simulation dev

This commit is contained in:
张开元
2025-07-24 16:41:21 +08:00
parent ec583c1a19
commit 67a10ebf05
5 changed files with 2190 additions and 0 deletions

View File

@@ -224,3 +224,326 @@ func TestTouchEventSequenceValidation(t *testing.T) {
t.Logf("Touch sequence validation passed: %d events with correct action sequence", len(events))
}
func TestSwipeWithDirection(t *testing.T) {
device, err := uixt.NewAndroidDevice(
option.WithSerialNumber(""),
)
if err != nil {
t.Fatal(err)
}
driver, err := uixt.NewUIA2Driver(device)
if err != nil {
t.Fatal(err)
}
defer driver.TearDown()
// Test cases for different directions and distance configurations
testCases := []struct {
name string
direction string
startX float64
startY float64
minDistance float64
maxDistance float64
}{
{
name: "随机距离上滑",
direction: "up",
startX: 0.5,
startY: 0.5,
minDistance: 100.0,
maxDistance: 500.0,
},
//{
// name: "随机距离下滑",
// direction: "down",
// startX: 0.5,
// startY: 0.5,
// minDistance: 150.0,
// maxDistance: 350.0, // 范围内随机
//},
//{
// name: "固定距离左滑",
// direction: "left",
// startX: 0.5,
// startY: 0.5,
// minDistance: 300.0,
// maxDistance: 300.0,
//},
//{
// name: "随机距离右滑",
// direction: "right",
// startX: 0.6,
// startY: 0.5,
// minDistance: 100.0,
// maxDistance: 250.0,
//},
}
for _, tc := range testCases {
t.Run(tc.name, func(t *testing.T) {
err := driver.SwipeWithDirection(
tc.direction,
tc.startX,
tc.startY,
tc.minDistance,
tc.maxDistance,
)
if err != nil {
t.Errorf("SwipeWithDirection failed: %v", err)
} else {
t.Logf("Successfully executed swipe: direction=%s, start=(%.1f,%.1f), distance=%.1f-%.1f",
tc.direction, tc.startX, tc.startY, tc.minDistance, tc.maxDistance)
}
})
}
}
func TestSwipeWithDirectionInvalidInputs(t *testing.T) {
device, err := uixt.NewAndroidDevice(
option.WithSerialNumber(""),
)
if err != nil {
t.Fatal(err)
}
driver, err := uixt.NewUIA2Driver(device)
if err != nil {
t.Fatal(err)
}
defer driver.TearDown()
// Test invalid direction
err = driver.SwipeWithDirection("invalid", 500.0, 500.0, 100.0, 200.0)
if err == nil {
t.Error("Expected error for invalid direction, but got none")
}
// Test invalid distance range (max < min)
err = driver.SwipeWithDirection("up", 500.0, 500.0, 200.0, 100.0)
if err == nil {
t.Error("Expected error for invalid distance range, but got none")
}
// Test zero distance
err = driver.SwipeWithDirection("up", 500.0, 500.0, 0.0, 0.0)
if err == nil {
t.Error("Expected error for zero distance, but got none")
}
t.Log("Invalid input validation tests passed")
}
func TestSwipeInArea(t *testing.T) {
device, err := uixt.NewAndroidDevice(
option.WithSerialNumber(""),
)
if err != nil {
t.Fatal(err)
}
driver, err := uixt.NewUIA2Driver(device)
if err != nil {
t.Fatal(err)
}
defer driver.TearDown()
// Test cases for different area configurations and directions
testCases := []struct {
name string
direction string
areaStartX float64
areaStartY float64
areaEndX float64
areaEndY float64
minDistance float64
maxDistance float64
}{
{
name: "中心区域上滑_固定距离",
direction: "up",
areaStartX: 0.2,
areaStartY: 0.3,
areaEndX: 0.8,
areaEndY: 0.6,
minDistance: 500.0,
maxDistance: 700.0, // 固定距离
},
}
for _, tc := range testCases {
for i := 0; i < 3; i++ {
t.Run(tc.name, func(t *testing.T) {
err := driver.SwipeInArea(
tc.direction,
tc.areaStartX,
tc.areaStartY,
tc.areaEndX,
tc.areaEndY,
tc.minDistance,
tc.maxDistance,
)
if err != nil {
t.Errorf("SwipeInArea failed: %v", err)
} else {
t.Logf("Successfully executed area swipe: direction=%s, area=(%.1f,%.1f)-(%.1f,%.1f), distance=%.1f-%.1f",
tc.direction, tc.areaStartX, tc.areaStartY, tc.areaEndX, tc.areaEndY, tc.minDistance, tc.maxDistance)
}
})
}
}
}
func TestSwipeFromPointToPoint(t *testing.T) {
device, err := uixt.NewAndroidDevice(
option.WithSerialNumber(""),
)
if err != nil {
t.Fatal(err)
}
driver, err := uixt.NewUIA2Driver(device)
if err != nil {
t.Fatal(err)
}
defer driver.TearDown()
// Test cases for different point-to-point swipes
testCases := []struct {
name string
startX float64
startY float64
endX float64
endY float64
}{
{
name: "对角线滑动_左上到右下",
startX: 0.2,
startY: 0.3,
endX: 0.8,
endY: 0.5,
},
}
for _, tc := range testCases {
t.Run(tc.name, func(t *testing.T) {
err := driver.SwipeFromPointToPoint(
tc.startX,
tc.startY,
tc.endX,
tc.endY,
)
if err != nil {
t.Errorf("SwipeFromPointToPoint failed: %v", err)
} else {
t.Logf("Successfully executed point-to-point swipe: %s, from (%.1f,%.1f) to (%.1f,%.1f)",
tc.name, tc.startX, tc.startY, tc.endX, tc.endY)
}
})
}
}
func TestSwipeFromPointToPointInvalidInputs(t *testing.T) {
device, err := uixt.NewAndroidDevice(
option.WithSerialNumber(""),
)
if err != nil {
t.Fatal(err)
}
driver, err := uixt.NewUIA2Driver(device)
if err != nil {
t.Fatal(err)
}
defer driver.TearDown()
// Test same start and end point
err = driver.SwipeFromPointToPoint(0.5, 0.5, 0.5, 0.5)
if err == nil {
t.Error("Expected error for same start and end point, but got none")
}
// Test very close points (should result in distance too short)
err = driver.SwipeFromPointToPoint(0.5, 0.5, 0.501, 0.501)
if err == nil {
t.Error("Expected error for very close points, but got none")
}
t.Log("Point-to-point swipe invalid input validation tests passed")
}
func TestClickAtPoint(t *testing.T) {
device, err := uixt.NewAndroidDevice(
option.WithSerialNumber(""),
)
if err != nil {
t.Fatal(err)
}
driver, err := uixt.NewUIA2Driver(device)
if err != nil {
t.Fatal(err)
}
defer driver.TearDown()
// Test cases for different click positions
testCases := []struct {
name string
x float64
y float64
}{
{
name: "屏幕中心点击",
x: 0.5,
y: 0.5,
},
}
for _, tc := range testCases {
t.Run(tc.name, func(t *testing.T) {
err := driver.ClickAtPoint(tc.x, tc.y)
if err != nil {
t.Errorf("ClickAtPoint failed: %v", err)
} else {
t.Logf("Successfully executed click: %s at (%.1f, %.1f)",
tc.name, tc.x, tc.y)
}
})
}
}
func TestClickAtPointInvalidInputs(t *testing.T) {
device, err := uixt.NewAndroidDevice(
option.WithSerialNumber(""),
)
if err != nil {
t.Fatal(err)
}
driver, err := uixt.NewUIA2Driver(device)
if err != nil {
t.Fatal(err)
}
defer driver.TearDown()
// Test negative coordinates
err = driver.ClickAtPoint(-0.1, 0.5)
if err == nil {
t.Error("Expected error for negative x coordinate, but got none")
}
err = driver.ClickAtPoint(0.5, -0.1)
if err == nil {
t.Error("Expected error for negative y coordinate, but got none")
}
// Test coordinates out of range (though these should be handled by convertToAbsolutePoint)
err = driver.ClickAtPoint(1.5, 0.5)
if err != nil {
t.Logf("Out of range coordinates handled properly: %v", err)
}
t.Log("Click invalid input validation tests passed")
}

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@@ -0,0 +1,563 @@
package simulation
import (
"encoding/json"
"fmt"
"math"
"math/rand"
"time"
"github.com/httprunner/httprunner/v5/uixt/types"
)
// ClickRequest 点击请求参数
type ClickRequest struct {
X float64 `json:"x"` // 点击X坐标
Y float64 `json:"y"` // 点击Y坐标
DeviceID int `json:"device_id"` // 设备ID
Pressure float64 `json:"pressure"` // 压力值
Size float64 `json:"size"` // 接触面积
}
// ClickResponse 点击响应结果
type ClickResponse struct {
Success bool `json:"success"`
Message string `json:"message,omitempty"`
Points []ClickPoint `json:"points"`
Metrics ClickMetrics `json:"metrics"`
}
// ClickMetrics 点击指标
type ClickMetrics struct {
TotalDuration int64 `json:"total_duration_ms"` // 总持续时间(毫秒)
PointCount int `json:"point_count"` // 轨迹点数量
MaxDeviation float64 `json:"max_deviation"` // 最大偏移距离
AverageInterval float64 `json:"average_interval_ms"` // 平均采样间隔
}
// ClickPoint 点击轨迹点
type ClickPoint struct {
Timestamp int64 `json:"timestamp"` // 时间戳(毫秒)
X float64 `json:"x"` // X坐标
Y float64 `json:"y"` // Y坐标
DeviceID int `json:"device_id"` // 设备ID
Pressure float64 `json:"pressure"` // 压力值
Size float64 `json:"size"` // 接触面积
Action int `json:"action"` // 动作类型(0=按下,1=抬起,2=移动)
EventTime int64 `json:"event_time"` // 相对第一个点的时间(ms)第一个点为0
}
// ClickConfig 点击配置参数
type ClickConfig struct {
MinDuration int64 // 最小持续时间(毫秒)
MaxDuration int64 // 最大持续时间(毫秒)
MinPoints int // 最小点数
MaxPoints int // 最大点数
MaxDeviation float64 // 最大坐标偏移(像素)
NoiseLevel float64 // 噪声级别
}
// DefaultClickConfig 默认配置
var DefaultClickConfig = ClickConfig{
MinDuration: 40,
MaxDuration: 90,
MinPoints: 3,
MaxPoints: 6,
MaxDeviation: 2.0,
NoiseLevel: 0.5,
}
// ClickSimulatorAPI 点击仿真API
type ClickSimulatorAPI struct {
rand *rand.Rand
config ClickConfig
}
// TestCase 测试用例
type ClickTestCase struct {
Name string
X float64
Y float64
DeviceID int
Pressure float64
Size float64
}
// NewClickSimulatorAPI 创建新的点击仿真API
func NewClickSimulatorAPI(config *ClickConfig) *ClickSimulatorAPI {
if config == nil {
config = &DefaultClickConfig
}
return &ClickSimulatorAPI{
rand: rand.New(rand.NewSource(time.Now().UnixNano())),
config: *config,
}
}
// GenerateClick 生成点击轨迹
func (api *ClickSimulatorAPI) GenerateClick(req ClickRequest) ClickResponse {
// 验证输入参数
if err := api.validateRequest(req); err != nil {
return ClickResponse{
Success: false,
Message: err.Error(),
}
}
// 生成点击轨迹
points := api.generateClickPoints(req)
// 计算指标
metrics := api.calculateMetrics(points, req.X, req.Y)
return ClickResponse{
Success: true,
Points: points,
Metrics: metrics,
}
}
// validateRequest 验证请求参数
func (api *ClickSimulatorAPI) validateRequest(req ClickRequest) error {
if req.X < 0 || req.Y < 0 {
return fmt.Errorf("coordinates must be non-negative")
}
if req.DeviceID < 0 {
return fmt.Errorf("device_id must be non-negative")
}
return nil
}
// generateClickPoints 生成点击轨迹点
func (api *ClickSimulatorAPI) generateClickPoints(req ClickRequest) []ClickPoint {
// 计算点击参数
duration := api.calculateDuration()
pointCount := api.calculatePointCount()
// 生成时间戳序列
timestamps := api.generateTimestamps(duration, pointCount)
// 生成轨迹点
points := make([]ClickPoint, pointCount)
// 生成size变化曲线基于真实数据分析
sizeValues := api.generateSizeValues(pointCount, req.Size)
// 生成压力值序列
pressureValues := api.generatePressureValues(pointCount, req.Pressure)
// 生成坐标偏移序列
xOffsets, yOffsets := api.generateCoordinateOffsets(pointCount)
baseTimestamp := timestamps[0]
for i := 0; i < pointCount; i++ {
// 计算当前坐标(添加轻微偏移)
currentX := req.X + xOffsets[i]
currentY := req.Y + yOffsets[i]
// 确定动作类型
var action int
if i == 0 {
action = 0 // 按下
} else if i == pointCount-1 {
action = 1 // 抬起
} else {
action = 2 // 移动
}
eventTime := timestamps[i] - baseTimestamp
points[i] = ClickPoint{
Timestamp: timestamps[i],
X: currentX,
Y: currentY,
DeviceID: req.DeviceID,
Pressure: pressureValues[i],
Size: sizeValues[i],
Action: action,
EventTime: eventTime,
}
}
return points
}
// generatePressureValues 生成pressure值序列基于用户输入的压力值动态仿真点击操作
func (api *ClickSimulatorAPI) generatePressureValues(pointCount int, basePressure float64) []float64 {
pressures := make([]float64, pointCount)
// 如果用户没有提供压力值,使用默认值
if basePressure <= 0 {
basePressure = 1 // 默认压力值
}
// 特殊处理当压力值为1时保持恒定不变
if basePressure == 1 {
for i := 0; i < pointCount; i++ {
pressures[i] = 1.0
}
return pressures
}
// 将整数压力值转换为浮点数
baseP := float64(basePressure)
// 基于真实点击数据观察的压力变化规律:
// 点击操作的pressure变化特点快速上升→短暂保持峰值→快速下降
// 1. 起始压力基础压力的95%-105%
// 2. 峰值压力基础压力的102%-108% (相对滑动,点击的峰值增幅较小)
// 3. 结束压力基础压力的25%-35% (快速下降到较低值)
startPressureRatio := 0.95 + api.rand.Float64()*0.10 // 95%-105%
peakPressureRatio := 1.02 + api.rand.Float64()*0.06 // 102%-108%
endPressureRatio := 0.25 + api.rand.Float64()*0.10 // 25%-35%
startPressure := baseP * startPressureRatio
peakPressure := baseP * peakPressureRatio
endPressure := baseP * endPressureRatio
// 点击操作的峰值通常出现在早期(第2-3个点)
var peakIndex int
if pointCount <= 3 {
peakIndex = 1 // 对于短序列峰值在第2个点
} else {
peakIndex = 1 + api.rand.Intn(2) // 峰值在第2或第3个点
}
if peakIndex >= pointCount {
peakIndex = pointCount - 2
}
// 确保压力值在合理范围内0.5-15.0
//if startPressure < 0.5 {
// startPressure = 0.5
//}
//if peakPressure > 15.0 {
// peakPressure = 15.0
//}
//if endPressure < 0.5 {
// endPressure = 0.5
//}
for i := 0; i < pointCount; i++ {
var pressure float64
if i == 0 {
// 第一个点:起始压力
pressure = startPressure
} else if i <= peakIndex {
// 上升到峰值阶段
pressure = peakPressure
} else if i == pointCount-1 {
// 最后一个点:结束压力
pressure = endPressure
} else {
// 从峰值下降到结束压力的过渡阶段
t := float64(i-peakIndex) / float64(pointCount-1-peakIndex)
pressure = peakPressure + (endPressure-peakPressure)*t
}
// 添加随机噪声±3%),点击操作的噪声相对较小
noiseRange := pressure * 0.03
noise := (api.rand.Float64() - 0.5) * noiseRange
pressure += noise
// 确保pressure在合理范围内
//if pressure < 0.5 {
// pressure = 0.5 + api.rand.Float64()*0.3
//}
//if pressure > 15.0 {
// pressure = 14.5 + api.rand.Float64()*0.5
//}
// 保留两位小数精度
pressures[i] = math.Round(pressure*100) / 100
}
return pressures
}
// calculateDuration 计算点击持续时间
func (api *ClickSimulatorAPI) calculateDuration() int64 {
// 基于真实数据的持续时间算法
baseDuration := float64(api.config.MinDuration+api.config.MaxDuration) / 2
randomFactor := api.rand.Float64()*float64(api.config.MaxDuration-api.config.MinDuration) -
float64(api.config.MaxDuration-api.config.MinDuration)/2
duration := baseDuration + randomFactor
if duration < float64(api.config.MinDuration) {
duration = float64(api.config.MinDuration)
}
if duration > float64(api.config.MaxDuration) {
duration = float64(api.config.MaxDuration)
}
return int64(duration)
}
// calculatePointCount 计算轨迹点数量
func (api *ClickSimulatorAPI) calculatePointCount() int {
// 基于真实数据分析点击通常有3-6个点
count := api.config.MinPoints + api.rand.Intn(api.config.MaxPoints-api.config.MinPoints+1)
return count
}
// generateTimestamps 生成时间戳序列
func (api *ClickSimulatorAPI) generateTimestamps(duration int64, pointCount int) []int64 {
baseTime := time.Now().UnixMilli()
timestamps := make([]int64, pointCount)
timestamps[0] = baseTime
if pointCount == 1 {
return timestamps
}
// 基于真实数据的时间间隔模式
for i := 1; i < pointCount; i++ {
// 时间间隔:前期较短,后期可能较长
var intervalRatio float64
if i == 1 {
// 第一个间隔较短 (8-30ms)
intervalRatio = 0.1 + api.rand.Float64()*0.2 // 10%-30%
} else if i == pointCount-1 {
// 最后一个间隔可能较短
intervalRatio = 0.1 + api.rand.Float64()*0.15 // 10%-25%
} else {
// 中间间隔相对均匀
intervalRatio = 0.15 + api.rand.Float64()*0.25 // 15%-40%
}
interval := int64(float64(duration) * intervalRatio)
timestamps[i] = timestamps[i-1] + interval
}
// 确保最后一个时间戳不超过总持续时间
if timestamps[pointCount-1] > baseTime+duration {
timestamps[pointCount-1] = baseTime + duration
}
return timestamps
}
// generateSizeValues 生成size值序列基于真实数据分析
func (api *ClickSimulatorAPI) generateSizeValues(pointCount int, baseSize float64) []float64 {
sizes := make([]float64, pointCount)
// 如果baseSize为0使用默认值
if baseSize == 0 {
baseSize = 0.043 // 默认size值基于真实数据平均值
}
// 动态计算size范围基于baseSize的值来适应不同设备
var minSize, maxSize float64
if baseSize < 1.0 {
// 小数值范围如0.043),使用原有逻辑
minSize = 0.035
maxSize = 0.051
// 确保baseSize在合理范围内
if baseSize < minSize {
baseSize = minSize + api.rand.Float64()*(maxSize-minSize)*0.3
}
if baseSize > maxSize {
baseSize = maxSize - api.rand.Float64()*(maxSize-minSize)*0.3
}
} else {
// 大数值范围如几十或几百基于baseSize动态计算范围
// 允许在baseSize的±20%范围内变化
minSize = baseSize * 0.8
maxSize = baseSize * 1.2
}
for i := 0; i < pointCount; i++ {
// 基础size值随点击进度变化
var sizeModifier float64
if i == 0 {
// 开始时:可能较小
sizeModifier = 0.85 + api.rand.Float64()*0.3 // 0.85-1.15倍
} else if i == pointCount-1 {
// 结束时:可能减小(手指抬起)
sizeModifier = 0.8 + api.rand.Float64()*0.25 // 0.8-1.05倍
} else {
// 中间过程:可能增大(压力增加)
sizeModifier = 0.95 + api.rand.Float64()*0.25 // 0.95-1.2倍
}
// 应用变化
sizes[i] = baseSize * sizeModifier
// 确保在合理范围内
if sizes[i] < minSize {
sizes[i] = minSize
}
if sizes[i] > maxSize {
sizes[i] = maxSize
}
// 添加轻微随机噪声噪声大小根据baseSize动态调整
var noiseLevel float64
if baseSize < 1.0 {
noiseLevel = 0.002 // 小数值使用固定的小噪声
} else {
noiseLevel = baseSize * 0.01 // 大数值使用baseSize的1%作为噪声
}
sizes[i] += api.addNoise(noiseLevel)
// 最终范围检查
if sizes[i] < minSize {
sizes[i] = minSize
}
if sizes[i] > maxSize {
sizes[i] = maxSize
}
}
return sizes
}
// generateCoordinateOffsets 生成坐标偏移序列
func (api *ClickSimulatorAPI) generateCoordinateOffsets(pointCount int) ([]float64, []float64) {
xOffsets := make([]float64, pointCount)
yOffsets := make([]float64, pointCount)
// 第一个点不偏移
xOffsets[0] = 0
yOffsets[0] = 0
if pointCount == 1 {
return xOffsets, yOffsets
}
// 基于真实数据分析,点击时会有轻微的移动
for i := 1; i < pointCount; i++ {
// 累积偏移,模拟手指的轻微移动
maxOffset := api.config.MaxDeviation * float64(i) / float64(pointCount-1)
// 添加随机偏移
xOffsets[i] = xOffsets[i-1] + api.addNoise(maxOffset*0.5)
yOffsets[i] = yOffsets[i-1] + api.addNoise(maxOffset*0.5)
// 限制总偏移量
if math.Abs(xOffsets[i]) > api.config.MaxDeviation {
if xOffsets[i] > 0 {
xOffsets[i] = api.config.MaxDeviation
} else {
xOffsets[i] = -api.config.MaxDeviation
}
}
if math.Abs(yOffsets[i]) > api.config.MaxDeviation {
if yOffsets[i] > 0 {
yOffsets[i] = api.config.MaxDeviation
} else {
yOffsets[i] = -api.config.MaxDeviation
}
}
}
return xOffsets, yOffsets
}
// addNoise 添加随机噪声
func (api *ClickSimulatorAPI) addNoise(maxNoise float64) float64 {
return (api.rand.Float64() - 0.5) * maxNoise * 2
}
// calculateMetrics 计算点击指标
func (api *ClickSimulatorAPI) calculateMetrics(points []ClickPoint, originX, originY float64) ClickMetrics {
if len(points) == 0 {
return ClickMetrics{}
}
totalDuration := points[len(points)-1].Timestamp - points[0].Timestamp
// 计算最大偏移距离
var maxDeviation float64
for _, point := range points {
deviation := math.Sqrt((point.X-originX)*(point.X-originX) + (point.Y-originY)*(point.Y-originY))
if deviation > maxDeviation {
maxDeviation = deviation
}
}
// 计算平均间隔
var averageInterval float64
if len(points) > 1 {
averageInterval = float64(totalDuration) / float64(len(points)-1)
}
return ClickMetrics{
TotalDuration: totalDuration,
PointCount: len(points),
MaxDeviation: maxDeviation,
AverageInterval: averageInterval,
}
}
// ToJSON 将结果转换为JSON
func (resp ClickResponse) ToJSON() (string, error) {
data, err := json.MarshalIndent(resp, "", " ")
if err != nil {
return "", err
}
return string(data), nil
}
// ConvertClickToTouchEvents 将ClickPoint切片转换为TouchEvent切片
func (api *ClickSimulatorAPI) ConvertClickToTouchEvents(points []ClickPoint) []types.TouchEvent {
if len(points) == 0 {
return nil
}
events := make([]types.TouchEvent, len(points))
baseDownTime := points[0].Timestamp
for i, point := range points {
events[i] = types.TouchEvent{
X: point.X,
Y: point.Y,
DeviceID: point.DeviceID,
Pressure: float64(point.Pressure),
Size: point.Size,
RawX: point.X, // 使用相同的X坐标
RawY: point.Y, // 使用相同的Y坐标
DownTime: baseDownTime, // 第一个事件的时间戳作为DownTime
EventTime: point.Timestamp,
ToolType: 1, // TOOL_TYPE_FINGER
Flag: 0, // 默认flag
Action: point.Action, // 直接使用point的action
}
}
return events
}
// GenerateClickEvents 生成点击的TouchEvent序列
func (api *ClickSimulatorAPI) GenerateClickEvents(x, y float64, deviceID int, pressure float64, size float64) ([]types.TouchEvent, error) {
// 验证输入参数
if x < 0 || y < 0 {
return nil, fmt.Errorf("coordinates must be non-negative: x=%.2f, y=%.2f", x, y)
}
// 构建点击请求
req := ClickRequest{
X: x,
Y: y,
DeviceID: deviceID,
Pressure: pressure,
Size: size,
}
// 生成点击轨迹
response := api.GenerateClick(req)
if !response.Success {
return nil, fmt.Errorf("generate click failed: %s", response.Message)
}
// 转换为TouchEvent
events := api.ConvertClickToTouchEvents(response.Points)
return events, nil
}

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package simulation
import (
"math/rand"
"time"
)
type DeviceConfig struct {
DeviceID int
PressureMin float64
PressureMax float64
SizeMin float64
SizeMax float64
}
// DeviceParams 设备参数结构体
type DeviceParams struct {
DeviceID int
Pressure float64
Size float64
}
// GetRandomDeviceParams 根据设备型号获取随机的设备参数
func GetRandomDeviceParams(deviceModel string) DeviceParams {
config := getDeviceConfig(deviceModel)
// 创建随机数生成器
rng := rand.New(rand.NewSource(time.Now().UnixNano()))
// 在最小值和最大值之间生成随机数
randomPressure := config.PressureMin + rng.Float64()*(config.PressureMax-config.PressureMin)
randomSize := config.SizeMin + rng.Float64()*(config.SizeMax-config.SizeMin)
// 保留合理的精度
randomPressure = float64(int(randomPressure*100)) / 100 // 保留2位小数
randomSize = float64(int(randomSize*1000)) / 1000 // 保留3位小数
return DeviceParams{
DeviceID: config.DeviceID,
Pressure: randomPressure,
Size: randomSize,
}
}
// getDeviceConfig returns device-specific configuration based on device model
func getDeviceConfig(deviceModel string) DeviceConfig {
switch deviceModel {
// "HUAWEI"
case "SEA-AL00": // 华为nova5
return DeviceConfig{
DeviceID: 1,
PressureMin: 1.2,
PressureMax: 1.8,
SizeMin: 160.0,
SizeMax: 200.0,
}
case "ABR-AL00": // 华为P50
return DeviceConfig{
DeviceID: 3,
PressureMin: 1.4,
PressureMax: 2.0,
SizeMin: 170.0,
SizeMax: 220.0,
}
case "SEA-AL10": // 华为nova5Pro
return DeviceConfig{
DeviceID: 3,
PressureMin: 1.3,
PressureMax: 1.9,
SizeMin: 165.0,
SizeMax: 210.0,
}
case "ANA-AN00": // 华为P40
return DeviceConfig{
DeviceID: 4,
PressureMin: 1.5,
PressureMax: 2.2,
SizeMin: 180.0,
SizeMax: 230.0,
}
case "ELS-AN00": // 华为P40Pro
return DeviceConfig{
DeviceID: 5,
PressureMin: 1.6,
PressureMax: 2.3,
SizeMin: 185.0,
SizeMax: 240.0,
}
case "NCO_AL00":
return DeviceConfig{
DeviceID: 3,
PressureMin: 3,
PressureMax: 7,
SizeMin: 140.0,
SizeMax: 200.0,
}
// "Xiaomi"
case "M2007J22C": // RedmiNote9 5G
return DeviceConfig{
DeviceID: 3,
PressureMin: 1.3,
PressureMax: 1.9,
SizeMin: 170.0,
SizeMax: 215.0,
}
case "2211133C": // 小米13
return DeviceConfig{
DeviceID: 7,
PressureMin: 1.7,
PressureMax: 2.4,
SizeMin: 190.0,
SizeMax: 250.0,
}
case "2206123SC": // 小米12s
return DeviceConfig{
DeviceID: 8,
PressureMin: 1.6,
PressureMax: 2.3,
SizeMin: 185.0,
SizeMax: 245.0,
}
case "21091116C":
return DeviceConfig{
DeviceID: 5,
PressureMin: 1,
PressureMax: 1,
SizeMin: 0,
SizeMax: 1,
}
// "Google"
case "Pixel 6 Pro":
return DeviceConfig{
DeviceID: 4,
PressureMin: 1.4,
PressureMax: 2.1,
SizeMin: 175.0,
SizeMax: 225.0,
}
// Default configuration for unknown devices
default:
return DeviceConfig{
DeviceID: 6,
PressureMin: 1.2,
PressureMax: 2.0,
SizeMin: 160.0,
SizeMax: 220.0,
}
}
}

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package simulation
import (
"encoding/json"
"fmt"
"math"
"math/rand"
"time"
"github.com/httprunner/httprunner/v5/uixt/types"
)
// SlideRequest 滑动请求参数
type SlideRequest struct {
StartX float64 `json:"start_x"` // 起始X坐标
StartY float64 `json:"start_y"` // 起始Y坐标
Direction Direction `json:"direction"` // 滑动方向
Distance float64 `json:"distance"` // 滑动距离
DeviceID int `json:"device_id"` // 设备ID
Pressure float64 `json:"pressure"` // 压力值
Size float64 `json:"size"` // 按压大小(接触面积)
}
// PointToPointSlideRequest 点对点滑动请求参数
type PointToPointSlideRequest struct {
StartX float64 `json:"start_x"` // 起始X坐标
StartY float64 `json:"start_y"` // 起始Y坐标
EndX float64 `json:"end_x"` // 结束X坐标
EndY float64 `json:"end_y"` // 结束Y坐标
DeviceID int `json:"device_id"` // 设备ID
Pressure float64 `json:"pressure"` // 压力值
Size float64 `json:"size"` // 按压大小(接触面积)
}
// SlideResponse 滑动响应结果
type SlideResponse struct {
Success bool `json:"success"`
Message string `json:"message,omitempty"`
Points []SlidePoint `json:"points"`
Metrics SlideMetrics `json:"metrics"`
}
// SlideMetrics 滑动指标
type SlideMetrics struct {
TotalDuration int64 `json:"total_duration_ms"` // 总持续时间(毫秒)
PointCount int `json:"point_count"` // 轨迹点数量
ActualDistance float64 `json:"actual_distance"` // 实际滑动距离
AverageInterval float64 `json:"average_interval_ms"` // 平均采样间隔
}
// SlidePoint 滑动轨迹点
type SlidePoint struct {
Timestamp int64 `json:"timestamp"` // 时间戳(毫秒)
X float64 `json:"x"` // X坐标
Y float64 `json:"y"` // Y坐标
DeviceID int `json:"device_id"` // 设备ID
Pressure float64 `json:"pressure"` // 压力值
Size float64 `json:"size"` // 按压大小(接触面积)
EventTime int64 `json:"event_time"` // 相对第一个点的时间(ms)第一个点为0
}
// Direction 滑动方向枚举
type Direction string
const (
Up Direction = "up"
Down Direction = "down"
Left Direction = "left"
Right Direction = "right"
)
// SlideConfig 滑动配置参数
type SlideConfig struct {
MinDuration int64 // 最小持续时间(毫秒)
MaxDuration int64 // 最大持续时间(毫秒)
MinPoints int // 最小点数
MaxPoints int // 最大点数
CurveIntensity float64 // 曲线强度(0-1)
NoiseLevel float64 // 噪声级别
}
// DefaultSlideConfig 默认配置
var DefaultSlideConfig = SlideConfig{
MinDuration: 80,
MaxDuration: 200,
MinPoints: 4,
MaxPoints: 8,
CurveIntensity: 0.05,
NoiseLevel: 2.0,
}
// SlideSimulatorAPI 滑动仿真API
type SlideSimulatorAPI struct {
rand *rand.Rand
config SlideConfig
}
// TestCase 测试用例
type TestCase struct {
Name string
StartX float64
StartY float64
Direction Direction
Distance float64
DeviceID int
Pressure float64
Size float64
}
// NewSlideSimulatorAPI 创建新的滑动仿真API
func NewSlideSimulatorAPI(config *SlideConfig) *SlideSimulatorAPI {
if config == nil {
config = &DefaultSlideConfig
}
return &SlideSimulatorAPI{
rand: rand.New(rand.NewSource(time.Now().UnixNano())),
config: *config,
}
}
// GenerateSlide 生成滑动轨迹
func (api *SlideSimulatorAPI) GenerateSlide(req SlideRequest) SlideResponse {
// 验证输入参数
if err := api.validateRequest(req); err != nil {
return SlideResponse{
Success: false,
Message: err.Error(),
}
}
// 生成滑动轨迹
points := api.generateSlidePoints(req)
// 计算指标
metrics := api.calculateMetrics(points)
return SlideResponse{
Success: true,
Points: points,
Metrics: metrics,
}
}
// pressureRiseCurve 压力上升曲线,模拟真实的压力变化
func (api *SlideSimulatorAPI) pressureRiseCurve(t float64) float64 {
// 使用二次函数模拟压力逐渐增加的过程
return t*t*0.6 + t*0.4
}
// pressureFallCurve 压力下降曲线,模拟真实的压力变化
func (api *SlideSimulatorAPI) pressureFallCurve(t float64) float64 {
// 使用指数衰减模拟压力快速下降的过程
return 1.0 - (1.0-math.Exp(-t*2.0))*0.8
}
// GeneratePointToPointSlide 生成点对点滑动轨迹
func (api *SlideSimulatorAPI) GeneratePointToPointSlide(req PointToPointSlideRequest) SlideResponse {
// 验证输入参数
if err := api.validatePointToPointRequest(req); err != nil {
return SlideResponse{
Success: false,
Message: err.Error(),
}
}
// 生成滑动轨迹
points := api.generatePointToPointSlidePoints(req)
// 计算指标
metrics := api.calculateMetrics(points)
return SlideResponse{
Success: true,
Points: points,
Metrics: metrics,
}
}
// validateRequest 验证请求参数
func (api *SlideSimulatorAPI) validateRequest(req SlideRequest) error {
if req.Distance <= 0 {
return fmt.Errorf("distance must be positive")
}
switch req.Direction {
case Up, Down, Left, Right:
// 有效方向
default:
return fmt.Errorf("invalid direction: %s", req.Direction)
}
return nil
}
// validatePointToPointRequest 验证点对点请求参数
func (api *SlideSimulatorAPI) validatePointToPointRequest(req PointToPointSlideRequest) error {
// 检查起始点和结束点是否相同
if req.StartX == req.EndX && req.StartY == req.EndY {
return fmt.Errorf("start point and end point cannot be the same")
}
// 检查距离是否合理
distance := math.Sqrt((req.EndX-req.StartX)*(req.EndX-req.StartX) + (req.EndY-req.StartY)*(req.EndY-req.StartY))
if distance < 10 {
return fmt.Errorf("distance too short: %.2f pixels", distance)
}
return nil
}
// generateSlidePoints 生成滑动轨迹点
func (api *SlideSimulatorAPI) generateSlidePoints(req SlideRequest) []SlidePoint {
// 计算终点坐标
endX, endY := api.calculateEndPoint(req.StartX, req.StartY, req.Direction, req.Distance)
// 计算滑动参数
duration := api.calculateDuration(req.Distance)
pointCount := api.calculatePointCount(duration)
// 生成时间戳序列
timestamps := api.generateTimestamps(duration, pointCount)
// 生成轨迹点
points := make([]SlidePoint, pointCount)
// 计算总偏移趋势(基于真实数据分析)
var totalOffsetX, totalOffsetY float64
switch req.Direction {
case Up:
// 上滑时倾向于向右偏移偏移量为距离的15%-35%
offsetRatio := 0.15 + api.rand.Float64()*0.20
totalOffsetX = req.Distance * offsetRatio
totalOffsetY = 0
case Down:
// 下滑时可以左右偏移,但偏移较小
offsetRatio := 0.10 + api.rand.Float64()*0.15
totalOffsetX = (api.rand.Float64() - 0.5) * req.Distance * offsetRatio
totalOffsetY = 0
case Left:
// 左滑时可能向上或向下偏移
offsetRatio := 0.05 + api.rand.Float64()*0.20
totalOffsetX = 0
totalOffsetY = (api.rand.Float64() - 0.5) * req.Distance * offsetRatio
case Right:
// 右滑时偏移相对较小
offsetRatio := 0.03 + api.rand.Float64()*0.10
totalOffsetX = 0
totalOffsetY = (api.rand.Float64() - 0.5) * req.Distance * offsetRatio
}
// 生成size变化曲线基于真实数据分析
sizeValues := api.generateSizeValues(pointCount, req.Size)
// 生成pressure变化曲线基于真实数据分析
pressureValues := api.generatePressureValues(pointCount, req.Pressure, req.Direction)
baseTimestamp := timestamps[0]
for i := 0; i < pointCount; i++ {
progress := float64(i) / float64(pointCount-1)
// 使用贝塞尔曲线生成基础轨迹
x, y := api.calculateBezierPoint(req.StartX, req.StartY, endX, endY, progress, req.Direction)
// 添加渐进式偏移(模拟真实滑动的累积偏移)
progressiveOffsetX := totalOffsetX * api.getProgressiveOffset(progress)
progressiveOffsetY := totalOffsetY * api.getProgressiveOffset(progress)
x += progressiveOffsetX
y += progressiveOffsetY
// 添加随机噪声(减小噪声强度,因为主要偏移已经通过渐进式偏移实现)
x += api.addNoise(api.config.NoiseLevel * 0.5)
y += api.addNoise(api.config.NoiseLevel * 0.5)
eventTime := timestamps[i] - baseTimestamp
points[i] = SlidePoint{
Timestamp: timestamps[i],
X: x,
Y: y,
DeviceID: req.DeviceID,
Pressure: pressureValues[i],
Size: sizeValues[i],
EventTime: eventTime,
}
}
return points
}
// generatePointToPointSlidePoints 生成点对点滑动轨迹点
func (api *SlideSimulatorAPI) generatePointToPointSlidePoints(req PointToPointSlideRequest) []SlidePoint {
// 对起始点和结束点添加随机偏移正负20以内
offsetRange := 20.0
actualStartX := req.StartX + api.addNoise(offsetRange)
actualStartY := req.StartY + api.addNoise(offsetRange)
actualEndX := req.EndX + api.addNoise(offsetRange)
actualEndY := req.EndY + api.addNoise(offsetRange)
// 计算实际距离
distance := math.Sqrt((actualEndX-actualStartX)*(actualEndX-actualStartX) + (actualEndY-actualStartY)*(actualEndY-actualStartY))
// 计算滑动参数
duration := api.calculateDuration(distance)
pointCount := api.calculatePointCount(duration)
// 生成时间戳序列
timestamps := api.generateTimestamps(duration, pointCount)
// 生成轨迹点
points := make([]SlidePoint, pointCount)
// 判断主要滑动方向,用于计算偏移
dx := actualEndX - actualStartX
dy := actualEndY - actualStartY
var direction Direction
if math.Abs(dy) > math.Abs(dx) {
if dy < 0 {
direction = Up
} else {
direction = Down
}
} else {
if dx < 0 {
direction = Left
} else {
direction = Right
}
}
// 计算总偏移趋势(基于主要方向)
var totalOffsetX, totalOffsetY float64
switch direction {
case Up:
// 上滑时倾向于向右偏移
offsetRatio := 0.10 + api.rand.Float64()*0.15
totalOffsetX = distance * offsetRatio
totalOffsetY = 0
case Down:
// 下滑时可以左右偏移,但偏移较小
offsetRatio := 0.05 + api.rand.Float64()*0.10
totalOffsetX = (api.rand.Float64() - 0.5) * distance * offsetRatio
totalOffsetY = 0
case Left:
// 左滑时可能向上或向下偏移
offsetRatio := 0.03 + api.rand.Float64()*0.15
totalOffsetX = 0
totalOffsetY = (api.rand.Float64() - 0.5) * distance * offsetRatio
case Right:
// 右滑时偏移相对较小
offsetRatio := 0.02 + api.rand.Float64()*0.08
totalOffsetX = 0
totalOffsetY = (api.rand.Float64() - 0.5) * distance * offsetRatio
}
// 生成size变化曲线
sizeValues := api.generateSizeValues(pointCount, req.Size)
// 生成pressure变化曲线
pressureValues := api.generatePressureValues(pointCount, req.Pressure, direction)
baseTimestamp := timestamps[0]
for i := 0; i < pointCount; i++ {
progress := float64(i) / float64(pointCount-1)
// 使用贝塞尔曲线生成基础轨迹
x, y := api.calculateBezierPoint(actualStartX, actualStartY, actualEndX, actualEndY, progress, direction)
// 添加渐进式偏移
progressiveOffsetX := totalOffsetX * api.getProgressiveOffset(progress)
progressiveOffsetY := totalOffsetY * api.getProgressiveOffset(progress)
x += progressiveOffsetX
y += progressiveOffsetY
// 添加随机噪声
x += api.addNoise(api.config.NoiseLevel * 0.5)
y += api.addNoise(api.config.NoiseLevel * 0.5)
eventTime := timestamps[i] - baseTimestamp
points[i] = SlidePoint{
Timestamp: timestamps[i],
X: x,
Y: y,
DeviceID: req.DeviceID,
Pressure: pressureValues[i],
Size: sizeValues[i],
EventTime: eventTime,
}
}
return points
}
// generateSizeValues 生成size值序列基于真实数据分析
func (api *SlideSimulatorAPI) generateSizeValues(pointCount int, baseSize float64) []float64 {
sizes := make([]float64, pointCount)
// 如果baseSize为0使用默认值
if baseSize == 0 {
baseSize = 0.04 // 默认size值基于真实数据平均值
}
// 动态计算size范围基于baseSize的值来适应不同设备
var minSize, maxSize float64
if baseSize < 1.0 {
// 小数值范围如0.04),使用原有逻辑
minSize = 0.031
maxSize = 0.063
// 确保baseSize在合理范围内
if baseSize < minSize {
baseSize = minSize + api.rand.Float64()*(maxSize-minSize)*0.3
}
if baseSize > maxSize {
baseSize = maxSize - api.rand.Float64()*(maxSize-minSize)*0.3
}
} else {
// 大数值范围如几十或几百基于baseSize动态计算范围
// 允许在baseSize的±20%范围内变化
minSize = baseSize * 0.8
maxSize = baseSize * 1.2
}
for i := 0; i < pointCount; i++ {
// 基础size值随滑动进度变化
var sizeModifier float64
if i == 0 {
// 开始时:可能较大或较小,有随机性
sizeModifier = 0.8 + api.rand.Float64()*0.4 // 0.8-1.2倍
} else if i == pointCount-1 {
// 结束时:可能增大(手指离开前压力增加)
if api.rand.Float64() < 0.6 { // 60%概率增大
sizeModifier = 1.1 + api.rand.Float64()*0.3 // 1.1-1.4倍
} else {
sizeModifier = 0.9 + api.rand.Float64()*0.2 // 0.9-1.1倍
}
} else {
// 中间过程:轻微波动
sizeModifier = 0.85 + api.rand.Float64()*0.3 // 0.85-1.15倍
}
// 应用变化
sizes[i] = baseSize * sizeModifier
// 确保在合理范围内
if sizes[i] < minSize {
sizes[i] = minSize
}
if sizes[i] > maxSize {
sizes[i] = maxSize
}
// 添加轻微随机噪声噪声大小根据baseSize动态调整
var noiseLevel float64
if baseSize < 1.0 {
noiseLevel = 0.003 // 小数值使用固定的小噪声
} else {
noiseLevel = baseSize * 0.01 // 大数值使用baseSize的1%作为噪声
}
sizes[i] += api.addNoise(noiseLevel)
// 最终范围检查
if sizes[i] < minSize {
sizes[i] = minSize
}
if sizes[i] > maxSize {
sizes[i] = maxSize
}
}
return sizes
}
// generatePressureValues 生成pressure值序列基于用户输入的压力值动态仿真
func (api *SlideSimulatorAPI) generatePressureValues(pointCount int, basePressure float64, direction Direction) []float64 {
pressures := make([]float64, pointCount)
// 如果用户没有提供压力值,使用默认值
if basePressure <= 0 {
basePressure = 1 // 默认压力值
}
// 特殊处理当压力值为1时保持恒定不变
if basePressure == 1 {
for i := 0; i < pointCount; i++ {
pressures[i] = 1.0
}
return pressures
}
// 将整数压力值转换为浮点数
baseP := float64(basePressure)
// 基于真实数据观察的压力变化规律:
// 1. 起始压力基础压力的70%-90%
// 2. 峰值压力基础压力的120%-180%
// 3. 结束压力基础压力的30%-60%
startPressureRatio := 0.7 + api.rand.Float64()*0.2 // 70%-90%
peakPressureRatio := 1.2 + api.rand.Float64()*0.6 // 120%-180%
endPressureRatio := 0.3 + api.rand.Float64()*0.3 // 30%-60%
startPressure := baseP * startPressureRatio
peakPressure := baseP * peakPressureRatio
endPressure := baseP * endPressureRatio
// 峰值出现的位置通常在滑动过程的20%-70%处
peakPosition := 0.2 + api.rand.Float64()*0.5
peakIndex := int(float64(pointCount-1) * peakPosition)
if peakIndex >= pointCount {
peakIndex = pointCount - 1
}
// 确保压力值在合理范围内0.5-15.0
//if startPressure < 0.5 {
// startPressure = 0.5
//}
//if peakPressure > 15.0 {
// peakPressure = 15.0
//}
//if endPressure < 0.5 {
// endPressure = 0.5
//}
for i := 0; i < pointCount; i++ {
var pressure float64
if i <= peakIndex {
// 上升阶段:从起始到峰值
if peakIndex == 0 {
pressure = startPressure
} else {
t := float64(i) / float64(peakIndex)
// 使用非线性插值,模拟真实的压力上升曲线
t = api.pressureRiseCurve(t)
pressure = startPressure + (peakPressure-startPressure)*t
}
} else {
// 下降阶段:从峰值到结束
t := float64(i-peakIndex) / float64(pointCount-1-peakIndex)
// 使用非线性插值,模拟真实的压力下降曲线
t = api.pressureFallCurve(t)
pressure = peakPressure + (endPressure-peakPressure)*t
}
// 添加随机噪声±8%),模拟真实手指压力的微小波动
noiseRange := pressure * 0.08
noise := (api.rand.Float64() - 0.5) * noiseRange
pressure += noise
// 确保pressure在合理范围内
//if pressure < 0.5 {
// pressure = 0.5 + api.rand.Float64()*0.3
//}
//if pressure > 15.0 {
// pressure = 14.5 + api.rand.Float64()*0.5
//}
// 保留两位小数精度
pressures[i] = math.Round(pressure*100) / 100
// 对于最后一个点,可能会有重复(基于真实数据观察)
if i == pointCount-1 && api.rand.Float64() < 0.25 {
// 25%概率最后一个点重复前一个点的压力值
if i > 0 {
pressures[i] = pressures[i-1]
}
}
}
return pressures
}
// getProgressiveOffset 获取渐进式偏移系数
func (api *SlideSimulatorAPI) getProgressiveOffset(progress float64) float64 {
// 使用二次函数让偏移逐渐增加,模拟真实滑动中的累积偏移
// 开始时偏移较小,中后期偏移逐渐增大
return progress*progress*0.7 + progress*0.3
}
// calculateEndPoint 计算终点坐标
func (api *SlideSimulatorAPI) calculateEndPoint(startX, startY float64, direction Direction, distance float64) (float64, float64) {
switch direction {
case Up:
return startX, startY - distance
case Down:
return startX, startY + distance
case Left:
return startX - distance, startY
case Right:
return startX + distance, startY
default:
return startX, startY
}
}
// calculateDuration 计算滑动持续时间
func (api *SlideSimulatorAPI) calculateDuration(distance float64) int64 {
// 基于真实数据的持续时间算法
baseDuration := 120.0
variableDuration := distance * 0.05
randomFactor := api.rand.Float64()*40 - 20
duration := baseDuration + variableDuration + randomFactor
if duration < float64(api.config.MinDuration) {
duration = float64(api.config.MinDuration)
}
if duration > float64(api.config.MaxDuration) {
duration = float64(api.config.MaxDuration)
}
return int64(duration)
}
// calculatePointCount 计算轨迹点数量
func (api *SlideSimulatorAPI) calculatePointCount(duration int64) int {
avgInterval := 20.0 + api.rand.Float64()*10
count := int(float64(duration)/avgInterval) + 1
if count < api.config.MinPoints {
count = api.config.MinPoints
}
if count > api.config.MaxPoints {
count = api.config.MaxPoints
}
return count
}
// generateTimestamps 生成时间戳序列
func (api *SlideSimulatorAPI) generateTimestamps(duration int64, pointCount int) []int64 {
baseTime := time.Now().UnixMilli()
timestamps := make([]int64, pointCount)
timestamps[0] = baseTime
for i := 1; i < pointCount; i++ {
progress := float64(i) / float64(pointCount-1)
timeProgress := api.speedCurve(progress)
timestamps[i] = baseTime + int64(timeProgress*float64(duration))
}
return timestamps
}
// speedCurve 速度曲线函数
func (api *SlideSimulatorAPI) speedCurve(progress float64) float64 {
// 模拟真实滑动的速度变化
if progress <= 0.5 {
return 0.8*progress*progress + 0.2*progress
} else {
return 0.2 + 0.8*(2*progress-1)
}
}
// calculateBezierPoint 计算贝塞尔曲线点
func (api *SlideSimulatorAPI) calculateBezierPoint(startX, startY, endX, endY, progress float64, direction Direction) (float64, float64) {
controlX, controlY := api.calculateControlPoint(startX, startY, endX, endY, direction)
t := progress
oneMinusT := 1 - t
x := oneMinusT*oneMinusT*startX + 2*oneMinusT*t*controlX + t*t*endX
y := oneMinusT*oneMinusT*startY + 2*oneMinusT*t*controlY + t*t*endY
return x, y
}
// calculateControlPoint 计算控制点
func (api *SlideSimulatorAPI) calculateControlPoint(startX, startY, endX, endY float64, direction Direction) (float64, float64) {
midX := (startX + endX) / 2
midY := (startY + endY) / 2
distance := math.Sqrt((endX-startX)*(endX-startX) + (endY-startY)*(endY-startY))
var offsetX, offsetY float64
switch direction {
case Up, Down:
// 垂直滑动时的X轴偏移根据真实数据分析平均偏移比例为25.8%
// 偏移范围距离的15%-35%
offsetRatio := 0.15 + api.rand.Float64()*0.20 // 15%-35%
maxOffsetX := distance * offsetRatio
// 上滑时倾向于向右偏移,下滑时可以任意方向
if direction == Up {
offsetX = api.rand.Float64() * maxOffsetX // 0到最大偏移向右
} else {
offsetX = (api.rand.Float64() - 0.5) * maxOffsetX // 左右偏移
}
offsetY = 0
case Left, Right:
// 水平滑动时的Y轴偏移根据真实数据分析平均偏移比例为12.5%
// 偏移范围距离的5%-25%
offsetRatio := 0.05 + api.rand.Float64()*0.20 // 5%-25%
maxOffsetY := distance * offsetRatio
offsetX = 0
// 左滑时可能向上或向下偏移,右滑时偏移较小
if direction == Left {
offsetY = (api.rand.Float64() - 0.5) * maxOffsetY
} else {
// 右滑时偏移相对较小
offsetY = (api.rand.Float64() - 0.5) * maxOffsetY * 0.7
}
}
return midX + offsetX, midY + offsetY
}
// addNoise 添加随机噪声
func (api *SlideSimulatorAPI) addNoise(maxNoise float64) float64 {
return (api.rand.Float64() - 0.5) * maxNoise
}
// calculateMetrics 计算滑动指标
func (api *SlideSimulatorAPI) calculateMetrics(points []SlidePoint) SlideMetrics {
if len(points) == 0 {
return SlideMetrics{}
}
totalDuration := points[len(points)-1].Timestamp - points[0].Timestamp
// 计算实际距离
var actualDistance float64
for i := 1; i < len(points); i++ {
dx := points[i].X - points[i-1].X
dy := points[i].Y - points[i-1].Y
actualDistance += math.Sqrt(dx*dx + dy*dy)
}
// 计算平均间隔
var averageInterval float64
if len(points) > 1 {
averageInterval = float64(totalDuration) / float64(len(points)-1)
}
return SlideMetrics{
TotalDuration: totalDuration,
PointCount: len(points),
ActualDistance: actualDistance,
AverageInterval: averageInterval,
}
}
// ToJSON 将结果转换为JSON
func (resp SlideResponse) ToJSON() (string, error) {
data, err := json.MarshalIndent(resp, "", " ")
if err != nil {
return "", err
}
return string(data), nil
}
// ConvertToTouchEvents 将SlidePoint切片转换为TouchEvent切片
func (api *SlideSimulatorAPI) ConvertToTouchEvents(points []SlidePoint) []types.TouchEvent {
if len(points) == 0 {
return nil
}
events := make([]types.TouchEvent, len(points))
baseDownTime := points[0].Timestamp
for i, point := range points {
var action int
if i == 0 {
action = 0 // ACTION_DOWN
} else if i == len(points)-1 {
action = 1 // ACTION_UP
} else {
action = 2 // ACTION_MOVE
}
events[i] = types.TouchEvent{
X: point.X,
Y: point.Y,
DeviceID: point.DeviceID,
Pressure: float64(point.Pressure),
Size: point.Size,
RawX: point.X, // 使用相同的X坐标
RawY: point.Y, // 使用相同的Y坐标
DownTime: baseDownTime, // 第一个事件的时间戳作为DownTime
EventTime: point.Timestamp,
ToolType: 1, // TOOL_TYPE_FINGER
Flag: 0, // 默认flag
Action: action,
}
}
return events
}
// GenerateSlideWithRandomDistance 生成指定方向和随机距离的滑动轨迹
func (api *SlideSimulatorAPI) GenerateSlideWithRandomDistance(startX, startY float64, direction Direction, minDistance, maxDistance float64, deviceID int, pressure float64, size float64) ([]types.TouchEvent, error) {
// 验证输入参数
if minDistance <= 0 || maxDistance < minDistance {
return nil, fmt.Errorf("invalid distance range: minDistance=%.2f, maxDistance=%.2f", minDistance, maxDistance)
}
// 计算实际滑动距离
var actualDistance float64
if minDistance == maxDistance {
actualDistance = minDistance
} else {
actualDistance = minDistance + api.rand.Float64()*(maxDistance-minDistance)
}
// 构建滑动请求
req := SlideRequest{
StartX: startX,
StartY: startY,
Direction: direction,
Distance: actualDistance,
DeviceID: deviceID,
Pressure: pressure,
Size: size,
}
// 生成滑动轨迹
response := api.GenerateSlide(req)
if !response.Success {
return nil, fmt.Errorf("generate slide failed: %s", response.Message)
}
// 转换为TouchEvent
events := api.ConvertToTouchEvents(response.Points)
return events, nil
}
// GenerateSlideInArea 在指定区域内生成滑动轨迹
func (api *SlideSimulatorAPI) GenerateSlideInArea(areaStartX, areaStartY, areaEndX, areaEndY float64, direction Direction, minDistance, maxDistance float64, deviceID int, pressure float64, size float64) ([]types.TouchEvent, error) {
// 验证输入参数
if minDistance <= 0 || maxDistance < minDistance {
return nil, fmt.Errorf("invalid distance range: minDistance=%.2f, maxDistance=%.2f", minDistance, maxDistance)
}
// 验证区域参数允许start和end相等表示单点区域
if areaStartX > areaEndX || areaStartY > areaEndY {
return nil, fmt.Errorf("invalid area: start point (%.2f, %.2f) should be less than or equal to end point (%.2f, %.2f)",
areaStartX, areaStartY, areaEndX, areaEndY)
}
// 在区域内随机选择起始点如果start和end相等则使用固定点
var randomStartX, randomStartY float64
if areaStartX == areaEndX {
randomStartX = areaStartX // 单点X坐标
} else {
areaWidth := areaEndX - areaStartX
randomStartX = areaStartX + api.rand.Float64()*areaWidth
}
if areaStartY == areaEndY {
randomStartY = areaStartY // 单点Y坐标
} else {
areaHeight := areaEndY - areaStartY
randomStartY = areaStartY + api.rand.Float64()*areaHeight
}
// 计算实际滑动距离
var actualDistance float64
if minDistance == maxDistance {
actualDistance = minDistance
} else {
actualDistance = minDistance + api.rand.Float64()*(maxDistance-minDistance)
}
// 验证滑动后的点是否会超出屏幕边界(这里做简单检查)
// 可以根据实际需要调整边界检查逻辑
endX, endY := api.calculateEndPoint(randomStartX, randomStartY, direction, actualDistance)
// 如果滑动后超出合理范围,调整起始点位置
const marginBuffer = 50.0 // 边界缓冲区
switch direction {
case Up:
if endY < marginBuffer {
randomStartY = math.Min(areaEndY-marginBuffer, randomStartY+actualDistance)
}
case Down:
// 这里假设屏幕高度最大为2400可以根据实际需要调整
if endY > 2400-marginBuffer {
randomStartY = math.Max(areaStartY+marginBuffer, randomStartY-actualDistance)
}
case Left:
if endX < marginBuffer {
randomStartX = math.Min(areaEndX-marginBuffer, randomStartX+actualDistance)
}
case Right:
// 这里假设屏幕宽度最大为1800可以根据实际需要调整
if endX > 1800-marginBuffer {
randomStartX = math.Max(areaStartX+marginBuffer, randomStartX-actualDistance)
}
}
// 构建滑动请求
req := SlideRequest{
StartX: randomStartX,
StartY: randomStartY,
Direction: direction,
Distance: actualDistance,
DeviceID: deviceID,
Pressure: pressure,
Size: size,
}
// 生成滑动轨迹
response := api.GenerateSlide(req)
if !response.Success {
return nil, fmt.Errorf("generate slide failed: %s", response.Message)
}
// 转换为TouchEvent
events := api.ConvertToTouchEvents(response.Points)
return events, nil
}
// GeneratePointToPointSlideEvents 生成点对点滑动的TouchEvent序列
func (api *SlideSimulatorAPI) GeneratePointToPointSlideEvents(startX, startY, endX, endY float64, deviceID int, pressure float64, size float64) ([]types.TouchEvent, error) {
// 验证输入参数
if startX == endX && startY == endY {
return nil, fmt.Errorf("start point (%.2f, %.2f) and end point (%.2f, %.2f) cannot be the same", startX, startY, endX, endY)
}
// 计算距离
distance := math.Sqrt((endX-startX)*(endX-startX) + (endY-startY)*(endY-startY))
if distance < 10 {
return nil, fmt.Errorf("distance too short: %.2f pixels", distance)
}
// 构建点对点滑动请求
req := PointToPointSlideRequest{
StartX: startX,
StartY: startY,
EndX: endX,
EndY: endY,
DeviceID: deviceID,
Pressure: pressure,
Size: size,
}
// 生成滑动轨迹
response := api.GeneratePointToPointSlide(req)
if !response.Success {
return nil, fmt.Errorf("generate point to point slide failed: %s", response.Message)
}
// 转换为TouchEvent
events := api.ConvertToTouchEvents(response.Points)
return events, nil
}

View File

@@ -12,6 +12,7 @@ import (
"github.com/rs/zerolog/log"
"github.com/httprunner/httprunner/v5/code"
"github.com/httprunner/httprunner/v5/internal/simulation"
"github.com/httprunner/httprunner/v5/internal/utf7"
"github.com/httprunner/httprunner/v5/uixt/option"
"github.com/httprunner/httprunner/v5/uixt/types"
@@ -553,6 +554,201 @@ func (ud *UIA2Driver) TouchByEvents(events []types.TouchEvent, opts ...option.Ac
return err
}
// SwipeWithDirection 向指定方向滑动任意距离
// direction: 滑动方向 ("up", "down", "left", "right")
// startX, startY: 起始坐标
// minDistance, maxDistance: 距离范围,如果相等则为固定距离,否则为随机距离
func (ud *UIA2Driver) SwipeWithDirection(direction string, startX, startY, minDistance, maxDistance float64, opts ...option.ActionOption) error {
absStartX, absStartY, err := convertToAbsolutePoint(ud, startX, startY)
if err != nil {
return err
}
// 获取设备型号和配置参数
deviceModel, _ := ud.Device.Model()
deviceParams := simulation.GetRandomDeviceParams(deviceModel)
log.Info().Str("direction", direction).
Float64("startX", absStartX).Float64("startY", absStartY).
Float64("minDistance", minDistance).Float64("maxDistance", maxDistance).
Str("deviceModel", deviceModel).
Int("deviceID", deviceParams.DeviceID).
Float64("pressure", deviceParams.Pressure).
Float64("size", deviceParams.Size).
Msg("UIA2Driver.SwipeWithDirection")
// 导入滑动仿真库
simulator := simulation.NewSlideSimulatorAPI(nil)
// 转换方向字符串为Direction类型
var slideDirection simulation.Direction
switch direction {
case "up":
slideDirection = simulation.Up
case "down":
slideDirection = simulation.Down
case "left":
slideDirection = simulation.Left
case "right":
slideDirection = simulation.Right
default:
return fmt.Errorf("invalid direction: %s, must be one of: up, down, left, right", direction)
}
// 使用滑动仿真算法生成触摸事件序列
events, err := simulator.GenerateSlideWithRandomDistance(
absStartX, absStartY, slideDirection, minDistance, maxDistance,
deviceParams.DeviceID, deviceParams.Pressure, deviceParams.Size)
if err != nil {
return fmt.Errorf("generate slide events failed: %v", err)
}
// 执行触摸事件序列
return ud.TouchByEvents(events, opts...)
}
// SwipeInArea 在指定区域内向指定方向滑动任意距离
// direction: 滑动方向 ("up", "down", "left", "right")
// areaStartX, areaStartY, areaEndX, areaEndY: 区域范围(相对坐标)
// minDistance, maxDistance: 距离范围,如果相等则为固定距离,否则为随机距离
func (ud *UIA2Driver) SwipeInArea(direction string, areaStartX, areaStartY, areaEndX, areaEndY, minDistance, maxDistance float64, opts ...option.ActionOption) error {
// 转换区域坐标为绝对坐标
absAreaStartX, absAreaStartY, err := convertToAbsolutePoint(ud, areaStartX, areaStartY)
if err != nil {
return err
}
absAreaEndX, absAreaEndY, err := convertToAbsolutePoint(ud, areaEndX, areaEndY)
if err != nil {
return err
}
// 确保区域坐标正确(start应该小于等于end)
if absAreaStartX > absAreaEndX {
absAreaStartX, absAreaEndX = absAreaEndX, absAreaStartX
}
if absAreaStartY > absAreaEndY {
absAreaStartY, absAreaEndY = absAreaEndY, absAreaStartY
}
// 获取设备型号和配置参数
deviceModel, _ := ud.Device.Model()
deviceParams := simulation.GetRandomDeviceParams(deviceModel)
log.Info().Str("direction", direction).
Float64("areaStartX", absAreaStartX).Float64("areaStartY", absAreaStartY).
Float64("areaEndX", absAreaEndX).Float64("areaEndY", absAreaEndY).
Float64("minDistance", minDistance).Float64("maxDistance", maxDistance).
Str("deviceModel", deviceModel).
Int("deviceID", deviceParams.DeviceID).
Float64("pressure", deviceParams.Pressure).
Float64("size", deviceParams.Size).
Msg("UIA2Driver.SwipeInArea")
// 导入滑动仿真库
simulator := simulation.NewSlideSimulatorAPI(nil)
// 转换方向字符串为Direction类型
var slideDirection simulation.Direction
switch direction {
case "up":
slideDirection = simulation.Up
case "down":
slideDirection = simulation.Down
case "left":
slideDirection = simulation.Left
case "right":
slideDirection = simulation.Right
default:
return fmt.Errorf("invalid direction: %s, must be one of: up, down, left, right", direction)
}
// 使用滑动仿真算法生成区域内滑动的触摸事件序列
events, err := simulator.GenerateSlideInArea(
absAreaStartX, absAreaStartY, absAreaEndX, absAreaEndY,
slideDirection, minDistance, maxDistance,
deviceParams.DeviceID, deviceParams.Pressure, deviceParams.Size)
if err != nil {
return fmt.Errorf("generate slide in area events failed: %v", err)
}
// 执行触摸事件序列
return ud.TouchByEvents(events, opts...)
}
// SwipeFromPointToPoint 指定起始点和结束点进行滑动
// startX, startY: 起始坐标(相对坐标)
// endX, endY: 结束坐标(相对坐标)
func (ud *UIA2Driver) SwipeFromPointToPoint(startX, startY, endX, endY float64, opts ...option.ActionOption) error {
// 转换起始点和结束点为绝对坐标
absStartX, absStartY, err := convertToAbsolutePoint(ud, startX, startY)
if err != nil {
return err
}
absEndX, absEndY, err := convertToAbsolutePoint(ud, endX, endY)
if err != nil {
return err
}
// 获取设备型号和配置参数
deviceModel, _ := ud.Device.Model()
deviceParams := simulation.GetRandomDeviceParams(deviceModel)
log.Info().Float64("startX", absStartX).Float64("startY", absStartY).
Float64("endX", absEndX).Float64("endY", absEndY).
Str("deviceModel", deviceModel).
Int("deviceID", deviceParams.DeviceID).
Float64("pressure", deviceParams.Pressure).
Float64("size", deviceParams.Size).
Msg("UIA2Driver.SwipeFromPointToPoint")
// 导入滑动仿真库
simulator := simulation.NewSlideSimulatorAPI(nil)
// 使用滑动仿真算法生成点对点滑动的触摸事件序列
events, err := simulator.GeneratePointToPointSlideEvents(
absStartX, absStartY, absEndX, absEndY,
deviceParams.DeviceID, deviceParams.Pressure, deviceParams.Size)
if err != nil {
return fmt.Errorf("generate point to point slide events failed: %v", err)
}
// 执行触摸事件序列
return ud.TouchByEvents(events, opts...)
}
// ClickAtPoint 点击相对坐标
// x, y: 点击坐标(相对坐标)
func (ud *UIA2Driver) ClickAtPoint(x, y float64, opts ...option.ActionOption) error {
// 转换为绝对坐标
absX, absY, err := convertToAbsolutePoint(ud, x, y)
if err != nil {
return err
}
// 获取设备型号和配置参数
deviceModel, _ := ud.Device.Model()
deviceParams := simulation.GetRandomDeviceParams(deviceModel)
log.Info().Float64("x", absX).Float64("y", absY).
Str("deviceModel", deviceModel).
Int("deviceID", deviceParams.DeviceID).
Float64("pressure", deviceParams.Pressure).
Float64("size", deviceParams.Size).
Msg("UIA2Driver.ClickAtPoint")
// 导入点击仿真库
clickSimulator := simulation.NewClickSimulatorAPI(nil)
// 使用点击仿真算法生成触摸事件序列
events, err := clickSimulator.GenerateClickEvents(
absX, absY, deviceParams.DeviceID, deviceParams.Pressure, deviceParams.Size)
if err != nil {
return fmt.Errorf("generate click events failed: %v", err)
}
// 执行触摸事件序列
return ud.TouchByEvents(events, opts...)
}
func (ud *UIA2Driver) SetPasteboard(contentType types.PasteboardType, content string) (err error) {
log.Info().Str("contentType", string(contentType)).
Str("content", content).Msg("UIA2Driver.SetPasteboard")