>&rsquo;</dt>
<dd><p>Select fast bilinear scaling algorithm.
</p>
</dd>
<dt>&lsquo;<samp class="samp">bilinear</samp>&rsquo;</dt>
<dd><p>Select bilinear scaling algorithm.
</p>
</dd>
<dt>&lsquo;<samp class="samp">bicubic</samp>&rsquo;</dt>
<dd><p>Select bicubic scaling algorithm.
</p>
</dd>
<dt>&lsquo;<samp class="samp">experimental</samp>&rsquo;</dt>
<dd><p>Select experimental scaling algorithm.
</p>
</dd>
<dt>&lsquo;<samp class="samp">neighbor</samp>&rsquo;</dt>
<dd><p>Select nearest neighbor rescaling algorithm.
</p>
</dd>
<dt>&lsquo;<samp class="samp">area</samp>&rsquo;</dt>
<dd><p>Select averaging area rescaling algorithm.
</p>
</dd>
<dt>&lsquo;<samp class="samp">bicublin</samp>&rsquo;</dt>
<dd><p>Select bicubic scaling algorithm for the luma component, bilinear for
chroma components.
</p>
</dd>
<dt>&lsquo;<samp class="samp">gauss</samp>&rsquo;</dt>
<dd><p>Select Gaussian rescaling algorithm.
</p>
</dd>
<dt>&lsquo;<samp class="samp">sinc</samp>&rsquo;</dt>
<dd><p>Select sinc rescaling algorithm.
</p>
</dd>
<dt>&lsquo;<samp class="samp">lanczos</samp>&rsquo;</dt>
<dd><p>Select Lanczos rescaling algorithm. The default width (alpha) is 3 and can be
changed by setting <code class="code">param0</code>.
</p>
</dd>
<dt>&lsquo;<samp class="samp">spline</samp>&rsquo;</dt>
<dd><p>Select natural bicubic spline rescaling algorithm.
</p>
</dd>
<dt>&lsquo;<samp class="samp">print_info</samp>&rsquo;</dt>
<dd><p>Enable printing/debug logging.
</p>
</dd>
<dt>&lsquo;<samp class="samp">accurate_rnd</samp>&rsquo;</dt>
<dd><p>Enable accurate rounding.
</p>
</dd>
<dt>&lsquo;<samp class="samp">full_chroma_int</samp>&rsquo;</dt>
<dd><p>Enable full chroma interpolation.
</p>
</dd>
<dt>&lsquo;<samp class="samp">full_chroma_inp</samp>&rsquo;</dt>
<dd><p>Select full chroma input.
</p>
</dd>
<dt>&lsquo;<samp class="samp">bitexact</samp>&rsquo;</dt>
<dd><p>Enable bitexact output.
</p>
</dd>
<dt>&lsquo;<samp class="samp">unstable</samp>&rsquo;</dt>
<dd><p>Allow the use of experimental new code. May subtly affect the output or even
produce wrong results. For testing only.
</p></dd>
</dl>
</dd>
<dt><samp class="option">srcw <var class="var">(API only)</var></samp></dt>
<dd><p>Set source width.
</p>
</dd>
<dt><samp class="option">srch <var class="var">(API only)</var></samp></dt>
<dd><p>Set source height.
</p>
</dd>
<dt><samp class="option">dstw <var class="var">(API only)</var></samp></dt>
<dd><p>Set destination width.
</p>
</dd>
<dt><samp class="option">dsth <var class="var">(API only)</var></samp></dt>
<dd><p>Set destination height.
</p>
</dd>
<dt><samp class="option">src_format <var class="var">(API only)</var></samp></dt>
<dd><p>Set source pixel format (must be expressed as an integer).
</p>
</dd>
<dt><samp class="option">dst_format <var class="var">(API only)</var></samp></dt>
<dd><p>Set destination pixel format (must be expressed as an integer).
</p>
</dd>
<dt><samp class="option">src_range <var class="var">(boolean)</var></samp></dt>
<dd><p>If value is set to <code class="code">1</code>, indicates source is full range. Default value is
<code class="code">0</code>, which indicates source is limited range.
</p>
</dd>
<dt><samp class="option">dst_range <var class="var">(boolean)</var></samp></dt>
<dd><p>If value is set to <code class="code">1</code>, enable full range for destination. Default value
is <code class="code">0</code>, which enables limited range.
</p>
</dd>
<dt><samp class="option">gamma <var class="var">(boolean)</var></samp></dt>
<dd><p>If value is set to <code class="code">1</code>, enable gamma correct scaling. Default value is <code class="code">0</code>.
</p>
<a class="anchor" id="sws_005fparams"></a></dd>
<dt><samp class="option">param0, param1</samp></dt>
<dd><p>Set scaling algorithm parameters. The specified values are specific of
some scaling algorithms and ignored by others. The specified values
are floating point number values.
</p>
</dd>
<dt><samp class="option">sws_dither</samp></dt>
<dd><p>Set the dithering algorithm. Accepts one of the following
values. Default value is &lsquo;<samp class="samp">auto</samp>&rsquo;.
</p>
<dl class="table">
<dt>&lsquo;<samp class="samp">auto</samp>&rsquo;</dt>
<dd><p>automatic choice
</p>
</dd>
<dt>&lsquo;<samp class="samp">none</samp>&rsquo;</dt>
<dd><p>no dithering
</p>
</dd>
<dt>&lsquo;<samp class="samp">bayer</samp>&rsquo;</dt>
<dd><p>bayer dither
</p>
</dd>
<dt>&lsquo;<samp class="samp">ed</samp>&rsquo;</dt>
<dd><p>error diffusion dither
</p>
</dd>
<dt>&lsquo;<samp class="samp">a_dither</samp>&rsquo;</dt>
<dd><p>arithmetic dither, based using addition
</p>
</dd>
<dt>&lsquo;<samp class="samp">x_dither</samp>&rsquo;</dt>
<dd><p>arithmetic dither, based using xor (more random/less apparent patterning that
a_dither).
</p>
</dd>
</dl>
</dd>
<dt><samp class="option">alphablend</samp></dt>
<dd><p>Set the alpha blending to use when the input has alpha but the output does not.
Default value is &lsquo;<samp class="samp">none</samp>&rsquo;.
</p>
<dl class="table">
<dt>&lsquo;<samp class="samp">uniform_color</samp>&rsquo;</dt>
<dd><p>Blend onto a uniform background color
</p>
</dd>
<dt>&lsquo;<samp class="samp">checkerboard</samp>&rsquo;</dt>
<dd><p>Blend onto a checkerboard
</p>
</dd>
<dt>&lsquo;<samp class="samp">none</samp>&rsquo;</dt>
<dd><p>No blending
</p>
</dd>
</dl>
</dd>
</dl>
<a name="See-Also"></a>
<h2 class="chapter">3 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffplay.html">ffplay</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="libswscale.html">libswscale</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">4 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,923 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
ffplay Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
ffplay Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Synopsis" href="#Synopsis">1 Synopsis</a></li>
<li><a id="toc-Description" href="#Description">2 Description</a></li>
<li><a id="toc-Options" href="#Options">3 Options</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Stream-specifiers" href="#Stream-specifiers-1">3.1 Stream specifiers</a></li>
<li><a id="toc-Generic-options" href="#Generic-options">3.2 Generic options</a></li>
<li><a id="toc-AVOptions" href="#AVOptions">3.3 AVOptions</a></li>
<li><a id="toc-Main-options" href="#Main-options">3.4 Main options</a></li>
<li><a id="toc-Advanced-options" href="#Advanced-options">3.5 Advanced options</a></li>
<li><a id="toc-While-playing" href="#While-playing">3.6 While playing</a></li>
</ul></li>
<li><a id="toc-See-Also" href="#See-Also">4 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">5 Authors</a></li>
</ul>
</div>
</div>
<a name="Synopsis"></a>
<h2 class="chapter">1 Synopsis<span class="pull-right"><a class="anchor hidden-xs" href="#Synopsis" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Synopsis" aria-hidden="true">TOC</a></span></h2>
<p>ffplay [<var class="var">options</var>] [<samp class="file">input_url</samp>]
</p>
<a name="Description"></a>
<h2 class="chapter">2 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>FFplay is a very simple and portable media player using the FFmpeg
libraries and the SDL library. It is mostly used as a testbed for the
various FFmpeg APIs.
</p>
<a name="Options"></a>
<h2 class="chapter">3 Options<span class="pull-right"><a class="anchor hidden-xs" href="#Options" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Options" aria-hidden="true">TOC</a></span></h2>
<p>All the numerical options, if not specified otherwise, accept a string
representing a number as input, which may be followed by one of the SI
unit prefixes, for example: &rsquo;K&rsquo;, &rsquo;M&rsquo;, or &rsquo;G&rsquo;.
</p>
<p>If &rsquo;i&rsquo; is appended to the SI unit prefix, the complete prefix will be
interpreted as a unit prefix for binary multiples, which are based on
powers of 1024 instead of powers of 1000. Appending &rsquo;B&rsquo; to the SI unit
prefix multiplies the value by 8. This allows using, for example:
&rsquo;KB&rsquo;, &rsquo;MiB&rsquo;, &rsquo;G&rsquo; and &rsquo;B&rsquo; as number suffixes.
</p>
<p>Options which do not take arguments are boolean options, and set the
corresponding value to true. They can be set to false by prefixing
the option name with &quot;no&quot;. For example using &quot;-nofoo&quot;
will set the boolean option with name &quot;foo&quot; to false.
</p>
<p>Options that take arguments support a special syntax where the argument given on
the command line is interpreted as a path to the file from which the actual
argument value is loaded. To use this feature, add a forward slash &rsquo;/&rsquo;
immediately before the option name (after the leading dash). E.g.
</p><div class="example">
<pre class="example-preformatted">ffmpeg -i INPUT -/filter:v filter.script OUTPUT
</pre></div>
<p>will load a filtergraph description from the file named <samp class="file">filter.script</samp>.
</p>
<a class="anchor" id="Stream-specifiers"></a><a name="Stream-specifiers-1"></a>
<h3 class="section">3.1 Stream specifiers<span class="pull-right"><a class="anchor hidden-xs" href="#Stream-specifiers" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Stream-specifiers" aria-hidden="true">TOC</a></span></h3>
<p>Some options are applied per-stream, e.g. bitrate or codec. Stream specifiers
are used to precisely specify which stream(s) a given option belongs to.
</p>
<p>A stream specifier is a string generally appended to the option name and
separated from it by a colon. E.g. <code class="code">-codec:a:1 ac3</code> contains the
<code class="code">a:1</code> stream specifier, which matches the second audio stream. Therefore, it
would select the ac3 codec for the second audio stream.
</p>
<p>A stream specifier can match several streams, so that the option is applied to all
of them. E.g. the stream specifier in <code class="code">-b:a 128k</code> matches all audio
streams.
</p>
<p>An empty stream specifier matches all streams. For example, <code class="code">-codec copy</code>
or <code class="code">-codec: copy</code> would copy all the streams without reencoding.
</p>
<p>Possible forms of stream specifiers are:
</p><dl class="table">
<dt><samp class="option"><var class="var">stream_index</var></samp></dt>
<dd><p>Matches the stream with this index. E.g. <code class="code">-threads:1 4</code> would set the
thread count for the second stream to 4. If <var class="var">stream_index</var> is used as an
additional stream specifier (see below), then it selects stream number
<var class="var">stream_index</var> from the matching streams. Stream numbering is based on the
order of the streams as detected by libavformat except when a stream group
specifier or program ID is also specified. In this case it is based on the
ordering of the streams in the group or program.
</p></dd>
<dt><samp class="option"><var class="var">stream_type</var>[:<var class="var">additional_stream_specifier</var>]</samp></dt>
<dd><p><var class="var">stream_type</var> is one of following: &rsquo;v&rsquo; or &rsquo;V&rsquo; for video, &rsquo;a&rsquo; for audio, &rsquo;s&rsquo;
for subtitle, &rsquo;d&rsquo; for data, and &rsquo;t&rsquo; for attachments. &rsquo;v&rsquo; matches all video
streams, &rsquo;V&rsquo; only matches video streams which are not attached pictures, video
thumbnails or cover arts. If <var class="var">additional_stream_specifier</var> is used, then
it matches streams which both have this type and match the
<var class="var">additional_stream_specifier</var>. Otherwise, it matches all streams of the
specified type.
</p></dd>
<dt><samp class="option">g:<var class="var">group_specifier</var>[:<var class="var">additional_stream_specifier</var>]</samp></dt>
<dd><p>Matches streams which are in the group with the specifier <var class="var">group_specifier</var>.
if <var class="var">additional_stream_specifier</var> is used, then it matches streams which both
are part of the group and match the <var class="var">additional_stream_specifier</var>.
<var class="var">group_specifier</var> may be one of the following:
</p><dl class="table">
<dt><samp class="option"><var class="var">group_index</var></samp></dt>
<dd><p>Match the stream with this group index.
</p></dd>
<dt><samp class="option">#<var class="var">group_id</var> or i:<var class="var">group_id</var></samp></dt>
<dd><p>Match the stream with this group id.
</p></dd>
</dl>
</dd>
<dt><samp class="option">p:<var class="var">program_id</var>[:<var class="var">additional_stream_specifier</var>]</samp></dt>
<dd><p>Matches streams which are in the program with the id <var class="var">program_id</var>. If
<var class="var">additional_stream_specifier</var> is used, then it matches streams which both
are part of the program and match the <var class="var">additional_stream_specifier</var>.
</p>
</dd>
<dt><samp class="option">#<var class="var">stream_id</var> or i:<var class="var">stream_id</var></samp></dt>
<dd><p>Match the stream by stream id (e.g. PID in MPEG-TS container).
</p></dd>
<dt><samp class="option">m:<var class="var">key</var>[:<var class="var">value</var>]</samp></dt>
<dd><p>Matches streams with the metadata tag <var class="var">key</var> having the specified value. If
<var class="var">value</var> is not given, matches streams that contain the given tag with any
value. The colon character &rsquo;:&rsquo; in <var class="var">key</var> or <var class="var">value</var> needs to be
backslash-escaped.
</p></dd>
<dt><samp class="option">disp:<var class="var">dispositions</var>[:<var class="var">additional_stream_specifier</var>]</samp></dt>
<dd><p>Matches streams with the given disposition(s). <var class="var">dispositions</var> is a list of
one or more dispositions (as printed by the <samp class="option">-dispositions</samp> option)
joined with &rsquo;+&rsquo;.
</p></dd>
<dt><samp class="option">u</samp></dt>
<dd><p>Matches streams with usable configuration, the codec must be defined and the
essential information such as video dimension or audio sample rate must be present.
</p>
<p>Note that in <code class="command">ffmpeg</code>, matching by metadata will only work properly for
input files.
</p></dd>
</dl>
<a name="Generic-options"></a>
<h3 class="section">3.2 Generic options<span class="pull-right"><a class="anchor hidden-xs" href="#Generic-options" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Generic-options" aria-hidden="true">TOC</a></span></h3>
<p>These options are shared amongst the ff* tools.
</p>
<dl class="table">
<dt><samp class="option">-L, -license</samp></dt>
<dd><p>Show license.
</p>
</dd>
<dt><samp class="option">-h, -?, -help, --help [<var class="var">arg</var>]</samp></dt>
<dd><p>Show help. An optional parameter may be specified to print help about a specific
item. If no argument is specified, only basic (non advanced) tool
options are shown.
</p>
<p>Possible values of <var class="var">arg</var> are:
</p><dl class="table">
<dt><samp class="option">long</samp></dt>
<dd><p>Print advanced tool options in addition to the basic tool options.
</p>
</dd>
<dt><samp class="option">full</samp></dt>
<dd><p>Print complete list of options, including shared and private options
for encoders, decoders, demuxers, muxers, filters, etc.
</p>
</dd>
<dt><samp class="option">decoder=<var class="var">decoder_name</var></samp></dt>
<dd><p>Print detailed information about the decoder named <var class="var">decoder_name</var>. Use the
<samp class="option">-decoders</samp> option to get a list of all decoders.
</p>
</dd>
<dt><samp class="option">encoder=<var class="var">encoder_name</var></samp></dt>
<dd><p>Print detailed information about the encoder named <var class="var">encoder_name</var>. Use the
<samp class="option">-encoders</samp> option to get a list of all encoders.
</p>
</dd>
<dt><samp class="option">demuxer=<var class="var">demuxer_name</var></samp></dt>
<dd><p>Print detailed information about the demuxer named <var class="var">demuxer_name</var>. Use the
<samp class="option">-formats</samp> option to get a list of all demuxers and muxers.
</p>
</dd>
<dt><samp class="option">muxer=<var class="var">muxer_name</var></samp></dt>
<dd><p>Print detailed information about the muxer named <var class="var">muxer_name</var>. Use the
<samp class="option">-formats</samp> option to get a list of all muxers and demuxers.
</p>
</dd>
<dt><samp class="option">filter=<var class="var">filter_name</var></samp></dt>
<dd><p>Print detailed information about the filter named <var class="var">filter_name</var>. Use the
<samp class="option">-filters</samp> option to get a list of all filters.
</p>
</dd>
<dt><samp class="option">bsf=<var class="var">bitstream_filter_name</var></samp></dt>
<dd><p>Print detailed information about the bitstream filter named <var class="var">bitstream_filter_name</var>.
Use the <samp class="option">-bsfs</samp> option to get a list of all bitstream filters.
</p>
</dd>
<dt><samp class="option">protocol=<var class="var">protocol_name</var></samp></dt>
<dd><p>Print detailed information about the protocol named <var class="var">protocol_name</var>.
Use the <samp class="option">-protocols</samp> option to get a list of all protocols.
</p></dd>
</dl>
</dd>
<dt><samp class="option">-version</samp></dt>
<dd><p>Show version.
</p>
</dd>
<dt><samp class="option">-buildconf</samp></dt>
<dd><p>Show the build configuration, one option per line.
</p>
</dd>
<dt><samp class="option">-formats</samp></dt>
<dd><p>Show available formats (including devices).
</p>
</dd>
<dt><samp class="option">-demuxers</samp></dt>
<dd><p>Show available demuxers.
</p>
</dd>
<dt><samp class="option">-muxers</samp></dt>
<dd><p>Show available muxers.
</p>
</dd>
<dt><samp class="option">-devices</samp></dt>
<dd><p>Show available devices.
</p>
</dd>
<dt><samp class="option">-codecs</samp></dt>
<dd><p>Show all codecs known to libavcodec.
</p>
<p>Note that the term &rsquo;codec&rsquo; is used throughout this documentation as a shortcut
for what is more correctly called a media bitstream format.
</p>
</dd>
<dt><samp class="option">-decoders</samp></dt>
<dd><p>Show available decoders.
</p>
</dd>
<dt><samp class="option">-encoders</samp></dt>
<dd><p>Show all available encoders.
</p>
</dd>
<dt><samp class="option">-bsfs</samp></dt>
<dd><p>Show available bitstream filters.
</p>
</dd>
<dt><samp class="option">-protocols</samp></dt>
<dd><p>Show available protocols.
</p>
</dd>
<dt><samp class="option">-filters</samp></dt>
<dd><p>Show available libavfilter filters.
</p>
</dd>
<dt><samp class="option">-pix_fmts</samp></dt>
<dd><p>Show available pixel formats.
</p>
</dd>
<dt><samp class="option">-sample_fmts</samp></dt>
<dd><p>Show available sample formats.
</p>
</dd>
<dt><samp class="option">-layouts</samp></dt>
<dd><p>Show channel names and standard channel layouts.
</p>
</dd>
<dt><samp class="option">-dispositions</samp></dt>
<dd><p>Show stream dispositions.
</p>
</dd>
<dt><samp class="option">-colors</samp></dt>
<dd><p>Show recognized color names.
</p>
</dd>
<dt><samp class="option">-sources <var class="var">device</var>[,<var class="var">opt1</var>=<var class="var">val1</var>[,<var class="var">opt2</var>=<var class="var">val2</var>]...]</samp></dt>
<dd><p>Show autodetected sources of the input device.
Some devices may provide system-dependent source names that cannot be autodetected.
The returned list cannot be assumed to be always complete.
</p><div class="example">
<pre class="example-preformatted">ffmpeg -sources pulse,server=192.168.0.4
</pre></div>
</dd>
<dt><samp class="option">-sinks <var class="var">device</var>[,<var class="var">opt1</var>=<var class="var">val1</var>[,<var class="var">opt2</var>=<var class="var">val2</var>]...]</samp></dt>
<dd><p>Show autodetected sinks of the output device.
Some devices may provide system-dependent sink names that cannot be autodetected.
The returned list cannot be assumed to be always complete.
</p><div class="example">
<pre class="example-preformatted">ffmpeg -sinks pulse,server=192.168.0.4
</pre></div>
</dd>
<dt><samp class="option">-loglevel [<var class="var">flags</var>+]<var class="var">loglevel</var> | -v [<var class="var">flags</var>+]<var class="var">loglevel</var></samp></dt>
<dd><p>Set logging level and flags used by the library.
</p>
<p>The optional <var class="var">flags</var> prefix can consist of the following values:
</p><dl class="table">
<dt>&lsquo;<samp class="samp">repeat</samp>&rsquo;</dt>
<dd><p>Indicates that repeated log output should not be compressed to the first line
and the &quot;Last message repeated n times&quot; line will be omitted.
</p></dd>
<dt>&lsquo;<samp class="samp">level</samp>&rsquo;</dt>
<dd><p>Indicates that log output should add a <code class="code">[level]</code> prefix to each message
line. This can be used as an alternative to log coloring, e.g. when dumping the
log to file.
</p></dd>
<dt>&lsquo;<samp class="samp">time</samp>&rsquo;</dt>
<dd><p>Indicates that log lines should be prefixed with time information.
</p></dd>
<dt>&lsquo;<samp class="samp">datetime</samp>&rsquo;</dt>
<dd><p>Indicates that log lines should be prefixed with date and time information.
</p></dd>
</dl>
<p>Flags can also be used alone by adding a &rsquo;+&rsquo;/&rsquo;-&rsquo; prefix to set/reset a single
flag without affecting other <var class="var">flags</var> or changing <var class="var">loglevel</var>. When
setting both <var class="var">flags</var> and <var class="var">loglevel</var>, a &rsquo;+&rsquo; separator is expected
between the last <var class="var">flags</var> value and before <var class="var">loglevel</var>.
</p>
<p><var class="var">loglevel</var> is a string or a number containing one of the following values:
</p><dl class="table">
<dt>&lsquo;<samp class="samp">quiet, -8</samp>&rsquo;</dt>
<dd><p>Show nothing at all; be silent.
</p></dd>
<dt>&lsquo;<samp class="samp">panic, 0</samp>&rsquo;</dt>
<dd><p>Only show fatal errors which could lead the process to crash, such as
an assertion failure. This is not currently used for anything.
</p></dd>
<dt>&lsquo;<samp class="samp">fatal, 8</samp>&rsquo;</dt>
<dd><p>Only show fatal errors. These are errors after which the process absolutely
cannot continue.
</p></dd>
<dt>&lsquo;<samp class="samp">error, 16</samp>&rsquo;</dt>
<dd><p>Show all errors, including ones which can be recovered from.
</p></dd>
<dt>&lsquo;<samp class="samp">warning, 24</samp>&rsquo;</dt>
<dd><p>Show all warnings and errors. Any message related to possibly
incorrect or unexpected events will be shown.
</p></dd>
<dt>&lsquo;<samp class="samp">info, 32</samp>&rsquo;</dt>
<dd><p>Show informative messages during processing. This is in addition to
warnings and errors. This is the default value.
</p></dd>
<dt>&lsquo;<samp class="samp">verbose, 40</samp>&rsquo;</dt>
<dd><p>Same as <code class="code">info</code>, except more verbose.
</p></dd>
<dt>&lsquo;<samp class="samp">debug, 48</samp>&rsquo;</dt>
<dd><p>Show everything, including debugging information.
</p></dd>
<dt>&lsquo;<samp class="samp">trace, 56</samp>&rsquo;</dt>
</dl>
<p>For example to enable repeated log output, add the <code class="code">level</code> prefix, and set
<var class="var">loglevel</var> to <code class="code">verbose</code>:
</p><div class="example">
<pre class="example-preformatted">ffmpeg -loglevel repeat+level+verbose -i input output
</pre></div>
<p>Another example that enables repeated log output without affecting current
state of <code class="code">level</code> prefix flag or <var class="var">loglevel</var>:
</p><div class="example">
<pre class="example-preformatted">ffmpeg [...] -loglevel +repeat
</pre></div>
<p>By default the program logs to stderr. If coloring is supported by the
terminal, colors are used to mark errors and warnings. Log coloring
can be disabled setting the environment variable
<code class="env">AV_LOG_FORCE_NOCOLOR</code>, or can be forced setting
the environment variable <code class="env">AV_LOG_FORCE_COLOR</code>.
</p>
</dd>
<dt><samp class="option">-report</samp></dt>
<dd><p>Dump full command line and log output to a file named
<code class="code"><var class="var">program</var>-<var class="var">YYYYMMDD</var>-<var class="var">HHMMSS</var>.log</code> in the current
directory.
This file can be useful for bug reports.
It also implies <code class="code">-loglevel debug</code>.
</p>
<p>Setting the environment variable <code class="env">FFREPORT</code> to any value has the
same effect. If the value is a &rsquo;:&rsquo;-separated key=value sequence, these
options will affect the report; option values must be escaped if they
contain special characters or the options delimiter &rsquo;:&rsquo; (see the
&ldquo;Quoting and escaping&rdquo; section in the ffmpeg-utils manual).
</p>
<p>The following options are recognized:
</p><dl class="table">
<dt><samp class="option">file</samp></dt>
<dd><p>set the file name to use for the report; <code class="code">%p</code> is expanded to the name
of the program, <code class="code">%t</code> is expanded to a timestamp, <code class="code">%%</code> is expanded
to a plain <code class="code">%</code>
</p></dd>
<dt><samp class="option">level</samp></dt>
<dd><p>set the log verbosity level using a numerical value (see <code class="code">-loglevel</code>).
</p></dd>
</dl>
<p>For example, to output a report to a file named <samp class="file">ffreport.log</samp>
using a log level of <code class="code">32</code> (alias for log level <code class="code">info</code>):
</p>
<div class="example">
<pre class="example-preformatted">FFREPORT=file=ffreport.log:level=32 ffmpeg -i input output
</pre></div>
<p>Errors in parsing the environment variable are not fatal, and will not
appear in the report.
</p>
</dd>
<dt><samp class="option">-hide_banner</samp></dt>
<dd><p>Suppress printing banner.
</p>
<p>All FFmpeg tools will normally show a copyright notice, build options
and library versions. This option can be used to suppress printing
this information.
</p>
</dd>
<dt><samp class="option">-cpuflags flags (<em class="emph">global</em>)</samp></dt>
<dd><p>Allows setting and clearing cpu flags. This option is intended
for testing. Do not use it unless you know what you&rsquo;re doing.
</p><div class="example">
<pre class="example-preformatted">ffmpeg -cpuflags -sse+mmx ...
ffmpeg -cpuflags mmx ...
ffmpeg -cpuflags 0 ...
</pre></div>
<p>Possible flags for this option are:
</p><dl class="table">
<dt>&lsquo;<samp class="samp">x86</samp>&rsquo;</dt>
<dd><dl class="table">
<dt>&lsquo;<samp class="samp">mmx</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">mmxext</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">sse</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">sse2</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">sse2slow</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">sse3</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">sse3slow</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">ssse3</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">atom</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">sse4.1</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">sse4.2</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">avx</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">avx2</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">xop</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">fma3</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">fma4</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">3dnow</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">3dnowext</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">bmi1</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">bmi2</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">cmov</samp>&rsquo;</dt>
</dl>
</dd>
<dt>&lsquo;<samp class="samp">ARM</samp>&rsquo;</dt>
<dd><dl class="table">
<dt>&lsquo;<samp class="samp">armv5te</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">armv6</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">armv6t2</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">vfp</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">vfpv3</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">neon</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">setend</samp>&rsquo;</dt>
</dl>
</dd>
<dt>&lsquo;<samp class="samp">AArch64</samp>&rsquo;</dt>
<dd><dl class="table">
<dt>&lsquo;<samp class="samp">armv8</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">vfp</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">neon</samp>&rsquo;</dt>
</dl>
</dd>
<dt>&lsquo;<samp class="samp">PowerPC</samp>&rsquo;</dt>
<dd><dl class="table">
<dt>&lsquo;<samp class="samp">altivec</samp>&rsquo;</dt>
</dl>
</dd>
<dt>&lsquo;<samp class="samp">Specific Processors</samp>&rsquo;</dt>
<dd><dl class="table">
<dt>&lsquo;<samp class="samp">pentium2</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">pentium3</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">pentium4</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">k6</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">k62</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">athlon</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">athlonxp</samp>&rsquo;</dt>
<dt>&lsquo;<samp class="samp">k8</samp>&rsquo;</dt>
</dl>
</dd>
</dl>
</dd>
<dt><samp class="option">-cpucount <var class="var">count</var> (<em class="emph">global</em>)</samp></dt>
<dd><p>Override detection of CPU count. This option is intended
for testing. Do not use it unless you know what you&rsquo;re doing.
</p><div class="example">
<pre class="example-preformatted">ffmpeg -cpucount 2
</pre></div>
</dd>
<dt><samp class="option">-max_alloc <var class="var">bytes</var></samp></dt>
<dd><p>Set the maximum size limit for allocating a block on the heap by ffmpeg&rsquo;s
family of malloc functions. Exercise <strong class="strong">extreme caution</strong> when using
this option. Don&rsquo;t use if you do not understand the full consequence of doing so.
Default is INT_MAX.
</p></dd>
</dl>
<a name="AVOptions"></a>
<h3 class="section">3.3 AVOptions<span class="pull-right"><a class="anchor hidden-xs" href="#AVOptions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-AVOptions" aria-hidden="true">TOC</a></span></h3>
<p>These options are provided directly by the libavformat, libavdevice and
libavcodec libraries. To see the list of available AVOptions, use the
<samp class="option">-help</samp> option. They are separated into two categories:
</p><dl class="table">
<dt><samp class="option">generic</samp></dt>
<dd><p>These options can be set for any container, codec or device. Generic options
are listed under AVFormatContext options for containers/devices and under
AVCodecContext options for codecs.
</p></dd>
<dt><samp class="option">private</samp></dt>
<dd><p>These options are specific to the given container, device or codec. Private
options are listed under their corresponding containers/devices/codecs.
</p></dd>
</dl>
<p>For example to write an ID3v2.3 header instead of a default ID3v2.4 to
an MP3 file, use the <samp class="option">id3v2_version</samp> private option of the MP3
muxer:
</p><div class="example">
<pre class="example-preformatted">ffmpeg -i input.flac -id3v2_version 3 out.mp3
</pre></div>
<p>All codec AVOptions are per-stream, and thus a stream specifier
should be attached to them:
</p><div class="example">
<pre class="example-preformatted">ffmpeg -i multichannel.mxf -map 0:v:0 -map 0:a:0 -map 0:a:0 -c:a:0 ac3 -b:a:0 640k -ac:a:1 2 -c:a:1 aac -b:2 128k out.mp4
</pre></div>
<p>In the above example, a multichannel audio stream is mapped twice for output.
The first instance is encoded with codec ac3 and bitrate 640k.
The second instance is downmixed to 2 channels and encoded with codec aac. A bitrate of 128k is specified for it using
absolute index of the output stream.
</p>
<p>Note: the <samp class="option">-nooption</samp> syntax cannot be used for boolean
AVOptions, use <samp class="option">-option 0</samp>/<samp class="option">-option 1</samp>.
</p>
<p>Note: the old undocumented way of specifying per-stream AVOptions by
prepending v/a/s to the options name is now obsolete and will be
removed soon.
</p>
<a name="Main-options"></a>
<h3 class="section">3.4 Main options<span class="pull-right"><a class="anchor hidden-xs" href="#Main-options" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Main-options" aria-hidden="true">TOC</a></span></h3>
<dl class="table">
<dt><samp class="option">-x <var class="var">width</var></samp></dt>
<dd><p>Force displayed width.
</p></dd>
<dt><samp class="option">-y <var class="var">height</var></samp></dt>
<dd><p>Force displayed height.
</p></dd>
<dt><samp class="option">-fs</samp></dt>
<dd><p>Start in fullscreen mode.
</p></dd>
<dt><samp class="option">-an</samp></dt>
<dd><p>Disable audio.
</p></dd>
<dt><samp class="option">-vn</samp></dt>
<dd><p>Disable video.
</p></dd>
<dt><samp class="option">-sn</samp></dt>
<dd><p>Disable subtitles.
</p></dd>
<dt><samp class="option">-ss <var class="var">pos</var></samp></dt>
<dd><p>Seek to <var class="var">pos</var>. Note that in most formats it is not possible to seek
exactly, so <code class="command">ffplay</code> will seek to the nearest seek point to
<var class="var">pos</var>.
</p>
<p><var class="var">pos</var> must be a time duration specification,
see <a data-manual="ffmpeg-utils" href="./ffmpeg-utils.html#time-duration-syntax">the Time duration section in the ffmpeg-utils(1) manual</a>.
</p></dd>
<dt><samp class="option">-t <var class="var">duration</var></samp></dt>
<dd><p>Play <var class="var">duration</var> seconds of audio/video.
</p>
<p><var class="var">duration</var> must be a time duration specification,
see <a data-manual="ffmpeg-utils" href="./ffmpeg-utils.html#time-duration-syntax">the Time duration section in the ffmpeg-utils(1) manual</a>.
</p></dd>
<dt><samp class="option">-bytes</samp></dt>
<dd><p>Seek by bytes.
</p></dd>
<dt><samp class="option">-seek_interval</samp></dt>
<dd><p>Set custom interval, in seconds, for seeking using left/right keys. Default is 10 seconds.
</p></dd>
<dt><samp class="option">-nodisp</samp></dt>
<dd><p>Disable graphical display.
</p></dd>
<dt><samp class="option">-noborder</samp></dt>
<dd><p>Borderless window.
</p></dd>
<dt><samp class="option">-alwaysontop</samp></dt>
<dd><p>Window always on top. Available on: X11 with SDL &gt;= 2.0.5, Windows SDL &gt;= 2.0.6.
</p></dd>
<dt><samp class="option">-volume</samp></dt>
<dd><p>Set the startup volume. 0 means silence, 100 means no volume reduction or
amplification. Negative values are treated as 0, values above 100 are treated
as 100.
</p></dd>
<dt><samp class="option">-f <var class="var">fmt</var></samp></dt>
<dd><p>Force format.
</p></dd>
<dt><samp class="option">-window_title <var class="var">title</var></samp></dt>
<dd><p>Set window title (default is the input filename).
</p></dd>
<dt><samp class="option">-left <var class="var">title</var></samp></dt>
<dd><p>Set the x position for the left of the window (default is a centered window).
</p></dd>
<dt><samp class="option">-top <var class="var">title</var></samp></dt>
<dd><p>Set the y position for the top of the window (default is a centered window).
</p></dd>
<dt><samp class="option">-loop <var class="var">number</var></samp></dt>
<dd><p>Loops movie playback &lt;number&gt; times. 0 means forever.
</p></dd>
<dt><samp class="option">-showmode <var class="var">mode</var></samp></dt>
<dd><p>Set the show mode to use.
Available values for <var class="var">mode</var> are:
</p><dl class="table">
<dt>&lsquo;<samp class="samp">0, video</samp>&rsquo;</dt>
<dd><p>show video
</p></dd>
<dt>&lsquo;<samp class="samp">1, waves</samp>&rsquo;</dt>
<dd><p>show audio waves
</p></dd>
<dt>&lsquo;<samp class="samp">2, rdft</samp>&rsquo;</dt>
<dd><p>show audio frequency band using RDFT ((Inverse) Real Discrete Fourier Transform)
</p></dd>
</dl>
<p>Default value is &quot;video&quot;, if video is not present or cannot be played
&quot;rdft&quot; is automatically selected.
</p>
<p>You can interactively cycle through the available show modes by
pressing the key <kbd class="key">w</kbd>.
</p>
</dd>
<dt><samp class="option">-vf <var class="var">filtergraph</var></samp></dt>
<dd><p>Create the filtergraph specified by <var class="var">filtergraph</var> and use it to
filter the video stream.
</p>
<p><var class="var">filtergraph</var> is a description of the filtergraph to apply to
the stream, and must have a single video input and a single video
output. In the filtergraph, the input is associated to the label
<code class="code">in</code>, and the output to the label <code class="code">out</code>. See the
ffmpeg-filters manual for more information about the filtergraph
syntax.
</p>
<p>You can specify this parameter multiple times and cycle through the specified
filtergraphs along with the show modes by pressing the key <kbd class="key">w</kbd>.
</p>
</dd>
<dt><samp class="option">-af <var class="var">filtergraph</var></samp></dt>
<dd><p><var class="var">filtergraph</var> is a description of the filtergraph to apply to
the input audio.
Use the option &quot;-filters&quot; to show all the available filters (including
sources and sinks).
</p>
</dd>
<dt><samp class="option">-i <var class="var">input_url</var></samp></dt>
<dd><p>Read <var class="var">input_url</var>.
</p></dd>
</dl>
<a name="Advanced-options"></a>
<h3 class="section">3.5 Advanced options<span class="pull-right"><a class="anchor hidden-xs" href="#Advanced-options" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Advanced-options" aria-hidden="true">TOC</a></span></h3>
<dl class="table">
<dt><samp class="option">-stats</samp></dt>
<dd><p>Print several playback statistics, in particular show the stream
duration, the codec parameters, the current position in the stream and
the audio/video synchronisation drift. It is shown by default, unless the
log level is lower than <code class="code">info</code>. Its display can be forced by manually
specifying this option. To disable it, you need to specify <code class="code">-nostats</code>.
</p>
</dd>
<dt><samp class="option">-fast</samp></dt>
<dd><p>Non-spec-compliant optimizations.
</p></dd>
<dt><samp class="option">-genpts</samp></dt>
<dd><p>Generate pts.
</p></dd>
<dt><samp class="option">-sync <var class="var">type</var></samp></dt>
<dd><p>Set the master clock to audio (<code class="code">type=audio</code>), video
(<code class="code">type=video</code>) or external (<code class="code">type=ext</code>). Default is audio. The
master clock is used to control audio-video synchronization. Most media
players use audio as master clock, but in some cases (streaming or high
quality broadcast) it is necessary to change that. This option is mainly
used for debugging purposes.
</p></dd>
<dt><samp class="option">-ast <var class="var">audio_stream_specifier</var></samp></dt>
<dd><p>Select the desired audio stream using the given stream specifier. The stream
specifiers are described in the <a class="ref" href="#Stream-specifiers">Stream specifiers</a> chapter. If this option
is not specified, the &quot;best&quot; audio stream is selected in the program of the
already selected video stream.
</p></dd>
<dt><samp class="option">-vst <var class="var">video_stream_specifier</var></samp></dt>
<dd><p>Select the desired video stream using the given stream specifier. The stream
specifiers are described in the <a class="ref" href="#Stream-specifiers">Stream specifiers</a> chapter. If this option
is not specified, the &quot;best&quot; video stream is selected.
</p></dd>
<dt><samp class="option">-sst <var class="var">subtitle_stream_specifier</var></samp></dt>
<dd><p>Select the desired subtitle stream using the given stream specifier. The stream
specifiers are described in the <a class="ref" href="#Stream-specifiers">Stream specifiers</a> chapter. If this option
is not specified, the &quot;best&quot; subtitle stream is selected in the program of the
already selected video or audio stream.
</p></dd>
<dt><samp class="option">-autoexit</samp></dt>
<dd><p>Exit when video is done playing.
</p></dd>
<dt><samp class="option">-exitonkeydown</samp></dt>
<dd><p>Exit if any key is pressed.
</p></dd>
<dt><samp class="option">-exitonmousedown</samp></dt>
<dd><p>Exit if any mouse button is pressed.
</p>
</dd>
<dt><samp class="option">-codec:<var class="var">media_specifier</var> <var class="var">codec_name</var></samp></dt>
<dd><p>Force a specific decoder implementation for the stream identified by
<var class="var">media_specifier</var>, which can assume the values <code class="code">a</code> (audio),
<code class="code">v</code> (video), and <code class="code">s</code> subtitle.
</p>
</dd>
<dt><samp class="option">-acodec <var class="var">codec_name</var></samp></dt>
<dd><p>Force a specific audio decoder.
</p>
</dd>
<dt><samp class="option">-vcodec <var class="var">codec_name</var></samp></dt>
<dd><p>Force a specific video decoder.
</p>
</dd>
<dt><samp class="option">-scodec <var class="var">codec_name</var></samp></dt>
<dd><p>Force a specific subtitle decoder.
</p>
</dd>
<dt><samp class="option">-autorotate</samp></dt>
<dd><p>Automatically rotate the video according to file metadata. Enabled by
default, use <samp class="option">-noautorotate</samp> to disable it.
</p>
</dd>
<dt><samp class="option">-framedrop</samp></dt>
<dd><p>Drop video frames if video is out of sync. Enabled by default if the master
clock is not set to video. Use this option to enable frame dropping for all
master clock sources, use <samp class="option">-noframedrop</samp> to disable it.
</p>
</dd>
<dt><samp class="option">-infbuf</samp></dt>
<dd><p>Do not limit the input buffer size, read as much data as possible from the
input as soon as possible. Enabled by default for realtime streams, where data
may be dropped if not read in time. Use this option to enable infinite buffers
for all inputs, use <samp class="option">-noinfbuf</samp> to disable it.
</p>
</dd>
<dt><samp class="option">-filter_threads <var class="var">nb_threads</var></samp></dt>
<dd><p>Defines how many threads are used to process a filter pipeline. Each pipeline
will produce a thread pool with this many threads available for parallel
processing. The default is 0 which means that the thread count will be
determined by the number of available CPUs.
</p>
</dd>
<dt><samp class="option">-enable_vulkan</samp></dt>
<dd><p>Use vulkan renderer rather than SDL builtin renderer. Depends on libplacebo.
</p>
</dd>
<dt><samp class="option">-vulkan_params</samp></dt>
<dd>
<p>Vulkan configuration using a list of <var class="var">key</var>=<var class="var">value</var> pairs separated by
&quot;:&quot;.
</p>
</dd>
<dt><samp class="option">-hwaccel</samp></dt>
<dd><p>Use HW accelerated decoding. Enable this option will enable vulkan renderer
automatically.
</p>
</dd>
<dt><samp class="option">-video_bg <var class="var">pattern</var></samp></dt>
<dd><p>Set the video background pattern used for transparent videos. For solid color
patterns you can use the color name or color code as specified in the
<a data-manual="ffmpeg-utils" href="./ffmpeg-utils.html#color-syntax">Color section in the ffmpeg-utils(1) manual</a>.
You can also use the special <code class="code">tiles</code> keyword for a checker board style
pattern. This is also the default. The <code class="code">none</code> pattern does rendering
without alpha blending effectively ignoring alpha channel.
</p>
</dd>
</dl>
<a name="While-playing"></a>
<h3 class="section">3.6 While playing<span class="pull-right"><a class="anchor hidden-xs" href="#While-playing" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-While-playing" aria-hidden="true">TOC</a></span></h3>
<dl class="table">
<dt><kbd class="key">q, ESC</kbd></dt>
<dd><p>Quit.
</p>
</dd>
<dt><kbd class="key">f</kbd></dt>
<dd><p>Toggle full screen.
</p>
</dd>
<dt><kbd class="key">p, SPC</kbd></dt>
<dd><p>Pause.
</p>
</dd>
<dt><kbd class="key">m</kbd></dt>
<dd><p>Toggle mute.
</p>
</dd>
<dt><kbd class="key">9, 0</kbd></dt>
<dt><kbd class="key">/, *</kbd></dt>
<dd><p>Decrease and increase volume respectively.
</p>
</dd>
<dt><kbd class="key">a</kbd></dt>
<dd><p>Cycle audio channel in the current program.
</p>
</dd>
<dt><kbd class="key">v</kbd></dt>
<dd><p>Cycle video channel.
</p>
</dd>
<dt><kbd class="key">t</kbd></dt>
<dd><p>Cycle subtitle channel in the current program.
</p>
</dd>
<dt><kbd class="key">c</kbd></dt>
<dd><p>Cycle program.
</p>
</dd>
<dt><kbd class="key">w</kbd></dt>
<dd><p>Cycle video filters or show modes.
</p>
</dd>
<dt><kbd class="key">s</kbd></dt>
<dd><p>Step to the next frame.
</p>
<p>Pause if the stream is not already paused, step to the next video
frame, and pause.
</p>
</dd>
<dt><kbd class="key">left/right</kbd></dt>
<dd><p>Seek backward/forward 10 seconds.
</p>
</dd>
<dt><kbd class="key">down/up</kbd></dt>
<dd><p>Seek backward/forward 1 minute.
</p>
</dd>
<dt><kbd class="key">page down/page up</kbd></dt>
<dd><p>Seek to the previous/next chapter.
or if there are no chapters
Seek backward/forward 10 minutes.
</p>
</dd>
<dt><kbd class="key">right mouse click</kbd></dt>
<dd><p>Seek to percentage in file corresponding to fraction of width.
</p>
</dd>
<dt><kbd class="key">left mouse double-click</kbd></dt>
<dd><p>Toggle full screen.
</p>
</dd>
</dl>
<a name="See-Also"></a>
<h2 class="chapter">4 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffplay-all.html">ffmpeg-all</a>,
<a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="ffmpeg-utils.html">ffmpeg-utils</a>,
<a class="url" href="ffmpeg-scaler.html">ffmpeg-scaler</a>,
<a class="url" href="ffmpeg-resampler.html">ffmpeg-resampler</a>,
<a class="url" href="ffmpeg-codecs.html">ffmpeg-codecs</a>,
<a class="url" href="ffmpeg-bitstream-filters.html">ffmpeg-bitstream-filters</a>,
<a class="url" href="ffmpeg-formats.html">ffmpeg-formats</a>,
<a class="url" href="ffmpeg-devices.html">ffmpeg-devices</a>,
<a class="url" href="ffmpeg-protocols.html">ffmpeg-protocols</a>,
<a class="url" href="ffmpeg-filters.html">ffmpeg-filters</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">5 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,562 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Using Git to develop FFmpeg
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Using Git to develop FFmpeg
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Introduction" href="#Introduction">1 Introduction</a></li>
<li><a id="toc-Basics-Usage" href="#Basics-Usage">2 Basics Usage</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Get-Git" href="#Get-Git">2.1 Get Git</a></li>
<li><a id="toc-Cloning-the-source-tree" href="#Cloning-the-source-tree">2.2 Cloning the source tree</a></li>
<li><a id="toc-Updating-the-source-tree-to-the-latest-revision" href="#Updating-the-source-tree-to-the-latest-revision-1">2.3 Updating the source tree to the latest revision</a></li>
<li><a id="toc-Rebasing-your-local-branches" href="#Rebasing-your-local-branches">2.4 Rebasing your local branches</a></li>
<li><a id="toc-Adding_002fremoving-files_002fdirectories" href="#Adding_002fremoving-files_002fdirectories">2.5 Adding/removing files/directories</a></li>
<li><a id="toc-Showing-modifications" href="#Showing-modifications">2.6 Showing modifications</a></li>
<li><a id="toc-Inspecting-the-changelog" href="#Inspecting-the-changelog">2.7 Inspecting the changelog</a></li>
<li><a id="toc-Checking-source-tree-status" href="#Checking-source-tree-status">2.8 Checking source tree status</a></li>
<li><a id="toc-Committing" href="#Committing">2.9 Committing</a></li>
<li><a id="toc-Writing-a-commit-message" href="#Writing-a-commit-message">2.10 Writing a commit message</a></li>
<li><a id="toc-Preparing-a-patchset" href="#Preparing-a-patchset">2.11 Preparing a patchset</a></li>
<li><a id="toc-Sending-patches-for-review" href="#Sending-patches-for-review">2.12 Sending patches for review</a></li>
<li><a id="toc-Renaming_002fmoving_002fcopying-files-or-contents-of-files" href="#Renaming_002fmoving_002fcopying-files-or-contents-of-files">2.13 Renaming/moving/copying files or contents of files</a></li>
</ul></li>
<li><a id="toc-Git-configuration" href="#Git-configuration">3 Git configuration</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Personal-Git-installation" href="#Personal-Git-installation">3.1 Personal Git installation</a></li>
<li><a id="toc-Repository-configuration" href="#Repository-configuration">3.2 Repository configuration</a></li>
</ul></li>
<li><a id="toc-FFmpeg-specific" href="#FFmpeg-specific">4 FFmpeg specific</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Reverting-broken-commits" href="#Reverting-broken-commits">4.1 Reverting broken commits</a></li>
<li><a id="toc-Pushing-changes-to-remote-trees" href="#Pushing-changes-to-remote-trees">4.2 Pushing changes to remote trees</a></li>
<li><a id="toc-Finding-a-specific-svn-revision" href="#Finding-a-specific-svn-revision">4.3 Finding a specific svn revision</a></li>
</ul></li>
<li><a id="toc-gpg-key-generation" href="#gpg-key-generation">5 gpg key generation</a></li>
<li><a id="toc-Pre_002dpush-checklist" href="#Pre_002dpush-checklist">6 Pre-push checklist</a></li>
<li><a id="toc-Server-Issues" href="#Server-Issues">7 Server Issues</a></li>
</ul>
</div>
</div>
<a name="Introduction"></a>
<h2 class="chapter">1 Introduction<span class="pull-right"><a class="anchor hidden-xs" href="#Introduction" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Introduction" aria-hidden="true">TOC</a></span></h2>
<p>This document aims in giving some quick references on a set of useful Git
commands. You should always use the extensive and detailed documentation
provided directly by Git:
</p>
<div class="example">
<pre class="example-preformatted">git --help
man git
</pre></div>
<p>shows you the available subcommands,
</p>
<div class="example">
<pre class="example-preformatted">git &lt;command&gt; --help
man git-&lt;command&gt;
</pre></div>
<p>shows information about the subcommand &lt;command&gt;.
</p>
<p>Additional information could be found on the
<a class="url" href="http://gitref.org">Git Reference</a> website.
</p>
<p>For more information about the Git project, visit the
<a class="url" href="http://git-scm.com/">Git website</a>.
</p>
<p>Consult these resources whenever you have problems, they are quite exhaustive.
</p>
<p>What follows now is a basic introduction to Git and some FFmpeg-specific
guidelines to ease the contribution to the project.
</p>
<a name="Basics-Usage"></a>
<h2 class="chapter">2 Basics Usage<span class="pull-right"><a class="anchor hidden-xs" href="#Basics-Usage" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Basics-Usage" aria-hidden="true">TOC</a></span></h2>
<a name="Get-Git"></a>
<h3 class="section">2.1 Get Git<span class="pull-right"><a class="anchor hidden-xs" href="#Get-Git" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Get-Git" aria-hidden="true">TOC</a></span></h3>
<p>You can get Git from <a class="url" href="http://git-scm.com/">http://git-scm.com/</a>
Most distribution and operating system provide a package for it.
</p>
<a name="Cloning-the-source-tree"></a>
<h3 class="section">2.2 Cloning the source tree<span class="pull-right"><a class="anchor hidden-xs" href="#Cloning-the-source-tree" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Cloning-the-source-tree" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git clone https://git.ffmpeg.org/ffmpeg.git &lt;target&gt;
</pre></div>
<p>This will put the FFmpeg sources into the directory <var class="var">&lt;target&gt;</var>.
</p>
<div class="example">
<pre class="example-preformatted">git clone git@source.ffmpeg.org:ffmpeg &lt;target&gt;
</pre></div>
<p>This will put the FFmpeg sources into the directory <var class="var">&lt;target&gt;</var> and let
you push back your changes to the remote repository.
</p>
<div class="example">
<pre class="example-preformatted">git clone git@ffmpeg.org:ffmpeg-web &lt;target&gt;
</pre></div>
<p>This will put the source of the FFmpeg website into the directory
<var class="var">&lt;target&gt;</var> and let you push back your changes to the remote repository.
</p>
<p>If you don&rsquo;t have write-access to the ffmpeg-web repository, you can
create patches after making a read-only ffmpeg-web clone:
</p>
<div class="example">
<pre class="example-preformatted">git clone git://ffmpeg.org/ffmpeg-web &lt;target&gt;
</pre></div>
<p>Make sure that you do not have Windows line endings in your checkouts,
otherwise you may experience spurious compilation failures. One way to
achieve this is to run
</p>
<div class="example">
<pre class="example-preformatted">git config --global core.autocrlf false
</pre></div>
<a class="anchor" id="Updating-the-source-tree-to-the-latest-revision"></a><a name="Updating-the-source-tree-to-the-latest-revision-1"></a>
<h3 class="section">2.3 Updating the source tree to the latest revision<span class="pull-right"><a class="anchor hidden-xs" href="#Updating-the-source-tree-to-the-latest-revision" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Updating-the-source-tree-to-the-latest-revision" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git pull (--rebase)
</pre></div>
<p>pulls in the latest changes from the tracked branch. The tracked branch
can be remote. By default the master branch tracks the branch master in
the remote origin.
</p>
<div class="warning">
<p><code class="command">--rebase</code> (see below) is recommended.
</p></div>
<a name="Rebasing-your-local-branches"></a>
<h3 class="section">2.4 Rebasing your local branches<span class="pull-right"><a class="anchor hidden-xs" href="#Rebasing-your-local-branches" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Rebasing-your-local-branches" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git pull --rebase
</pre></div>
<p>fetches the changes from the main repository and replays your local commits
over it. This is required to keep all your local changes at the top of
FFmpeg&rsquo;s master tree. The master tree will reject pushes with merge commits.
</p>
<a name="Adding_002fremoving-files_002fdirectories"></a>
<h3 class="section">2.5 Adding/removing files/directories<span class="pull-right"><a class="anchor hidden-xs" href="#Adding_002fremoving-files_002fdirectories" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Adding_002fremoving-files_002fdirectories" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git add [-A] &lt;filename/dirname&gt;
git rm [-r] &lt;filename/dirname&gt;
</pre></div>
<p>Git needs to get notified of all changes you make to your working
directory that makes files appear or disappear.
Line moves across files are automatically tracked.
</p>
<a name="Showing-modifications"></a>
<h3 class="section">2.6 Showing modifications<span class="pull-right"><a class="anchor hidden-xs" href="#Showing-modifications" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Showing-modifications" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git diff &lt;filename(s)&gt;
</pre></div>
<p>will show all local modifications in your working directory as unified diff.
</p>
<a name="Inspecting-the-changelog"></a>
<h3 class="section">2.7 Inspecting the changelog<span class="pull-right"><a class="anchor hidden-xs" href="#Inspecting-the-changelog" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Inspecting-the-changelog" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git log &lt;filename(s)&gt;
</pre></div>
<p>You may also use the graphical tools like <code class="command">gitview</code> or <code class="command">gitk</code>
or the web interface available at <a class="url" href="https://git.ffmpeg.org/ffmpeg.git">https://git.ffmpeg.org/ffmpeg.git</a>.
</p>
<a name="Checking-source-tree-status"></a>
<h3 class="section">2.8 Checking source tree status<span class="pull-right"><a class="anchor hidden-xs" href="#Checking-source-tree-status" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Checking-source-tree-status" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git status
</pre></div>
<p>detects all the changes you made and lists what actions will be taken in case
of a commit (additions, modifications, deletions, etc.).
</p>
<a name="Committing"></a>
<h3 class="section">2.9 Committing<span class="pull-right"><a class="anchor hidden-xs" href="#Committing" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Committing" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git diff --check
</pre></div>
<p>to double check your changes before committing them to avoid trouble later
on. All experienced developers do this on each and every commit, no matter
how small.
</p>
<p>Every one of them has been saved from looking like a fool by this many times.
It&rsquo;s very easy for stray debug output or cosmetic modifications to slip in,
please avoid problems through this extra level of scrutiny.
</p>
<p>For cosmetics-only commits you should get (almost) empty output from
</p>
<div class="example">
<pre class="example-preformatted">git diff -w -b &lt;filename(s)&gt;
</pre></div>
<p>Also check the output of
</p>
<div class="example">
<pre class="example-preformatted">git status
</pre></div>
<p>to make sure you don&rsquo;t have untracked files or deletions.
</p>
<div class="example">
<pre class="example-preformatted">git add [-i|-p|-A] &lt;filenames/dirnames&gt;
</pre></div>
<p>Make sure you have told Git your name, email address and GPG key
</p>
<div class="example">
<pre class="example-preformatted">git config --global user.name &quot;My Name&quot;
git config --global user.email my@email.invalid
git config --global user.signingkey ABCDEF0123245
</pre></div>
<p>Enable signing all commits or use -S
</p>
<div class="example">
<pre class="example-preformatted">git config --global commit.gpgsign true
</pre></div>
<p>Use <samp class="option">--global</samp> to set the global configuration for all your Git checkouts.
</p>
<p>Git will select the changes to the files for commit. Optionally you can use
the interactive or the patch mode to select hunk by hunk what should be
added to the commit.
</p>
<div class="example">
<pre class="example-preformatted">git commit
</pre></div>
<p>Git will commit the selected changes to your current local branch.
</p>
<p>You will be prompted for a log message in an editor, which is either
set in your personal configuration file through
</p>
<div class="example">
<pre class="example-preformatted">git config --global core.editor
</pre></div>
<p>or set by one of the following environment variables:
<var class="var">GIT_EDITOR</var>, <var class="var">VISUAL</var> or <var class="var">EDITOR</var>.
</p>
<a name="Writing-a-commit-message"></a>
<h3 class="section">2.10 Writing a commit message<span class="pull-right"><a class="anchor hidden-xs" href="#Writing-a-commit-message" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Writing-a-commit-message" aria-hidden="true">TOC</a></span></h3>
<p>Log messages should be concise but descriptive.
</p>
<p>The first line must contain the context, a colon and a very short
summary of what the commit does. Details can be added, if necessary,
separated by an empty line. These details should not exceed 60-72 characters
per line, except when containing code.
</p>
<p>Example of a good commit message:
</p>
<div class="example">
<pre class="example-preformatted">avcodec/cbs: add a helper to read extradata within packet side data
Using ff_cbs_read() on the raw buffer will not parse it as extradata,
resulting in parsing errors for example when handling ISOBMFF avcC.
This helper works around that.
</pre></div>
<div class="example">
<pre class="example-preformatted">ptr might be NULL
</pre></div>
<p>If the summary on the first line is not enough, in the body of the message,
explain why you made a change, what you did will be obvious from the changes
themselves most of the time. Saying just &quot;bug fix&quot; or &quot;10l&quot; is bad. Remember
that people of varying skill levels look at and educate themselves while
reading through your code. Don&rsquo;t include filenames in log messages except in
the context, Git provides that information.
</p>
<p>If the commit fixes a registered issue, state it in a separate line of the
body: <code class="code">Fix Trac ticket #42.</code>
</p>
<p>The first line will be used to name
the patch by <code class="command">git format-patch</code>.
</p>
<p>Common mistakes for the first line, as seen in <code class="command">git log --oneline</code>
include: missing context at the beginning; description of what the code did
before the patch; line too long or wrapped to the second line.
</p>
<a name="Preparing-a-patchset"></a>
<h3 class="section">2.11 Preparing a patchset<span class="pull-right"><a class="anchor hidden-xs" href="#Preparing-a-patchset" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Preparing-a-patchset" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git format-patch &lt;commit&gt; [-o directory]
</pre></div>
<p>will generate a set of patches for each commit between <var class="var">&lt;commit&gt;</var> and
current <var class="var">HEAD</var>. E.g.
</p>
<div class="example">
<pre class="example-preformatted">git format-patch origin/master
</pre></div>
<p>will generate patches for all commits on current branch which are not
present in upstream.
A useful shortcut is also
</p>
<div class="example">
<pre class="example-preformatted">git format-patch -n
</pre></div>
<p>which will generate patches from last <var class="var">n</var> commits.
By default the patches are created in the current directory.
</p>
<a name="Sending-patches-for-review"></a>
<h3 class="section">2.12 Sending patches for review<span class="pull-right"><a class="anchor hidden-xs" href="#Sending-patches-for-review" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Sending-patches-for-review" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git send-email &lt;commit list|directory&gt;
</pre></div>
<p>will send the patches created by <code class="command">git format-patch</code> or directly
generates them. All the email fields can be configured in the global/local
configuration or overridden by command line.
Note that this tool must often be installed separately (e.g. <var class="var">git-email</var>
package on Debian-based distros).
</p>
<a name="Renaming_002fmoving_002fcopying-files-or-contents-of-files"></a>
<h3 class="section">2.13 Renaming/moving/copying files or contents of files<span class="pull-right"><a class="anchor hidden-xs" href="#Renaming_002fmoving_002fcopying-files-or-contents-of-files" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Renaming_002fmoving_002fcopying-files-or-contents-of-files" aria-hidden="true">TOC</a></span></h3>
<p>Git automatically tracks such changes, making those normal commits.
</p>
<div class="example">
<pre class="example-preformatted">mv/cp path/file otherpath/otherfile
git add [-A] .
git commit
</pre></div>
<a name="Git-configuration"></a>
<h2 class="chapter">3 Git configuration<span class="pull-right"><a class="anchor hidden-xs" href="#Git-configuration" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Git-configuration" aria-hidden="true">TOC</a></span></h2>
<p>In order to simplify a few workflows, it is advisable to configure both
your personal Git installation and your local FFmpeg repository.
</p>
<a name="Personal-Git-installation"></a>
<h3 class="section">3.1 Personal Git installation<span class="pull-right"><a class="anchor hidden-xs" href="#Personal-Git-installation" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Personal-Git-installation" aria-hidden="true">TOC</a></span></h3>
<p>Add the following to your <samp class="file">~/.gitconfig</samp> to help <code class="command">git send-email</code>
and <code class="command">git format-patch</code> detect renames:
</p>
<div class="example">
<pre class="example-preformatted">[diff]
renames = copy
</pre></div>
<a name="Repository-configuration"></a>
<h3 class="section">3.2 Repository configuration<span class="pull-right"><a class="anchor hidden-xs" href="#Repository-configuration" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Repository-configuration" aria-hidden="true">TOC</a></span></h3>
<p>In order to have <code class="command">git send-email</code> automatically send patches
to the ffmpeg-devel mailing list, add the following stanza
to <samp class="file">/path/to/ffmpeg/repository/.git/config</samp>:
</p>
<div class="example">
<pre class="example-preformatted">[sendemail]
to = ffmpeg-devel@ffmpeg.org
</pre></div>
<a name="FFmpeg-specific"></a>
<h2 class="chapter">4 FFmpeg specific<span class="pull-right"><a class="anchor hidden-xs" href="#FFmpeg-specific" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-FFmpeg-specific" aria-hidden="true">TOC</a></span></h2>
<a name="Reverting-broken-commits"></a>
<h3 class="section">4.1 Reverting broken commits<span class="pull-right"><a class="anchor hidden-xs" href="#Reverting-broken-commits" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Reverting-broken-commits" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git reset &lt;commit&gt;
</pre></div>
<p><code class="command">git reset</code> will uncommit the changes till <var class="var">&lt;commit&gt;</var> rewriting
the current branch history.
</p>
<div class="example">
<pre class="example-preformatted">git commit --amend
</pre></div>
<p>allows one to amend the last commit details quickly.
</p>
<div class="example">
<pre class="example-preformatted">git rebase -i origin/master
</pre></div>
<p>will replay local commits over the main repository allowing to edit, merge
or remove some of them in the process.
</p>
<div class="info">
<p><code class="command">git reset</code>, <code class="command">git commit --amend</code> and <code class="command">git rebase</code>
rewrite history, so you should use them ONLY on your local or topic branches.
The main repository will reject those changes.
</p></div>
<div class="example">
<pre class="example-preformatted">git revert &lt;commit&gt;
</pre></div>
<p><code class="command">git revert</code> will generate a revert commit. This will not make the
faulty commit disappear from the history.
</p>
<a name="Pushing-changes-to-remote-trees"></a>
<h3 class="section">4.2 Pushing changes to remote trees<span class="pull-right"><a class="anchor hidden-xs" href="#Pushing-changes-to-remote-trees" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Pushing-changes-to-remote-trees" aria-hidden="true">TOC</a></span></h3>
<div class="example">
<pre class="example-preformatted">git push origin master --dry-run
</pre></div>
<p>Will simulate a push of the local master branch to the default remote
(<var class="var">origin</var>). And list which branches and ranges or commits would have been
pushed.
Git will prevent you from pushing changes if the local and remote trees are
out of sync. Refer to <a class="ref" href="#Updating-the-source-tree-to-the-latest-revision">Updating the source tree to the latest revision</a>.
</p>
<div class="example">
<pre class="example-preformatted">git remote add &lt;name&gt; &lt;url&gt;
</pre></div>
<p>Will add additional remote with a name reference, it is useful if you want
to push your local branch for review on a remote host.
</p>
<div class="example">
<pre class="example-preformatted">git push &lt;remote&gt; &lt;refspec&gt;
</pre></div>
<p>Will push the changes to the <var class="var">&lt;remote&gt;</var> repository.
Omitting <var class="var">&lt;refspec&gt;</var> makes <code class="command">git push</code> update all the remote
branches matching the local ones.
</p>
<a name="Finding-a-specific-svn-revision"></a>
<h3 class="section">4.3 Finding a specific svn revision<span class="pull-right"><a class="anchor hidden-xs" href="#Finding-a-specific-svn-revision" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Finding-a-specific-svn-revision" aria-hidden="true">TOC</a></span></h3>
<p>Since version 1.7.1 Git supports &lsquo;<samp class="samp">:/foo</samp>&rsquo; syntax for specifying commits
based on a regular expression. see man gitrevisions
</p>
<div class="example">
<pre class="example-preformatted">git show :/'as revision 23456'
</pre></div>
<p>will show the svn changeset &lsquo;<samp class="samp">r23456</samp>&rsquo;. With older Git versions searching in
the <code class="command">git log</code> output is the easiest option (especially if a pager with
search capabilities is used).
</p>
<p>This commit can be checked out with
</p>
<div class="example">
<pre class="example-preformatted">git checkout -b svn_23456 :/'as revision 23456'
</pre></div>
<p>or for Git &lt; 1.7.1 with
</p>
<div class="example">
<pre class="example-preformatted">git checkout -b svn_23456 $SHA1
</pre></div>
<p>where <var class="var">$SHA1</var> is the commit hash from the <code class="command">git log</code> output.
</p>
<a name="gpg-key-generation"></a>
<h2 class="chapter">5 gpg key generation<span class="pull-right"><a class="anchor hidden-xs" href="#gpg-key-generation" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-gpg-key-generation" aria-hidden="true">TOC</a></span></h2>
<p>If you have no gpg key yet, we recommend that you create a ed25519 based key as it
is small, fast and secure. Especially it results in small signatures in git.
</p>
<div class="example">
<pre class="example-preformatted">gpg --default-new-key-algo &quot;ed25519/cert,sign+cv25519/encr&quot; --quick-generate-key &quot;human@server.com&quot;
</pre></div>
<p>When generating a key, make sure the email specified matches the email used in git as some sites like
github consider mismatches a reason to declare such commits unverified. After generating a key you
can add it to the MAINTAINER file and upload it to a keyserver.
</p>
<a name="Pre_002dpush-checklist"></a>
<h2 class="chapter">6 Pre-push checklist<span class="pull-right"><a class="anchor hidden-xs" href="#Pre_002dpush-checklist" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Pre_002dpush-checklist" aria-hidden="true">TOC</a></span></h2>
<p>Once you have a set of commits that you feel are ready for pushing,
work through the following checklist to doublecheck everything is in
proper order. This list tries to be exhaustive. In case you are just
pushing a typo in a comment, some of the steps may be unnecessary.
Apply your common sense, but if in doubt, err on the side of caution.
</p>
<p>First, make sure that the commits and branches you are going to push
match what you want pushed and that nothing is missing, extraneous or
wrong. You can see what will be pushed by running the git push command
with <samp class="option">--dry-run</samp> first. And then inspecting the commits listed with
<code class="command">git log -p 1234567..987654</code>. The <code class="command">git status</code> command
may help in finding local changes that have been forgotten to be added.
</p>
<p>Next let the code pass through a full run of our test suite.
</p>
<ul class="itemize mark-bullet">
<li><code class="command">make distclean</code>
</li><li><code class="command">/path/to/ffmpeg/configure</code>
</li><li><code class="command">make fate</code>
</li><li>if fate fails due to missing samples run <code class="command">make fate-rsync</code> and retry
</li></ul>
<p>Make sure all your changes have been checked before pushing them, the
test suite only checks against regressions and that only to some extend. It does
obviously not check newly added features/code to be working unless you have
added a test for that (which is recommended).
</p>
<p>Also note that every single commit should pass the test suite, not just
the result of a series of patches.
</p>
<p>Once everything passed, push the changes to your public ffmpeg clone and post a
merge request to ffmpeg-devel. You can also push them directly but this is not
recommended.
</p>
<a name="Server-Issues"></a>
<h2 class="chapter">7 Server Issues<span class="pull-right"><a class="anchor hidden-xs" href="#Server-Issues" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Server-Issues" aria-hidden="true">TOC</a></span></h2>
<p>Contact the project admins at <a class="email" href="mailto:root@ffmpeg.org">root@ffmpeg.org</a> if you have technical
problems with the Git server.
</p> <p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,74 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Libavcodec Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Libavcodec Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-See-Also" href="#See-Also">2 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">3 Authors</a></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>The libavcodec library provides a generic encoding/decoding framework
and contains multiple decoders and encoders for audio, video and
subtitle streams, and several bitstream filters.
</p>
<p>The shared architecture provides various services ranging from bit
stream I/O to DSP optimizations, and makes it suitable for
implementing robust and fast codecs as well as for experimentation.
</p>
<a name="See-Also"></a>
<h2 class="chapter">2 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffplay.html">ffplay</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="ffmpeg-codecs.html">ffmpeg-codecs</a>, <a class="url" href="ffmpeg-bitstream-filters.html">bitstream-filters</a>,
<a class="url" href="libavutil.html">libavutil</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">3 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,71 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Libavdevice Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Libavdevice Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-See-Also" href="#See-Also">2 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">3 Authors</a></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>The libavdevice library provides a generic framework for grabbing from
and rendering to many common multimedia input/output devices, and
supports several input and output devices, including Video4Linux2,
VfW, DShow, and ALSA.
</p>
<a name="See-Also"></a>
<h2 class="chapter">2 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffplay.html">ffplay</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="ffmpeg-devices.html">ffmpeg-devices</a>,
<a class="url" href="libavutil.html">libavutil</a>, <a class="url" href="libavcodec.html">libavcodec</a>, <a class="url" href="libavformat.html">libavformat</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">3 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,70 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Libavfilter Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Libavfilter Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-See-Also" href="#See-Also">2 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">3 Authors</a></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>The libavfilter library provides a generic audio/video filtering
framework containing several filters, sources and sinks.
</p>
<a name="See-Also"></a>
<h2 class="chapter">2 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffplay.html">ffplay</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="ffmpeg-filters.html">ffmpeg-filters</a>,
<a class="url" href="libavutil.html">libavutil</a>, <a class="url" href="libswscale.html">libswscale</a>, <a class="url" href="libswresample.html">libswresample</a>,
<a class="url" href="libavcodec.html">libavcodec</a>, <a class="url" href="libavformat.html">libavformat</a>, <a class="url" href="libavdevice.html">libavdevice</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">3 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,74 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Libavformat Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Libavformat Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-See-Also" href="#See-Also">2 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">3 Authors</a></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>The libavformat library provides a generic framework for multiplexing
and demultiplexing (muxing and demuxing) audio, video and subtitle
streams. It encompasses multiple muxers and demuxers for multimedia
container formats.
</p>
<p>It also supports several input and output protocols to access a media
resource.
</p>
<a name="See-Also"></a>
<h2 class="chapter">2 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffplay.html">ffplay</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="ffmpeg-formats.html">ffmpeg-formats</a>, <a class="url" href="ffmpeg-protocols.html">ffmpeg-protocols</a>,
<a class="url" href="libavutil.html">libavutil</a>, <a class="url" href="libavcodec.html">libavcodec</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">3 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,93 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Libavutil Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Libavutil Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-See-Also" href="#See-Also">2 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">3 Authors</a></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>The libavutil library is a utility library to aid portable
multimedia programming. It contains safe portable string functions,
random number generators, data structures, additional mathematics
functions, cryptography and multimedia related functionality (like
enumerations for pixel and sample formats). It is not a library for
code needed by both libavcodec and libavformat.
</p>
<p>The goals for this library is to be:
</p>
<dl class="table">
<dt><strong class="strong">Modular</strong></dt>
<dd><p>It should have few interdependencies and the possibility of disabling individual
parts during <code class="command">./configure</code>.
</p>
</dd>
<dt><strong class="strong">Small</strong></dt>
<dd><p>Both sources and objects should be small.
</p>
</dd>
<dt><strong class="strong">Efficient</strong></dt>
<dd><p>It should have low CPU and memory usage.
</p>
</dd>
<dt><strong class="strong">Useful</strong></dt>
<dd><p>It should avoid useless features that almost no one needs.
</p></dd>
</dl>
<a name="See-Also"></a>
<h2 class="chapter">2 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffplay.html">ffplay</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="ffmpeg-utils.html">ffmpeg-utils</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">3 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,93 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Libswresample Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Libswresample Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-See-Also" href="#See-Also">2 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">3 Authors</a></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>The libswresample library performs highly optimized audio resampling,
rematrixing and sample format conversion operations.
</p>
<p>Specifically, this library performs the following conversions:
</p>
<ul class="itemize mark-bullet">
<li><em class="emph">Resampling</em>: is the process of changing the audio rate, for
example from a high sample rate of 44100Hz to 8000Hz. Audio
conversion from high to low sample rate is a lossy process. Several
resampling options and algorithms are available.
</li><li><em class="emph">Format conversion</em>: is the process of converting the type of
samples, for example from 16-bit signed samples to unsigned 8-bit or
float samples. It also handles packing conversion, when passing from
packed layout (all samples belonging to distinct channels interleaved
in the same buffer), to planar layout (all samples belonging to the
same channel stored in a dedicated buffer or &quot;plane&quot;).
</li><li><em class="emph">Rematrixing</em>: is the process of changing the channel layout, for
example from stereo to mono. When the input channels cannot be mapped
to the output streams, the process is lossy, since it involves
different gain factors and mixing.
</li></ul>
<p>Various other audio conversions (e.g. stretching and padding) are
enabled through dedicated options.
</p>
<a name="See-Also"></a>
<h2 class="chapter">2 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffplay.html">ffplay</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="ffmpeg-resampler.html">ffmpeg-resampler</a>,
<a class="url" href="libavutil.html">libavutil</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">3 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,87 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Libswscale Documentation
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Libswscale Documentation
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-See-Also" href="#See-Also">2 See Also</a></li>
<li><a id="toc-Authors" href="#Authors">3 Authors</a></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>The libswscale library performs highly optimized image scaling and
colorspace and pixel format conversion operations.
</p>
<p>Specifically, this library performs the following conversions:
</p>
<ul class="itemize mark-bullet">
<li><em class="emph">Rescaling</em>: is the process of changing the video size. Several
rescaling options and algorithms are available. This is usually a
lossy process.
</li><li><em class="emph">Pixel format conversion</em>: is the process of converting the image
format and colorspace of the image, for example from planar YUV420P to
RGB24 packed. It also handles packing conversion, that is converts
from packed layout (all pixels belonging to distinct planes
interleaved in the same buffer), to planar layout (all samples
belonging to the same plane stored in a dedicated buffer or &quot;plane&quot;).
<p>This is usually a lossy process in case the source and destination
colorspaces differ.
</p></li></ul>
<a name="See-Also"></a>
<h2 class="chapter">2 See Also<span class="pull-right"><a class="anchor hidden-xs" href="#See-Also" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-See-Also" aria-hidden="true">TOC</a></span></h2>
<p><a class="url" href="ffmpeg.html">ffmpeg</a>, <a class="url" href="ffplay.html">ffplay</a>, <a class="url" href="ffprobe.html">ffprobe</a>,
<a class="url" href="ffmpeg-scaler.html">ffmpeg-scaler</a>,
<a class="url" href="libavutil.html">libavutil</a>
</p>
<a name="Authors"></a>
<h2 class="chapter">3 Authors<span class="pull-right"><a class="anchor hidden-xs" href="#Authors" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Authors" aria-hidden="true">TOC</a></span></h2>
<p>The FFmpeg developers.
</p>
<p>For details about the authorship, see the Git history of the project
(https://git.ffmpeg.org/ffmpeg), e.g. by typing the command
<code class="command">git log</code> in the FFmpeg source directory, or browsing the
online repository at <a class="url" href="https://git.ffmpeg.org/ffmpeg">https://git.ffmpeg.org/ffmpeg</a>.
</p>
<p>Maintainers for the specific components are listed in the file
<samp class="file">MAINTAINERS</samp> in the source code tree.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,443 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
FFmpeg Mailing List FAQ
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
FFmpeg Mailing List FAQ
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-General-Questions" href="#General-Questions">1 General Questions</a>
<ul class="toc-numbered-mark">
<li><a id="toc-What-is-a-mailing-list_003f" href="#What-is-a-mailing-list_003f">1.1 What is a mailing list?</a></li>
<li><a id="toc-What-type-of-questions-can-I-ask_003f" href="#What-type-of-questions-can-I-ask_003f">1.2 What type of questions can I ask?</a></li>
<li><a id="toc-How-do-I-ask-a-question-or-send-a-message-to-a-mailing-list_003f" href="#How-do-I-ask-a-question-or-send-a-message-to-a-mailing-list_003f-1">1.3 How do I ask a question or send a message to a mailing list?</a></li>
</ul></li>
<li><a id="toc-Subscribing-_002f-Unsubscribing" href="#Subscribing-_002f-Unsubscribing">2 Subscribing / Unsubscribing</a>
<ul class="toc-numbered-mark">
<li><a id="toc-How-do-I-subscribe_003f" href="#How-do-I-subscribe_003f-1">2.1 How do I subscribe?</a></li>
<li><a id="toc-How-do-I-unsubscribe_003f" href="#How-do-I-unsubscribe_003f">2.2 How do I unsubscribe?</a></li>
</ul></li>
<li><a id="toc-Moderation-Queue" href="#Moderation-Queue">3 Moderation Queue</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Why-is-my-message-awaiting-moderator-approval_003f" href="#Why-is-my-message-awaiting-moderator-approval_003f-1">3.1 Why is my message awaiting moderator approval?</a></li>
<li><a id="toc-How-long-does-it-take-for-my-message-in-the-moderation-queue-to-be-approved_003f" href="#How-long-does-it-take-for-my-message-in-the-moderation-queue-to-be-approved_003f">3.2 How long does it take for my message in the moderation queue to be approved?</a></li>
<li><a id="toc-How-do-I-delete-my-message-in-the-moderation-queue_003f" href="#How-do-I-delete-my-message-in-the-moderation-queue_003f-1">3.3 How do I delete my message in the moderation queue?</a></li>
</ul></li>
<li><a id="toc-Archives" href="#Archives">4 Archives</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Where-are-the-archives_003f" href="#Where-are-the-archives_003f-1">4.1 Where are the archives?</a></li>
<li><a id="toc-How-do-I-reply-to-a-message-in-the-archives_003f" href="#How-do-I-reply-to-a-message-in-the-archives_003f">4.2 How do I reply to a message in the archives?</a></li>
<li><a id="toc-How-do-I-search-the-archives_003f" href="#How-do-I-search-the-archives_003f">4.3 How do I search the archives?</a></li>
</ul></li>
<li><a id="toc-Other" href="#Other">5 Other</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Is-there-an-alternative-to-the-mailing-list_003f" href="#Is-there-an-alternative-to-the-mailing-list_003f">5.1 Is there an alternative to the mailing list?</a></li>
<li><a id="toc-What-is-top_002dposting_003f" href="#What-is-top_002dposting_003f-1">5.2 What is top-posting?</a></li>
<li><a id="toc-What-is-the-message-size-limit_003f" href="#What-is-the-message-size-limit_003f-1">5.3 What is the message size limit?</a></li>
<li><a id="toc-Where-can-I-upload-sample-files_003f" href="#Where-can-I-upload-sample-files_003f">5.4 Where can I upload sample files?</a></li>
<li><a id="toc-Will-I-receive-spam-if-I-send-and_002for-subscribe-to-a-mailing-list_003f" href="#Will-I-receive-spam-if-I-send-and_002for-subscribe-to-a-mailing-list_003f">5.5 Will I receive spam if I send and/or subscribe to a mailing list?</a></li>
<li><a id="toc-How-do-I-filter-mailing-list-messages_003f" href="#How-do-I-filter-mailing-list-messages_003f">5.6 How do I filter mailing list messages?</a></li>
<li><a id="toc-How-do-I-disable-mail-delivery-without-unsubscribing_003f" href="#How-do-I-disable-mail-delivery-without-unsubscribing_003f-1">5.7 How do I disable mail delivery without unsubscribing?</a></li>
<li><a id="toc-Why-is-the-mailing-list-munging-my-address_003f" href="#Why-is-the-mailing-list-munging-my-address_003f-1">5.8 Why is the mailing list munging my address?</a></li>
</ul></li>
<li><a id="toc-Rules-and-Etiquette" href="#Rules-and-Etiquette">6 Rules and Etiquette</a>
<ul class="toc-numbered-mark">
<li><a id="toc-What-are-the-rules-and-the-proper-etiquette_003f" href="#What-are-the-rules-and-the-proper-etiquette_003f">6.1 What are the rules and the proper etiquette?</a></li>
</ul></li>
<li><a id="toc-Help" href="#Help">7 Help</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Why-am-I-not-receiving-any-messages_003f" href="#Why-am-I-not-receiving-any-messages_003f">7.1 Why am I not receiving any messages?</a></li>
<li><a id="toc-Why-are-my-sent-messages-not-showing-up_003f" href="#Why-are-my-sent-messages-not-showing-up_003f">7.2 Why are my sent messages not showing up?</a></li>
<li><a id="toc-Why-do-I-keep-getting-unsubscribed-from-ffmpeg_002ddevel_003f" href="#Why-do-I-keep-getting-unsubscribed-from-ffmpeg_002ddevel_003f-1">7.3 Why do I keep getting unsubscribed from ffmpeg-devel?</a></li>
<li><a id="toc-Who-do-I-contact-if-I-have-a-problem-with-the-mailing-list_003f" href="#Who-do-I-contact-if-I-have-a-problem-with-the-mailing-list_003f-1">7.4 Who do I contact if I have a problem with the mailing list?</a></li>
</ul></li>
</ul>
</div>
</div>
<a name="General-Questions"></a>
<h2 class="chapter">1 General Questions<span class="pull-right"><a class="anchor hidden-xs" href="#General-Questions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-General-Questions" aria-hidden="true">TOC</a></span></h2>
<a name="What-is-a-mailing-list_003f"></a>
<h3 class="section">1.1 What is a mailing list?<span class="pull-right"><a class="anchor hidden-xs" href="#What-is-a-mailing-list_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-What-is-a-mailing-list_003f" aria-hidden="true">TOC</a></span></h3>
<p>A mailing list is not much different than emailing someone, but the
main difference is that your message is received by everyone who
subscribes to the list. It is somewhat like a forum but in email form.
</p>
<p>See the <a class="url" href="https://lists.ffmpeg.org/pipermail/ffmpeg-user/">ffmpeg-user archives</a>
for examples.
</p>
<a name="What-type-of-questions-can-I-ask_003f"></a>
<h3 class="section">1.2 What type of questions can I ask?<span class="pull-right"><a class="anchor hidden-xs" href="#What-type-of-questions-can-I-ask_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-What-type-of-questions-can-I-ask_003f" aria-hidden="true">TOC</a></span></h3>
<ul class="itemize mark-bullet">
<li><a class="url" href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-user/">ffmpeg-user</a>:
For questions involving unscripted usage or compilation of the FFmpeg
command-line tools (<code class="command">ffmpeg</code>, <code class="command">ffprobe</code>, <code class="command">ffplay</code>).
</li><li><a class="url" href="https://lists.ffmpeg.org/mailman/listinfo/libav-user/">libav-user</a>:
For questions involving the FFmpeg libav* libraries (libavcodec,
libavformat, libavfilter, etc).
</li><li><a class="url" href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel/">ffmpeg-devel</a>:
For discussions involving the development of FFmpeg and for submitting
patches. User questions should be asked at ffmpeg-user or libav-user.
</li></ul>
<p>To report a bug see <a class="url" href="https://ffmpeg.org/bugreports.html">https://ffmpeg.org/bugreports.html</a>.
</p>
<p>We cannot provide help for scripts and/or third-party tools.
</p>
<a class="anchor" id="How-do-I-ask-a-question-or-send-a-message-to-a-mailing-list_003f"></a><a name="How-do-I-ask-a-question-or-send-a-message-to-a-mailing-list_003f-1"></a>
<h3 class="section">1.3 How do I ask a question or send a message to a mailing list?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-ask-a-question-or-send-a-message-to-a-mailing-list_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-ask-a-question-or-send-a-message-to-a-mailing-list_003f" aria-hidden="true">TOC</a></span></h3>
<p>First you must <a class="ref" href="#How-do-I-subscribe_003f">subscribe</a>. Then all you have to do is
send an email:
</p>
<ul class="itemize mark-bullet">
<li>Email <a class="email" href="mailto:ffmpeg-user@ffmpeg.org">ffmpeg-user@ffmpeg.org</a> to send a message to the
ffmpeg-user mailing list.
</li><li>Email <a class="email" href="mailto:libav-user@ffmpeg.org">libav-user@ffmpeg.org</a> to send a message to the
libav-user mailing list.
</li><li>Email <a class="email" href="mailto:ffmpeg-devel@ffmpeg.org">ffmpeg-devel@ffmpeg.org</a> to send a message to the
ffmpeg-devel mailing list.
</li></ul>
<a name="Subscribing-_002f-Unsubscribing"></a>
<h2 class="chapter">2 Subscribing / Unsubscribing<span class="pull-right"><a class="anchor hidden-xs" href="#Subscribing-_002f-Unsubscribing" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Subscribing-_002f-Unsubscribing" aria-hidden="true">TOC</a></span></h2>
<a class="anchor" id="How-do-I-subscribe_003f"></a><a name="How-do-I-subscribe_003f-1"></a>
<h3 class="section">2.1 How do I subscribe?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-subscribe_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-subscribe_003f" aria-hidden="true">TOC</a></span></h3>
<p>Email <a class="email" href="mailto:ffmpeg-user-request@ffmpeg.org">ffmpeg-user-request@ffmpeg.org</a> with the subject
<em class="emph">subscribe</em>.
</p>
<p>Or visit the <a class="url" href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-user/">ffmpeg-user mailing list info page</a>
and refer to the <em class="emph">Subscribing to ffmpeg-user</em> section.
</p>
<p>The process is the same for the other mailing lists.
</p>
<a name="How-do-I-unsubscribe_003f"></a>
<h3 class="section">2.2 How do I unsubscribe?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-unsubscribe_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-unsubscribe_003f" aria-hidden="true">TOC</a></span></h3>
<p>Email <a class="email" href="mailto:ffmpeg-user-request@ffmpeg.org">ffmpeg-user-request@ffmpeg.org</a> with subject <em class="emph">unsubscribe</em>.
</p>
<p>Or visit the <a class="url" href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-user/">ffmpeg-user mailing list info page</a>,
scroll to bottom of page, enter your email address in the box, and click
the <em class="emph">Unsubscribe or edit options</em> button.
</p>
<p>The process is the same for the other mailing lists.
</p>
<p>Please avoid asking a mailing list admin to unsubscribe you unless you
are absolutely unable to do so by yourself. See <a class="ref" href="#Who-do-I-contact-if-I-have-a-problem-with-the-mailing-list_003f">Who do I contact if I have a problem with the mailing list?</a>
</p>
<p>Note that it is possible to temporarily halt message delivery (vacation mode).
See <a class="ref" href="#How-do-I-disable-mail-delivery-without-unsubscribing_003f">How do I disable mail delivery without unsubscribing?</a>
</p>
<a name="Moderation-Queue"></a>
<h2 class="chapter">3 Moderation Queue<span class="pull-right"><a class="anchor hidden-xs" href="#Moderation-Queue" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Moderation-Queue" aria-hidden="true">TOC</a></span></h2>
<a class="anchor" id="Why-is-my-message-awaiting-moderator-approval_003f"></a><a name="Why-is-my-message-awaiting-moderator-approval_003f-1"></a>
<h3 class="section">3.1 Why is my message awaiting moderator approval?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-my-message-awaiting-moderator-approval_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-my-message-awaiting-moderator-approval_003f" aria-hidden="true">TOC</a></span></h3>
<p>Some messages are automatically held in the <em class="emph">moderation queue</em> and
must be manually approved by a mailing list admin:
</p>
<p>These are:
</p>
<ul class="itemize mark-bullet">
<li>Messages that exceed the <a class="ref" href="#What-is-the-message-size-limit_003f">message size limit</a>.
</li><li>Messages from users whose accounts have been set with the <em class="emph">moderation flag</em>
(very rarely occurs, but may if a user repeatedly ignores the rules
or is abusive towards others).
</li></ul>
<a name="How-long-does-it-take-for-my-message-in-the-moderation-queue-to-be-approved_003f"></a>
<h3 class="section">3.2 How long does it take for my message in the moderation queue to be approved?<span class="pull-right"><a class="anchor hidden-xs" href="#How-long-does-it-take-for-my-message-in-the-moderation-queue-to-be-approved_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-long-does-it-take-for-my-message-in-the-moderation-queue-to-be-approved_003f" aria-hidden="true">TOC</a></span></h3>
<p>The queue is not checked on a regular basis. You can ask on the
<code class="t">#ffmpeg-devel</code> IRC channel on Libera Chat for someone to approve your message.
</p>
<a class="anchor" id="How-do-I-delete-my-message-in-the-moderation-queue_003f"></a><a name="How-do-I-delete-my-message-in-the-moderation-queue_003f-1"></a>
<h3 class="section">3.3 How do I delete my message in the moderation queue?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-delete-my-message-in-the-moderation-queue_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-delete-my-message-in-the-moderation-queue_003f" aria-hidden="true">TOC</a></span></h3>
<p>You should have received an email with the subject <em class="emph">Your message to &lt;mailing list name&gt; awaits moderator approval</em>.
A link is in the message that will allow you to delete your message
unless a mailing list admin already approved or rejected it.
</p>
<a name="Archives"></a>
<h2 class="chapter">4 Archives<span class="pull-right"><a class="anchor hidden-xs" href="#Archives" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Archives" aria-hidden="true">TOC</a></span></h2>
<a class="anchor" id="Where-are-the-archives_003f"></a><a name="Where-are-the-archives_003f-1"></a>
<h3 class="section">4.1 Where are the archives?<span class="pull-right"><a class="anchor hidden-xs" href="#Where-are-the-archives_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Where-are-the-archives_003f" aria-hidden="true">TOC</a></span></h3>
<p>See the <em class="emph">Archives</em> section on the <a class="url" href="https://ffmpeg.org/contact.html">FFmpeg Contact</a>
page for links to all FFmpeg mailing list archives.
</p>
<p>Note that the archives are split by month. Discussions that span
several months will be split into separate months in the archives.
</p>
<a name="How-do-I-reply-to-a-message-in-the-archives_003f"></a>
<h3 class="section">4.2 How do I reply to a message in the archives?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-reply-to-a-message-in-the-archives_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-reply-to-a-message-in-the-archives_003f" aria-hidden="true">TOC</a></span></h3>
<p>Click the email link at the top of the message just under the subject
title. The link will provide the proper headers to keep the message
within the thread.
</p>
<p>Note that you must be subscribed to send a message to the ffmpeg-user or
libav-user mailing lists.
</p>
<a name="How-do-I-search-the-archives_003f"></a>
<h3 class="section">4.3 How do I search the archives?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-search-the-archives_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-search-the-archives_003f" aria-hidden="true">TOC</a></span></h3>
<p>Perform a site search using your favorite search engine. Example:
</p>
<p><code class="t">site:lists.ffmpeg.org/pipermail/ffmpeg-user/ &quot;search term&quot;</code>
</p>
<a name="Other"></a>
<h2 class="chapter">5 Other<span class="pull-right"><a class="anchor hidden-xs" href="#Other" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Other" aria-hidden="true">TOC</a></span></h2>
<a name="Is-there-an-alternative-to-the-mailing-list_003f"></a>
<h3 class="section">5.1 Is there an alternative to the mailing list?<span class="pull-right"><a class="anchor hidden-xs" href="#Is-there-an-alternative-to-the-mailing-list_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Is-there-an-alternative-to-the-mailing-list_003f" aria-hidden="true">TOC</a></span></h3>
<p>You can ask for help in the official <code class="t">#ffmpeg</code> IRC channel on Libera Chat.
</p>
<p>There are also numerous third-party help sites such as
<a class="url" href="https://superuser.com/tags/ffmpeg">Super User</a> and
<a class="url" href="https://www.reddit.com/r/ffmpeg/">r/ffmpeg on reddit</a>.
</p>
<a class="anchor" id="What-is-top_002dposting_003f"></a><a name="What-is-top_002dposting_003f-1"></a>
<h3 class="section">5.2 What is top-posting?<span class="pull-right"><a class="anchor hidden-xs" href="#What-is-top_002dposting_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-What-is-top_002dposting_003f" aria-hidden="true">TOC</a></span></h3>
<p>See <a class="url" href="https://en.wikipedia.org/wiki/Posting_style#Top-posting">https://en.wikipedia.org/wiki/Posting_style#Top-posting</a>.
</p>
<p>Instead, use trimmed interleaved/inline replies (<a class="url" href="https://lists.ffmpeg.org/pipermail/ffmpeg-user/2017-April/035849.html">example</a>).
</p>
<a class="anchor" id="What-is-the-message-size-limit_003f"></a><a name="What-is-the-message-size-limit_003f-1"></a>
<h3 class="section">5.3 What is the message size limit?<span class="pull-right"><a class="anchor hidden-xs" href="#What-is-the-message-size-limit_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-What-is-the-message-size-limit_003f" aria-hidden="true">TOC</a></span></h3>
<p>The message size limit is 1000 kilobytes. Please provide links to larger files
instead of attaching them.
</p>
<a name="Where-can-I-upload-sample-files_003f"></a>
<h3 class="section">5.4 Where can I upload sample files?<span class="pull-right"><a class="anchor hidden-xs" href="#Where-can-I-upload-sample-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Where-can-I-upload-sample-files_003f" aria-hidden="true">TOC</a></span></h3>
<p>Anywhere that is not too annoying for us to use.
</p>
<p>Google Drive and Dropbox are acceptable if you need a file host, and
<a class="url" href="https://0x0.st/">0x0.st</a> is good for files under 256 MiB.
</p>
<p>Small, short samples are preferred if possible.
</p>
<a name="Will-I-receive-spam-if-I-send-and_002for-subscribe-to-a-mailing-list_003f"></a>
<h3 class="section">5.5 Will I receive spam if I send and/or subscribe to a mailing list?<span class="pull-right"><a class="anchor hidden-xs" href="#Will-I-receive-spam-if-I-send-and_002for-subscribe-to-a-mailing-list_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Will-I-receive-spam-if-I-send-and_002for-subscribe-to-a-mailing-list_003f" aria-hidden="true">TOC</a></span></h3>
<p>Highly unlikely.
</p>
<ul class="itemize mark-bullet">
<li>The list of subscribed users is not public.
</li><li>Email addresses in the archives are obfuscated.
</li><li>Several unique test email accounts were utilized and none have yet
received any spam.
</li></ul>
<p>However, you may see a spam in the mailing lists on rare occasions:
</p>
<ul class="itemize mark-bullet">
<li>Spam in the moderation queue may be accidentally approved due to human
error.
</li><li>There have been a few messages from subscribed users who had their own
email addresses hacked and spam messages from (or appearing to be from)
the hacked account were sent to their contacts (a mailing list being a
contact in these cases).
</li><li>If you are subscribed to the bug tracker mailing list (ffmpeg-trac) you
may see the occasional spam as a false bug report, but we take measures
to try to prevent this.
</li></ul>
<a name="How-do-I-filter-mailing-list-messages_003f"></a>
<h3 class="section">5.6 How do I filter mailing list messages?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-filter-mailing-list-messages_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-filter-mailing-list-messages_003f" aria-hidden="true">TOC</a></span></h3>
<p>Use the <em class="emph">List-Id</em>. For example, the ffmpeg-user mailing list is
<code class="t">ffmpeg-user.ffmpeg.org</code>. You can view the List-Id in the raw message
or headers.
</p>
<p>You can then filter the mailing list messages to their own folder.
</p>
<a class="anchor" id="How-do-I-disable-mail-delivery-without-unsubscribing_003f"></a><a name="How-do-I-disable-mail-delivery-without-unsubscribing_003f-1"></a>
<h3 class="section">5.7 How do I disable mail delivery without unsubscribing?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-disable-mail-delivery-without-unsubscribing_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-disable-mail-delivery-without-unsubscribing_003f" aria-hidden="true">TOC</a></span></h3>
<p>Sometimes you may want to temporarily stop receiving all mailing list
messages. This &quot;vacation mode&quot; is simple to do:
</p>
<ol class="enumerate">
<li> Go to the <a class="url" href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-user/">ffmpeg-user mailing list info page</a>
</li><li> Enter your email address in the box at very bottom of the page and click the
<em class="emph">Unsubscribe or edit options</em> box.
</li><li> Enter your password and click the <em class="emph">Log in</em> button.
</li><li> Look for the <em class="emph">Mail delivery</em> option. Here you can disable/enable mail
delivery. If you check <em class="emph">Set globally</em> it will apply your choice to all
other FFmpeg mailing lists you are subscribed to.
</li></ol>
<p>Alternatively, from your subscribed address, send a message to <a class="email" href="mailto:ffmpeg-user-request@ffmpeg.org">ffmpeg-user-request@ffmpeg.org</a>
with the subject <em class="emph">set delivery off</em>. To re-enable mail delivery send a
message to <a class="email" href="mailto:ffmpeg-user-request@ffmpeg.org">ffmpeg-user-request@ffmpeg.org</a> with the subject
<em class="emph">set delivery on</em>.
</p>
<a class="anchor" id="Why-is-the-mailing-list-munging-my-address_003f"></a><a name="Why-is-the-mailing-list-munging-my-address_003f-1"></a>
<h3 class="section">5.8 Why is the mailing list munging my address?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-the-mailing-list-munging-my-address_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-the-mailing-list-munging-my-address_003f" aria-hidden="true">TOC</a></span></h3>
<p>This is due to subscribers that use an email service with a DMARC reject policy
which adds difficulties to mailing list operators.
</p>
<p>The mailing list must re-write (munge) the <em class="emph">From:</em> header for such users;
otherwise their email service will reject and bounce the message resulting in
automatic unsubscribing from the mailing list.
</p>
<p>When sending a message these users will see <em class="emph">via &lt;mailing list name&gt;</em>
added to their name and the <em class="emph">From:</em> address munged to the address of
the particular mailing list.
</p>
<p>If you want to avoid this then please use a different email service.
</p>
<p>Note that ffmpeg-devel does not apply any munging as it causes issues with
patch authorship. As a result users with an email service with a DMARC reject
policy may be automatically unsubscribed due to rejected and bounced messages.
</p>
<a name="Rules-and-Etiquette"></a>
<h2 class="chapter">6 Rules and Etiquette<span class="pull-right"><a class="anchor hidden-xs" href="#Rules-and-Etiquette" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Rules-and-Etiquette" aria-hidden="true">TOC</a></span></h2>
<a name="What-are-the-rules-and-the-proper-etiquette_003f"></a>
<h3 class="section">6.1 What are the rules and the proper etiquette?<span class="pull-right"><a class="anchor hidden-xs" href="#What-are-the-rules-and-the-proper-etiquette_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-What-are-the-rules-and-the-proper-etiquette_003f" aria-hidden="true">TOC</a></span></h3>
<p>There may seem to be many things to remember, but we want to help and
following these guidelines will allow you to get answers more quickly
and help avoid getting ignored.
</p>
<ul class="itemize mark-bullet">
<li>Always show your actual, unscripted <code class="command">ffmpeg</code> command and the
complete, uncut console output from your command.
</li><li>Use the most simple and minimal command that still shows the issue you
are encountering.
</li><li>Provide all necessary information so others can attempt to duplicate
your issue. This includes the actual command, complete uncut console
output, and any inputs that are required to duplicate the issue.
</li><li>Use the latest <code class="command">ffmpeg</code> build you can get. See the <a class="url" href="https://ffmpeg.org/download.html">FFmpeg Download</a>
page for links to recent builds for Linux, macOS, and Windows. Or
compile from the current git master branch.
</li><li>Avoid <a class="url" href="https://en.wikipedia.org/wiki/Posting_style#Top-posting">top-posting</a>.
Also see <a class="ref" href="#What-is-top_002dposting_003f">What is top-posting?</a>
</li><li>Avoid hijacking threads. Thread hijacking is replying to a message and
changing the subject line to something unrelated to the original thread.
Most email clients will still show the renamed message under the
original thread. This can be confusing and these types of messages are
often ignored.
</li><li>Do not send screenshots. Copy and paste console text instead of making
screenshots of the text.
</li><li>Avoid sending email disclaimers and legalese if possible as this is a
public list.
</li><li>Avoid using the <code class="code">-loglevel debug</code>, <code class="code">-loglevel quiet</code>, and
<code class="command">-hide_banner</code> options unless requested to do so.
</li><li>If you attach files avoid compressing small files. Uncompressed is
preferred.
</li><li>Please do not send HTML-only messages. The mailing list will ignore the
HTML component of your message. Most mail clients will automatically
include a text component: this is what the mailing list will use.
</li><li>Configuring your mail client to break lines after 70 or so characters is
recommended.
</li><li>Avoid sending the same message to multiple mailing lists.
</li><li>Please follow our <a class="url" href="https://ffmpeg.org/community.html#Code-of-Conduct">Code of Conduct</a>.
</li></ul>
<a name="Help"></a>
<h2 class="chapter">7 Help<span class="pull-right"><a class="anchor hidden-xs" href="#Help" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Help" aria-hidden="true">TOC</a></span></h2>
<a name="Why-am-I-not-receiving-any-messages_003f"></a>
<h3 class="section">7.1 Why am I not receiving any messages?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-am-I-not-receiving-any-messages_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-am-I-not-receiving-any-messages_003f" aria-hidden="true">TOC</a></span></h3>
<p>Some email providers have blacklists or spam filters that block or mark
the mailing list messages as false positives. Unfortunately, the user is
often not aware of this and is often out of their control.
</p>
<p>When possible we attempt to notify the provider to be removed from the
blacklists or filters.
</p>
<a name="Why-are-my-sent-messages-not-showing-up_003f"></a>
<h3 class="section">7.2 Why are my sent messages not showing up?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-are-my-sent-messages-not-showing-up_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-are-my-sent-messages-not-showing-up_003f" aria-hidden="true">TOC</a></span></h3>
<p>Excluding <a class="ref" href="#Why-is-my-message-awaiting-moderator-approval_003f">messages that are held in the moderation queue</a>
there are a few other reasons why your messages may fail to appear:
</p>
<ul class="itemize mark-bullet">
<li>HTML-only messages are ignored by the mailing lists. Most mail clients
automatically include a text component alongside HTML email: this is what
the mailing list will use. If it does not then consider your client to be
broken, because sending a text component along with the HTML component to
form a multi-part message is recommended by email standards.
</li><li>Check your spam folder.
</li></ul>
<a class="anchor" id="Why-do-I-keep-getting-unsubscribed-from-ffmpeg_002ddevel_003f"></a><a name="Why-do-I-keep-getting-unsubscribed-from-ffmpeg_002ddevel_003f-1"></a>
<h3 class="section">7.3 Why do I keep getting unsubscribed from ffmpeg-devel?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-do-I-keep-getting-unsubscribed-from-ffmpeg_002ddevel_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-do-I-keep-getting-unsubscribed-from-ffmpeg_002ddevel_003f" aria-hidden="true">TOC</a></span></h3>
<p>Users with an email service that has a DMARC reject or quarantine policy may be
automatically unsubscribed from the ffmpeg-devel mailing list due to the mailing
list messages being continuously rejected and bounced back.
</p>
<p>Consider using a different email service.
</p>
<a class="anchor" id="Who-do-I-contact-if-I-have-a-problem-with-the-mailing-list_003f"></a><a name="Who-do-I-contact-if-I-have-a-problem-with-the-mailing-list_003f-1"></a>
<h3 class="section">7.4 Who do I contact if I have a problem with the mailing list?<span class="pull-right"><a class="anchor hidden-xs" href="#Who-do-I-contact-if-I-have-a-problem-with-the-mailing-list_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Who-do-I-contact-if-I-have-a-problem-with-the-mailing-list_003f" aria-hidden="true">TOC</a></span></h3>
<p>Send a message to <a class="email" href="mailto:ffmpeg-user-owner@ffmpeg.org">ffmpeg-user-owner@ffmpeg.org</a>.
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,213 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
NUT
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
NUT
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Description" href="#Description">1 Description</a></li>
<li><a id="toc-Modes" href="#Modes">2 Modes</a>
<ul class="toc-numbered-mark">
<li><a id="toc-BROADCAST" href="#BROADCAST">2.1 BROADCAST</a></li>
<li><a id="toc-PIPE" href="#PIPE">2.2 PIPE</a></li>
</ul></li>
<li><a id="toc-Container_002dspecific-codec-tags" href="#Container_002dspecific-codec-tags">3 Container-specific codec tags</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Generic-raw-YUVA-formats" href="#Generic-raw-YUVA-formats">3.1 Generic raw YUVA formats</a></li>
<li><a id="toc-Raw-Audio" href="#Raw-Audio">3.2 Raw Audio</a></li>
<li><a id="toc-Subtitles" href="#Subtitles">3.3 Subtitles</a></li>
<li><a id="toc-Raw-Data" href="#Raw-Data">3.4 Raw Data</a></li>
<li><a id="toc-Codecs" href="#Codecs">3.5 Codecs</a></li>
</ul></li>
</ul>
</div>
</div>
<a name="Description"></a>
<h2 class="chapter">1 Description<span class="pull-right"><a class="anchor hidden-xs" href="#Description" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Description" aria-hidden="true">TOC</a></span></h2>
<p>NUT is a low overhead generic container format. It stores audio, video,
subtitle and user-defined streams in a simple, yet efficient, way.
</p>
<p>It was created by a group of FFmpeg and MPlayer developers in 2003
and was finalized in 2008.
</p>
<p>The official nut specification is at svn://svn.mplayerhq.hu/nut
In case of any differences between this text and the official specification,
the official specification shall prevail.
</p>
<a name="Modes"></a>
<h2 class="chapter">2 Modes<span class="pull-right"><a class="anchor hidden-xs" href="#Modes" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Modes" aria-hidden="true">TOC</a></span></h2>
<p>NUT has some variants signaled by using the flags field in its main header.
</p>
<table class="multitable">
<tbody><tr><td width="40%">BROADCAST</td><td width="40%">Extend the syncpoint to report the sender wallclock</td></tr>
<tr><td width="40%">PIPE</td><td width="40%">Omit completely the syncpoint</td></tr>
</tbody>
</table>
<a name="BROADCAST"></a>
<h3 class="section">2.1 BROADCAST<span class="pull-right"><a class="anchor hidden-xs" href="#BROADCAST" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-BROADCAST" aria-hidden="true">TOC</a></span></h3>
<p>The BROADCAST variant provides a secondary time reference to facilitate
detecting endpoint latency and network delays.
It assumes all the endpoint clocks are synchronized.
To be used in real-time scenarios.
</p>
<a name="PIPE"></a>
<h3 class="section">2.2 PIPE<span class="pull-right"><a class="anchor hidden-xs" href="#PIPE" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-PIPE" aria-hidden="true">TOC</a></span></h3>
<p>The PIPE variant assumes NUT is used as non-seekable intermediate container,
by not using syncpoint removes unneeded overhead and reduces the overall
memory usage.
</p>
<a name="Container_002dspecific-codec-tags"></a>
<h2 class="chapter">3 Container-specific codec tags<span class="pull-right"><a class="anchor hidden-xs" href="#Container_002dspecific-codec-tags" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Container_002dspecific-codec-tags" aria-hidden="true">TOC</a></span></h2>
<a name="Generic-raw-YUVA-formats"></a>
<h3 class="section">3.1 Generic raw YUVA formats<span class="pull-right"><a class="anchor hidden-xs" href="#Generic-raw-YUVA-formats" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Generic-raw-YUVA-formats" aria-hidden="true">TOC</a></span></h3>
<p>Since many exotic planar YUVA pixel formats are not considered by
the AVI/QuickTime FourCC lists, the following scheme is adopted for
representing them.
</p>
<p>The first two bytes can contain the values:
Y1 = only Y
Y2 = Y+A
Y3 = YUV
Y4 = YUVA
</p>
<p>The third byte represents the width and height chroma subsampling
values for the UV planes, that is the amount to shift the luma
width/height right to find the chroma width/height.
</p>
<p>The fourth byte is the number of bits used (8, 16, ...).
</p>
<p>If the order of bytes is inverted, that means that each component has
to be read big-endian.
</p>
<a name="Raw-Audio"></a>
<h3 class="section">3.2 Raw Audio<span class="pull-right"><a class="anchor hidden-xs" href="#Raw-Audio" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Raw-Audio" aria-hidden="true">TOC</a></span></h3>
<table class="multitable">
<tbody><tr><td width="40%">ALAW</td><td width="40%">A-LAW</td></tr>
<tr><td width="40%">ULAW</td><td width="40%">MU-LAW</td></tr>
<tr><td width="40%">P&lt;type&gt;&lt;interleaving&gt;&lt;bits&gt;</td><td width="40%">little-endian PCM</td></tr>
<tr><td width="40%">&lt;bits&gt;&lt;interleaving&gt;&lt;type&gt;P</td><td width="40%">big-endian PCM</td></tr>
</tbody>
</table>
<p>&lt;type&gt; is S for signed integer, U for unsigned integer, F for IEEE float
&lt;interleaving&gt; is D for default, P is for planar.
&lt;bits&gt; is 8/16/24/32
</p>
<div class="example">
<pre class="example-preformatted">PFD[32] would for example be signed 32 bit little-endian IEEE float
</pre></div>
<a name="Subtitles"></a>
<h3 class="section">3.3 Subtitles<span class="pull-right"><a class="anchor hidden-xs" href="#Subtitles" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Subtitles" aria-hidden="true">TOC</a></span></h3>
<table class="multitable">
<tbody><tr><td width="40%">UTF8</td><td width="40%">Raw UTF-8</td></tr>
<tr><td width="40%">SSA[0]</td><td width="40%">SubStation Alpha</td></tr>
<tr><td width="40%">DVDS</td><td width="40%">DVD subtitles</td></tr>
<tr><td width="40%">DVBS</td><td width="40%">DVB subtitles</td></tr>
</tbody>
</table>
<a name="Raw-Data"></a>
<h3 class="section">3.4 Raw Data<span class="pull-right"><a class="anchor hidden-xs" href="#Raw-Data" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Raw-Data" aria-hidden="true">TOC</a></span></h3>
<table class="multitable">
<tbody><tr><td width="40%">UTF8</td><td width="40%">Raw UTF-8</td></tr>
</tbody>
</table>
<a name="Codecs"></a>
<h3 class="section">3.5 Codecs<span class="pull-right"><a class="anchor hidden-xs" href="#Codecs" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Codecs" aria-hidden="true">TOC</a></span></h3>
<table class="multitable">
<tbody><tr><td width="40%">3IV1</td><td width="40%">non-compliant MPEG-4 generated by old 3ivx</td></tr>
<tr><td width="40%">ASV1</td><td width="40%">Asus Video</td></tr>
<tr><td width="40%">ASV2</td><td width="40%">Asus Video 2</td></tr>
<tr><td width="40%">CVID</td><td width="40%">Cinepak</td></tr>
<tr><td width="40%">CYUV</td><td width="40%">Creative YUV</td></tr>
<tr><td width="40%">DIVX</td><td width="40%">non-compliant MPEG-4 generated by old DivX</td></tr>
<tr><td width="40%">DUCK</td><td width="40%">Truemotion 1</td></tr>
<tr><td width="40%">FFV1</td><td width="40%">FFmpeg video 1</td></tr>
<tr><td width="40%">FFVH</td><td width="40%">FFmpeg Huffyuv</td></tr>
<tr><td width="40%">H261</td><td width="40%">ITU H.261</td></tr>
<tr><td width="40%">H262</td><td width="40%">ITU H.262</td></tr>
<tr><td width="40%">H263</td><td width="40%">ITU H.263</td></tr>
<tr><td width="40%">H264</td><td width="40%">ITU H.264</td></tr>
<tr><td width="40%">HFYU</td><td width="40%">Huffyuv</td></tr>
<tr><td width="40%">I263</td><td width="40%">Intel H.263</td></tr>
<tr><td width="40%">IV31</td><td width="40%">Indeo 3.1</td></tr>
<tr><td width="40%">IV32</td><td width="40%">Indeo 3.2</td></tr>
<tr><td width="40%">IV50</td><td width="40%">Indeo 5.0</td></tr>
<tr><td width="40%">LJPG</td><td width="40%">ITU JPEG (lossless)</td></tr>
<tr><td width="40%">MJLS</td><td width="40%">ITU JPEG-LS</td></tr>
<tr><td width="40%">MJPG</td><td width="40%">ITU JPEG</td></tr>
<tr><td width="40%">MPG4</td><td width="40%">MS MPEG-4v1 (not ISO MPEG-4)</td></tr>
<tr><td width="40%">MP42</td><td width="40%">MS MPEG-4v2</td></tr>
<tr><td width="40%">MP43</td><td width="40%">MS MPEG-4v3</td></tr>
<tr><td width="40%">MP4V</td><td width="40%">ISO MPEG-4 Part 2 Video (from old encoders)</td></tr>
<tr><td width="40%">mpg1</td><td width="40%">ISO MPEG-1 Video</td></tr>
<tr><td width="40%">mpg2</td><td width="40%">ISO MPEG-2 Video</td></tr>
<tr><td width="40%">MRLE</td><td width="40%">MS RLE</td></tr>
<tr><td width="40%">MSVC</td><td width="40%">MS Video 1</td></tr>
<tr><td width="40%">RT21</td><td width="40%">Indeo 2.1</td></tr>
<tr><td width="40%">RV10</td><td width="40%">RealVideo 1.0</td></tr>
<tr><td width="40%">RV20</td><td width="40%">RealVideo 2.0</td></tr>
<tr><td width="40%">RV30</td><td width="40%">RealVideo 3.0</td></tr>
<tr><td width="40%">RV40</td><td width="40%">RealVideo 4.0</td></tr>
<tr><td width="40%">SNOW</td><td width="40%">FFmpeg Snow</td></tr>
<tr><td width="40%">SVQ1</td><td width="40%">Sorenson Video 1</td></tr>
<tr><td width="40%">SVQ3</td><td width="40%">Sorenson Video 3</td></tr>
<tr><td width="40%">theo</td><td width="40%">Xiph Theora</td></tr>
<tr><td width="40%">TM20</td><td width="40%">Truemotion 2.0</td></tr>
<tr><td width="40%">UMP4</td><td width="40%">non-compliant MPEG-4 generated by UB Video MPEG-4</td></tr>
<tr><td width="40%">VCR1</td><td width="40%">ATI VCR1</td></tr>
<tr><td width="40%">VP30</td><td width="40%">VP 3.0</td></tr>
<tr><td width="40%">VP31</td><td width="40%">VP 3.1</td></tr>
<tr><td width="40%">VP50</td><td width="40%">VP 5.0</td></tr>
<tr><td width="40%">VP60</td><td width="40%">VP 6.0</td></tr>
<tr><td width="40%">VP61</td><td width="40%">VP 6.1</td></tr>
<tr><td width="40%">VP62</td><td width="40%">VP 6.2</td></tr>
<tr><td width="40%">VP70</td><td width="40%">VP 7.0</td></tr>
<tr><td width="40%">WMV1</td><td width="40%">MS WMV7</td></tr>
<tr><td width="40%">WMV2</td><td width="40%">MS WMV8</td></tr>
<tr><td width="40%">WMV3</td><td width="40%">MS WMV9</td></tr>
<tr><td width="40%">WV1F</td><td width="40%">non-compliant MPEG-4 generated by ?</td></tr>
<tr><td width="40%">WVC1</td><td width="40%">VC-1</td></tr>
<tr><td width="40%">XVID</td><td width="40%">non-compliant MPEG-4 generated by old Xvid</td></tr>
<tr><td width="40%">XVIX</td><td width="40%">non-compliant MPEG-4 generated by old Xvid with interlacing bug</td></tr>
</tbody>
</table>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

View File

@@ -1,408 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 7.2, https://www.gnu.org/software/texinfo/ -->
<head>
<meta charset="utf-8">
<title>
Platform Specific Information
</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="bootstrap.min.css">
<link rel="stylesheet" type="text/css" href="style.min.css">
</head>
<body>
<div class="container">
<h1>
Platform Specific Information
</h1>
<a name="SEC_Top"></a>
<div class="region-contents" id="SEC_Contents">
<h2 class="contents-heading">Table of Contents</h2>
<div class="contents">
<ul class="toc-numbered-mark">
<li><a id="toc-Unix_002dlike" href="#Unix_002dlike">1 Unix-like</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Advanced-linking-configuration" href="#Advanced-linking-configuration">1.1 Advanced linking configuration</a></li>
<li><a id="toc-BSD" href="#BSD">1.2 BSD</a></li>
<li><a id="toc-_0028Open_0029Solaris" href="#g_t_0028Open_0029Solaris">1.3 (Open)Solaris</a></li>
<li><a id="toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029">1.4 Darwin (Mac OS X, iPhone)</a></li>
</ul></li>
<li><a id="toc-DOS" href="#DOS">2 DOS</a></li>
<li><a id="toc-OS_002f2" href="#OS_002f2">3 OS/2</a></li>
<li><a id="toc-Windows" href="#Windows">4 Windows</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64">4.1 Native Windows compilation using MinGW or MinGW-w64</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Native-Windows-compilation-using-MSYS2" href="#Native-Windows-compilation-using-MSYS2">4.1.1 Native Windows compilation using MSYS2</a></li>
</ul></li>
<li><a id="toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows</a>
<ul class="toc-numbered-mark">
<li><a id="toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b">4.2.1 Linking to FFmpeg with Microsoft Visual C++</a></li>
</ul></li>
<li><a id="toc-Cross-compilation-for-Windows-with-Linux" href="#Cross-compilation-for-Windows-with-Linux-1">4.3 Cross compilation for Windows with Linux</a></li>
<li><a id="toc-Compilation-under-Cygwin" href="#Compilation-under-Cygwin">4.4 Compilation under Cygwin</a></li>
<li><a id="toc-Crosscompilation-for-Windows-under-Cygwin" href="#Crosscompilation-for-Windows-under-Cygwin">4.5 Crosscompilation for Windows under Cygwin</a></li>
<li><a id="toc-ARM64EC" href="#ARM64EC">4.6 ARM64EC</a></li>
</ul></li>
</ul>
</div>
</div>
<a name="Unix_002dlike"></a>
<h2 class="chapter">1 Unix-like<span class="pull-right"><a class="anchor hidden-xs" href="#Unix_002dlike" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Unix_002dlike" aria-hidden="true">TOC</a></span></h2>
<p>Some parts of FFmpeg cannot be built with version 2.15 of the GNU
assembler which is still provided by a few AMD64 distributions. To
make sure your compiler really uses the required version of gas
after a binutils upgrade, run:
</p>
<div class="example">
<pre class="example-preformatted">$(gcc -print-prog-name=as) --version
</pre></div>
<p>If not, then you should install a different compiler that has no
hard-coded path to gas. In the worst case pass <code class="code">--disable-asm</code>
to configure.
</p>
<a name="Advanced-linking-configuration"></a>
<h3 class="section">1.1 Advanced linking configuration<span class="pull-right"><a class="anchor hidden-xs" href="#Advanced-linking-configuration" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Advanced-linking-configuration" aria-hidden="true">TOC</a></span></h3>
<p>If you compiled FFmpeg libraries statically and you want to use them to
build your own shared library, you may need to force PIC support (with
<code class="code">--enable-pic</code> during FFmpeg configure) and add the following option
to your project LDFLAGS:
</p>
<div class="example">
<pre class="example-preformatted">-Wl,-Bsymbolic
</pre></div>
<p>If your target platform requires position independent binaries, you should
pass the correct linking flag (e.g. <code class="code">-pie</code>) to <code class="code">--extra-ldexeflags</code>.
</p>
<a name="BSD"></a>
<h3 class="section">1.2 BSD<span class="pull-right"><a class="anchor hidden-xs" href="#BSD" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-BSD" aria-hidden="true">TOC</a></span></h3>
<p>BSD make will not build FFmpeg, you need to install and use GNU Make
(<code class="command">gmake</code>).
</p>
<a name="g_t_0028Open_0029Solaris"></a>
<h3 class="section">1.3 (Open)Solaris<span class="pull-right"><a class="anchor hidden-xs" href="#_0028Open_0029Solaris" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-_0028Open_0029Solaris" aria-hidden="true">TOC</a></span></h3>
<p>GNU Make is required to build FFmpeg, so you have to invoke (<code class="command">gmake</code>),
standard Solaris Make will not work. When building with a non-c99 front-end
(gcc, generic suncc) add either <code class="code">--extra-libs=/usr/lib/values-xpg6.o</code>
or <code class="code">--extra-libs=/usr/lib/64/values-xpg6.o</code> to the configure options
since the libc is not c99-compliant by default. The probes performed by
configure may raise an exception leading to the death of configure itself
due to a bug in the system shell. Simply invoke a different shell such as
bash directly to work around this:
</p>
<div class="example">
<pre class="example-preformatted">bash ./configure
</pre></div>
<a class="anchor" id="Darwin"></a><a name="Darwin-_0028Mac-OS-X_002c-iPhone_0029"></a>
<h3 class="section">1.4 Darwin (Mac OS X, iPhone)<span class="pull-right"><a class="anchor hidden-xs" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029" aria-hidden="true">TOC</a></span></h3>
<p>The toolchain provided with Xcode is sufficient to build the basic
unaccelerated code.
</p>
<p>Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
<a class="url" href="https://github.com/FFmpeg/gas-preprocessor">https://github.com/FFmpeg/gas-preprocessor</a> or
<a class="url" href="https://github.com/yuvi/gas-preprocessor">https://github.com/yuvi/gas-preprocessor</a>(currently outdated) to build the optimized
assembly functions. Put the Perl script somewhere
in your PATH, FFmpeg&rsquo;s configure will pick it up automatically.
</p>
<p>Mac OS X on amd64 and x86 requires <code class="command">nasm</code> to build most of the
optimized assembly functions. <a class="uref" href="http://www.finkproject.org/">Fink</a>,
<a class="uref" href="https://wiki.gentoo.org/wiki/Project:Prefix">Gentoo Prefix</a>,
<a class="uref" href="https://mxcl.github.com/homebrew/">Homebrew</a>
or <a class="uref" href="http://www.macports.org">MacPorts</a> can easily provide it.
</p>
<a name="DOS"></a>
<h2 class="chapter">2 DOS<span class="pull-right"><a class="anchor hidden-xs" href="#DOS" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-DOS" aria-hidden="true">TOC</a></span></h2>
<p>Using a cross-compiler is preferred for various reasons.
<a class="url" href="http://www.delorie.com/howto/djgpp/linux-x-djgpp.html">http://www.delorie.com/howto/djgpp/linux-x-djgpp.html</a>
</p>
<a name="OS_002f2"></a>
<h2 class="chapter">3 OS/2<span class="pull-right"><a class="anchor hidden-xs" href="#OS_002f2" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-OS_002f2" aria-hidden="true">TOC</a></span></h2>
<p>For information about compiling FFmpeg on OS/2 see
<a class="url" href="http://www.edm2.com/index.php/FFmpeg">http://www.edm2.com/index.php/FFmpeg</a>.
</p>
<a name="Windows"></a>
<h2 class="chapter">4 Windows<span class="pull-right"><a class="anchor hidden-xs" href="#Windows" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Windows" aria-hidden="true">TOC</a></span></h2>
<a name="Native-Windows-compilation-using-MinGW-or-MinGW_002dw64"></a>
<h3 class="section">4.1 Native Windows compilation using MinGW or MinGW-w64<span class="pull-right"><a class="anchor hidden-xs" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can be built to run natively on Windows using the MinGW-w64
toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
<a class="url" href="http://msys2.github.io/">http://msys2.github.io/</a> and/or <a class="url" href="http://mingw-w64.sourceforge.net/">http://mingw-w64.sourceforge.net/</a>.
You can find detailed installation instructions in the download section and
the FAQ.
</p>
<p>Notes:
</p>
<ul class="itemize mark-bullet">
<li>Building for the MSYS environment is discouraged, MSYS2 provides a full
MinGW-w64 environment through <samp class="file">mingw64_shell.bat</samp> or
<samp class="file">mingw32_shell.bat</samp> that should be used instead of the environment
provided by <samp class="file">msys2_shell.bat</samp>.
</li><li>Building using MSYS2 can be sped up by disabling implicit rules in the
Makefile by calling <code class="code">make -r</code> instead of plain <code class="code">make</code>. This
speed up is close to non-existent for normal one-off builds and is only
noticeable when running make for a second time (for example during
<code class="code">make install</code>).
</li><li>In order to compile FFplay, you must have the MinGW development library
of <a class="uref" href="http://www.libsdl.org/">SDL</a> and <code class="code">pkg-config</code> installed.
</li><li>By using <code class="code">./configure --enable-shared</code> when configuring FFmpeg,
you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
libavformat) as DLLs.
</li></ul>
<a name="Native-Windows-compilation-using-MSYS2"></a>
<h4 class="subsection">4.1.1 Native Windows compilation using MSYS2<span class="pull-right"><a class="anchor hidden-xs" href="#Native-Windows-compilation-using-MSYS2" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Native-Windows-compilation-using-MSYS2" aria-hidden="true">TOC</a></span></h4>
<p>The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies
through <code class="command">pacman</code>.
</p>
<p>Make sure to use <samp class="file">mingw64_shell.bat</samp> or <samp class="file">mingw32_shell.bat</samp> to have
the correct MinGW-w64 environment. The default install provides shortcuts to
them under <code class="command">MinGW-w64 Win64 Shell</code> and <code class="command">MinGW-w64 Win32 Shell</code>.
</p>
<div class="example">
<pre class="example-preformatted"># normal msys2 packages
pacman -S make pkgconf diffutils
# mingw-w64 packages and toolchains
pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2
</pre></div>
<p>To target 32 bits replace <code class="code">x86_64</code> with <code class="code">i686</code> in the command above.
</p>
<a name="Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows"></a>
<h3 class="section">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows<span class="pull-right"><a class="anchor hidden-xs" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg can be built with MSVC 2013 or later.
</p>
<p>You will need the following prerequisites:
</p>
<ul class="itemize mark-bullet">
<li><a class="uref" href="http://msys2.github.io/">MSYS2</a>
</li><li><a class="uref" href="http://www.nasm.us/">NASM</a>
(Also available via MSYS2&rsquo;s package manager.)
</li></ul>
<p>To set up a proper environment in MSYS2, you need to run <code class="code">msys_shell.bat</code> from
the Visual Studio or Intel Compiler command prompt.
</p>
<p>Place <code class="code">nasm.exe</code> somewhere in your <code class="code">PATH</code>.
</p>
<p>Next, make sure any other headers and libs you want to use, such as zlib, are
located in a spot that the compiler can see. Do so by modifying the <code class="code">LIB</code>
and <code class="code">INCLUDE</code> environment variables to include the <strong class="strong">Windows-style</strong>
paths to these directories. Alternatively, you can try to use the
<code class="code">--extra-cflags</code>/<code class="code">--extra-ldflags</code> configure options.
</p>
<p>Finally, run:
</p>
<div class="example">
<pre class="example-preformatted">For MSVC:
./configure --toolchain=msvc
For ICL:
./configure --toolchain=icl
make
make install
</pre></div>
<p>If you wish to compile shared libraries, add <code class="code">--enable-shared</code> to your
configure options. Note that due to the way MSVC and ICL handle DLL imports and
exports, you cannot compile static and shared libraries at the same time, and
enabling shared libraries will automatically disable the static ones.
</p>
<p>Notes:
</p>
<ul class="itemize mark-bullet">
<li>If you wish to build with zlib support, you will have to grab a compatible
zlib binary from somewhere, with an MSVC import lib, or if you wish to link
statically, you can follow the instructions below to build a compatible
<code class="code">zlib.lib</code> with MSVC. Regardless of which method you use, you must still
follow step 3, or compilation will fail.
<ol class="enumerate">
<li> Grab the <a class="uref" href="http://zlib.net/">zlib sources</a>.
</li><li> Edit <code class="code">win32/Makefile.msc</code> so that it uses -MT instead of -MD, since
this is how FFmpeg is built as well.
</li><li> Edit <code class="code">zconf.h</code> and remove its inclusion of <code class="code">unistd.h</code>. This gets
erroneously included when building FFmpeg.
</li><li> Run <code class="code">nmake -f win32/Makefile.msc</code>.
</li><li> Move <code class="code">zlib.lib</code>, <code class="code">zconf.h</code>, and <code class="code">zlib.h</code> to somewhere MSVC
can see.
</li></ol>
</li><li>FFmpeg has been tested with the following on i686 and x86_64:
<ul class="itemize mark-bullet">
<li>Visual Studio 2013 Pro and Express
</li><li>Intel Composer XE 2013
</li><li>Intel Composer XE 2013 SP1
</li></ul>
<p>Anything else is not officially supported.
</p>
</li></ul>
<a name="Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b"></a>
<h4 class="subsection">4.2.1 Linking to FFmpeg with Microsoft Visual C++<span class="pull-right"><a class="anchor hidden-xs" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" aria-hidden="true">TOC</a></span></h4>
<p>If you plan to link with MSVC-built static libraries, you will need
to make sure you have <code class="code">Runtime Library</code> set to
<code class="code">Multi-threaded (/MT)</code> in your project&rsquo;s settings.
</p>
<p>You will need to define <code class="code">inline</code> to something MSVC understands:
</p><div class="example">
<pre class="example-preformatted">#define inline __inline
</pre></div>
<p>Also note, that as stated in <strong class="strong">Microsoft Visual C++</strong>, you will need
an MSVC-compatible <a class="uref" href="http://code.google.com/p/msinttypes/">inttypes.h</a>.
</p>
<p>If you plan on using import libraries created by dlltool, you must
set <code class="code">References</code> to <code class="code">No (/OPT:NOREF)</code> under the linker optimization
settings, otherwise the resulting binaries will fail during runtime.
This is not required when using import libraries generated by <code class="code">lib.exe</code>.
This issue is reported upstream at
<a class="url" href="http://sourceware.org/bugzilla/show_bug.cgi?id=12633">http://sourceware.org/bugzilla/show_bug.cgi?id=12633</a>.
</p>
<p>To create import libraries that work with the <code class="code">/OPT:REF</code> option
(which is enabled by default in Release mode), follow these steps:
</p>
<ol class="enumerate">
<li> Open the <em class="emph">Visual Studio Command Prompt</em>.
<p>Alternatively, in a normal command line prompt, call <samp class="file">vcvars32.bat</samp>
which sets up the environment variables for the Visual C++ tools
(the standard location for this file is something like
<samp class="file">C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat</samp>).
</p>
</li><li> Enter the <samp class="file">bin</samp> directory where the created LIB and DLL files
are stored.
</li><li> Generate new import libraries with <code class="command">lib.exe</code>:
<div class="example">
<pre class="example-preformatted">lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
</pre></div>
<p>Replace <code class="code">foo-version</code> and <code class="code">foo</code> with the respective library names.
</p>
</li></ol>
<a class="anchor" id="Cross-compilation-for-Windows-with-Linux"></a><a name="Cross-compilation-for-Windows-with-Linux-1"></a>
<h3 class="section">4.3 Cross compilation for Windows with Linux<span class="pull-right"><a class="anchor hidden-xs" href="#Cross-compilation-for-Windows-with-Linux" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Cross-compilation-for-Windows-with-Linux" aria-hidden="true">TOC</a></span></h3>
<p>You must use the MinGW cross compilation tools available at
<a class="url" href="http://www.mingw.org/">http://www.mingw.org/</a>.
</p>
<p>Then configure FFmpeg with the following options:
</p><div class="example">
<pre class="example-preformatted">./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
</pre></div>
<p>(you can change the cross-prefix according to the prefix chosen for the
MinGW tools).
</p>
<p>Then you can easily test FFmpeg with <a class="uref" href="http://www.winehq.com/">Wine</a>.
</p>
<a name="Compilation-under-Cygwin"></a>
<h3 class="section">4.4 Compilation under Cygwin<span class="pull-right"><a class="anchor hidden-xs" href="#Compilation-under-Cygwin" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Compilation-under-Cygwin" aria-hidden="true">TOC</a></span></h3>
<p>Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
llrint() in its C library.
</p>
<p>Install your Cygwin with all the &quot;Base&quot; packages, plus the
following &quot;Devel&quot; ones:
</p><div class="example">
<pre class="example-preformatted">binutils, gcc4-core, make, git, mingw-runtime, texinfo
</pre></div>
<p>In order to run FATE you will also need the following &quot;Utils&quot; packages:
</p><div class="example">
<pre class="example-preformatted">diffutils
</pre></div>
<p>If you want to build FFmpeg with additional libraries, download Cygwin
&quot;Devel&quot; packages for Ogg and Vorbis from any Cygwin packages repository:
</p><div class="example">
<pre class="example-preformatted">libogg-devel, libvorbis-devel
</pre></div>
<p>These library packages are only available from
<a class="uref" href="http://sourceware.org/cygwinports/">Cygwin Ports</a>:
</p>
<div class="example">
<pre class="example-preformatted">libSDL-devel, libgsm-devel, libmp3lame-devel,
speex-devel, libtheora-devel, libxvidcore-devel
</pre></div>
<p>The recommendation for x264 is to build it from source, as it evolves too
quickly for Cygwin Ports to be up to date.
</p>
<a name="Crosscompilation-for-Windows-under-Cygwin"></a>
<h3 class="section">4.5 Crosscompilation for Windows under Cygwin<span class="pull-right"><a class="anchor hidden-xs" href="#Crosscompilation-for-Windows-under-Cygwin" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Crosscompilation-for-Windows-under-Cygwin" aria-hidden="true">TOC</a></span></h3>
<p>With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
</p>
<p>Just install your Cygwin as explained before, plus these additional
&quot;Devel&quot; packages:
</p><div class="example">
<pre class="example-preformatted">gcc-mingw-core, mingw-runtime, mingw-zlib
</pre></div>
<p>and add some special flags to your configure invocation.
</p>
<p>For a static build run
</p><div class="example">
<pre class="example-preformatted">./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
</pre></div>
<p>and for a build with shared libraries
</p><div class="example">
<pre class="example-preformatted">./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
</pre></div>
<a name="ARM64EC"></a>
<h3 class="section">4.6 ARM64EC<span class="pull-right"><a class="anchor hidden-xs" href="#ARM64EC" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-ARM64EC" aria-hidden="true">TOC</a></span></h3>
<p>FFmpeg does not intend to support the Windows ARM64EC build configuration;
patches for changing the individual libraries for the purposes of ARM64EC will
not be accepted.
</p>
<p>It may still be possible to build FFmpeg in this build configuration;
such a build may seem to work to some extent. Such a build may have some
amounts of ABI inconsistencies though - which we are not willing to fix.
</p>
<p>(Changing aarch64 assembly code to strictly support ARM64EC would require
ifdeffing/changing essentially all such assembly code, and would be a
huge maintenance burden. Additionally, changing the library ABI
surfaces to fix ABI inconsistencies could require extensive and intrusive
changes.)
</p>
<p style="font-size: small;">
This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
</p>
</div>
</body>
</html>

File diff suppressed because one or more lines are too long

View File

@@ -1,19 +0,0 @@
vcodec=libvpx
g=120
lag-in-frames=16
deadline=good
cpu-used=0
vprofile=1
qmax=51
qmin=11
slices=4
b=2M
#ignored unless using -pass 2
maxrate=24M
minrate=100k
auto-alt-ref=1
arnr-maxframes=7
arnr-strength=5
arnr-type=centered

View File

@@ -1,19 +0,0 @@
vcodec=libvpx
g=120
lag-in-frames=25
deadline=good
cpu-used=0
vprofile=1
qmax=51
qmin=11
slices=4
b=2M
#ignored unless using -pass 2
maxrate=24M
minrate=100k
auto-alt-ref=1
arnr-maxframes=7
arnr-strength=5
arnr-type=centered

View File

@@ -1,18 +0,0 @@
vcodec=libvpx
g=120
lag-in-frames=16
deadline=good
cpu-used=0
vprofile=0
qmax=63
qmin=0
b=768k
#ignored unless using -pass 2
maxrate=1.5M
minrate=40k
auto-alt-ref=1
arnr-maxframes=7
arnr-strength=5
arnr-type=centered

View File

@@ -1,19 +0,0 @@
vcodec=libvpx
g=120
lag-in-frames=16
deadline=good
cpu-used=0
vprofile=0
qmax=51
qmin=11
slices=4
b=2M
#ignored unless using -pass 2
maxrate=24M
minrate=100k
auto-alt-ref=1
arnr-maxframes=7
arnr-strength=5
arnr-type=centered

View File

@@ -1,19 +0,0 @@
vcodec=libvpx
g=120
lag-in-frames=25
deadline=good
cpu-used=0
vprofile=0
qmax=51
qmin=11
slices=4
b=2M
#ignored unless using -pass 2
maxrate=24M
minrate=100k
auto-alt-ref=1
arnr-maxframes=7
arnr-strength=5
arnr-type=centered