mirror of
https://github.com/httprunner/httprunner.git
synced 2026-05-06 20:32:44 +08:00
simulation dev
This commit is contained in:
@@ -224,3 +224,326 @@ func TestTouchEventSequenceValidation(t *testing.T) {
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t.Logf("Touch sequence validation passed: %d events with correct action sequence", len(events))
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}
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func TestSwipeWithDirection(t *testing.T) {
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device, err := uixt.NewAndroidDevice(
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option.WithSerialNumber(""),
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)
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if err != nil {
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t.Fatal(err)
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}
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driver, err := uixt.NewUIA2Driver(device)
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if err != nil {
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t.Fatal(err)
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}
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defer driver.TearDown()
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// Test cases for different directions and distance configurations
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testCases := []struct {
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name string
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direction string
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startX float64
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startY float64
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minDistance float64
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maxDistance float64
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}{
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{
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name: "随机距离上滑",
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direction: "up",
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startX: 0.5,
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startY: 0.5,
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minDistance: 100.0,
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maxDistance: 500.0,
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},
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//{
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// name: "随机距离下滑",
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// direction: "down",
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// startX: 0.5,
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// startY: 0.5,
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// minDistance: 150.0,
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// maxDistance: 350.0, // 范围内随机
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//},
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//{
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// name: "固定距离左滑",
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// direction: "left",
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// startX: 0.5,
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// startY: 0.5,
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// minDistance: 300.0,
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// maxDistance: 300.0,
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//},
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//{
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// name: "随机距离右滑",
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// direction: "right",
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// startX: 0.6,
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// startY: 0.5,
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// minDistance: 100.0,
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// maxDistance: 250.0,
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//},
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}
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for _, tc := range testCases {
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t.Run(tc.name, func(t *testing.T) {
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err := driver.SwipeWithDirection(
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tc.direction,
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tc.startX,
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tc.startY,
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tc.minDistance,
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tc.maxDistance,
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)
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if err != nil {
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t.Errorf("SwipeWithDirection failed: %v", err)
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} else {
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t.Logf("Successfully executed swipe: direction=%s, start=(%.1f,%.1f), distance=%.1f-%.1f",
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tc.direction, tc.startX, tc.startY, tc.minDistance, tc.maxDistance)
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}
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})
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}
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}
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func TestSwipeWithDirectionInvalidInputs(t *testing.T) {
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device, err := uixt.NewAndroidDevice(
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option.WithSerialNumber(""),
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)
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if err != nil {
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t.Fatal(err)
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}
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driver, err := uixt.NewUIA2Driver(device)
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if err != nil {
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t.Fatal(err)
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}
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defer driver.TearDown()
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// Test invalid direction
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err = driver.SwipeWithDirection("invalid", 500.0, 500.0, 100.0, 200.0)
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if err == nil {
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t.Error("Expected error for invalid direction, but got none")
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}
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// Test invalid distance range (max < min)
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err = driver.SwipeWithDirection("up", 500.0, 500.0, 200.0, 100.0)
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if err == nil {
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t.Error("Expected error for invalid distance range, but got none")
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}
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// Test zero distance
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err = driver.SwipeWithDirection("up", 500.0, 500.0, 0.0, 0.0)
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if err == nil {
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t.Error("Expected error for zero distance, but got none")
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}
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t.Log("Invalid input validation tests passed")
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}
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func TestSwipeInArea(t *testing.T) {
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device, err := uixt.NewAndroidDevice(
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option.WithSerialNumber(""),
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)
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if err != nil {
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t.Fatal(err)
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}
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driver, err := uixt.NewUIA2Driver(device)
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if err != nil {
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t.Fatal(err)
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}
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defer driver.TearDown()
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// Test cases for different area configurations and directions
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testCases := []struct {
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name string
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direction string
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areaStartX float64
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areaStartY float64
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areaEndX float64
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areaEndY float64
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minDistance float64
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maxDistance float64
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}{
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{
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name: "中心区域上滑_固定距离",
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direction: "up",
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areaStartX: 0.2,
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areaStartY: 0.3,
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areaEndX: 0.8,
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areaEndY: 0.6,
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minDistance: 500.0,
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maxDistance: 700.0, // 固定距离
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},
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}
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for _, tc := range testCases {
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for i := 0; i < 3; i++ {
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t.Run(tc.name, func(t *testing.T) {
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err := driver.SwipeInArea(
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tc.direction,
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tc.areaStartX,
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tc.areaStartY,
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tc.areaEndX,
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tc.areaEndY,
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tc.minDistance,
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tc.maxDistance,
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)
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if err != nil {
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t.Errorf("SwipeInArea failed: %v", err)
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} else {
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t.Logf("Successfully executed area swipe: direction=%s, area=(%.1f,%.1f)-(%.1f,%.1f), distance=%.1f-%.1f",
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tc.direction, tc.areaStartX, tc.areaStartY, tc.areaEndX, tc.areaEndY, tc.minDistance, tc.maxDistance)
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}
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})
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}
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}
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}
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func TestSwipeFromPointToPoint(t *testing.T) {
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device, err := uixt.NewAndroidDevice(
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option.WithSerialNumber(""),
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)
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if err != nil {
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t.Fatal(err)
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}
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driver, err := uixt.NewUIA2Driver(device)
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if err != nil {
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t.Fatal(err)
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}
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defer driver.TearDown()
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// Test cases for different point-to-point swipes
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testCases := []struct {
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name string
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startX float64
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startY float64
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endX float64
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endY float64
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}{
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{
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name: "对角线滑动_左上到右下",
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startX: 0.2,
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startY: 0.3,
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endX: 0.8,
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endY: 0.5,
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},
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}
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for _, tc := range testCases {
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t.Run(tc.name, func(t *testing.T) {
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err := driver.SwipeFromPointToPoint(
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tc.startX,
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tc.startY,
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tc.endX,
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tc.endY,
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)
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if err != nil {
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t.Errorf("SwipeFromPointToPoint failed: %v", err)
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} else {
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t.Logf("Successfully executed point-to-point swipe: %s, from (%.1f,%.1f) to (%.1f,%.1f)",
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tc.name, tc.startX, tc.startY, tc.endX, tc.endY)
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}
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})
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}
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}
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func TestSwipeFromPointToPointInvalidInputs(t *testing.T) {
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device, err := uixt.NewAndroidDevice(
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option.WithSerialNumber(""),
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)
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if err != nil {
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t.Fatal(err)
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}
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driver, err := uixt.NewUIA2Driver(device)
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if err != nil {
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t.Fatal(err)
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}
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defer driver.TearDown()
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// Test same start and end point
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err = driver.SwipeFromPointToPoint(0.5, 0.5, 0.5, 0.5)
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if err == nil {
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t.Error("Expected error for same start and end point, but got none")
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}
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// Test very close points (should result in distance too short)
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err = driver.SwipeFromPointToPoint(0.5, 0.5, 0.501, 0.501)
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if err == nil {
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t.Error("Expected error for very close points, but got none")
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}
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t.Log("Point-to-point swipe invalid input validation tests passed")
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}
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func TestClickAtPoint(t *testing.T) {
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device, err := uixt.NewAndroidDevice(
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option.WithSerialNumber(""),
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)
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if err != nil {
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t.Fatal(err)
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}
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driver, err := uixt.NewUIA2Driver(device)
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if err != nil {
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t.Fatal(err)
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}
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defer driver.TearDown()
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// Test cases for different click positions
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testCases := []struct {
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name string
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x float64
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y float64
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}{
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{
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name: "屏幕中心点击",
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x: 0.5,
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y: 0.5,
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},
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}
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for _, tc := range testCases {
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t.Run(tc.name, func(t *testing.T) {
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err := driver.ClickAtPoint(tc.x, tc.y)
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if err != nil {
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t.Errorf("ClickAtPoint failed: %v", err)
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} else {
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t.Logf("Successfully executed click: %s at (%.1f, %.1f)",
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tc.name, tc.x, tc.y)
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}
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})
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}
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}
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func TestClickAtPointInvalidInputs(t *testing.T) {
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device, err := uixt.NewAndroidDevice(
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option.WithSerialNumber(""),
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)
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if err != nil {
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t.Fatal(err)
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}
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driver, err := uixt.NewUIA2Driver(device)
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if err != nil {
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t.Fatal(err)
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}
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defer driver.TearDown()
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// Test negative coordinates
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err = driver.ClickAtPoint(-0.1, 0.5)
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if err == nil {
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t.Error("Expected error for negative x coordinate, but got none")
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}
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err = driver.ClickAtPoint(0.5, -0.1)
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if err == nil {
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t.Error("Expected error for negative y coordinate, but got none")
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}
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// Test coordinates out of range (though these should be handled by convertToAbsolutePoint)
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err = driver.ClickAtPoint(1.5, 0.5)
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if err != nil {
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t.Logf("Out of range coordinates handled properly: %v", err)
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}
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t.Log("Click invalid input validation tests passed")
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}
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563
internal/simulation/click_api.go
Normal file
563
internal/simulation/click_api.go
Normal file
@@ -0,0 +1,563 @@
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package simulation
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import (
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"encoding/json"
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"fmt"
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"math"
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"math/rand"
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"time"
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"github.com/httprunner/httprunner/v5/uixt/types"
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)
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// ClickRequest 点击请求参数
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type ClickRequest struct {
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X float64 `json:"x"` // 点击X坐标
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Y float64 `json:"y"` // 点击Y坐标
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DeviceID int `json:"device_id"` // 设备ID
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Pressure float64 `json:"pressure"` // 压力值
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Size float64 `json:"size"` // 接触面积
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}
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// ClickResponse 点击响应结果
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type ClickResponse struct {
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Success bool `json:"success"`
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Message string `json:"message,omitempty"`
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Points []ClickPoint `json:"points"`
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Metrics ClickMetrics `json:"metrics"`
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}
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// ClickMetrics 点击指标
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type ClickMetrics struct {
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TotalDuration int64 `json:"total_duration_ms"` // 总持续时间(毫秒)
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PointCount int `json:"point_count"` // 轨迹点数量
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MaxDeviation float64 `json:"max_deviation"` // 最大偏移距离
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AverageInterval float64 `json:"average_interval_ms"` // 平均采样间隔
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}
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// ClickPoint 点击轨迹点
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type ClickPoint struct {
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Timestamp int64 `json:"timestamp"` // 时间戳(毫秒)
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X float64 `json:"x"` // X坐标
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Y float64 `json:"y"` // Y坐标
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DeviceID int `json:"device_id"` // 设备ID
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Pressure float64 `json:"pressure"` // 压力值
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Size float64 `json:"size"` // 接触面积
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Action int `json:"action"` // 动作类型(0=按下,1=抬起,2=移动)
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EventTime int64 `json:"event_time"` // 相对第一个点的时间(ms),第一个点为0
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}
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// ClickConfig 点击配置参数
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type ClickConfig struct {
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MinDuration int64 // 最小持续时间(毫秒)
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MaxDuration int64 // 最大持续时间(毫秒)
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MinPoints int // 最小点数
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MaxPoints int // 最大点数
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MaxDeviation float64 // 最大坐标偏移(像素)
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NoiseLevel float64 // 噪声级别
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}
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// DefaultClickConfig 默认配置
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var DefaultClickConfig = ClickConfig{
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MinDuration: 40,
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MaxDuration: 90,
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MinPoints: 3,
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MaxPoints: 6,
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MaxDeviation: 2.0,
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NoiseLevel: 0.5,
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}
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// ClickSimulatorAPI 点击仿真API
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type ClickSimulatorAPI struct {
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rand *rand.Rand
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config ClickConfig
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}
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// TestCase 测试用例
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type ClickTestCase struct {
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Name string
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X float64
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Y float64
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DeviceID int
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Pressure float64
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Size float64
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}
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// NewClickSimulatorAPI 创建新的点击仿真API
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func NewClickSimulatorAPI(config *ClickConfig) *ClickSimulatorAPI {
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if config == nil {
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config = &DefaultClickConfig
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}
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return &ClickSimulatorAPI{
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rand: rand.New(rand.NewSource(time.Now().UnixNano())),
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config: *config,
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}
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}
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// GenerateClick 生成点击轨迹
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func (api *ClickSimulatorAPI) GenerateClick(req ClickRequest) ClickResponse {
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// 验证输入参数
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if err := api.validateRequest(req); err != nil {
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return ClickResponse{
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Success: false,
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Message: err.Error(),
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}
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}
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// 生成点击轨迹
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points := api.generateClickPoints(req)
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// 计算指标
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metrics := api.calculateMetrics(points, req.X, req.Y)
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return ClickResponse{
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Success: true,
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Points: points,
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Metrics: metrics,
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}
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}
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// validateRequest 验证请求参数
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func (api *ClickSimulatorAPI) validateRequest(req ClickRequest) error {
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if req.X < 0 || req.Y < 0 {
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return fmt.Errorf("coordinates must be non-negative")
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}
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if req.DeviceID < 0 {
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return fmt.Errorf("device_id must be non-negative")
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}
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return nil
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}
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// generateClickPoints 生成点击轨迹点
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func (api *ClickSimulatorAPI) generateClickPoints(req ClickRequest) []ClickPoint {
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// 计算点击参数
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duration := api.calculateDuration()
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pointCount := api.calculatePointCount()
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// 生成时间戳序列
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timestamps := api.generateTimestamps(duration, pointCount)
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// 生成轨迹点
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points := make([]ClickPoint, pointCount)
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// 生成size变化曲线(基于真实数据分析)
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sizeValues := api.generateSizeValues(pointCount, req.Size)
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// 生成压力值序列
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pressureValues := api.generatePressureValues(pointCount, req.Pressure)
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// 生成坐标偏移序列
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xOffsets, yOffsets := api.generateCoordinateOffsets(pointCount)
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baseTimestamp := timestamps[0]
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for i := 0; i < pointCount; i++ {
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// 计算当前坐标(添加轻微偏移)
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currentX := req.X + xOffsets[i]
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currentY := req.Y + yOffsets[i]
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// 确定动作类型
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var action int
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if i == 0 {
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action = 0 // 按下
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} else if i == pointCount-1 {
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action = 1 // 抬起
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} else {
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action = 2 // 移动
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}
|
||||
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||||
eventTime := timestamps[i] - baseTimestamp
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||||
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||||
points[i] = ClickPoint{
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||||
Timestamp: timestamps[i],
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X: currentX,
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||||
Y: currentY,
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||||
DeviceID: req.DeviceID,
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||||
Pressure: pressureValues[i],
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Size: sizeValues[i],
|
||||
Action: action,
|
||||
EventTime: eventTime,
|
||||
}
|
||||
}
|
||||
|
||||
return points
|
||||
}
|
||||
|
||||
// generatePressureValues 生成pressure值序列,基于用户输入的压力值动态仿真点击操作
|
||||
func (api *ClickSimulatorAPI) generatePressureValues(pointCount int, basePressure float64) []float64 {
|
||||
pressures := make([]float64, pointCount)
|
||||
|
||||
// 如果用户没有提供压力值,使用默认值
|
||||
if basePressure <= 0 {
|
||||
basePressure = 1 // 默认压力值
|
||||
}
|
||||
|
||||
// 特殊处理:当压力值为1时,保持恒定不变
|
||||
if basePressure == 1 {
|
||||
for i := 0; i < pointCount; i++ {
|
||||
pressures[i] = 1.0
|
||||
}
|
||||
return pressures
|
||||
}
|
||||
|
||||
// 将整数压力值转换为浮点数
|
||||
baseP := float64(basePressure)
|
||||
|
||||
// 基于真实点击数据观察的压力变化规律:
|
||||
// 点击操作的pressure变化特点:快速上升→短暂保持峰值→快速下降
|
||||
// 1. 起始压力:基础压力的95%-105%
|
||||
// 2. 峰值压力:基础压力的102%-108% (相对滑动,点击的峰值增幅较小)
|
||||
// 3. 结束压力:基础压力的25%-35% (快速下降到较低值)
|
||||
|
||||
startPressureRatio := 0.95 + api.rand.Float64()*0.10 // 95%-105%
|
||||
peakPressureRatio := 1.02 + api.rand.Float64()*0.06 // 102%-108%
|
||||
endPressureRatio := 0.25 + api.rand.Float64()*0.10 // 25%-35%
|
||||
|
||||
startPressure := baseP * startPressureRatio
|
||||
peakPressure := baseP * peakPressureRatio
|
||||
endPressure := baseP * endPressureRatio
|
||||
|
||||
// 点击操作的峰值通常出现在早期(第2-3个点)
|
||||
var peakIndex int
|
||||
if pointCount <= 3 {
|
||||
peakIndex = 1 // 对于短序列,峰值在第2个点
|
||||
} else {
|
||||
peakIndex = 1 + api.rand.Intn(2) // 峰值在第2或第3个点
|
||||
}
|
||||
if peakIndex >= pointCount {
|
||||
peakIndex = pointCount - 2
|
||||
}
|
||||
|
||||
// 确保压力值在合理范围内(0.5-15.0)
|
||||
//if startPressure < 0.5 {
|
||||
// startPressure = 0.5
|
||||
//}
|
||||
//if peakPressure > 15.0 {
|
||||
// peakPressure = 15.0
|
||||
//}
|
||||
//if endPressure < 0.5 {
|
||||
// endPressure = 0.5
|
||||
//}
|
||||
|
||||
for i := 0; i < pointCount; i++ {
|
||||
var pressure float64
|
||||
|
||||
if i == 0 {
|
||||
// 第一个点:起始压力
|
||||
pressure = startPressure
|
||||
} else if i <= peakIndex {
|
||||
// 上升到峰值阶段
|
||||
pressure = peakPressure
|
||||
} else if i == pointCount-1 {
|
||||
// 最后一个点:结束压力
|
||||
pressure = endPressure
|
||||
} else {
|
||||
// 从峰值下降到结束压力的过渡阶段
|
||||
t := float64(i-peakIndex) / float64(pointCount-1-peakIndex)
|
||||
pressure = peakPressure + (endPressure-peakPressure)*t
|
||||
}
|
||||
|
||||
// 添加随机噪声(±3%),点击操作的噪声相对较小
|
||||
noiseRange := pressure * 0.03
|
||||
noise := (api.rand.Float64() - 0.5) * noiseRange
|
||||
pressure += noise
|
||||
|
||||
// 确保pressure在合理范围内
|
||||
//if pressure < 0.5 {
|
||||
// pressure = 0.5 + api.rand.Float64()*0.3
|
||||
//}
|
||||
//if pressure > 15.0 {
|
||||
// pressure = 14.5 + api.rand.Float64()*0.5
|
||||
//}
|
||||
|
||||
// 保留两位小数精度
|
||||
pressures[i] = math.Round(pressure*100) / 100
|
||||
}
|
||||
|
||||
return pressures
|
||||
}
|
||||
|
||||
// calculateDuration 计算点击持续时间
|
||||
func (api *ClickSimulatorAPI) calculateDuration() int64 {
|
||||
// 基于真实数据的持续时间算法
|
||||
baseDuration := float64(api.config.MinDuration+api.config.MaxDuration) / 2
|
||||
randomFactor := api.rand.Float64()*float64(api.config.MaxDuration-api.config.MinDuration) -
|
||||
float64(api.config.MaxDuration-api.config.MinDuration)/2
|
||||
|
||||
duration := baseDuration + randomFactor
|
||||
|
||||
if duration < float64(api.config.MinDuration) {
|
||||
duration = float64(api.config.MinDuration)
|
||||
}
|
||||
if duration > float64(api.config.MaxDuration) {
|
||||
duration = float64(api.config.MaxDuration)
|
||||
}
|
||||
|
||||
return int64(duration)
|
||||
}
|
||||
|
||||
// calculatePointCount 计算轨迹点数量
|
||||
func (api *ClickSimulatorAPI) calculatePointCount() int {
|
||||
// 基于真实数据分析,点击通常有3-6个点
|
||||
count := api.config.MinPoints + api.rand.Intn(api.config.MaxPoints-api.config.MinPoints+1)
|
||||
return count
|
||||
}
|
||||
|
||||
// generateTimestamps 生成时间戳序列
|
||||
func (api *ClickSimulatorAPI) generateTimestamps(duration int64, pointCount int) []int64 {
|
||||
baseTime := time.Now().UnixMilli()
|
||||
timestamps := make([]int64, pointCount)
|
||||
|
||||
timestamps[0] = baseTime
|
||||
|
||||
if pointCount == 1 {
|
||||
return timestamps
|
||||
}
|
||||
|
||||
// 基于真实数据的时间间隔模式
|
||||
for i := 1; i < pointCount; i++ {
|
||||
// 时间间隔:前期较短,后期可能较长
|
||||
var intervalRatio float64
|
||||
if i == 1 {
|
||||
// 第一个间隔较短 (8-30ms)
|
||||
intervalRatio = 0.1 + api.rand.Float64()*0.2 // 10%-30%
|
||||
} else if i == pointCount-1 {
|
||||
// 最后一个间隔可能较短
|
||||
intervalRatio = 0.1 + api.rand.Float64()*0.15 // 10%-25%
|
||||
} else {
|
||||
// 中间间隔相对均匀
|
||||
intervalRatio = 0.15 + api.rand.Float64()*0.25 // 15%-40%
|
||||
}
|
||||
|
||||
interval := int64(float64(duration) * intervalRatio)
|
||||
timestamps[i] = timestamps[i-1] + interval
|
||||
}
|
||||
|
||||
// 确保最后一个时间戳不超过总持续时间
|
||||
if timestamps[pointCount-1] > baseTime+duration {
|
||||
timestamps[pointCount-1] = baseTime + duration
|
||||
}
|
||||
|
||||
return timestamps
|
||||
}
|
||||
|
||||
// generateSizeValues 生成size值序列,基于真实数据分析
|
||||
func (api *ClickSimulatorAPI) generateSizeValues(pointCount int, baseSize float64) []float64 {
|
||||
sizes := make([]float64, pointCount)
|
||||
|
||||
// 如果baseSize为0,使用默认值
|
||||
if baseSize == 0 {
|
||||
baseSize = 0.043 // 默认size值,基于真实数据平均值
|
||||
}
|
||||
|
||||
// 动态计算size范围,基于baseSize的值来适应不同设备
|
||||
var minSize, maxSize float64
|
||||
if baseSize < 1.0 {
|
||||
// 小数值范围(如0.043),使用原有逻辑
|
||||
minSize = 0.035
|
||||
maxSize = 0.051
|
||||
// 确保baseSize在合理范围内
|
||||
if baseSize < minSize {
|
||||
baseSize = minSize + api.rand.Float64()*(maxSize-minSize)*0.3
|
||||
}
|
||||
if baseSize > maxSize {
|
||||
baseSize = maxSize - api.rand.Float64()*(maxSize-minSize)*0.3
|
||||
}
|
||||
} else {
|
||||
// 大数值范围(如几十或几百),基于baseSize动态计算范围
|
||||
// 允许在baseSize的±20%范围内变化
|
||||
minSize = baseSize * 0.8
|
||||
maxSize = baseSize * 1.2
|
||||
}
|
||||
|
||||
for i := 0; i < pointCount; i++ {
|
||||
// 基础size值随点击进度变化
|
||||
var sizeModifier float64
|
||||
|
||||
if i == 0 {
|
||||
// 开始时:可能较小
|
||||
sizeModifier = 0.85 + api.rand.Float64()*0.3 // 0.85-1.15倍
|
||||
} else if i == pointCount-1 {
|
||||
// 结束时:可能减小(手指抬起)
|
||||
sizeModifier = 0.8 + api.rand.Float64()*0.25 // 0.8-1.05倍
|
||||
} else {
|
||||
// 中间过程:可能增大(压力增加)
|
||||
sizeModifier = 0.95 + api.rand.Float64()*0.25 // 0.95-1.2倍
|
||||
}
|
||||
|
||||
// 应用变化
|
||||
sizes[i] = baseSize * sizeModifier
|
||||
|
||||
// 确保在合理范围内
|
||||
if sizes[i] < minSize {
|
||||
sizes[i] = minSize
|
||||
}
|
||||
if sizes[i] > maxSize {
|
||||
sizes[i] = maxSize
|
||||
}
|
||||
|
||||
// 添加轻微随机噪声,噪声大小根据baseSize动态调整
|
||||
var noiseLevel float64
|
||||
if baseSize < 1.0 {
|
||||
noiseLevel = 0.002 // 小数值使用固定的小噪声
|
||||
} else {
|
||||
noiseLevel = baseSize * 0.01 // 大数值使用baseSize的1%作为噪声
|
||||
}
|
||||
sizes[i] += api.addNoise(noiseLevel)
|
||||
|
||||
// 最终范围检查
|
||||
if sizes[i] < minSize {
|
||||
sizes[i] = minSize
|
||||
}
|
||||
if sizes[i] > maxSize {
|
||||
sizes[i] = maxSize
|
||||
}
|
||||
}
|
||||
|
||||
return sizes
|
||||
}
|
||||
|
||||
// generateCoordinateOffsets 生成坐标偏移序列
|
||||
func (api *ClickSimulatorAPI) generateCoordinateOffsets(pointCount int) ([]float64, []float64) {
|
||||
xOffsets := make([]float64, pointCount)
|
||||
yOffsets := make([]float64, pointCount)
|
||||
|
||||
// 第一个点不偏移
|
||||
xOffsets[0] = 0
|
||||
yOffsets[0] = 0
|
||||
|
||||
if pointCount == 1 {
|
||||
return xOffsets, yOffsets
|
||||
}
|
||||
|
||||
// 基于真实数据分析,点击时会有轻微的移动
|
||||
for i := 1; i < pointCount; i++ {
|
||||
// 累积偏移,模拟手指的轻微移动
|
||||
maxOffset := api.config.MaxDeviation * float64(i) / float64(pointCount-1)
|
||||
|
||||
// 添加随机偏移
|
||||
xOffsets[i] = xOffsets[i-1] + api.addNoise(maxOffset*0.5)
|
||||
yOffsets[i] = yOffsets[i-1] + api.addNoise(maxOffset*0.5)
|
||||
|
||||
// 限制总偏移量
|
||||
if math.Abs(xOffsets[i]) > api.config.MaxDeviation {
|
||||
if xOffsets[i] > 0 {
|
||||
xOffsets[i] = api.config.MaxDeviation
|
||||
} else {
|
||||
xOffsets[i] = -api.config.MaxDeviation
|
||||
}
|
||||
}
|
||||
if math.Abs(yOffsets[i]) > api.config.MaxDeviation {
|
||||
if yOffsets[i] > 0 {
|
||||
yOffsets[i] = api.config.MaxDeviation
|
||||
} else {
|
||||
yOffsets[i] = -api.config.MaxDeviation
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return xOffsets, yOffsets
|
||||
}
|
||||
|
||||
// addNoise 添加随机噪声
|
||||
func (api *ClickSimulatorAPI) addNoise(maxNoise float64) float64 {
|
||||
return (api.rand.Float64() - 0.5) * maxNoise * 2
|
||||
}
|
||||
|
||||
// calculateMetrics 计算点击指标
|
||||
func (api *ClickSimulatorAPI) calculateMetrics(points []ClickPoint, originX, originY float64) ClickMetrics {
|
||||
if len(points) == 0 {
|
||||
return ClickMetrics{}
|
||||
}
|
||||
|
||||
totalDuration := points[len(points)-1].Timestamp - points[0].Timestamp
|
||||
|
||||
// 计算最大偏移距离
|
||||
var maxDeviation float64
|
||||
for _, point := range points {
|
||||
deviation := math.Sqrt((point.X-originX)*(point.X-originX) + (point.Y-originY)*(point.Y-originY))
|
||||
if deviation > maxDeviation {
|
||||
maxDeviation = deviation
|
||||
}
|
||||
}
|
||||
|
||||
// 计算平均间隔
|
||||
var averageInterval float64
|
||||
if len(points) > 1 {
|
||||
averageInterval = float64(totalDuration) / float64(len(points)-1)
|
||||
}
|
||||
|
||||
return ClickMetrics{
|
||||
TotalDuration: totalDuration,
|
||||
PointCount: len(points),
|
||||
MaxDeviation: maxDeviation,
|
||||
AverageInterval: averageInterval,
|
||||
}
|
||||
}
|
||||
|
||||
// ToJSON 将结果转换为JSON
|
||||
func (resp ClickResponse) ToJSON() (string, error) {
|
||||
data, err := json.MarshalIndent(resp, "", " ")
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return string(data), nil
|
||||
}
|
||||
|
||||
// ConvertClickToTouchEvents 将ClickPoint切片转换为TouchEvent切片
|
||||
func (api *ClickSimulatorAPI) ConvertClickToTouchEvents(points []ClickPoint) []types.TouchEvent {
|
||||
if len(points) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
events := make([]types.TouchEvent, len(points))
|
||||
baseDownTime := points[0].Timestamp
|
||||
|
||||
for i, point := range points {
|
||||
events[i] = types.TouchEvent{
|
||||
X: point.X,
|
||||
Y: point.Y,
|
||||
DeviceID: point.DeviceID,
|
||||
Pressure: float64(point.Pressure),
|
||||
Size: point.Size,
|
||||
RawX: point.X, // 使用相同的X坐标
|
||||
RawY: point.Y, // 使用相同的Y坐标
|
||||
DownTime: baseDownTime, // 第一个事件的时间戳作为DownTime
|
||||
EventTime: point.Timestamp,
|
||||
ToolType: 1, // TOOL_TYPE_FINGER
|
||||
Flag: 0, // 默认flag
|
||||
Action: point.Action, // 直接使用point的action
|
||||
}
|
||||
}
|
||||
|
||||
return events
|
||||
}
|
||||
|
||||
// GenerateClickEvents 生成点击的TouchEvent序列
|
||||
func (api *ClickSimulatorAPI) GenerateClickEvents(x, y float64, deviceID int, pressure float64, size float64) ([]types.TouchEvent, error) {
|
||||
// 验证输入参数
|
||||
if x < 0 || y < 0 {
|
||||
return nil, fmt.Errorf("coordinates must be non-negative: x=%.2f, y=%.2f", x, y)
|
||||
}
|
||||
|
||||
// 构建点击请求
|
||||
req := ClickRequest{
|
||||
X: x,
|
||||
Y: y,
|
||||
DeviceID: deviceID,
|
||||
Pressure: pressure,
|
||||
Size: size,
|
||||
}
|
||||
|
||||
// 生成点击轨迹
|
||||
response := api.GenerateClick(req)
|
||||
if !response.Success {
|
||||
return nil, fmt.Errorf("generate click failed: %s", response.Message)
|
||||
}
|
||||
|
||||
// 转换为TouchEvent
|
||||
events := api.ConvertClickToTouchEvents(response.Points)
|
||||
return events, nil
|
||||
}
|
||||
152
internal/simulation/device_config.go
Normal file
152
internal/simulation/device_config.go
Normal file
@@ -0,0 +1,152 @@
|
||||
package simulation
|
||||
|
||||
import (
|
||||
"math/rand"
|
||||
"time"
|
||||
)
|
||||
|
||||
type DeviceConfig struct {
|
||||
DeviceID int
|
||||
PressureMin float64
|
||||
PressureMax float64
|
||||
SizeMin float64
|
||||
SizeMax float64
|
||||
}
|
||||
|
||||
// DeviceParams 设备参数结构体
|
||||
type DeviceParams struct {
|
||||
DeviceID int
|
||||
Pressure float64
|
||||
Size float64
|
||||
}
|
||||
|
||||
// GetRandomDeviceParams 根据设备型号获取随机的设备参数
|
||||
func GetRandomDeviceParams(deviceModel string) DeviceParams {
|
||||
config := getDeviceConfig(deviceModel)
|
||||
|
||||
// 创建随机数生成器
|
||||
rng := rand.New(rand.NewSource(time.Now().UnixNano()))
|
||||
|
||||
// 在最小值和最大值之间生成随机数
|
||||
randomPressure := config.PressureMin + rng.Float64()*(config.PressureMax-config.PressureMin)
|
||||
randomSize := config.SizeMin + rng.Float64()*(config.SizeMax-config.SizeMin)
|
||||
|
||||
// 保留合理的精度
|
||||
randomPressure = float64(int(randomPressure*100)) / 100 // 保留2位小数
|
||||
randomSize = float64(int(randomSize*1000)) / 1000 // 保留3位小数
|
||||
|
||||
return DeviceParams{
|
||||
DeviceID: config.DeviceID,
|
||||
Pressure: randomPressure,
|
||||
Size: randomSize,
|
||||
}
|
||||
}
|
||||
|
||||
// getDeviceConfig returns device-specific configuration based on device model
|
||||
func getDeviceConfig(deviceModel string) DeviceConfig {
|
||||
switch deviceModel {
|
||||
// "HUAWEI"
|
||||
case "SEA-AL00": // 华为nova5
|
||||
return DeviceConfig{
|
||||
DeviceID: 1,
|
||||
PressureMin: 1.2,
|
||||
PressureMax: 1.8,
|
||||
SizeMin: 160.0,
|
||||
SizeMax: 200.0,
|
||||
}
|
||||
case "ABR-AL00": // 华为P50
|
||||
return DeviceConfig{
|
||||
DeviceID: 3,
|
||||
PressureMin: 1.4,
|
||||
PressureMax: 2.0,
|
||||
SizeMin: 170.0,
|
||||
SizeMax: 220.0,
|
||||
}
|
||||
case "SEA-AL10": // 华为nova5Pro
|
||||
return DeviceConfig{
|
||||
DeviceID: 3,
|
||||
PressureMin: 1.3,
|
||||
PressureMax: 1.9,
|
||||
SizeMin: 165.0,
|
||||
SizeMax: 210.0,
|
||||
}
|
||||
case "ANA-AN00": // 华为P40
|
||||
return DeviceConfig{
|
||||
DeviceID: 4,
|
||||
PressureMin: 1.5,
|
||||
PressureMax: 2.2,
|
||||
SizeMin: 180.0,
|
||||
SizeMax: 230.0,
|
||||
}
|
||||
case "ELS-AN00": // 华为P40Pro
|
||||
return DeviceConfig{
|
||||
DeviceID: 5,
|
||||
PressureMin: 1.6,
|
||||
PressureMax: 2.3,
|
||||
SizeMin: 185.0,
|
||||
SizeMax: 240.0,
|
||||
}
|
||||
case "NCO_AL00":
|
||||
return DeviceConfig{
|
||||
DeviceID: 3,
|
||||
PressureMin: 3,
|
||||
PressureMax: 7,
|
||||
SizeMin: 140.0,
|
||||
SizeMax: 200.0,
|
||||
}
|
||||
|
||||
// "Xiaomi"
|
||||
case "M2007J22C": // RedmiNote9 5G
|
||||
return DeviceConfig{
|
||||
DeviceID: 3,
|
||||
PressureMin: 1.3,
|
||||
PressureMax: 1.9,
|
||||
SizeMin: 170.0,
|
||||
SizeMax: 215.0,
|
||||
}
|
||||
case "2211133C": // 小米13
|
||||
return DeviceConfig{
|
||||
DeviceID: 7,
|
||||
PressureMin: 1.7,
|
||||
PressureMax: 2.4,
|
||||
SizeMin: 190.0,
|
||||
SizeMax: 250.0,
|
||||
}
|
||||
case "2206123SC": // 小米12s
|
||||
return DeviceConfig{
|
||||
DeviceID: 8,
|
||||
PressureMin: 1.6,
|
||||
PressureMax: 2.3,
|
||||
SizeMin: 185.0,
|
||||
SizeMax: 245.0,
|
||||
}
|
||||
case "21091116C":
|
||||
return DeviceConfig{
|
||||
DeviceID: 5,
|
||||
PressureMin: 1,
|
||||
PressureMax: 1,
|
||||
SizeMin: 0,
|
||||
SizeMax: 1,
|
||||
}
|
||||
|
||||
// "Google"
|
||||
case "Pixel 6 Pro":
|
||||
return DeviceConfig{
|
||||
DeviceID: 4,
|
||||
PressureMin: 1.4,
|
||||
PressureMax: 2.1,
|
||||
SizeMin: 175.0,
|
||||
SizeMax: 225.0,
|
||||
}
|
||||
|
||||
// Default configuration for unknown devices
|
||||
default:
|
||||
return DeviceConfig{
|
||||
DeviceID: 6,
|
||||
PressureMin: 1.2,
|
||||
PressureMax: 2.0,
|
||||
SizeMin: 160.0,
|
||||
SizeMax: 220.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
956
internal/simulation/slide_api.go
Normal file
956
internal/simulation/slide_api.go
Normal file
@@ -0,0 +1,956 @@
|
||||
package simulation
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"math"
|
||||
"math/rand"
|
||||
"time"
|
||||
|
||||
"github.com/httprunner/httprunner/v5/uixt/types"
|
||||
)
|
||||
|
||||
// SlideRequest 滑动请求参数
|
||||
type SlideRequest struct {
|
||||
StartX float64 `json:"start_x"` // 起始X坐标
|
||||
StartY float64 `json:"start_y"` // 起始Y坐标
|
||||
Direction Direction `json:"direction"` // 滑动方向
|
||||
Distance float64 `json:"distance"` // 滑动距离
|
||||
DeviceID int `json:"device_id"` // 设备ID
|
||||
Pressure float64 `json:"pressure"` // 压力值
|
||||
Size float64 `json:"size"` // 按压大小(接触面积)
|
||||
}
|
||||
|
||||
// PointToPointSlideRequest 点对点滑动请求参数
|
||||
type PointToPointSlideRequest struct {
|
||||
StartX float64 `json:"start_x"` // 起始X坐标
|
||||
StartY float64 `json:"start_y"` // 起始Y坐标
|
||||
EndX float64 `json:"end_x"` // 结束X坐标
|
||||
EndY float64 `json:"end_y"` // 结束Y坐标
|
||||
DeviceID int `json:"device_id"` // 设备ID
|
||||
Pressure float64 `json:"pressure"` // 压力值
|
||||
Size float64 `json:"size"` // 按压大小(接触面积)
|
||||
}
|
||||
|
||||
// SlideResponse 滑动响应结果
|
||||
type SlideResponse struct {
|
||||
Success bool `json:"success"`
|
||||
Message string `json:"message,omitempty"`
|
||||
Points []SlidePoint `json:"points"`
|
||||
Metrics SlideMetrics `json:"metrics"`
|
||||
}
|
||||
|
||||
// SlideMetrics 滑动指标
|
||||
type SlideMetrics struct {
|
||||
TotalDuration int64 `json:"total_duration_ms"` // 总持续时间(毫秒)
|
||||
PointCount int `json:"point_count"` // 轨迹点数量
|
||||
ActualDistance float64 `json:"actual_distance"` // 实际滑动距离
|
||||
AverageInterval float64 `json:"average_interval_ms"` // 平均采样间隔
|
||||
}
|
||||
|
||||
// SlidePoint 滑动轨迹点
|
||||
type SlidePoint struct {
|
||||
Timestamp int64 `json:"timestamp"` // 时间戳(毫秒)
|
||||
X float64 `json:"x"` // X坐标
|
||||
Y float64 `json:"y"` // Y坐标
|
||||
DeviceID int `json:"device_id"` // 设备ID
|
||||
Pressure float64 `json:"pressure"` // 压力值
|
||||
Size float64 `json:"size"` // 按压大小(接触面积)
|
||||
EventTime int64 `json:"event_time"` // 相对第一个点的时间(ms),第一个点为0
|
||||
}
|
||||
|
||||
// Direction 滑动方向枚举
|
||||
type Direction string
|
||||
|
||||
const (
|
||||
Up Direction = "up"
|
||||
Down Direction = "down"
|
||||
Left Direction = "left"
|
||||
Right Direction = "right"
|
||||
)
|
||||
|
||||
// SlideConfig 滑动配置参数
|
||||
type SlideConfig struct {
|
||||
MinDuration int64 // 最小持续时间(毫秒)
|
||||
MaxDuration int64 // 最大持续时间(毫秒)
|
||||
MinPoints int // 最小点数
|
||||
MaxPoints int // 最大点数
|
||||
CurveIntensity float64 // 曲线强度(0-1)
|
||||
NoiseLevel float64 // 噪声级别
|
||||
}
|
||||
|
||||
// DefaultSlideConfig 默认配置
|
||||
var DefaultSlideConfig = SlideConfig{
|
||||
MinDuration: 80,
|
||||
MaxDuration: 200,
|
||||
MinPoints: 4,
|
||||
MaxPoints: 8,
|
||||
CurveIntensity: 0.05,
|
||||
NoiseLevel: 2.0,
|
||||
}
|
||||
|
||||
// SlideSimulatorAPI 滑动仿真API
|
||||
type SlideSimulatorAPI struct {
|
||||
rand *rand.Rand
|
||||
config SlideConfig
|
||||
}
|
||||
|
||||
// TestCase 测试用例
|
||||
type TestCase struct {
|
||||
Name string
|
||||
StartX float64
|
||||
StartY float64
|
||||
Direction Direction
|
||||
Distance float64
|
||||
DeviceID int
|
||||
Pressure float64
|
||||
Size float64
|
||||
}
|
||||
|
||||
// NewSlideSimulatorAPI 创建新的滑动仿真API
|
||||
func NewSlideSimulatorAPI(config *SlideConfig) *SlideSimulatorAPI {
|
||||
if config == nil {
|
||||
config = &DefaultSlideConfig
|
||||
}
|
||||
|
||||
return &SlideSimulatorAPI{
|
||||
rand: rand.New(rand.NewSource(time.Now().UnixNano())),
|
||||
config: *config,
|
||||
}
|
||||
}
|
||||
|
||||
// GenerateSlide 生成滑动轨迹
|
||||
func (api *SlideSimulatorAPI) GenerateSlide(req SlideRequest) SlideResponse {
|
||||
// 验证输入参数
|
||||
if err := api.validateRequest(req); err != nil {
|
||||
return SlideResponse{
|
||||
Success: false,
|
||||
Message: err.Error(),
|
||||
}
|
||||
}
|
||||
|
||||
// 生成滑动轨迹
|
||||
points := api.generateSlidePoints(req)
|
||||
|
||||
// 计算指标
|
||||
metrics := api.calculateMetrics(points)
|
||||
|
||||
return SlideResponse{
|
||||
Success: true,
|
||||
Points: points,
|
||||
Metrics: metrics,
|
||||
}
|
||||
}
|
||||
|
||||
// pressureRiseCurve 压力上升曲线,模拟真实的压力变化
|
||||
func (api *SlideSimulatorAPI) pressureRiseCurve(t float64) float64 {
|
||||
// 使用二次函数模拟压力逐渐增加的过程
|
||||
return t*t*0.6 + t*0.4
|
||||
}
|
||||
|
||||
// pressureFallCurve 压力下降曲线,模拟真实的压力变化
|
||||
func (api *SlideSimulatorAPI) pressureFallCurve(t float64) float64 {
|
||||
// 使用指数衰减模拟压力快速下降的过程
|
||||
return 1.0 - (1.0-math.Exp(-t*2.0))*0.8
|
||||
}
|
||||
|
||||
// GeneratePointToPointSlide 生成点对点滑动轨迹
|
||||
func (api *SlideSimulatorAPI) GeneratePointToPointSlide(req PointToPointSlideRequest) SlideResponse {
|
||||
// 验证输入参数
|
||||
if err := api.validatePointToPointRequest(req); err != nil {
|
||||
return SlideResponse{
|
||||
Success: false,
|
||||
Message: err.Error(),
|
||||
}
|
||||
}
|
||||
|
||||
// 生成滑动轨迹
|
||||
points := api.generatePointToPointSlidePoints(req)
|
||||
|
||||
// 计算指标
|
||||
metrics := api.calculateMetrics(points)
|
||||
|
||||
return SlideResponse{
|
||||
Success: true,
|
||||
Points: points,
|
||||
Metrics: metrics,
|
||||
}
|
||||
}
|
||||
|
||||
// validateRequest 验证请求参数
|
||||
func (api *SlideSimulatorAPI) validateRequest(req SlideRequest) error {
|
||||
if req.Distance <= 0 {
|
||||
return fmt.Errorf("distance must be positive")
|
||||
}
|
||||
|
||||
switch req.Direction {
|
||||
case Up, Down, Left, Right:
|
||||
// 有效方向
|
||||
default:
|
||||
return fmt.Errorf("invalid direction: %s", req.Direction)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// validatePointToPointRequest 验证点对点请求参数
|
||||
func (api *SlideSimulatorAPI) validatePointToPointRequest(req PointToPointSlideRequest) error {
|
||||
// 检查起始点和结束点是否相同
|
||||
if req.StartX == req.EndX && req.StartY == req.EndY {
|
||||
return fmt.Errorf("start point and end point cannot be the same")
|
||||
}
|
||||
|
||||
// 检查距离是否合理
|
||||
distance := math.Sqrt((req.EndX-req.StartX)*(req.EndX-req.StartX) + (req.EndY-req.StartY)*(req.EndY-req.StartY))
|
||||
if distance < 10 {
|
||||
return fmt.Errorf("distance too short: %.2f pixels", distance)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// generateSlidePoints 生成滑动轨迹点
|
||||
func (api *SlideSimulatorAPI) generateSlidePoints(req SlideRequest) []SlidePoint {
|
||||
// 计算终点坐标
|
||||
endX, endY := api.calculateEndPoint(req.StartX, req.StartY, req.Direction, req.Distance)
|
||||
|
||||
// 计算滑动参数
|
||||
duration := api.calculateDuration(req.Distance)
|
||||
pointCount := api.calculatePointCount(duration)
|
||||
|
||||
// 生成时间戳序列
|
||||
timestamps := api.generateTimestamps(duration, pointCount)
|
||||
|
||||
// 生成轨迹点
|
||||
points := make([]SlidePoint, pointCount)
|
||||
|
||||
// 计算总偏移趋势(基于真实数据分析)
|
||||
var totalOffsetX, totalOffsetY float64
|
||||
switch req.Direction {
|
||||
case Up:
|
||||
// 上滑时倾向于向右偏移,偏移量为距离的15%-35%
|
||||
offsetRatio := 0.15 + api.rand.Float64()*0.20
|
||||
totalOffsetX = req.Distance * offsetRatio
|
||||
totalOffsetY = 0
|
||||
case Down:
|
||||
// 下滑时可以左右偏移,但偏移较小
|
||||
offsetRatio := 0.10 + api.rand.Float64()*0.15
|
||||
totalOffsetX = (api.rand.Float64() - 0.5) * req.Distance * offsetRatio
|
||||
totalOffsetY = 0
|
||||
case Left:
|
||||
// 左滑时可能向上或向下偏移
|
||||
offsetRatio := 0.05 + api.rand.Float64()*0.20
|
||||
totalOffsetX = 0
|
||||
totalOffsetY = (api.rand.Float64() - 0.5) * req.Distance * offsetRatio
|
||||
case Right:
|
||||
// 右滑时偏移相对较小
|
||||
offsetRatio := 0.03 + api.rand.Float64()*0.10
|
||||
totalOffsetX = 0
|
||||
totalOffsetY = (api.rand.Float64() - 0.5) * req.Distance * offsetRatio
|
||||
}
|
||||
|
||||
// 生成size变化曲线(基于真实数据分析)
|
||||
sizeValues := api.generateSizeValues(pointCount, req.Size)
|
||||
|
||||
// 生成pressure变化曲线(基于真实数据分析)
|
||||
pressureValues := api.generatePressureValues(pointCount, req.Pressure, req.Direction)
|
||||
|
||||
baseTimestamp := timestamps[0]
|
||||
for i := 0; i < pointCount; i++ {
|
||||
progress := float64(i) / float64(pointCount-1)
|
||||
|
||||
// 使用贝塞尔曲线生成基础轨迹
|
||||
x, y := api.calculateBezierPoint(req.StartX, req.StartY, endX, endY, progress, req.Direction)
|
||||
|
||||
// 添加渐进式偏移(模拟真实滑动的累积偏移)
|
||||
progressiveOffsetX := totalOffsetX * api.getProgressiveOffset(progress)
|
||||
progressiveOffsetY := totalOffsetY * api.getProgressiveOffset(progress)
|
||||
|
||||
x += progressiveOffsetX
|
||||
y += progressiveOffsetY
|
||||
|
||||
// 添加随机噪声(减小噪声强度,因为主要偏移已经通过渐进式偏移实现)
|
||||
x += api.addNoise(api.config.NoiseLevel * 0.5)
|
||||
y += api.addNoise(api.config.NoiseLevel * 0.5)
|
||||
|
||||
eventTime := timestamps[i] - baseTimestamp
|
||||
|
||||
points[i] = SlidePoint{
|
||||
Timestamp: timestamps[i],
|
||||
X: x,
|
||||
Y: y,
|
||||
DeviceID: req.DeviceID,
|
||||
Pressure: pressureValues[i],
|
||||
Size: sizeValues[i],
|
||||
EventTime: eventTime,
|
||||
}
|
||||
}
|
||||
|
||||
return points
|
||||
}
|
||||
|
||||
// generatePointToPointSlidePoints 生成点对点滑动轨迹点
|
||||
func (api *SlideSimulatorAPI) generatePointToPointSlidePoints(req PointToPointSlideRequest) []SlidePoint {
|
||||
// 对起始点和结束点添加随机偏移(正负20以内)
|
||||
offsetRange := 20.0
|
||||
|
||||
actualStartX := req.StartX + api.addNoise(offsetRange)
|
||||
actualStartY := req.StartY + api.addNoise(offsetRange)
|
||||
actualEndX := req.EndX + api.addNoise(offsetRange)
|
||||
actualEndY := req.EndY + api.addNoise(offsetRange)
|
||||
|
||||
// 计算实际距离
|
||||
distance := math.Sqrt((actualEndX-actualStartX)*(actualEndX-actualStartX) + (actualEndY-actualStartY)*(actualEndY-actualStartY))
|
||||
|
||||
// 计算滑动参数
|
||||
duration := api.calculateDuration(distance)
|
||||
pointCount := api.calculatePointCount(duration)
|
||||
|
||||
// 生成时间戳序列
|
||||
timestamps := api.generateTimestamps(duration, pointCount)
|
||||
|
||||
// 生成轨迹点
|
||||
points := make([]SlidePoint, pointCount)
|
||||
|
||||
// 判断主要滑动方向,用于计算偏移
|
||||
dx := actualEndX - actualStartX
|
||||
dy := actualEndY - actualStartY
|
||||
var direction Direction
|
||||
if math.Abs(dy) > math.Abs(dx) {
|
||||
if dy < 0 {
|
||||
direction = Up
|
||||
} else {
|
||||
direction = Down
|
||||
}
|
||||
} else {
|
||||
if dx < 0 {
|
||||
direction = Left
|
||||
} else {
|
||||
direction = Right
|
||||
}
|
||||
}
|
||||
|
||||
// 计算总偏移趋势(基于主要方向)
|
||||
var totalOffsetX, totalOffsetY float64
|
||||
switch direction {
|
||||
case Up:
|
||||
// 上滑时倾向于向右偏移
|
||||
offsetRatio := 0.10 + api.rand.Float64()*0.15
|
||||
totalOffsetX = distance * offsetRatio
|
||||
totalOffsetY = 0
|
||||
case Down:
|
||||
// 下滑时可以左右偏移,但偏移较小
|
||||
offsetRatio := 0.05 + api.rand.Float64()*0.10
|
||||
totalOffsetX = (api.rand.Float64() - 0.5) * distance * offsetRatio
|
||||
totalOffsetY = 0
|
||||
case Left:
|
||||
// 左滑时可能向上或向下偏移
|
||||
offsetRatio := 0.03 + api.rand.Float64()*0.15
|
||||
totalOffsetX = 0
|
||||
totalOffsetY = (api.rand.Float64() - 0.5) * distance * offsetRatio
|
||||
case Right:
|
||||
// 右滑时偏移相对较小
|
||||
offsetRatio := 0.02 + api.rand.Float64()*0.08
|
||||
totalOffsetX = 0
|
||||
totalOffsetY = (api.rand.Float64() - 0.5) * distance * offsetRatio
|
||||
}
|
||||
|
||||
// 生成size变化曲线
|
||||
sizeValues := api.generateSizeValues(pointCount, req.Size)
|
||||
|
||||
// 生成pressure变化曲线
|
||||
pressureValues := api.generatePressureValues(pointCount, req.Pressure, direction)
|
||||
|
||||
baseTimestamp := timestamps[0]
|
||||
for i := 0; i < pointCount; i++ {
|
||||
progress := float64(i) / float64(pointCount-1)
|
||||
|
||||
// 使用贝塞尔曲线生成基础轨迹
|
||||
x, y := api.calculateBezierPoint(actualStartX, actualStartY, actualEndX, actualEndY, progress, direction)
|
||||
|
||||
// 添加渐进式偏移
|
||||
progressiveOffsetX := totalOffsetX * api.getProgressiveOffset(progress)
|
||||
progressiveOffsetY := totalOffsetY * api.getProgressiveOffset(progress)
|
||||
|
||||
x += progressiveOffsetX
|
||||
y += progressiveOffsetY
|
||||
|
||||
// 添加随机噪声
|
||||
x += api.addNoise(api.config.NoiseLevel * 0.5)
|
||||
y += api.addNoise(api.config.NoiseLevel * 0.5)
|
||||
|
||||
eventTime := timestamps[i] - baseTimestamp
|
||||
|
||||
points[i] = SlidePoint{
|
||||
Timestamp: timestamps[i],
|
||||
X: x,
|
||||
Y: y,
|
||||
DeviceID: req.DeviceID,
|
||||
Pressure: pressureValues[i],
|
||||
Size: sizeValues[i],
|
||||
EventTime: eventTime,
|
||||
}
|
||||
}
|
||||
|
||||
return points
|
||||
}
|
||||
|
||||
// generateSizeValues 生成size值序列,基于真实数据分析
|
||||
func (api *SlideSimulatorAPI) generateSizeValues(pointCount int, baseSize float64) []float64 {
|
||||
sizes := make([]float64, pointCount)
|
||||
|
||||
// 如果baseSize为0,使用默认值
|
||||
if baseSize == 0 {
|
||||
baseSize = 0.04 // 默认size值,基于真实数据平均值
|
||||
}
|
||||
|
||||
// 动态计算size范围,基于baseSize的值来适应不同设备
|
||||
var minSize, maxSize float64
|
||||
if baseSize < 1.0 {
|
||||
// 小数值范围(如0.04),使用原有逻辑
|
||||
minSize = 0.031
|
||||
maxSize = 0.063
|
||||
// 确保baseSize在合理范围内
|
||||
if baseSize < minSize {
|
||||
baseSize = minSize + api.rand.Float64()*(maxSize-minSize)*0.3
|
||||
}
|
||||
if baseSize > maxSize {
|
||||
baseSize = maxSize - api.rand.Float64()*(maxSize-minSize)*0.3
|
||||
}
|
||||
} else {
|
||||
// 大数值范围(如几十或几百),基于baseSize动态计算范围
|
||||
// 允许在baseSize的±20%范围内变化
|
||||
minSize = baseSize * 0.8
|
||||
maxSize = baseSize * 1.2
|
||||
}
|
||||
|
||||
for i := 0; i < pointCount; i++ {
|
||||
// 基础size值随滑动进度变化
|
||||
var sizeModifier float64
|
||||
|
||||
if i == 0 {
|
||||
// 开始时:可能较大或较小,有随机性
|
||||
sizeModifier = 0.8 + api.rand.Float64()*0.4 // 0.8-1.2倍
|
||||
} else if i == pointCount-1 {
|
||||
// 结束时:可能增大(手指离开前压力增加)
|
||||
if api.rand.Float64() < 0.6 { // 60%概率增大
|
||||
sizeModifier = 1.1 + api.rand.Float64()*0.3 // 1.1-1.4倍
|
||||
} else {
|
||||
sizeModifier = 0.9 + api.rand.Float64()*0.2 // 0.9-1.1倍
|
||||
}
|
||||
} else {
|
||||
// 中间过程:轻微波动
|
||||
sizeModifier = 0.85 + api.rand.Float64()*0.3 // 0.85-1.15倍
|
||||
}
|
||||
|
||||
// 应用变化
|
||||
sizes[i] = baseSize * sizeModifier
|
||||
|
||||
// 确保在合理范围内
|
||||
if sizes[i] < minSize {
|
||||
sizes[i] = minSize
|
||||
}
|
||||
if sizes[i] > maxSize {
|
||||
sizes[i] = maxSize
|
||||
}
|
||||
|
||||
// 添加轻微随机噪声,噪声大小根据baseSize动态调整
|
||||
var noiseLevel float64
|
||||
if baseSize < 1.0 {
|
||||
noiseLevel = 0.003 // 小数值使用固定的小噪声
|
||||
} else {
|
||||
noiseLevel = baseSize * 0.01 // 大数值使用baseSize的1%作为噪声
|
||||
}
|
||||
sizes[i] += api.addNoise(noiseLevel)
|
||||
|
||||
// 最终范围检查
|
||||
if sizes[i] < minSize {
|
||||
sizes[i] = minSize
|
||||
}
|
||||
if sizes[i] > maxSize {
|
||||
sizes[i] = maxSize
|
||||
}
|
||||
}
|
||||
|
||||
return sizes
|
||||
}
|
||||
|
||||
// generatePressureValues 生成pressure值序列,基于用户输入的压力值动态仿真
|
||||
func (api *SlideSimulatorAPI) generatePressureValues(pointCount int, basePressure float64, direction Direction) []float64 {
|
||||
pressures := make([]float64, pointCount)
|
||||
|
||||
// 如果用户没有提供压力值,使用默认值
|
||||
if basePressure <= 0 {
|
||||
basePressure = 1 // 默认压力值
|
||||
}
|
||||
|
||||
// 特殊处理:当压力值为1时,保持恒定不变
|
||||
if basePressure == 1 {
|
||||
for i := 0; i < pointCount; i++ {
|
||||
pressures[i] = 1.0
|
||||
}
|
||||
return pressures
|
||||
}
|
||||
|
||||
// 将整数压力值转换为浮点数
|
||||
baseP := float64(basePressure)
|
||||
|
||||
// 基于真实数据观察的压力变化规律:
|
||||
// 1. 起始压力:基础压力的70%-90%
|
||||
// 2. 峰值压力:基础压力的120%-180%
|
||||
// 3. 结束压力:基础压力的30%-60%
|
||||
|
||||
startPressureRatio := 0.7 + api.rand.Float64()*0.2 // 70%-90%
|
||||
peakPressureRatio := 1.2 + api.rand.Float64()*0.6 // 120%-180%
|
||||
endPressureRatio := 0.3 + api.rand.Float64()*0.3 // 30%-60%
|
||||
|
||||
startPressure := baseP * startPressureRatio
|
||||
peakPressure := baseP * peakPressureRatio
|
||||
endPressure := baseP * endPressureRatio
|
||||
|
||||
// 峰值出现的位置:通常在滑动过程的20%-70%处
|
||||
peakPosition := 0.2 + api.rand.Float64()*0.5
|
||||
peakIndex := int(float64(pointCount-1) * peakPosition)
|
||||
if peakIndex >= pointCount {
|
||||
peakIndex = pointCount - 1
|
||||
}
|
||||
|
||||
// 确保压力值在合理范围内(0.5-15.0)
|
||||
//if startPressure < 0.5 {
|
||||
// startPressure = 0.5
|
||||
//}
|
||||
//if peakPressure > 15.0 {
|
||||
// peakPressure = 15.0
|
||||
//}
|
||||
//if endPressure < 0.5 {
|
||||
// endPressure = 0.5
|
||||
//}
|
||||
|
||||
for i := 0; i < pointCount; i++ {
|
||||
var pressure float64
|
||||
|
||||
if i <= peakIndex {
|
||||
// 上升阶段:从起始到峰值
|
||||
if peakIndex == 0 {
|
||||
pressure = startPressure
|
||||
} else {
|
||||
t := float64(i) / float64(peakIndex)
|
||||
// 使用非线性插值,模拟真实的压力上升曲线
|
||||
t = api.pressureRiseCurve(t)
|
||||
pressure = startPressure + (peakPressure-startPressure)*t
|
||||
}
|
||||
} else {
|
||||
// 下降阶段:从峰值到结束
|
||||
t := float64(i-peakIndex) / float64(pointCount-1-peakIndex)
|
||||
// 使用非线性插值,模拟真实的压力下降曲线
|
||||
t = api.pressureFallCurve(t)
|
||||
pressure = peakPressure + (endPressure-peakPressure)*t
|
||||
}
|
||||
|
||||
// 添加随机噪声(±8%),模拟真实手指压力的微小波动
|
||||
noiseRange := pressure * 0.08
|
||||
noise := (api.rand.Float64() - 0.5) * noiseRange
|
||||
pressure += noise
|
||||
|
||||
// 确保pressure在合理范围内
|
||||
//if pressure < 0.5 {
|
||||
// pressure = 0.5 + api.rand.Float64()*0.3
|
||||
//}
|
||||
//if pressure > 15.0 {
|
||||
// pressure = 14.5 + api.rand.Float64()*0.5
|
||||
//}
|
||||
|
||||
// 保留两位小数精度
|
||||
pressures[i] = math.Round(pressure*100) / 100
|
||||
|
||||
// 对于最后一个点,可能会有重复(基于真实数据观察)
|
||||
if i == pointCount-1 && api.rand.Float64() < 0.25 {
|
||||
// 25%概率最后一个点重复前一个点的压力值
|
||||
if i > 0 {
|
||||
pressures[i] = pressures[i-1]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return pressures
|
||||
}
|
||||
|
||||
// getProgressiveOffset 获取渐进式偏移系数
|
||||
func (api *SlideSimulatorAPI) getProgressiveOffset(progress float64) float64 {
|
||||
// 使用二次函数让偏移逐渐增加,模拟真实滑动中的累积偏移
|
||||
// 开始时偏移较小,中后期偏移逐渐增大
|
||||
return progress*progress*0.7 + progress*0.3
|
||||
}
|
||||
|
||||
// calculateEndPoint 计算终点坐标
|
||||
func (api *SlideSimulatorAPI) calculateEndPoint(startX, startY float64, direction Direction, distance float64) (float64, float64) {
|
||||
switch direction {
|
||||
case Up:
|
||||
return startX, startY - distance
|
||||
case Down:
|
||||
return startX, startY + distance
|
||||
case Left:
|
||||
return startX - distance, startY
|
||||
case Right:
|
||||
return startX + distance, startY
|
||||
default:
|
||||
return startX, startY
|
||||
}
|
||||
}
|
||||
|
||||
// calculateDuration 计算滑动持续时间
|
||||
func (api *SlideSimulatorAPI) calculateDuration(distance float64) int64 {
|
||||
// 基于真实数据的持续时间算法
|
||||
baseDuration := 120.0
|
||||
variableDuration := distance * 0.05
|
||||
randomFactor := api.rand.Float64()*40 - 20
|
||||
|
||||
duration := baseDuration + variableDuration + randomFactor
|
||||
|
||||
if duration < float64(api.config.MinDuration) {
|
||||
duration = float64(api.config.MinDuration)
|
||||
}
|
||||
if duration > float64(api.config.MaxDuration) {
|
||||
duration = float64(api.config.MaxDuration)
|
||||
}
|
||||
|
||||
return int64(duration)
|
||||
}
|
||||
|
||||
// calculatePointCount 计算轨迹点数量
|
||||
func (api *SlideSimulatorAPI) calculatePointCount(duration int64) int {
|
||||
avgInterval := 20.0 + api.rand.Float64()*10
|
||||
count := int(float64(duration)/avgInterval) + 1
|
||||
|
||||
if count < api.config.MinPoints {
|
||||
count = api.config.MinPoints
|
||||
}
|
||||
if count > api.config.MaxPoints {
|
||||
count = api.config.MaxPoints
|
||||
}
|
||||
|
||||
return count
|
||||
}
|
||||
|
||||
// generateTimestamps 生成时间戳序列
|
||||
func (api *SlideSimulatorAPI) generateTimestamps(duration int64, pointCount int) []int64 {
|
||||
baseTime := time.Now().UnixMilli()
|
||||
timestamps := make([]int64, pointCount)
|
||||
|
||||
timestamps[0] = baseTime
|
||||
|
||||
for i := 1; i < pointCount; i++ {
|
||||
progress := float64(i) / float64(pointCount-1)
|
||||
timeProgress := api.speedCurve(progress)
|
||||
timestamps[i] = baseTime + int64(timeProgress*float64(duration))
|
||||
}
|
||||
|
||||
return timestamps
|
||||
}
|
||||
|
||||
// speedCurve 速度曲线函数
|
||||
func (api *SlideSimulatorAPI) speedCurve(progress float64) float64 {
|
||||
// 模拟真实滑动的速度变化
|
||||
if progress <= 0.5 {
|
||||
return 0.8*progress*progress + 0.2*progress
|
||||
} else {
|
||||
return 0.2 + 0.8*(2*progress-1)
|
||||
}
|
||||
}
|
||||
|
||||
// calculateBezierPoint 计算贝塞尔曲线点
|
||||
func (api *SlideSimulatorAPI) calculateBezierPoint(startX, startY, endX, endY, progress float64, direction Direction) (float64, float64) {
|
||||
controlX, controlY := api.calculateControlPoint(startX, startY, endX, endY, direction)
|
||||
|
||||
t := progress
|
||||
oneMinusT := 1 - t
|
||||
|
||||
x := oneMinusT*oneMinusT*startX + 2*oneMinusT*t*controlX + t*t*endX
|
||||
y := oneMinusT*oneMinusT*startY + 2*oneMinusT*t*controlY + t*t*endY
|
||||
|
||||
return x, y
|
||||
}
|
||||
|
||||
// calculateControlPoint 计算控制点
|
||||
func (api *SlideSimulatorAPI) calculateControlPoint(startX, startY, endX, endY float64, direction Direction) (float64, float64) {
|
||||
midX := (startX + endX) / 2
|
||||
midY := (startY + endY) / 2
|
||||
|
||||
distance := math.Sqrt((endX-startX)*(endX-startX) + (endY-startY)*(endY-startY))
|
||||
|
||||
var offsetX, offsetY float64
|
||||
|
||||
switch direction {
|
||||
case Up, Down:
|
||||
// 垂直滑动时的X轴偏移:根据真实数据分析,平均偏移比例为25.8%
|
||||
// 偏移范围:距离的15%-35%
|
||||
offsetRatio := 0.15 + api.rand.Float64()*0.20 // 15%-35%
|
||||
maxOffsetX := distance * offsetRatio
|
||||
|
||||
// 上滑时倾向于向右偏移,下滑时可以任意方向
|
||||
if direction == Up {
|
||||
offsetX = api.rand.Float64() * maxOffsetX // 0到最大偏移(向右)
|
||||
} else {
|
||||
offsetX = (api.rand.Float64() - 0.5) * maxOffsetX // 左右偏移
|
||||
}
|
||||
offsetY = 0
|
||||
|
||||
case Left, Right:
|
||||
// 水平滑动时的Y轴偏移:根据真实数据分析,平均偏移比例为12.5%
|
||||
// 偏移范围:距离的5%-25%
|
||||
offsetRatio := 0.05 + api.rand.Float64()*0.20 // 5%-25%
|
||||
maxOffsetY := distance * offsetRatio
|
||||
|
||||
offsetX = 0
|
||||
// 左滑时可能向上或向下偏移,右滑时偏移较小
|
||||
if direction == Left {
|
||||
offsetY = (api.rand.Float64() - 0.5) * maxOffsetY
|
||||
} else {
|
||||
// 右滑时偏移相对较小
|
||||
offsetY = (api.rand.Float64() - 0.5) * maxOffsetY * 0.7
|
||||
}
|
||||
}
|
||||
|
||||
return midX + offsetX, midY + offsetY
|
||||
}
|
||||
|
||||
// addNoise 添加随机噪声
|
||||
func (api *SlideSimulatorAPI) addNoise(maxNoise float64) float64 {
|
||||
return (api.rand.Float64() - 0.5) * maxNoise
|
||||
}
|
||||
|
||||
// calculateMetrics 计算滑动指标
|
||||
func (api *SlideSimulatorAPI) calculateMetrics(points []SlidePoint) SlideMetrics {
|
||||
if len(points) == 0 {
|
||||
return SlideMetrics{}
|
||||
}
|
||||
|
||||
totalDuration := points[len(points)-1].Timestamp - points[0].Timestamp
|
||||
|
||||
// 计算实际距离
|
||||
var actualDistance float64
|
||||
for i := 1; i < len(points); i++ {
|
||||
dx := points[i].X - points[i-1].X
|
||||
dy := points[i].Y - points[i-1].Y
|
||||
actualDistance += math.Sqrt(dx*dx + dy*dy)
|
||||
}
|
||||
|
||||
// 计算平均间隔
|
||||
var averageInterval float64
|
||||
if len(points) > 1 {
|
||||
averageInterval = float64(totalDuration) / float64(len(points)-1)
|
||||
}
|
||||
|
||||
return SlideMetrics{
|
||||
TotalDuration: totalDuration,
|
||||
PointCount: len(points),
|
||||
ActualDistance: actualDistance,
|
||||
AverageInterval: averageInterval,
|
||||
}
|
||||
}
|
||||
|
||||
// ToJSON 将结果转换为JSON
|
||||
func (resp SlideResponse) ToJSON() (string, error) {
|
||||
data, err := json.MarshalIndent(resp, "", " ")
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return string(data), nil
|
||||
}
|
||||
|
||||
// ConvertToTouchEvents 将SlidePoint切片转换为TouchEvent切片
|
||||
func (api *SlideSimulatorAPI) ConvertToTouchEvents(points []SlidePoint) []types.TouchEvent {
|
||||
if len(points) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
events := make([]types.TouchEvent, len(points))
|
||||
baseDownTime := points[0].Timestamp
|
||||
|
||||
for i, point := range points {
|
||||
var action int
|
||||
if i == 0 {
|
||||
action = 0 // ACTION_DOWN
|
||||
} else if i == len(points)-1 {
|
||||
action = 1 // ACTION_UP
|
||||
} else {
|
||||
action = 2 // ACTION_MOVE
|
||||
}
|
||||
|
||||
events[i] = types.TouchEvent{
|
||||
X: point.X,
|
||||
Y: point.Y,
|
||||
DeviceID: point.DeviceID,
|
||||
Pressure: float64(point.Pressure),
|
||||
Size: point.Size,
|
||||
RawX: point.X, // 使用相同的X坐标
|
||||
RawY: point.Y, // 使用相同的Y坐标
|
||||
DownTime: baseDownTime, // 第一个事件的时间戳作为DownTime
|
||||
EventTime: point.Timestamp,
|
||||
ToolType: 1, // TOOL_TYPE_FINGER
|
||||
Flag: 0, // 默认flag
|
||||
Action: action,
|
||||
}
|
||||
}
|
||||
|
||||
return events
|
||||
}
|
||||
|
||||
// GenerateSlideWithRandomDistance 生成指定方向和随机距离的滑动轨迹
|
||||
func (api *SlideSimulatorAPI) GenerateSlideWithRandomDistance(startX, startY float64, direction Direction, minDistance, maxDistance float64, deviceID int, pressure float64, size float64) ([]types.TouchEvent, error) {
|
||||
// 验证输入参数
|
||||
if minDistance <= 0 || maxDistance < minDistance {
|
||||
return nil, fmt.Errorf("invalid distance range: minDistance=%.2f, maxDistance=%.2f", minDistance, maxDistance)
|
||||
}
|
||||
|
||||
// 计算实际滑动距离
|
||||
var actualDistance float64
|
||||
if minDistance == maxDistance {
|
||||
actualDistance = minDistance
|
||||
} else {
|
||||
actualDistance = minDistance + api.rand.Float64()*(maxDistance-minDistance)
|
||||
}
|
||||
|
||||
// 构建滑动请求
|
||||
req := SlideRequest{
|
||||
StartX: startX,
|
||||
StartY: startY,
|
||||
Direction: direction,
|
||||
Distance: actualDistance,
|
||||
DeviceID: deviceID,
|
||||
Pressure: pressure,
|
||||
Size: size,
|
||||
}
|
||||
|
||||
// 生成滑动轨迹
|
||||
response := api.GenerateSlide(req)
|
||||
if !response.Success {
|
||||
return nil, fmt.Errorf("generate slide failed: %s", response.Message)
|
||||
}
|
||||
|
||||
// 转换为TouchEvent
|
||||
events := api.ConvertToTouchEvents(response.Points)
|
||||
return events, nil
|
||||
}
|
||||
|
||||
// GenerateSlideInArea 在指定区域内生成滑动轨迹
|
||||
func (api *SlideSimulatorAPI) GenerateSlideInArea(areaStartX, areaStartY, areaEndX, areaEndY float64, direction Direction, minDistance, maxDistance float64, deviceID int, pressure float64, size float64) ([]types.TouchEvent, error) {
|
||||
// 验证输入参数
|
||||
if minDistance <= 0 || maxDistance < minDistance {
|
||||
return nil, fmt.Errorf("invalid distance range: minDistance=%.2f, maxDistance=%.2f", minDistance, maxDistance)
|
||||
}
|
||||
|
||||
// 验证区域参数(允许start和end相等,表示单点区域)
|
||||
if areaStartX > areaEndX || areaStartY > areaEndY {
|
||||
return nil, fmt.Errorf("invalid area: start point (%.2f, %.2f) should be less than or equal to end point (%.2f, %.2f)",
|
||||
areaStartX, areaStartY, areaEndX, areaEndY)
|
||||
}
|
||||
|
||||
// 在区域内随机选择起始点(如果start和end相等,则使用固定点)
|
||||
var randomStartX, randomStartY float64
|
||||
|
||||
if areaStartX == areaEndX {
|
||||
randomStartX = areaStartX // 单点X坐标
|
||||
} else {
|
||||
areaWidth := areaEndX - areaStartX
|
||||
randomStartX = areaStartX + api.rand.Float64()*areaWidth
|
||||
}
|
||||
|
||||
if areaStartY == areaEndY {
|
||||
randomStartY = areaStartY // 单点Y坐标
|
||||
} else {
|
||||
areaHeight := areaEndY - areaStartY
|
||||
randomStartY = areaStartY + api.rand.Float64()*areaHeight
|
||||
}
|
||||
|
||||
// 计算实际滑动距离
|
||||
var actualDistance float64
|
||||
if minDistance == maxDistance {
|
||||
actualDistance = minDistance
|
||||
} else {
|
||||
actualDistance = minDistance + api.rand.Float64()*(maxDistance-minDistance)
|
||||
}
|
||||
|
||||
// 验证滑动后的点是否会超出屏幕边界(这里做简单检查)
|
||||
// 可以根据实际需要调整边界检查逻辑
|
||||
endX, endY := api.calculateEndPoint(randomStartX, randomStartY, direction, actualDistance)
|
||||
|
||||
// 如果滑动后超出合理范围,调整起始点位置
|
||||
const marginBuffer = 50.0 // 边界缓冲区
|
||||
switch direction {
|
||||
case Up:
|
||||
if endY < marginBuffer {
|
||||
randomStartY = math.Min(areaEndY-marginBuffer, randomStartY+actualDistance)
|
||||
}
|
||||
case Down:
|
||||
// 这里假设屏幕高度最大为2400,可以根据实际需要调整
|
||||
if endY > 2400-marginBuffer {
|
||||
randomStartY = math.Max(areaStartY+marginBuffer, randomStartY-actualDistance)
|
||||
}
|
||||
case Left:
|
||||
if endX < marginBuffer {
|
||||
randomStartX = math.Min(areaEndX-marginBuffer, randomStartX+actualDistance)
|
||||
}
|
||||
case Right:
|
||||
// 这里假设屏幕宽度最大为1800,可以根据实际需要调整
|
||||
if endX > 1800-marginBuffer {
|
||||
randomStartX = math.Max(areaStartX+marginBuffer, randomStartX-actualDistance)
|
||||
}
|
||||
}
|
||||
|
||||
// 构建滑动请求
|
||||
req := SlideRequest{
|
||||
StartX: randomStartX,
|
||||
StartY: randomStartY,
|
||||
Direction: direction,
|
||||
Distance: actualDistance,
|
||||
DeviceID: deviceID,
|
||||
Pressure: pressure,
|
||||
Size: size,
|
||||
}
|
||||
|
||||
// 生成滑动轨迹
|
||||
response := api.GenerateSlide(req)
|
||||
if !response.Success {
|
||||
return nil, fmt.Errorf("generate slide failed: %s", response.Message)
|
||||
}
|
||||
|
||||
// 转换为TouchEvent
|
||||
events := api.ConvertToTouchEvents(response.Points)
|
||||
return events, nil
|
||||
}
|
||||
|
||||
// GeneratePointToPointSlideEvents 生成点对点滑动的TouchEvent序列
|
||||
func (api *SlideSimulatorAPI) GeneratePointToPointSlideEvents(startX, startY, endX, endY float64, deviceID int, pressure float64, size float64) ([]types.TouchEvent, error) {
|
||||
// 验证输入参数
|
||||
if startX == endX && startY == endY {
|
||||
return nil, fmt.Errorf("start point (%.2f, %.2f) and end point (%.2f, %.2f) cannot be the same", startX, startY, endX, endY)
|
||||
}
|
||||
|
||||
// 计算距离
|
||||
distance := math.Sqrt((endX-startX)*(endX-startX) + (endY-startY)*(endY-startY))
|
||||
if distance < 10 {
|
||||
return nil, fmt.Errorf("distance too short: %.2f pixels", distance)
|
||||
}
|
||||
|
||||
// 构建点对点滑动请求
|
||||
req := PointToPointSlideRequest{
|
||||
StartX: startX,
|
||||
StartY: startY,
|
||||
EndX: endX,
|
||||
EndY: endY,
|
||||
DeviceID: deviceID,
|
||||
Pressure: pressure,
|
||||
Size: size,
|
||||
}
|
||||
|
||||
// 生成滑动轨迹
|
||||
response := api.GeneratePointToPointSlide(req)
|
||||
if !response.Success {
|
||||
return nil, fmt.Errorf("generate point to point slide failed: %s", response.Message)
|
||||
}
|
||||
|
||||
// 转换为TouchEvent
|
||||
events := api.ConvertToTouchEvents(response.Points)
|
||||
return events, nil
|
||||
}
|
||||
@@ -12,6 +12,7 @@ import (
|
||||
"github.com/rs/zerolog/log"
|
||||
|
||||
"github.com/httprunner/httprunner/v5/code"
|
||||
"github.com/httprunner/httprunner/v5/internal/simulation"
|
||||
"github.com/httprunner/httprunner/v5/internal/utf7"
|
||||
"github.com/httprunner/httprunner/v5/uixt/option"
|
||||
"github.com/httprunner/httprunner/v5/uixt/types"
|
||||
@@ -553,6 +554,201 @@ func (ud *UIA2Driver) TouchByEvents(events []types.TouchEvent, opts ...option.Ac
|
||||
return err
|
||||
}
|
||||
|
||||
// SwipeWithDirection 向指定方向滑动任意距离
|
||||
// direction: 滑动方向 ("up", "down", "left", "right")
|
||||
// startX, startY: 起始坐标
|
||||
// minDistance, maxDistance: 距离范围,如果相等则为固定距离,否则为随机距离
|
||||
func (ud *UIA2Driver) SwipeWithDirection(direction string, startX, startY, minDistance, maxDistance float64, opts ...option.ActionOption) error {
|
||||
absStartX, absStartY, err := convertToAbsolutePoint(ud, startX, startY)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
// 获取设备型号和配置参数
|
||||
deviceModel, _ := ud.Device.Model()
|
||||
deviceParams := simulation.GetRandomDeviceParams(deviceModel)
|
||||
|
||||
log.Info().Str("direction", direction).
|
||||
Float64("startX", absStartX).Float64("startY", absStartY).
|
||||
Float64("minDistance", minDistance).Float64("maxDistance", maxDistance).
|
||||
Str("deviceModel", deviceModel).
|
||||
Int("deviceID", deviceParams.DeviceID).
|
||||
Float64("pressure", deviceParams.Pressure).
|
||||
Float64("size", deviceParams.Size).
|
||||
Msg("UIA2Driver.SwipeWithDirection")
|
||||
|
||||
// 导入滑动仿真库
|
||||
simulator := simulation.NewSlideSimulatorAPI(nil)
|
||||
|
||||
// 转换方向字符串为Direction类型
|
||||
var slideDirection simulation.Direction
|
||||
switch direction {
|
||||
case "up":
|
||||
slideDirection = simulation.Up
|
||||
case "down":
|
||||
slideDirection = simulation.Down
|
||||
case "left":
|
||||
slideDirection = simulation.Left
|
||||
case "right":
|
||||
slideDirection = simulation.Right
|
||||
default:
|
||||
return fmt.Errorf("invalid direction: %s, must be one of: up, down, left, right", direction)
|
||||
}
|
||||
|
||||
// 使用滑动仿真算法生成触摸事件序列
|
||||
events, err := simulator.GenerateSlideWithRandomDistance(
|
||||
absStartX, absStartY, slideDirection, minDistance, maxDistance,
|
||||
deviceParams.DeviceID, deviceParams.Pressure, deviceParams.Size)
|
||||
if err != nil {
|
||||
return fmt.Errorf("generate slide events failed: %v", err)
|
||||
}
|
||||
|
||||
// 执行触摸事件序列
|
||||
return ud.TouchByEvents(events, opts...)
|
||||
}
|
||||
|
||||
// SwipeInArea 在指定区域内向指定方向滑动任意距离
|
||||
// direction: 滑动方向 ("up", "down", "left", "right")
|
||||
// areaStartX, areaStartY, areaEndX, areaEndY: 区域范围(相对坐标)
|
||||
// minDistance, maxDistance: 距离范围,如果相等则为固定距离,否则为随机距离
|
||||
func (ud *UIA2Driver) SwipeInArea(direction string, areaStartX, areaStartY, areaEndX, areaEndY, minDistance, maxDistance float64, opts ...option.ActionOption) error {
|
||||
// 转换区域坐标为绝对坐标
|
||||
absAreaStartX, absAreaStartY, err := convertToAbsolutePoint(ud, areaStartX, areaStartY)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
absAreaEndX, absAreaEndY, err := convertToAbsolutePoint(ud, areaEndX, areaEndY)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// 确保区域坐标正确(start应该小于等于end)
|
||||
if absAreaStartX > absAreaEndX {
|
||||
absAreaStartX, absAreaEndX = absAreaEndX, absAreaStartX
|
||||
}
|
||||
if absAreaStartY > absAreaEndY {
|
||||
absAreaStartY, absAreaEndY = absAreaEndY, absAreaStartY
|
||||
}
|
||||
|
||||
// 获取设备型号和配置参数
|
||||
deviceModel, _ := ud.Device.Model()
|
||||
deviceParams := simulation.GetRandomDeviceParams(deviceModel)
|
||||
|
||||
log.Info().Str("direction", direction).
|
||||
Float64("areaStartX", absAreaStartX).Float64("areaStartY", absAreaStartY).
|
||||
Float64("areaEndX", absAreaEndX).Float64("areaEndY", absAreaEndY).
|
||||
Float64("minDistance", minDistance).Float64("maxDistance", maxDistance).
|
||||
Str("deviceModel", deviceModel).
|
||||
Int("deviceID", deviceParams.DeviceID).
|
||||
Float64("pressure", deviceParams.Pressure).
|
||||
Float64("size", deviceParams.Size).
|
||||
Msg("UIA2Driver.SwipeInArea")
|
||||
|
||||
// 导入滑动仿真库
|
||||
simulator := simulation.NewSlideSimulatorAPI(nil)
|
||||
|
||||
// 转换方向字符串为Direction类型
|
||||
var slideDirection simulation.Direction
|
||||
switch direction {
|
||||
case "up":
|
||||
slideDirection = simulation.Up
|
||||
case "down":
|
||||
slideDirection = simulation.Down
|
||||
case "left":
|
||||
slideDirection = simulation.Left
|
||||
case "right":
|
||||
slideDirection = simulation.Right
|
||||
default:
|
||||
return fmt.Errorf("invalid direction: %s, must be one of: up, down, left, right", direction)
|
||||
}
|
||||
|
||||
// 使用滑动仿真算法生成区域内滑动的触摸事件序列
|
||||
events, err := simulator.GenerateSlideInArea(
|
||||
absAreaStartX, absAreaStartY, absAreaEndX, absAreaEndY,
|
||||
slideDirection, minDistance, maxDistance,
|
||||
deviceParams.DeviceID, deviceParams.Pressure, deviceParams.Size)
|
||||
if err != nil {
|
||||
return fmt.Errorf("generate slide in area events failed: %v", err)
|
||||
}
|
||||
|
||||
// 执行触摸事件序列
|
||||
return ud.TouchByEvents(events, opts...)
|
||||
}
|
||||
|
||||
// SwipeFromPointToPoint 指定起始点和结束点进行滑动
|
||||
// startX, startY: 起始坐标(相对坐标)
|
||||
// endX, endY: 结束坐标(相对坐标)
|
||||
func (ud *UIA2Driver) SwipeFromPointToPoint(startX, startY, endX, endY float64, opts ...option.ActionOption) error {
|
||||
// 转换起始点和结束点为绝对坐标
|
||||
absStartX, absStartY, err := convertToAbsolutePoint(ud, startX, startY)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
absEndX, absEndY, err := convertToAbsolutePoint(ud, endX, endY)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// 获取设备型号和配置参数
|
||||
deviceModel, _ := ud.Device.Model()
|
||||
deviceParams := simulation.GetRandomDeviceParams(deviceModel)
|
||||
|
||||
log.Info().Float64("startX", absStartX).Float64("startY", absStartY).
|
||||
Float64("endX", absEndX).Float64("endY", absEndY).
|
||||
Str("deviceModel", deviceModel).
|
||||
Int("deviceID", deviceParams.DeviceID).
|
||||
Float64("pressure", deviceParams.Pressure).
|
||||
Float64("size", deviceParams.Size).
|
||||
Msg("UIA2Driver.SwipeFromPointToPoint")
|
||||
|
||||
// 导入滑动仿真库
|
||||
simulator := simulation.NewSlideSimulatorAPI(nil)
|
||||
|
||||
// 使用滑动仿真算法生成点对点滑动的触摸事件序列
|
||||
events, err := simulator.GeneratePointToPointSlideEvents(
|
||||
absStartX, absStartY, absEndX, absEndY,
|
||||
deviceParams.DeviceID, deviceParams.Pressure, deviceParams.Size)
|
||||
if err != nil {
|
||||
return fmt.Errorf("generate point to point slide events failed: %v", err)
|
||||
}
|
||||
|
||||
// 执行触摸事件序列
|
||||
return ud.TouchByEvents(events, opts...)
|
||||
}
|
||||
|
||||
// ClickAtPoint 点击相对坐标
|
||||
// x, y: 点击坐标(相对坐标)
|
||||
func (ud *UIA2Driver) ClickAtPoint(x, y float64, opts ...option.ActionOption) error {
|
||||
// 转换为绝对坐标
|
||||
absX, absY, err := convertToAbsolutePoint(ud, x, y)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// 获取设备型号和配置参数
|
||||
deviceModel, _ := ud.Device.Model()
|
||||
deviceParams := simulation.GetRandomDeviceParams(deviceModel)
|
||||
|
||||
log.Info().Float64("x", absX).Float64("y", absY).
|
||||
Str("deviceModel", deviceModel).
|
||||
Int("deviceID", deviceParams.DeviceID).
|
||||
Float64("pressure", deviceParams.Pressure).
|
||||
Float64("size", deviceParams.Size).
|
||||
Msg("UIA2Driver.ClickAtPoint")
|
||||
|
||||
// 导入点击仿真库
|
||||
clickSimulator := simulation.NewClickSimulatorAPI(nil)
|
||||
|
||||
// 使用点击仿真算法生成触摸事件序列
|
||||
events, err := clickSimulator.GenerateClickEvents(
|
||||
absX, absY, deviceParams.DeviceID, deviceParams.Pressure, deviceParams.Size)
|
||||
if err != nil {
|
||||
return fmt.Errorf("generate click events failed: %v", err)
|
||||
}
|
||||
|
||||
// 执行触摸事件序列
|
||||
return ud.TouchByEvents(events, opts...)
|
||||
}
|
||||
|
||||
func (ud *UIA2Driver) SetPasteboard(contentType types.PasteboardType, content string) (err error) {
|
||||
log.Info().Str("contentType", string(contentType)).
|
||||
Str("content", content).Msg("UIA2Driver.SetPasteboard")
|
||||
|
||||
Reference in New Issue
Block a user